Re: no i like Lena headey thank you very much!!

The Elder Scrolls® IV: Oblivion™

Ideas for Elder Scrolls V2


death knowz 02-14-2009, 5:51 AM
Continued from the previous thread.

We all know there will be a new addition to the Elder Scrolls series eventually, so post/discuss what you hope to see in The Elder Scrolls V.

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Re: Ideas for Elder Scrolls V2


death knowz 02-14-2009, 5:53 AM
 Banshee 409 wrote:
You could avoid this problem entirely by allowing players to have their hair styles changed at a shop (for a fee of course).  With this same concept, you could add in piercings and even tattoos that could be customized and plotted by the players. 

Now, lets say you took the hair growth idea and applied it to jail time?  When a player serves time for stealing, killing, etc, the player's appearance changes accordingly.  That's the only way I could personally see it working, as jail time is avoidable (if you're sneaky  ).

Forcing a player to maintain their avatars cosmetic appeal, in my opinion, would become monotonous and detract from storytelling of the game.
I'm liking the tattoo and piercings idea. Facial tattos for Nords would be a welcomed 're-addtion' (they had them in Morrowind).

Acid Bath - Jezebel

Death knowz...you sir, are a god.

Re: Ideas for Elder Scrolls V2


Pharen 02-14-2009, 5:59 AM
Pharen's wants:

- Spells to turn yourself into the form of another creature.
- More hairstyles/facial hair options, and the ability to change your appearance in the game.
- Different spell appearances depending on the power of the spell.
- Levitation.. give it back please. I would also like to see many of the powers such as the one that comes with the staff of worms become a usable spell.
- A section in the game where you get the chance to design your own weapon.
- A spell that will teleport you out of any cave/dungeon.
- Ships that sail on the sea and a Pirate guild.
- A questline that will end in you becoming the Emporer.
- Dark/light meter and speech options that will alter your gameplay significantly. (like KOTOR's system)
- Enemies that don't level along with you.
- All of the items to appear at the start of the game rather than seeing them only when you reach a certain level.
- Children and teenagers.
- Make riding a horse or creature the only way to access the fast-travel feature.
- Dragons. Give me dragons.

This post is provided "as-is" and confers no rights.

Re: Ideas for Elder Scrolls V2


Knightmare TCB 02-14-2009, 6:01 AM
In TES:V i'd like to see the shooting system improved a little bit the amount of arrows and spells that have missed there targets in TES:IV just makes me huh huh.
What's in a name? That which we call a rose

Re: Ideas for Elder Scrolls V2


death knowz 02-14-2009, 6:09 AM
 Pharen wrote:
Pharen's wants:
- Dragons. Give me dragons.
As in flying one around? Or as enemies?

http://www.uesp.net/wiki/Lore:Dragons

Acid Bath - Jezebel

Death knowz...you sir, are a god.

Re: Ideas for Elder Scrolls V2


Pharen 02-14-2009, 6:12 AM
 death knowz wrote:
 Pharen wrote:
Pharen's wants:
- Dragons. Give me dragons.
As in flying one around? Or as enemies?

http://www.uesp.net/wiki/Lore:Dragons

Giant mountable flying dragons. :)

I know they became extinct, but we could always bring them back using magic, or hey.. who's to say there isn't a lost colony of them in an underground tunnel on the moon?

This post is provided "as-is" and confers no rights.

Re: Ideas for Elder Scrolls V2


death knowz 02-14-2009, 6:15 AM
 Pharen wrote:
 death knowz wrote:
 Pharen wrote:
Pharen's wants:
- Dragons. Give me dragons.
As in flying one around? Or as enemies?

http://www.uesp.net/wiki/Lore:Dragons

Giant mountable flying dragons. :)

I know they became extinct, but we could always bring them back using magic, or hey.. who's to say there isn't a lost colony of them in an underground tunnel on the moon?
I meant that they're made out to be as intelligent as the humanoid races. If they have a brain larger than a pea, I doubt they'd willingly fly some daedric armor-clad adventurer around. =P

Acid Bath - Jezebel

Death knowz...you sir, are a god.

Re: Ideas for Elder Scrolls V2


Pharen 02-14-2009, 6:28 AM
 death knowz wrote:
I meant that they're made out to be as intelligent as the humanoid races. If they have a brain larger than a pea, I doubt they'd willingly fly some daedric armor-clad adventurer around. =P

Ah, sorry for misinterpreting the intent of your post. PK had already discussed the extinction with me earlier and that's where I assumed you were heading.

Now it could still work out, you would probably have to have a relationship with them though (Eragon?). I think if they do have a higher intelligence they would probably have to be created more along the lines of followers rather than mounts. Eh.

This post is provided "as-is" and confers no rights.

Re: Ideas for Elder Scrolls V2


death knowz 02-14-2009, 6:41 AM
 Pharen wrote:
 death knowz wrote:
I meant that they're made out to be as intelligent as the humanoid races. If they have a brain larger than a pea, I doubt they'd willingly fly some daedric armor-clad adventurer around. =P

Ah, sorry for misinterpreting the intent of your post. PK had already discussed the extinction with me earlier and that's where I assumed you were heading.

Now it could still work out, you would probably have to have a relationship with them though (Eragon?). I think if they do have a higher intelligence they would probably have to be created more along the lines of followers rather than mounts. Eh.
I didn't go for the extinction thing because I thought about resurrection through some type of magic. Cool [H]

That's an interesting thought though.....and the shape-shifting thing could play a big part in it. Having a companion who could 'turn dragon' when not in public sight (I'd expect people to either view it as a holy symbol like Akatosh, so no telling where that would go), act as a mount, and turn into a human form when in or near cities/friendly NPCs.

Acid Bath - Jezebel

Death knowz...you sir, are a god.

Re: Ideas for Elder Scrolls V2


jimmiejoefro 02-14-2009, 7:27 AM
 Banshee 409 wrote:
You could avoid this problem entirely by allowing players to have their hair styles changed at a shop (for a fee of course).  With this same concept, you could add in piercings and even tattoos that could be customized and plotted by the players. 

Now, lets say you took the hair growth idea and applied it to jail time?  When a player serves time for stealing, killing, etc, the player's appearance changes accordingly.  That's the only way I could personally see it working, as jail time is avoidable (if you're sneaky  ).

Forcing a player to maintain their avatars cosmetic appeal, in my opinion, would become monotonous and detract from storytelling of the game.



Naturally, there would be a barber shops.  The purpose of hair growing over time would be to add depth, realism, and options for customization. 

As far as jailtime is concerned, I believe you only spend a day there.  You wouldn't see much of a change.

I like the tattoos and piercing, but what about branding?  There could be some sort of guild or cult that you could join that requires some sort of branding or it could be given as a badge of honor, so to speak.

It's not forcing the players to do anything.  If they don't want to maintain anything, they don't have to.  Looking good should give you some kind of personality bonus, though.  It could also be included some how if there was some sort of romance in the game.  Women like a well groomed man, usually.

Re: Ideas for Elder Scrolls V2


Darkon X 02-14-2009, 10:56 AM
1. I want NPC's to do more random activities.  It looks as if they never get bored of just standing at a shop.  For example if you go into a smith store, I'd like to see that guy working hard on swords and such or maybe just reading a book.

Funny how every time you walk into a store it seems like they heard you were coming.

2. All items in the world should have a purpose.  I understand some items were there for decorative purposes but they should be given a purpose.  For example:

-Quills should be required to make scrolls
-Axe picks should be required to mine out metals and even used as a weapon (a very weak one at that)
-Plates and forks should give you a little boost when eating food.

3.  More "un-earthly" wildlife.  Deers and horses are cool, but without other original creatures the game feels too much like earth.  I'd like to see dragons too (whoever said that is cool) never thought about them.  How bout phoenixes and centaurs? Heh?  what about those?  Come on bethesda, Oblivion felt a little too much like earth.

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Re: Ideas for Elder Scrolls V2


Mikedzines 02-14-2009, 3:39 PM
 Darkon X wrote:
1. I want NPC's to do more random activities.  It looks as if they never get bored of just standing at a shop.  For example if you go into a smith store, I'd like to see that guy working hard on swords and such or maybe just reading a book.

Funny how every time you walk into a store it seems like they heard you were coming.

2. All items in the world should have a purpose.  I understand some items were there for decorative purposes but they should be given a purpose.  For example:

-Quills should be required to make scrolls
-Axe picks should be required to mine out metals and even used as a weapon (a very weak one at that)
-Plates and forks should give you a little boost when eating food.

3.  More "un-earthly" wildlife.  Deers and horses are cool, but without other original creatures the game feels too much like earth.  I'd like to see dragons too (whoever said that is cool) never thought about them.  How bout phoenixes and centaurs? Heh?  what about those?  Come on bethesda, Oblivion felt a little too much like earth.


With the birth of a new thread, comes many great ideas. I agree with points 1-3. The radiant A.I doesn't appear to be so radiant...and when we see the best display of this, (Big Head in New Sheoth) a full out street fight breaks loose.

I've been playing an MMORPG right  now, and I personally can find the use of the misc. items. Quills should play a part in the duration of the scroll, while the ink itself could play a part in the magnitude. Forging armor and weapons was briefly touched upon in Morrowind's expansion set...but it was a lot easier to find the armor...

I agree with  having a variety in wildlife. I wouldn't mind if the wildlife was more of doodads...like birds in the sky in fallout 3. Just to see more wildlife content besides bushes and trees would be great.
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Re: Ideas for Elder Scrolls V2


Charon 711 02-14-2009, 3:49 PM
idk about the whole flying dragon mount thing cause thats starting to become to much like wow.... but i would like to fight them.... like if one was frozen in ice in skyrim.... and it got loose and laid eggs and then they hatched.... then a few months later u got dragons flying around terrorizing people and snagging up livestock..... and what about elemental dragons.... like the typical fire, then ice, then lightning, and maybe a undead one that breaths a really strong poison gass.... and what about a omni dragon... one with all the elements... a fire, ice, and lightning blast all in one.... like if one of those escaped from a prison of some sort and laid eggs that would explain how all the other elemental dragons apeard.... fire makes fire, ice makes ice, lightning makes lightning, but a omni is super rare and can make any of them.... and layes a bunch of eggs.... and u can join a dragon slayer's guild and have to stop them. and to join them u have to kill one and u get a invite from them

and for the item purpose thing like quils and ink and stuff why not to make a scroll u need parchmant paper, ink, and quill along with the ability to cast the spell desired... eather from ur own magic or from a already exsisting scroll..... as for the art suply stuff i dont know what that could be used for.... but ive been saying that rolls of cloth should be useable.... take them to a tailor or have a skill that gives u the ability to tailor and make robes or clothes and the better u are at making robes and clothes the higher ur armor rating is for unarmord (which they need to bring back)
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Re: Ideas for Elder Scrolls V2


Banshee 409 02-14-2009, 7:27 PM
 jimmiejoefro wrote:


Naturally, there would be a barber shops.  The purpose of hair growing over time would be to add depth, realism, and options for customization. 

As far as jailtime is concerned, I believe you only spend a day there.  You wouldn't see much of a change.

I like the tattoos and piercing, but what about branding?  There could be some sort of guild or cult that you could join that requires some sort of branding or it could be given as a badge of honor, so to speak.

It's not forcing the players to do anything.  If they don't want to maintain anything, they don't have to.  Looking good should give you some kind of personality bonus, though.  It could also be included some how if there was some sort of romance in the game.  Women like a well groomed man, usually.


It does.  For instance, if I want to rock a mullet and hitler stache, I must continually go in for trims to maintain said look (especially if facial hair grows at a realistic rate). 

I personally wouldn't want to deal with any of that.  I want to select a style and have it maintain itself until I choose to change it.
Lets face it, my avatar looks better than I do. Maybe it's the gloves?

Re: Ideas for Elder Scrolls V2


Knightmare TCB 02-14-2009, 9:09 PM
I just hope they keep it so when you wait it heals you.Since they removed that in Fo3 it's just a bit more convenient then carrying that extra potion.
What's in a name? That which we call a rose

Re: Ideas for Elder Scrolls V2


jimmiejoefro 02-15-2009, 1:24 AM
 Banshee 409 wrote:
 jimmiejoefro wrote:


Naturally, there would be a barber shops.  The purpose of hair growing over time would be to add depth, realism, and options for customization. 

As far as jailtime is concerned, I believe you only spend a day there.  You wouldn't see much of a change.

I like the tattoos and piercing, but what about branding?  There could be some sort of guild or cult that you could join that requires some sort of branding or it could be given as a badge of honor, so to speak.

It's not forcing the players to do anything.  If they don't want to maintain anything, they don't have to.  Looking good should give you some kind of personality bonus, though.  It could also be included some how if there was some sort of romance in the game.  Women like a well groomed man, usually.


It does.  For instance, if I want to rock a mullet and hitler stache, I must continually go in for trims to maintain said look (especially if facial hair grows at a realistic rate). 

I personally wouldn't want to deal with any of that.  I want to select a style and have it maintain itself until I choose to change it.


I don't see how that's forcing the players to do anything. It's their choice to have a mullet or a hitler 'stache. 

That's fien if you wouldn't want to deal with it.  You could always get a potion to stop hair growth or maybe just have it be a feature you can turn off.

Personally, I'm into a high degree of detail and realism (if part the goal is to be realistic).  So, something like hair growth would add both realism and detail to the game.

Re: Ideas for Elder Scrolls V2


Charon 711 02-15-2009, 3:57 AM
lol i just say to he// with hair growth and give me the ability to change my hairs apearince at any time via a barber... then there would be a lot less programming to take up memory for something as trivial as hairgrowth that the memory could be used to make the game enjoyable in a more influintualy fun way... like story or a new ability or even one or two new badies that would be fun to fight.... cause i would rather not worry about my hair growing but still have the freedom to change it at any time and have it stay that way till i got tired of it.... sept hair growth would be conceivable for jail time but theyd have to make jail time longer.... like murder or assault would be a few months or a few years.... then you could have long stragily hair and a long beard.... then pay the barber a visit.... then maybe kill him.... or rob him blind mwahahahahahahahahaDevil [6]
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Re: Ideas for Elder Scrolls V2


death knowz 02-15-2009, 7:17 AM
 jimmiejoefro wrote:
 Banshee 409 wrote:
 jimmiejoefro wrote:


Naturally, there would be a barber shops.  The purpose of hair growing over time would be to add depth, realism, and options for customization. 

As far as jailtime is concerned, I believe you only spend a day there.  You wouldn't see much of a change.

I like the tattoos and piercing, but what about branding?  There could be some sort of guild or cult that you could join that requires some sort of branding or it could be given as a badge of honor, so to speak.

It's not forcing the players to do anything.  If they don't want to maintain anything, they don't have to.  Looking good should give you some kind of personality bonus, though.  It could also be included some how if there was some sort of romance in the game.  Women like a well groomed man, usually.


It does.  For instance, if I want to rock a mullet and hitler stache, I must continually go in for trims to maintain said look (especially if facial hair grows at a realistic rate). 

I personally wouldn't want to deal with any of that.  I want to select a style and have it maintain itself until I choose to change it.


I don't see how that's forcing the players to do anything. It's their choice to have a mullet or a hitler 'stache. 

It's their choice to have that look, right. But in order to "maintain" it, they would have to continually get cuts. That's indirectly forcing the player to do something.

That's fien if you wouldn't want to deal with it.  You could always get a potion to stop hair growth or maybe just have it be a feature you can turn off.

How many Elder Scrolls games have features you can just toggle on or off?

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Death knowz...you sir, are a god.

Re: Ideas for Elder Scrolls V2


jimmiejoefro 02-15-2009, 8:22 AM
 death knowz wrote:


It's their choice to have that look, right. But in order to "maintain" it, they would have to continually get cuts. That's indirectly forcing the player to do something.

It's still not forcing them to do anything.  It is entirely up to choice.  They don't have to maintain it if they don't want to.  If they want to, then it's still their choice.  No one is twisting their arm.  If they want a mullet and don't want to put up with hair growing at all, then simply take a potion to stop hair growth.

How many Elder Scrolls games have features you can just toggle on or off?

That's completely irrelevant.  Assuming that it can't be done because it hasn't been before it just ridiculous, stupid, and ignorant.

Re: Ideas for Elder Scrolls V2


death knowz 02-15-2009, 6:40 PM
 jimmiejoefro wrote:
 death knowz wrote:

It's still not forcing them to do anything.  It is entirely up to choice.  They don't have to maintain it if they don't want to.  If they want to, then it's still their choice.  No one is twisting their arm.  If they want a mullet and don't want to put up with hair growing at all, then simply take a potion to stop hair growth.

Assuming there is some immersion-breaking potion to stop hair growth. If Bethesda were to implement something as complex as hair growing in real-time, they wouldn't add a way to disable such a large feature on a whim. Especially if it took as much work as I'd imagine it would.

That's completely irrelevant.  Assuming that it can't be done because it hasn't been before it just ridiculous, stupid, and ignorant.

Name-calling? Seriously? Point out where I plainly said it can't be done. Logically it wouldn't be done. Hair growth would be complex, despite sounding simple. I hardly think if they'd put so much work trying to implement it, just to have the majority disable from the start.

Acid Bath - Jezebel

Death knowz...you sir, are a god.

Betreff: Re: Ideas for Elder Scrolls V2


bkay123 02-15-2009, 6:49 PM
online coop
Bam, said the lady

Betreff: Re: Ideas for Elder Scrolls V2


bkay123 02-15-2009, 6:55 PM
and hot female characters the ones in oblivion werent äm beatiful
Bam, said the lady

Re: Betreff: Re: Ideas for Elder Scrolls V2


Dark Sup3rn0va 02-15-2009, 9:00 PM
 bkay123 wrote:
and hot female characters the ones in oblivion werent äm beatiful


If you want to look at hot female characters, thats what you have the internet for :P .

The tattoos would be pretty cool.

Re: Betreff: Re: Ideas for Elder Scrolls V2


Charon 711 02-15-2009, 9:58 PM
i'd like to see a new race or two
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Re: Betreff: Re: Ideas for Elder Scrolls V2


xX Kinzer Xx 02-16-2009, 3:47 AM
Wider range of spell uses. For instance, how about being able to sort "force push" enemies using telekinesis. Maybe Frost spells which can actually freeze enemies in their tracks. I mean there is just so many new things that Bethesda could do with magic alone. And how about more effects. Using a fire spell actually sets the target on fire. Using a soul trap spell, you can actually see their soul being removed from their body and fighting back. Shield spells which actually encase the player in either ice, fire, or electricity.

Re: Betreff: Re: Ideas for Elder Scrolls V2


Charon 711 02-16-2009, 5:40 AM

all that spell stuff doesnt sound half bad.... i saw a mod with a demon race u could play as and they had wings that alowed u to fly.... and i've seen vamp mods that alow u to turn into a wolf or bat.... so my thinging is if a mod writer can do it than surely bethesda can.... if they have to cut back they're potential to make the consules work then i'd wrather them just make it for pc and have a really good game.... but if they can pull it on a consule... which they should be able too then they should... but my beliefe is they released oblivion as a test to see what they could do with that game engine... now on tesv they should be able to max the potential of it after seeing oblivion, shivering isles, and fallout 3.... thats plenty of testing and tampering to know the full extent of the engines capability.


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Re: Ideas for Elder Scrolls V2


jimmiejoefro 02-16-2009, 6:18 AM
 death knowz wrote:
 

   Assuming there is some immersion-breaking potion to stop hair growth. If Bethesda were to implement something as complex as hair growing in real-time, they wouldn't add a way to disable such a large feature on a whim. Especially if it took as much work as I'd imagine it would.

      Why wouldn't they add some way to disable it? Just because it took some time to do? That's not a very good reason.  Besides, I really don't think it would take an extraordinary amount of time to impliment. Having an animation lengthen at a certain rate over time isn't that complex.

   Name-calling? Seriously? Point out where I plainly said it can't be done. Logically it wouldn't be done. Hair growth would be complex, despite sounding simple. I hardly think if they'd put so much work trying to implement it, just to have the majority disable from the start. 

      Sensitive are we?  It wasn't name calling, first of all.  Secondly, I don't have to point out where you plainly said it can't be done.  I can make a logical conclusion that that is what you believe based on your response.  I  really don't see any other conclusion that would make sense, again based on your response.

Re: Ideas for Elder Scrolls V2


Charon 711 02-16-2009, 6:33 AM
why dont u two agree to disagree

if they did make hair growth (which i think is unlikely sept for time spent in prison, thats just my opinion though) then they will logicaly make a potion to stop or hender it for a time.... but i think it is unlikely they will make game time hair growth cause it would take programing memory that could be used to better a more enteresting aspect of the game.... like making different spell looks... or making the set up like morrowind again... or other things that would be more enjoyable.
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Re: Ideas for Elder Scrolls V2


I BLEED AWESOME 02-16-2009, 8:22 AM
Game play.
1. Better companions. More orders, able to provide them armor and weapons and respawning. Possibly a quest companion who was effectively unkillable, instead falling unconscious or respawning at a particular point.
2. Return of Teleports and Flight. I hated trying to find ways up steep mountains.
3. Ability to fight on horseback.


Character.
1. An Akaviri race. Probably not full blooded but half-human. Akin to how Bretons are related to Altmer.
2. An Enchantment Skill. It would allow enchantments to consume less power and multiple enchantments on an item (possibly each costing another Soul Gem).
3. A Leadership skill allowing more companions to follow and giving extra command options.


Story.
1. A quest arc during which a town or fort is built. I really enjoyed that in Morrowind. Both my Great House mansion and Raven Rock.
2. A romance quest arc.
3. Mini-battles / tasks for each Guild once the main Guild story arc is completed. Akin to Shivering Isles mini-invasions.


World.
1. Children. They would probably be in safe zones or unkillable. Just makes the world more believable.
2. More big monsters. Like the Dragons in Two Worlds or that lone giant Slaughterfish.
3. Candles. I really enjoyed placing movable candles in Morrowind.

Re: Ideas for Elder Scrolls V2


Korvak 02-16-2009, 4:19 PM

In Morrowind and Oblivion you are trying to save the people from destruction, I would like a game where I can play the evil side and work toward destroying the world. In the beginning you could choose a Daedric Prince or Princess (instead of Race) who was cast out and punished by becoming mortal. The rest of the game would involve you regaining your lost power and putting planes together for revenge and the destruction of Tamriel.


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