Search:
My Xbox

Hellboy

Started by MkScorpion4400 at 08-08-2009 7:52 AM. Topic has 1 replies.
Sort Posts:    
Print Search

   08-08-2009, 7:52 AM
Reply Quote
Why this game fails

Despite the poor reviews, I'd actually been enjoying the game.  I'm a patient gamer, and can be entertained by mindless beat-em up's.  But the final boss battle, I lost my patience, and have deleted the save.  Though I won't get much, any trade-in credit is better than none.

The point though of this post is to offer specifc reasons why this game got bad reviews, and how broken it is.  Also I hope to highlight how easily much of the problems could've been fixed.

1. The camera.  It did ok in keeping up while you're battling enemies on screen.  But the fact that you couldn't adjust it and the way it would pan out when you're trying to find your away around made things difficult.  Too many times I wandered around the same area because I couldn't find which way to go.  That was because the camera wouldn't show it, and I couldn't see it.

2.  Controls.  It was far too difficult to get HB to pick up ammo or pull a switch if you weren't in the EXACT right spot.  Jumping controls were eradic.  He could make these super-human jumps sometimes, other times he'd slip and fall off. 

3.  Enemies.  Ok, so you want to make enemies tough to defeat (IE: the Nazi ghost soldiers.)  The problem is when you have such unforgiving controls, it makes it all the more difficult to be able to get the exact ammo or weapon needed to kill that enemy. 

4.  Boss battles.  Same thing.  The challenge is made too difficult by controls which don't match up.  Cheapness is also a problem.  Putting the hardest most difficult, enemies (IE: Frogmen in final battle) combined with a boss who requires percise action to kill is ridulously unfair when you have poor controls, and no access to anything that would even the odds (IE: specialty ammo crates.)

5.  Checkpoint system.  The game punishes you twice for dying.  Not only might it kick you back in a level, it doesn't replace your ammo.  So say you miss a jump, fall off a cliff and die, you could very well be put back into a battle full of soldiers without the ammo needed to kill them because you've already used it. 

Bottom line is that Konami rushed out a poorly-programed, poorly-made movie tie-in game that could've been so much better.  It wouldn't have been that hard to do had they tried.

   Report 

   08-27-2009, 1:55 PM
Reply Quote
Re: Why this game fails
I would have to agree with you on this. I'm a massive Hellboy fan, have been for about 10 years, which is the only reason I bought this game. The only thing I wouldn't agree with is that it's a movie tie-in. The characters are the only thing they have in common with each other.
 
I finished it yesterday with a sigh of relief, and took it to round to my mums so my little brother could have as much fun as I did (sarcasm). Though he's only 13 so probably doesn't have the same patience as I do, having owned the majority of the old school consoles over the past 10/15 years. His generation expect a lot more from computer games, and why not.

Other things I noticed that were flawed with this game were the grapple system where you can take your enemies weapons. You have to be direcly next to them. I had some really stressful moments trying to get the oni clubs out of those fat things hands when i was in a stream and they were on the bank, and vice versa. It was like in double dragon or streets of rage, where everyone were like cardboard cutouts, and you had to be stood directly next to each other.

And the levels were too long and monotonous, they should have done about 9 chapters and had them much shorter, with a bigger variety of enemies.

The fact they never made any DLC for the other points was crap as well. I was looking for how to do the secret ones for ages before I found the full 1000 wasn't available.

L666

God is just a tool, a conglomeration of unspecific myths.
   Report 

©2009 Microsoft Corporation. All Rights Reserved