Koleax wrote:
Countering shouldn't be a first resort of course, even though in previous DOA games they could be relied upon for a great deal of damage, but they should be there for you as a beginner, since some rank A-hole (or as it may happen, another beginner) will try to push you around with just one move over and over again.
A seasoned player can space correctly, but until then you should be able to break a combo that's beating you up, especially when you see it coming.
Countering did horrible damage in doa3, and if you missed, you got destroyed.
Anyways, as far as doa4 go's, you need to learn how to block and punish first. Relying on counters is going to cause you to spam and get you into a bad situation. Learning how to block and slow escape properly is not only the basics of defense, but a must before you move onto anything else. If you look at the majority of good players, they rarely counter unless they know they can catch it, or they are in to deep of a stun and they need to counter to pull them out of the stun. It's risky, but sometimes you just count slow escape fast enough to get out of a heavy stun.
If some scrub is spamming the same string over and over again, you need to know how to block it and punish it before you try to risk countering, specially if someone is doing that to bait you into a counter. Then guess what? You just got thrown for 150% dmg.
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