Note: I did not create this achievement guide. I copy/pasted it from another thread someplace and simply rearranged everything into the levels rather than having it spread out by achievement (eg WallE radios). Collectible achievements are included in the level in which they are found, with the last collectible of each category tagged with the achievement details beside it. I did this so people wouldn't have to keep flipping around in the guide looking for which items are in each level as they go through. Hope it simplifies it for someone! Guide is split in three for character limits.
Welcome to Earth:
The Cockroach (5 G) Find the cockroach.
This does not have anything to do with the cockroach collectable. When you start level 1, walk forward slightly and this achievement will unlock.
Welcome to Earth (10 Sketchbooks)
1.) At the start of the level go left up a ramp.. it's behind some trash
2.) After you grab the Goggles off the broken WALL-E unit look to the right. There is an easily missed ramp up to the sketchbook
3.) After the first vending station it can be seen on a piece of equipment to the right.. Hop across the sludge and over to it
4.) In the secret area. To your left right as you start (note, 4-10 are in the secret area)
5.) Above the fountain, use a charge cube to start the fountain and hop in the water to blast yourself to it
6.) To the right of the fountain, jump on the boosting platform to shoot into it.
7.) To the left of the fountain is a giant ramp that you can lower if you stand on it.. book is at the top
8.) Straight from that where the tires start to roll is a platform like #6. Do the same thing
9.) At the end of the tire section is number 9 next to a vial for the vending machine.
10.) Go up the big ramps that lead up to the bouncing platform that has a bunch of safety cones on it. The book is there
Power to the City (30 G)
Turn on all Power Pylons to enter a secret location in the Welcome to Earth level.
About midway through the level you will be faced with rotating two sections of platform (we’ll call them platform A and B) to sides 1, 2, or 3. In order to ‘clear’ each platform you need to charge up a Pylon with a Charge Cube on each of the platforms for each of the numbered sides (Line up platform A and platform B with the same number until you complete both platform A and B, then rotate both to new numbered sides and they must match). When you charge up the correct station you will see a cutscence of a light turning green or a gate opening (depending on which platform and side it is). If you are not sure that you have done a side, go back to the tower and check the section control station. Completed sections are green, uncompleted sections are red. Once you complete all 3 sections of both platforms the secret area will unlock.
Special Object, Part 1 (30 G)
Collect the Special Object in the Welcome to Earth level.
In order to get this you need to first unlock the secret area, see “Power to the City”, once you are in the secret area. Look to the immediate left. You will see a dirt ramp leading up to a rotating cylinder. Inside is the Special Object (Rex from Toy Story).
WallE Radio #1:
Level 1: On platform 2 of the rotating platform section.. Set both platforms to '2.' The radio is at the very end on top of a giant yellow platform.
WallE Suitcase #1:
Level 1: In the secret area. Immediately at the start of it on a dumpster
Total Perseverance, Part 1 (15 G)
Beat the Welcome to Earth level without losing all health!
If you do not unlock this on your first play through don’t sweat it! If you bothered to unlock the secret area by unlocking the tumblers, see “Power to the City”, you can take the first blue recycle chute you see at the beginning of the level to get to the secret area. In the secret area, take the blue recycle shoot on the right, which will take you to the end of the level! Hop in the sandstorm and achievement unlocked!
Directive:
Special Object, Part 2 (30 G)
Collect the Special Object in the Directive level.
Once you finish the first tunnel, you will be able to explore the area at your leisure. On top of one of the towers is a GIANT metal ball. Shoot it off the tower, look under where it was, and there-in lies your object (Pig from Toy Story).
Boosters Activity (10 G)
Complete the activity in the Directive level.
The challenges are denoted by the floating blue symbol in the main area of the map. Simply complete the challenge where you fly through 9 blue boosters and this will unlock.
Scan Racer Activity (10 G)
Complete the activity in the Directive level.
Same as “Boosters Activity”, but to get to this challenge you need to complete every other challenge in the area.
Eve radio #1:
Level 2: There is a giant BNG ball being held up by steel on the second highest ground level portion of the level.. The Radio is under the ball. Shoot it!
EVE Suitcase #1:
Level 2: Just do the two things where you stop on the pad(the activities) then go back to the starting point and there it is.
Total Perseverance, Part 2 (15 G)
Beat the Directive level without losing all health!
If you have trouble with this on the first play through, replay the level and go straight to the hole in the hull of the ship (3rd tunnel) and do not die! Just doing this 3rd tunnel will complete the level.
Tunnel Time Trials, Part 1 (15 G)
Complete all tunnels in the Directive level without running out of time.
Just don’t dawdle or run into things. Completing the three tunnels without running out of time should be no problem.
Sandstorm:
Special Object, Part 3 (30 G)
Collect the Special Object in the Sandstorm level.
In the area with the big robots coming towards you down a big road of sorts (the beginning basically), there are 3 possible directions to travel. The left holds a puzzle for a radio or costume (can’t remember which), straight on is the main plot route, and to the right are stationary cylinders that can be rotated with charge cubes. Make it to the end of the puzzle route on the right and you’ll have your collectable (Woody from Toy Story).
WallE Radio #2:
Level 3: After killing the big robot head to the right and stay right at the fork. As long as you stay right, you can't miss the radio on the path.
WallE Suitcase #2:
Level 3: After throwing the cubes in the bucket to lower the platform (and crossing the new platform) shoot the trash to your left, grab the vial in the trash, use it on the vending machine next to that, take 3 cubes up the ramp to your left, throw the cubes in the bucket, follow the platform down
EVE Suitcase #2:
Level 3: After you open the garage door by throwing cubes into the bucket pay careful attention to every corner you turn in the building. The case is in an easily missed corner in there.
Total Perseverance, Part 3 (15 G)
Beat the Sandstorm level without losing all health!
This is really not that hard to do. Just make sure you do not Stork Jump straight into a group of robots, flying cars, or jump off the edge.
Short Storks (15 G)
Complete the Sandstorm level in 30 stork jumps or less.
I got this without even trying. Just make you are not Stork Jumping stuff you could easily make with a normal jump. Also, make sure you only bother with the main path. The main path will be the ones with big robots sliding down the road.
1st & only person in world to land exactly on 100,000GS w/
100% completion including all DLC, 101 games played, 9-22-09