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Command & Conquer 3 Tiberium Wars™

Started by Draco719 at 09-11-2009 3:15 AM. Topic has 3 replies.
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   09-11-2009, 3:15 AM
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Need help with NOD Mission 9: Outback on Hard
Step by step instructions would be awesome. I blew the T tower. Took over the research building and the t. Refinery. No units lost. This is where i run into problems...If I go after all three transport i lose way to many units to defend the forward base. If i only take one and go straight to the forward base and start building tanks...the other two go bottle neck by the downed t. tower. The scrin cant seem to take them out so the timer wont start for the carryall.

Im confused and really need help on what to do. Thanks guys.
105 Games with all Achievements Unlocked

And Xbox Originals don't have Achievements, why?
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   09-14-2009, 8:56 PM
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Re: Need help with NOD Mission 9: Outback on Hard
Attack each convoy one by one from the rear. You'll be able to take advantage of armour weaknesses this way. Also, hit the strongest units first, mammoths and predators, then apcs and pitbulls. Send each captured transport back to your base and have them sit behind the war factory so they can be repaired, and are shielded from scrin attacks. Hold out until the carryall arrives, and enjoy the next mission.
"Do a barrel roll!" Peppy Hare.
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   09-21-2009, 1:08 AM
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Re: Need help with NOD Mission 9: Outback on Hard
the campaigns in cnc3 are WAY WAY WAY WAY WAY WAY WAY WAY WAY too hard.

Commander's Challenge is the only XBL Arcade game worth getting.
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   09-22-2009, 2:25 AM
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Re: Need help with NOD Mission 9: Outback on Hard
Outback on hard is a real *** though. I managed to beat it because of a bug in the level design. Basically, I managed to capture all of the nuke transports and started the evac timer, but later lost all of the nukes to the scrin. However, I had pulled my starting units back to the research lab, where I had captured the barracks and built some rifle squads and missle squads. I dug in and fended off some Scrin attacks until the carryall arrived. Basically the two ways to beat this mission is to have one nuke truck survive until the carryall arrives, or not lose any of your starting combat units from start to finish (Saboteurs that capture buildings are the exception). The only hard mision after this is Kane's Tower.
"Do a barrel roll!" Peppy Hare.
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