Death knowz...you sir, are a god.
Banshee 409 wrote:You could avoid this problem entirely by allowing players to have their hair styles changed at a shop (for a fee of course). With this same concept, you could add in piercings and even tattoos that could be customized and plotted by the players. Now, lets say you took the hair growth idea and applied it to jail time? When a player serves time for stealing, killing, etc, the player's appearance changes accordingly. That's the only way I could personally see it working, as jail time is avoidable (if you're sneaky ). Forcing a player to maintain their avatars cosmetic appeal, in my opinion, would become monotonous and detract from storytelling of the game.
Pharen wrote:Pharen's wants:- Dragons. Give me dragons.
death knowz wrote: Pharen wrote:Pharen's wants:- Dragons. Give me dragons.As in flying one around? Or as enemies?http://www.uesp.net/wiki/Lore:Dragons
Pharen wrote: death knowz wrote: Pharen wrote:Pharen's wants:- Dragons. Give me dragons.As in flying one around? Or as enemies?http://www.uesp.net/wiki/Lore:DragonsGiant mountable flying dragons. :)I know they became extinct, but we could always bring them back using magic, or hey.. who's to say there isn't a lost colony of them in an underground tunnel on the moon?
death knowz wrote:I meant that they're made out to be as intelligent as the humanoid races. If they have a brain larger than a pea, I doubt they'd willingly fly some daedric armor-clad adventurer around. =P
Pharen wrote: death knowz wrote:I meant that they're made out to be as intelligent as the humanoid races. If they have a brain larger than a pea, I doubt they'd willingly fly some daedric armor-clad adventurer around. =PAh, sorry for misinterpreting the intent of your post. PK had already discussed the extinction with me earlier and that's where I assumed you were heading.Now it could still work out, you would probably have to have a relationship with them though (Eragon?). I think if they do have a higher intelligence they would probably have to be created more along the lines of followers rather than mounts. Eh.
Banshee 409 wrote: You could avoid this problem entirely by allowing players to have their hair styles changed at a shop (for a fee of course). With this same concept, you could add in piercings and even tattoos that could be customized and plotted by the players. Now, lets say you took the hair growth idea and applied it to jail time? When a player serves time for stealing, killing, etc, the player's appearance changes accordingly. That's the only way I could personally see it working, as jail time is avoidable (if you're sneaky ).Forcing a player to maintain their avatars cosmetic appeal, in my opinion, would become monotonous and detract from storytelling of the game.
You could avoid this problem entirely by allowing players to have their hair styles changed at a shop (for a fee of course). With this same concept, you could add in piercings and even tattoos that could be customized and plotted by the players. Now, lets say you took the hair growth idea and applied it to jail time? When a player serves time for stealing, killing, etc, the player's appearance changes accordingly. That's the only way I could personally see it working, as jail time is avoidable (if you're sneaky ).Forcing a player to maintain their avatars cosmetic appeal, in my opinion, would become monotonous and detract from storytelling of the game.
Darkon X wrote:1. I want NPC's to do more random activities. It looks as if they never get bored of just standing at a shop. For example if you go into a smith store, I'd like to see that guy working hard on swords and such or maybe just reading a book.Funny how every time you walk into a store it seems like they heard you were coming.2. All items in the world should have a purpose. I understand some items were there for decorative purposes but they should be given a purpose. For example:-Quills should be required to make scrolls-Axe picks should be required to mine out metals and even used as a weapon (a very weak one at that)-Plates and forks should give you a little boost when eating food.3. More "un-earthly" wildlife. Deers and horses are cool, but without other original creatures the game feels too much like earth. I'd like to see dragons too (whoever said that is cool) never thought about them. How bout phoenixes and centaurs? Heh? what about those? Come on bethesda, Oblivion felt a little too much like earth.
jimmiejoefro wrote:Naturally, there would be a barber shops. The purpose of hair growing over time would be to add depth, realism, and options for customization. As far as jailtime is concerned, I believe you only spend a day there. You wouldn't see much of a change.I like the tattoos and piercing, but what about branding? There could be some sort of guild or cult that you could join that requires some sort of branding or it could be given as a badge of honor, so to speak. It's not forcing the players to do anything. If they don't want to maintain anything, they don't have to. Looking good should give you some kind of personality bonus, though. It could also be included some how if there was some sort of romance in the game. Women like a well groomed man, usually.
Banshee 409 wrote: jimmiejoefro wrote: Naturally, there would be a barber shops. The purpose of hair growing over time would be to add depth, realism, and options for customization. As far as jailtime is concerned, I believe you only spend a day there. You wouldn't see much of a change.I like the tattoos and piercing, but what about branding? There could be some sort of guild or cult that you could join that requires some sort of branding or it could be given as a badge of honor, so to speak. It's not forcing the players to do anything. If they don't want to maintain anything, they don't have to. Looking good should give you some kind of personality bonus, though. It could also be included some how if there was some sort of romance in the game. Women like a well groomed man, usually. It does. For instance, if I want to rock a mullet and hitler stache, I must continually go in for trims to maintain said look (especially if facial hair grows at a realistic rate). I personally wouldn't want to deal with any of that. I want to select a style and have it maintain itself until I choose to change it.
jimmiejoefro wrote: Naturally, there would be a barber shops. The purpose of hair growing over time would be to add depth, realism, and options for customization. As far as jailtime is concerned, I believe you only spend a day there. You wouldn't see much of a change.I like the tattoos and piercing, but what about branding? There could be some sort of guild or cult that you could join that requires some sort of branding or it could be given as a badge of honor, so to speak. It's not forcing the players to do anything. If they don't want to maintain anything, they don't have to. Looking good should give you some kind of personality bonus, though. It could also be included some how if there was some sort of romance in the game. Women like a well groomed man, usually.
jimmiejoefro wrote: Banshee 409 wrote: jimmiejoefro wrote: Naturally, there would be a barber shops. The purpose of hair growing over time would be to add depth, realism, and options for customization. As far as jailtime is concerned, I believe you only spend a day there. You wouldn't see much of a change.I like the tattoos and piercing, but what about branding? There could be some sort of guild or cult that you could join that requires some sort of branding or it could be given as a badge of honor, so to speak. It's not forcing the players to do anything. If they don't want to maintain anything, they don't have to. Looking good should give you some kind of personality bonus, though. It could also be included some how if there was some sort of romance in the game. Women like a well groomed man, usually. It does. For instance, if I want to rock a mullet and hitler stache, I must continually go in for trims to maintain said look (especially if facial hair grows at a realistic rate). I personally wouldn't want to deal with any of that. I want to select a style and have it maintain itself until I choose to change it.I don't see how that's forcing the players to do anything. It's their choice to have a mullet or a hitler 'stache. It's their choice to have that look, right. But in order to "maintain" it, they would have to continually get cuts. That's indirectly forcing the player to do something.That's fien if you wouldn't want to deal with it. You could always get a potion to stop hair growth or maybe just have it be a feature you can turn off.How many Elder Scrolls games have features you can just toggle on or off?
death knowz wrote:It's their choice to have that look, right. But in order to "maintain" it, they would have to continually get cuts. That's indirectly forcing the player to do something.It's still not forcing them to do anything. It is entirely up to choice. They don't have to maintain it if they don't want to. If they want to, then it's still their choice. No one is twisting their arm. If they want a mullet and don't want to put up with hair growing at all, then simply take a potion to stop hair growth.How many Elder Scrolls games have features you can just toggle on or off?That's completely irrelevant. Assuming that it can't be done because it hasn't been before it just ridiculous, stupid, and ignorant.
jimmiejoefro wrote: death knowz wrote:It's still not forcing them to do anything. It is entirely up to choice. They don't have to maintain it if they don't want to. If they want to, then it's still their choice. No one is twisting their arm. If they want a mullet and don't want to put up with hair growing at all, then simply take a potion to stop hair growth.Assuming there is some immersion-breaking potion to stop hair growth. If Bethesda were to implement something as complex as hair growing in real-time, they wouldn't add a way to disable such a large feature on a whim. Especially if it took as much work as I'd imagine it would.That's completely irrelevant. Assuming that it can't be done because it hasn't been before it just ridiculous, stupid, and ignorant.Name-calling? Seriously? Point out where I plainly said it can't be done. Logically it wouldn't be done. Hair growth would be complex, despite sounding simple. I hardly think if they'd put so much work trying to implement it, just to have the majority disable from the start.
death knowz wrote:It's still not forcing them to do anything. It is entirely up to choice. They don't have to maintain it if they don't want to. If they want to, then it's still their choice. No one is twisting their arm. If they want a mullet and don't want to put up with hair growing at all, then simply take a potion to stop hair growth.Assuming there is some immersion-breaking potion to stop hair growth. If Bethesda were to implement something as complex as hair growing in real-time, they wouldn't add a way to disable such a large feature on a whim. Especially if it took as much work as I'd imagine it would.That's completely irrelevant. Assuming that it can't be done because it hasn't been before it just ridiculous, stupid, and ignorant.Name-calling? Seriously? Point out where I plainly said it can't be done. Logically it wouldn't be done. Hair growth would be complex, despite sounding simple. I hardly think if they'd put so much work trying to implement it, just to have the majority disable from the start.
bkay123 wrote:and hot female characters the ones in oblivion werent äm beatiful
all that spell stuff doesnt sound half bad.... i saw a mod with a demon race u could play as and they had wings that alowed u to fly.... and i've seen vamp mods that alow u to turn into a wolf or bat.... so my thinging is if a mod writer can do it than surely bethesda can.... if they have to cut back they're potential to make the consules work then i'd wrather them just make it for pc and have a really good game.... but if they can pull it on a consule... which they should be able too then they should... but my beliefe is they released oblivion as a test to see what they could do with that game engine... now on tesv they should be able to max the potential of it after seeing oblivion, shivering isles, and fallout 3.... thats plenty of testing and tampering to know the full extent of the engines capability.
death knowz wrote: Assuming there is some immersion-breaking potion to stop hair growth. If Bethesda were to implement something as complex as hair growing in real-time, they wouldn't add a way to disable such a large feature on a whim. Especially if it took as much work as I'd imagine it would. Why wouldn't they add some way to disable it? Just because it took some time to do? That's not a very good reason. Besides, I really don't think it would take an extraordinary amount of time to impliment. Having an animation lengthen at a certain rate over time isn't that complex. Name-calling? Seriously? Point out where I plainly said it can't be done. Logically it wouldn't be done. Hair growth would be complex, despite sounding simple. I hardly think if they'd put so much work trying to implement it, just to have the majority disable from the start. Sensitive are we? It wasn't name calling, first of all. Secondly, I don't have to point out where you plainly said it can't be done. I can make a logical conclusion that that is what you believe based on your response. I really don't see any other conclusion that would make sense, again based on your response.
In Morrowind and Oblivion you are trying to save the people from destruction, I would like a game where I can play the evil side and work toward destroying the world. In the beginning you could choose a Daedric Prince or Princess (instead of Race) who was cast out and punished by becoming mortal. The rest of the game would involve you regaining your lost power and putting planes together for revenge and the destruction of Tamriel.