maul 2k8 wrote:
I think Sonys motion controller will be more practical to core gamers, much more than NATAL. But the problem is that Sony have yet to make an accesory that doesn't completely bomb. It won't have any support, will be a stupid price, and you have to buy an eyetoy on top of it.
NATAL will have a much wider support and market penetration, but I don't think it will be of any use to shooters, strategy games or others that Sonys motion controller would be.
The biggest problems I see with it are:
1) Fewer buttons and only one traceable point.
2) It is a one hand device.
3) How comfortable is it to press buttons with your fingers wrapped around it? Now they have to figure out how to navigate menus, move a character in 3D and a whole lot of other stuff whit the same fingers you use to swing a stick your hand tightly grips....at the same time.
4) It has no voice commands to complement its deficits and shortcomings.
The only reason people expect it to appeal to the core gamers is because of the magic word "buttons" which is something we're all familiar with in controllers. What people don't realize is that that thing isn't a controller....it's a pain that's what it is. Have you ever pressed a controller's buttons with your little finger? No? Then be prepared to have to start doing it because Sony's stick will need all the buttons it can get and you can only use one hand to use it. But once that thing gets in the hands of the gamers and people realize that it's far more limited than Natal it'll be a whole different story. If you think Natal is limited(it isn't) then be prepared to realize that Sony's stick is completely useless.
The Force Unleashed 1345/1345, Lost Odyssey 1100/1100