World at War Zombie Guide by A Kinky Milkman and Torture Trilogy
- 1. Kinky Milkman’s FAQ
- A. FAQ
- B. Concept
- C. Available Items, Power-drops, and Weapons from chest
- i. Buyable Items/Areas/Traps + RWC
- 1. Nacht Der Untoten
- 2. Verruckt
- 3. Shi No Numa
- ii. Power Drops
- D. Map descriptions and pick-up locations
- i. Nact Der Untoten
- ii. Verruckt
- iii. Shi No Numa
- 2. All Zombie achievements (Shi No Numa only)
- 3. Strategies and tips provided by the Community
- a. General
- b. Nacht Der Untoten
- c. Verruckt
- d. Shi No Numa
- 4. Video List
- 5. Thanks
1. Kinky Milkman’s FAQA. FAQ Zombie
mode is a new mode made in COD:WaW, equivalent to Gears of War 2's
newly added Horde mode, or Rainbow Six Vegas's Terrorist hunt, only the
style and concept is slightly different from those two.
- How many waves will there be?
Waves are unlimited, The Zombies will just keep coming back stronger and in bigger supply.
- How do you get Power-drops?
As you kill enemies in sides, you’ll notice glowing objects. Those are Bonuses. Run through them to pick them up.
To
buy any object of interest in the Zombie mode, simply walk up to the
object and press and hold X. Make sure to have enough points before
buying.
- What’s the name of the song that plays in Shi No Numa?
The name of the song is “The One”.
- Is it possible to get the achievements in any type of match?
Indeed, it is possible.
- What are the names of the maps in English?
- Nact Der Untoten – Night of the living dead (From German)
- Verruckt – Crazy (From German)
- Shi No Numa – Swamp of Death (From Japanese)
- I’m confused by the Electro-shock defenses in the 2 DL maps, how do they work?
Simple
– For 1000 points, you can activate a protective gate around the area
you’re in, made of electricity. This either kills or damages the
Zombies a great amount, and can be great help, especially in Shi no
Numa if you plan on doing Strategy 2. Keep in mind though, when the
defenses go down, you have to wait a period of time before they go back
up.
Crawler is just the
term I use for Zombies whose legs have been blown off by explosives.
You can do this by throwing Grenades and Molotov Cocktails.
- Are you able to go outside the building at all?
In
the newest Zombie map, Shi No Numa (meaning “Zombie Swamp”), it is
possible to go outside after opening one of a couple doors, each for
1000. However, it isn’t for Verruckt, or Nacht Der Untoten
unfortunately.
- How do I get Shi No Numa or Verruckt?
Shi
No Numa and Verruckt are both DLC Nazi Zombie maps and hopefully more
are to come. To get them, you must have Xbox live. To get them, either
go to the Marketplace here on Xbox.com, or on your Xbox, search up Call
of Duty: World at War, and you’ll see Makin Day, along with the 2 map
packs. They’re both 800 MSP (10$), so buy only if you plan to play for
a long time, for both NZ, and MP.
- Verruckt is in the First Map Pack.
- Shi No Numa is in the Second Map pack.
- I’m confused by the Bouncing Betties, how do they work?
The
Bouncing Betties work like this: You can buy them for 1000 points on
either Verruckt or Shi No Numa, and you will get two per round. You can
buy it only once.
- I’m confused by the Perk-a-cola machines, how do they work?
They
work the same way on both Verruckt and Shi No Numa, which is paying
however much the machine asks for (prices will be explained in the
buyables section), and you will get the perk described on the machine.
There are four machines, and they are Juggernaut, Quick Revive, Double
Tap, and Sleight of Hand.
The way of getting them, however, is
different. In Verruckt, you must start the power to open up and use
certain aspects of the map, Perk machines being one of them. In Shi No
Numa, you must go outside and open the huts in there.
- Is it possible to get AI help in Nazi Zombies?
Nope, sorry.
- Will Treyarch be making any new Zombie maps?
Possibly,
possibly not. Remember though, Treyarch said before that they will
continue to pull-out DLC as the need continues, so it’s still possible
that they are making one as we speak.
- Why does Shi No Numa sometimes restart?
That
would be the hanging man issue. The man will sometimes fall on the
ground (either intentionally or by poor luck), and when someone or
something touches it, it’ll restart the round.
- Are the new map-packs worth it?
In
my opinion, yes, but it’s based upon your decision. I personally
wouldn’t suggest buying them unless you are a HUGE fan of Nazi Zombies
or are a fan of Multiplayer, but they are without a doubt, definitely,
really fun to play.
- How many points do you start off with?
You start off with 500 points.
- How does the Random Weapon Chest work?
The
RWC is a chest that costs 950 points that (obviously) gives out a
random weapon programmed into it. This is the only known way to get the
Wunderwaffe DG-2, the Raygun, and a few other very powerful weapons.
However, it can also give you a very weak weapon for Zombies also,
including the Teddy Bear also. This box is included on all maps so far.
- What does the Teddy Bear do?
The
Teddy Bear in Verruckt and Shi no Numa is the undoing to most players.
The Teddy Bear appears in the Random weapon box, which gives the
diabolical laughter of a little girl, and teleports it elsewhere on the
map. This can be a hassle during the middle of the round to rush over
and try to find better weapons, especially if you’re running low on
ammunition.
- Are there any special weapons in Nazi Zombies?
Oh
yes, there is. There are two “special weapons” in Nazi Zombies so far
(that’s saying if Treyarch will make MP3 with a all-new weapon), and
that would be the Raygun, and the Wunderwaffe DG-2. The Raygun works
like a pistol (you can use it in last stand), and is much, much more
powerful then nearly all the guns in the game. It holds 20 rounds at
once.
The Wunderwaffe is the exception, as it’s THE strongest
gun known in Nazi Zombies. When you fire it, it shoots off a
chain-lightning effect, killing all the zombies within it’s area, the
lightning jumping from zombie to zombie. It only holds 3 rounds at once
though, and takes a long time to reload, so use it sparingly.
- How do I get more grenades?
There
are two ways – you can buy some off the wall for 250 points, or you can
also wait for the round to end, and you will gain two more. However,
the limit is 4 grenades.
- Are there any tanks in the DL maps?
No, and in my opinion they should not put them in new Zombie maps, if they do make one.
- Is there a limit to the amount of kills the Wunderwaffe DG-2 does per chain?
The
Wunderwaffe can kill up to 10 zombies per chain, so it is recommended
that you group up the Zombies before firing. Keep in mind though, with
2 or more people, you can get up to 100+ Zombies per round by round 15.
- Is it possible at all to change the window layout for split-screen co-op?
As far as I know, it isn’t possible, sorry.
- How does the revive system work?
The
revive system works the exact same as it does in the campaign – if a
teammate is downed, get him up before he bleeds out. The marker will
progressively change color the longer (From White to Yellow to Red),
warning you how much time he has left before he bleeds out. Be careful
though, when you are downed, the perks you attained are lost.
- Are the weapon stats the same as they are in the Multiplayer?
No, the Multiplayer weapon statistics are not the same, in fact they are majorly different to that of Multiplayer.
- How do I tell where a Weapon Chest spawn point is?
When
you see a couple of glowing green boxes with a teddy bear on top, you
have found a Weapon Chest spawn point. You can also locate them by
using the map descriptions later on this page.
- Can you use Death Cards at all during a Zombie match?
Sorry, but you can’t use them at all during a Nazi Zombie round.
- How many people can I play with on NZ?
You can play up to 2 people on Split-Screen (4 if you link Xbox’s), and can go up to 4 over Xbox Live.
- Can I save my progress at all during Nazi Zombies?
No, you can’t at all, sorry.
B. Concept- Being
a equivalent to Horde or Terrorist hunt, you should know that it's
survive the enemy onslaughter for as long as you can hold out. They
come in waves, each wave getting stronger, and faster. Also walking up
to certain objects will let you 'buy' the object, including removing
debris to get access to other parts of the house, guns that outlines
are on the wall, perk machines, ect. As they break through and attempt
to kill you, you and your teammates are killing whatever made it
inside, setting up spots to fight, putting up barricades, picking up
upgrades, ect.
C: Available items, Power-drops, and Weapons from chest- i Buyable items/RWC
- 1. Nacht der Untoten
- Items/Claimable areas/Traps
M1A1 Carbine - 600 points to buy - 300 for ammo
Unscoped Kar98k - 200 points to buy - 100 for ammo
BAR - 1800 points to buy - 900 for ammo
M1897 Trench Gun - 750 for both buying and ammo
Double Barrel Shotgun - 1200 points to buy - 600 for ammo
Thompson - 1300 points to buy - 600 for ammo
Cabinet (Scoped Kar98k) 1500 points to open - 750 for ammo
Grenade - 250 points
Sawed-off shotgun - 1200 points - 600 for ammo
Cabinet (Scoped Kar98k) 1500 points to open - 750 for ammo
“Help” Room - 1000 points
Second story - 1300 points
- Random Weapon Chest weapons
Double Barrel Shotgun
Sawn-off Double Barrel Shotgun
PTRS-41
Kar98k (Scoped or Unscoped)
Ray Gun
M2 Flamethrower
MP40
StG-44
Deployable MG42
Deployable FG42
.357 Magnum
M1 Carbine
M1 Garand w/ Grenade launcher
BAR
M1897 Trench Gun
Thompson
Molotov Cocktail
Browning M1919
Gewehr 43
Springfield (Scoped or Unscoped)
Panzerschreck
Molotov Cocktails
Colt. 45
- 2. Verruckt
- Items/Claimable Areas/Traps
Double Barrel Shotgun – 1200 to buy – 600 for ammo
Grenade – 250 to buy
M1897 Trench Gun – 1500 to buy – 750 for ammo
MP40 – 1000 to buy – 500 for ammo
Kar98k – 200 to buy – 100 for ammo
Springfield – 200 to buy – 100 for ammo
StG-44 – 1200 to buy – 600 for ammo
M1 Garand – 600 to buy – 300 for ammo
Thompson – 1200 to buy – 600 for ammo
Deployable BAR – 2500 to buy 1250 for ammo
Bouncing Betties – 1000 to buy
Gewehr 43 – 600 to buy – 300 for ammo
Left/Right Balcony – 1000 points
Left/Right upstairs – 750 points
Power Room (both sides) – 750 points
Right Hall-way – 750 points
Right back-room – 750 points
Electro-shock defenses – 1000 per use
Double Tap Root Beer – 2000 to buy
Revive soda – 1500 to buy
Speed Cola – 3000 to buy
Jugger-nog – 2500 to buy
- Random Weapon Chest weapons
Double-Barrel Shotgun
Sawn-off Double Barrel Shotgun
M1897 Trench Gun
PTRS-41
M2 Flamethrower
MP40
Kar98k
Springfield
StG-44
Deployable MG42
Deployable FG42
PPSH-41
.357 Magnum
M1 Carbine
M1 Garand
Thompson
Panzerschreck
BAR
Browning M1919
Gewehr 43
Teddy Bear
Molotov Cocktails
Colt. 45
- 3. Shi No Numa
- Items/Claimable Areas/Traps
Arisaka – 200 to buy – 100 for ammo
Gewehr 43 – 600 to buy – 300 for ammo
Grenades – 250 to buy
M1 Carbine – 600 to buy – 300 for ammo
Bouncing Betties – 1000 to buy
M1 Garand – 600 to buy – 300 for ammo
M1897 Trenchgun – 1500 to buy – 750 for ammo
Thompson – 1200 to buy – 600 for ammo
MP40 – 1000 to buy – 500 for ammo
BAR – 1800 to buy – 900 for ammo
Type 100 – 1000 to buy – 500 for ammo
StG-44 – 1200 to buy – 600 for ammo
Any door to outside locations – 1000 to buy
Any door outside to the huts – 750 to buy
Electro-shock defenses – 1000 points per use
Flogger- 750 points
Double-Tap Root Beer – 2000 to buy
Revive Soda – 1500 to buy
Speed Cola – 3000 to buy
Jugger-nog – 2500 to buy
- Random Weapon Chest weapons
Arisaka
Gewehr 43
M1 Garand with launcher
M1 Carbine
Thompson
Type 100
MP40
M1897 Trench Gun
Double-Barreled Shotgun
Sawed-off Double-Barreled Shotgun with Grip
StG-44
M1918 BAR
M1911 Colt
M1919 Browning
MG-42
FG-42
PPSh-41
PTRS-41
.357 Magnum
Panzerschreck
M2 Flamethrower
Raygun
Wunderwaffe DG-2
Teddy Bear
Grenades
Molotov Cocktails
Colt. 45
- ii Power Drops
- Insta kill - One hit kills for 30 seconds.
- Double XP - Gain twice as many points for 30 seconds.
- Nuke - Kills all zombies currently on the level.
- Max ammo - Gives the max amount of ammo you can carry.
D. Map Descriptions and pick-up locationsNote: Most parts of map description were taken from Call of duty Wiki.No map layout picture for this one =[
Nacht
der Untoten is set in a run-down building, where up to four players
must defend against a limitless number of waves of zombies for as long
as possible. Each room in the building contains a number of windows
that can be barricaded with wooden planks. Zombies must knock off each
wooden plank in order to climb through the window and enter the
building. Zombies do not carry, use, or drop any weapons, and only use
melee attacks. Two consecutive melee attacks will put a player into
Last Stand. The game ends when all players are down or dead.
The game is divided into rounds, often referred to as "days" by
players. Once a day is finished (by killing all the zombies), there is
a small period of time where players can repair barricades, buy
weapons, and regroup for the next wave of the undead. As the game
progresses, the zombies will come in larger numbers, have more health,
and move faster. While the core elements? of the normal game are still
present (i.e. aiming down weapon sights, reviving team members in Last
Stand), unique gameplay features have been added to Nazi der Zombies.
Rooms and their pick-ups:- Spawn room
- Openings: 6 windows, 1 staircase, 1 door
- Weapons: Kar98k, M1A1 Carbine
- Unlocks: Help Room, Upstairs
- Help Room
- Contains the only mystery box point
- Openings: 3 windows, 1 breakable wall, 1 staircase, 1 door
- Weapons: Double Barrel Shotgun, Thompson
- Unlocks: Upstairs
- Upstairs
- Openings: 3 windows, 2 staircases
- Weapons: Kar98k (cabinet), Sawn-off Double Barrel shotgun, M1897 Trench gun, BAR
Click me pl0xVerrückt
(German for "Crazy" or "Insane"), also known as the Zombie Asylum, is
one of the new maps available in the first Call of Duty: World at War
map pack. It is the second installment of Nazi Zombies, and seems to
take place in an Asylum. The map features four vending machines that
provide four different Perks; Sleight of Hand, Juggernaut, Double Tap,
and a new perk called Quick Revive, as well as electric barriers that
delay or weaken zombies. A trailer was unveiled shortly before the
downloadable content package containing Verrückt was released.
The
map is much bigger than Nacht der Untoten; there are about 8 more rooms
and 3 extra balconies. It is based on the map Asylum, which is much
larger than the Airfield-like bunker. It also has three zombie wall
entrance points upstairs on either side of the spawn point, and
approximately 16 other windows. To advance towards the power room, 3 to
5 barricades must be opened for 750/1000 points.
The Map is a mix of the Map Asylum and the Asylum the Russians move
through on a mission of Call of Duty: World At War. There are many
similarities to what a real asylum would be like. For example, there is
wire netting on the balconies to stop sick people from jumping off. The
single player starting point (with the German weaponry) has an
operating theatre which looks like operations were carried out with
utmost brutality, complete with an electric chair. There are blood
stains on the wall, and in the kitchen which is initially accessed by
the people in the American weapon room, there is writing on the wall.
There are strange symbols and what appears to be a headless man drawn
in blood, also on the American side is a white tiled room in which is a
table covered in blood with a knife sticking out of it, when you enter
this room you can hear the laugh of a little girl. Once all rooms are
open you will either hear a scream or a laugh.
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