j3tpowered cat wrote:
II The Mouse II wrote:
They most likely are dropping it, UT simply does not have the draw that Gears does. Chainsaws make all the difference i guess.
Thats the truth. Fast paced and arena shooters just don't have the same draw they used to. Given that FPS'es are in full-swing consoles, PC gaming is waning(UT2K4 is still played way more than UT3 on the PC), and all the popular FPS'es have been slower-paced(Halo/GoW) or tactical(Tom Clancy franchises), games that are back-to-basics just don't stand a chance, as fun as they are to the older generation. CellFactor:PW sold poorly and had a lukewarm reception, I feel the same will happen to Quake Arena Arcade. All my friends are Halo heads and unanimously agree that anything speedy is bad. :(
I personally enjoy a good mix of tactical and chaotic FPS games (except Halo. Always hated Halo), and while I love UT3, I still miss some of the larger maps from UT2004, and I miss Assault mode too. I'm wishing for a mix of Assault mode and Warfare, where you don't just go for the core, but for other targets too inside of the enemy base that are entirely optional, but give you an advantage. Like a few seconds of seeing all enemy targets on your map or something.
So... more things to blow up, and some nifty bonuses for doing so, please.