In other words, what is the average learning curve for it? Either I just plain suck at it with a ranked record of about 0-20 or the online is just broken. Almost everyone I fight has major lag (to which I have to d/c myself and I still get penalized for it), or uses the same cheap moves and I almost have no chance of connecting attacks. Don't get me wrong, I can do alright offline, multiplayer or anything else, but when I go online I lose it completely.I just want to get good enough to be decent online, if it doesn't consist of being cheap that is.
st00pid monkey4 wrote:Button mash.
Gradden wrote:I just want to get good enough to be decent online, if it doesn't consist of being cheap that is.
Vizierde wrote: Gradden wrote:I just want to get good enough to be decent online, if it doesn't consist of being cheap that is.I loled.
OP, I'm not gonna lie to you, there are two types of people who play online - those who are good, and those who choose Kilik. You can't force your way into the first category, sorry.
bE rAd 82 wrote: OP, I'm not gonna lie to you, there are two types of people who play online - those who are good, and those who choose Kilik. You can't force your way into the first category, sorry.
Wolvel wrote:Don't try and over think it. Pick the character you like the most and go into training and try out every move then build a style from those moves of the ones you can pull off the easiest adding the more difficult ones as you progress.If you master your character then Kilik posers won't even be a second thought.The other advise is to just take your lumps until you hold your own, its what I used to do back in the arcade days. I took a lot of beatings on the original Mortal Kombat until one day I took out the best player double flawless, I went from fresh meat to top five in the arcade at MK.So practise and more practise followed by getting your but beat until it clicks.
Bamboo Wind wrote: Wolvel wrote: Don't try and over think it. Pick the character you like the most and go into training and try out every move then build a style from those moves of the ones you can pull off the easiest adding the more difficult ones as you progress.If you master your character then Kilik posers won't even be a second thought.The other advise is to just take your lumps until you hold your own, its what I used to do back in the arcade days. I took a lot of beatings on the original Mortal Kombat until one day I took out the best player double flawless, I went from fresh meat to top five in the arcade at MK.So practise and more practise followed by getting your but beat until it clicks.Great advice (except for the Kilik black eye :-) ). The practice room is your friend and so is defeat. They both ultimately make you better.
Wolvel wrote: Don't try and over think it. Pick the character you like the most and go into training and try out every move then build a style from those moves of the ones you can pull off the easiest adding the more difficult ones as you progress.If you master your character then Kilik posers won't even be a second thought.The other advise is to just take your lumps until you hold your own, its what I used to do back in the arcade days. I took a lot of beatings on the original Mortal Kombat until one day I took out the best player double flawless, I went from fresh meat to top five in the arcade at MK.So practise and more practise followed by getting your but beat until it clicks.
Wolvel wrote:The Kilik black eye was aimed at the ones who just use a repetitive move character without learning the game. Like said before a true Kilik master is few and far between.
KowtowRobinson wrote:But aside from that one minor gaff making such a huge difference, 99% of the complaints about Kilik are completely unwarranted. Fighting games are full of terrible players, so if they all flock to a few characters, what's the difference? And if you lose to these repetitive players, that reflects on YOU, not on the game. It's a harsh truth that, in this age of games full of hand holding and easy answers, killed the fighting genre for years. Eventually, people run out of excuses and have no choice but to accept that they need to better themselves, or quit and go play something else.
KowtowRobinson wrote: Wolvel wrote: The Kilik black eye was aimed at the ones who just use a repetitive move character without learning the game. Like said before a true Kilik master is few and far between.The blame for this shouldn't be placed on the character. Fighting games SHOULD be designed with characters that are easy for new players to pick up, if this was a game full of Setsukas and Ivys, it wouldn't be as popular. Namco, for the most part, has always had a nice balance with Kilik, giving him effective and easy to apply tools, that have very clear weaknesses to experienced players. They just recently missed that mark with the patch that changed Asura from GIing all B attacks to all mids, left the tech jump properties in (dodging throws AND lows in the process) and giving it a JF version for over 80 damage. This, combined with WS B beating a ton of moves that normally counter Asura, made him MUCH stronger than he's been in the past. But aside from that one minor gaff making such a huge difference, 99% of the complaints about Kilik are completely unwarranted. Fighting games are full of terrible players, so if they all flock to a few characters, what's the difference? And if you lose to these repetitive players, that reflects on YOU, not on the game. It's a harsh truth that, in this age of games full of hand holding and easy answers, killed the fighting genre for years. Eventually, people run out of excuses and have no choice but to accept that they need to better themselves, or quit and go play something else.
Wolvel wrote: The Kilik black eye was aimed at the ones who just use a repetitive move character without learning the game. Like said before a true Kilik master is few and far between.