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Unreal Tournament® 3

Started by Unreal Warfare at 11-21-2008 10:21 AM. Topic has 23 replies.
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   11-21-2008, 10:21 AM
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UT3 tips and strategies.

A lot of things in Unreal Tournament 3 take alot of practice to get right, however there are a few general tips and strategies that can make you a much stronger player.

First of all, no matter what, be a good sportsman please. This includes switching teams when it is uneven and encouraging a fun playing environment.

I also suggest that you play through the single player campaign. It will expose you to the major gametypes so you can get a feel for which one you like the most. It will also give you an opportunity to learn the maps and practice these skills. Once you get some experience, you can start to work on the more advanced tips.

Know your maps! Knowing shortcuts, where to cut off opponents, and how to fight while moving backwards, can make all the difference between winning and losing.

Learning where all the weapons and power ups are also key to winning. It's actually more about strategic map control than fragging your enemies. Denying your opponents from specific powerups while collecting them yourselves can be key to winning a game. For example the shield belt spawns around 55 seconds after the match starts and after it's picked up. After you or someone else grabs it, determine when it will spawn again and get ready to grab it. Whatever you do, however, do not camp a power up, as you will almost certainly be picked off by a skilled player. Watch for other players hanging around power ups, it's a dead give away that they are waiting to pick it up. Also make sure you let your team mates know you have picked up the power up so they know when it will spawn next. A valid strategy is to assign someone who knows what they're doing to time powerups.

A static player is a dead player. You should be constantly be moving around the map. You should always know where you are going next. Always be moving, and always know where you are going.

Learn to dodge well and do it often. Jump, then jump again at the height of your jump, then dodge off of the wall you are standing next to at the height of your second jump. This will give you a very quick boost of speed. Once you get good at this, you will start to see every map as a wall dodge playground.

Go for the higher levels. Try to stay above your enemies, and only head down to grab stuff and make your runs. Being above your enemy so you can rain down rockets on top of them is usually where you want to be. You can also take cover easier than someone below you can.

Don't stick to just one weapon. Constantly switch weapons, as each one is good for a different situation. When you're going into a cramped area in a map, switch to the Flak Cannon or the Link Gun. Wide, open area? Pull out the Shock Rifle, Sniper Rifle or Stinger Minigun. Know where your opponent is going? Juggle the *** out of him with your Rocket Launcher. Is your opponent tanked out with armor, health and shields? Switch to the Biorifle and try and cut him down to size with alt-fire. Make sure you learn the pros and cons of each weapon, and make sure you master them all as each weapon has several firing modes and mastering them will help you tremendously. For example, with your Rocket Launcher you can charge up 3 rockets at a time and fire them in different ways. Try to time your rocket combos to maximize your damage. You can also do shock combos aswell though you should try to do shock combos while you are moving. Players that use the shock rifle are often easy to kill because they stand still while they are trying to do the shock combo. The best UT players can land a shock combo while they are dodging and moving around. Also, goo from the Bio Rifle is your friend in this game...it will help you in so many ways.

Don't be afraid to retreat from combat if you're getting hammered really hard. Not dying allows you to keep your weapons, ammo and power ups so you don't respawn without them and end up at a disadvantage. However, if you see someone running away from you do not chase them. Why? Because if they see you chasing them they know exactly where you are going. If you follow them, you're easily predictable and easy prey for a well lead shot.

Instead, if you see someone running away, try to intercept them. Try to catch them at the other end of the hallway they just went in, or at the top of the lift they just went up, etc. This allows you to pursue fleeing enemies without letting yourself become predictable. This is one of the many main strategies you'll see a lot in higher-level play.

There are multiple ways to go about playing depending on your style.

Some players tend to use their aim and just charge enemies.

Some players tend to go only for armors, health, and shield and avoid any frontal confrontation.

Some players tend to go for the Damage Amplifier almost exclusively in order to rack up a lot of frags

Some players put certain items in front of others and attempt to balance the game between item gathering and attacking.

Any one of those styles are valid, and each one can win a game depending on the type of player you are. Your best bet is to try them out yourself and see which one you feel most comfortable with.

Tell your teammates where you are. especially on bigger maps. Keep in contact and say, going high, going low, left, right etc. also helps if you spot Flag Carriers/Orb Carriers to report their locations.

Moving around in fireteams is a great strategy as if you come across a lone opponent you will have double the firepower. You must make sure you do not bunch up though as one well placed shot with Rocket Launcher will quickly lead to you respawning. This is also reccomened for flag captures in Capture the Flag as you should never capture solo unless you are trying to deny your opponent their flag to buy time to retrieve your own.

Strategy is critical. Each different gametype has several strategies that can be effective against disorganized players. For instance, traveling in a pack in TDM usually gives one team an advantage. Good defense is key to winning online CTF matches. Warfare requires quick rushing offense and focus on the nodes. One universal strategy tip is that if you are ever on defense, you are most effective if you put yourself in between the opponent and their goal. If you are chasing a flag carrier, you want to get in front of him...put yourself between him and his base. If you are defending a node, put yourself between the node and the oncoming team (of course, you shouldn't be defending nodes in warfare unless you have the orb...warfare is so offense dependant).

I hope these tips and strategies help both newcomers and experienced players alike (though experienced players shouldn't really need them). If anyone has anything to add please feel free to share your experience with the rest of the community.

Good luck. I'll see you in game on the other end of my Flak Cannon. Big Smile [:D]


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   11-22-2008, 12:05 AM
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Re: UT3 tips and strategies.
Tag for later use, thanks. Smile [:)]
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   11-22-2008, 1:13 AM
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Re: UT3 tips and strategies.
No problem, glad someone found it, lol! Smile [:)]
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   11-22-2008, 4:40 PM
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Re: UT3 tips and strategies.
Don't be shy people, I know there's still a UT3 community out there. Please contribute to this guide with your knowledge and experience to help newer players to the game and community.
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   11-23-2008, 12:11 AM
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Re: UT3 tips and strategies.

I mean no disrespect by this in any way whatsoever, but I just looked at your GS for UT3, and it says you've only completed chapter 1. You only have 1 achievement for this game. When you have beaten the Insane chapters, Godlike achieve, 500 Ranked matches, or maybe even the Get A Life achieve, etc. people will take this guide more seriously.

Personally, IMHO this guide is a basic 'shooter' guide that could apply to any game. Moreover, as someone who plays the X-treme UT3 version in High-Speed/Low Grav matches daily and has played close to 1000 players by now, I disagree with about 75% of this guide when applying it to UT3. And if you've already played the game to its fullest on another account, then please excuse my curiosity. But everyone reading this is going to look you up on the community leaderboards, and do a compare games on you to see how far you've come on the achievement side of things. Feel free to look me up in the TDM community stats.

Each map has a certain playability factor, and each gametype, whether it be Warfare, TDM, Duel, etc., has its own strategy as well, and when you are facing other human players, you have to change up according to what they are doing, just like you do with Bots set to insane. Namely: You play each player based on their own skills and behavior. In UT3, you have to adapt to the circumstance you are in, therefore making any 'default' guide a moot point.

The guide is extremely general. And after reading it, if I were to write a strategy guide for UT3, each gametype would take up multiple pages since each has its distinct strategies - as does each individual map within that gametype.

I always tell noobs that ask me in the game that there is really only one thing I would advise them to do. And that is simply to "Know your maps". Where each and every powerup is (Like the Back of My Hand achieve), all health, armor, and every nook and cranny of each map. That is my advice to everyone. In fact, I've gotten to know the maps so well, that I've offered 1600 MS points to people while playing live (with other online players as witnesses) to players who say they know the maps "perfectly". All I do is say, "OK, I'm going to the bathroom. I'll hide (play dead somewhere), and if you can find me before I come back, I'll mail you a 1600 point card."

So far, no one has ever been able to find me.

I do respect your attempt at a guide though. Nicely written. And it's nice to see passionate players behind UT3. We are indeed a cult --> the UT3C

I wish you the best.

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   11-23-2008, 12:24 AM
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Re: UT3 tips and strategies.
The forum would'nt let me edit after 3 times, so here's the rest of my additional post:

... Other advice/strategies? I would also suggest that players go into their options and set their turn speed, and controller sensitivity to 17 & 9 respectively instead of the default settings. I would also suggest that they go into options and set their weapon size to small which gives you more on-screen real estate. Changing your weapon preference is also key, since every player performs with a certain weapon better than another player. I could go on and on, but these few pieces of advice should suffice.

Hope this helps.
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   11-23-2008, 12:43 AM
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Re: UT3 tips and strategies.
You do realise this game's out on the PC aswell? Don't you?
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   11-23-2008, 1:01 AM
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Re: UT3 tips and strategies.
 Unreal Warfare wrote:
You do realise this game's out on the PC aswell? Don't you?


Uh, yes dude.But this is an XBox forum. "Thee" Xbox forum...

Why would you post this on the XBox official forum, if you are posting and wanting to talk about the PC version?

Everyone coming here is thinking you are talking about the XBox 360, UT3's particular version for the 360, and ITS unique and exclusive maps!!

LMAO

Whatever.
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   11-23-2008, 2:36 AM
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Re: UT3 tips and strategies.
The two are not that different from each other in comparison, especially considering this is just general stuff, not an exclusive guide. The same tips and strategies can easily apply to UT3 on any of the formats it's available on.

If all you want to do is mock me for trying to help newer people to the game, because you have your uber 1000gs on the game, I'm done wasting my time here.

Laters.
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   11-23-2008, 2:58 AM
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Re: UT3 tips and strategies.
 Unreal Warfare wrote:
The two are not that different from each other in comparison, especially considering this is just general stuff, not an exclusive guide. The same tips and strategies can easily apply to UT3 on any of the formats it's available on.

If all you want to do is mock me for trying to help newer people to the game, because you have your uber 1000gs on the game, I'm done wasting my time here.

Laters.

Hey, don't leave just because of one not very nice person!! I appreciate your efforts, in fact I was thinking you probably had played it either on the ps3 or pc.  I've seen more than a few former ps3 players who look like they are noobs to the game just because they have a low number of achievement points, but it couldn't be further from the truth. In fact I know a few of them who didn't even bother to go through the campaign at all.
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   11-23-2008, 3:17 AM
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Re: UT3 tips and strategies.
 Unreal Warfare wrote:
The two are not that different from each other in comparison, especially considering this is just general stuff, not an exclusive guide. The same tips and strategies can easily apply to UT3 on any of the formats it's available on.

If all you want to do is mock me for trying to help newer people to the game, because you have your uber 1000gs on the game, I'm done wasting my time here.

Laters.


Yeah man, and that was all I was trying to do with your "Guide" post if you read it again. Since no one cared enough to post anyways after reading such a general Guide, I thought I'd chime in and help your post. I was polite. I was courteous. And I was respectful. But all I did was tell the truth. You are judged by your Achievements on UT3. And you have none. This is the XBox 360 man. And when you come here talking strategy about a hardcore game such as UT3, you better be able to handle the backlash that comes your way. All you had to do was to state clearly that you were a PC gamer, and that the so-called "Guide" was for General purposes. IMO, you should've never put up the thread anyway. And that's just my opinion.

But after reading and investigating your other responses on other threads - especially the one about you not caring about the "Push to Talk" since you were from a "PC background" - then yeah, it seems you are in the wrong forums. That comment alone buried you (and killed the thread) because had you known that that issue alone was the single most irritating thing about UT3 to all of us who actually PLAY IT on the 360, you would've responded differently. That issue alone is responsible for literally 100's of posts over at the Epic Games official thread for UT3. Where were you on that forum? Nowhere.

And as for my "Uber 1000" GS, that SOB was hard earned dude. I'm proud of it. VERY Fn PROUD. And so are the others who have their 1000. ***, I respect the 960 guys (and girls) just as much, since the fiasco over the Back Of My Hand achievement glitch.

I've talked to literally hundreds of other UT3 players online over the last 3 months (since release) about this game, and about their achievements. We've had good times, and great laughs playing this game. People know that my matches are the bomb, and they search out my hosted matches over others. Why? Because I'm nice. Play fair. Respect other players. I help out the n00bs, and I take the time (unlike so many others I've witnessed) to be there for the 30+ players (& counting) who have called upon me to help them beat Akasha on Insane, or do an Insane Chapter so that they could unlock their own achievements.

You seem like a PC guy, not an XBox 360 guy. Your welcome to join my matches anytime, and let me know if you're interested. I'll make a match just for you and me in Duel. I'd love to show you what a 1000 GS can do to a PC guy.

I'll even make a custom map cycle with your favorite weapons at any spawn point you like.

Ya know, sometimes it's hard to spot a forum troll, but after looking at your posts and threads, I knew the truth would come out soon enough.

I actually have no problem with you. But if you look up "Mock" in the dictionary, you'll note that that was not what I was doing. I was just telling the truth about some guy who posts a "Strategy Guide" on an "XBox" forum for "UT3", and the guy hasn't played the game enough to get any street cred, and, according to his own words, is a "PC guy" anyways.
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   11-23-2008, 3:29 AM
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Re: UT3 tips and strategies.

 Ms Drew wrote:

Hey, don't leave just because of one not very nice person!!....

Ms Drew, there was nothing "not nice" about my original post or my 2nd one. In fact, after reading them again, you'll note that they were respectful, sincere, empathetic and 100% TRUE. I even prefaced my original post with respectful comments and ended said post with same.

After troll discovery, things got different.

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   11-23-2008, 4:25 AM
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Re: UT3 tips and strategies.
I should also mention here that if you do not listen to KoЯn, nothing matters anyway.
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   11-23-2008, 12:33 PM
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Re: UT3 tips and strategies.
 MY ILLUSI0N wrote:
Yeah man, and that was all I was trying to do with your "Guide" post if you read it again. Since no one cared enough to post anyways after reading such a general Guide, I thought I'd chime in and help your post. I was polite. I was courteous. And I was respectful. But all I did was tell the truth. You are judged by your Achievements on UT3. And you have none. This is the XBox 360 man. And when you come here talking strategy about a hardcore game such as UT3, you better be able to handle the backlash that comes your way. All you had to do was to state clearly that you were a PC gamer, and that the so-called "Guide" was for General purposes. IMO, you should've never put up the thread anyway. And that's just my opinion.


Lol, did you even read the first and last paragraph of the post? It clearly states it's mainly aimed for newer players, and it's plainly obvious its a general guide, not a specfic guide for certain gametypes/maps etc. Here, just in case you missed it.

A lot of things in Unreal Tournament 3 take alot of practice to get right, however there are a few general tips and strategies that can make you a much stronger player.

I hope these tips and strategies help both newcomers and experienced players alike (though experienced players shouldn't really need them). If anyone has anything to add please feel free to share your experience with the rest of the community.



But after reading and investigating your other responses on other threads - especially the one about you not caring about the "Push to Talk" since you were from a "PC background" - then yeah, it seems you are in the wrong forums. That comment alone buried you (and killed the thread) because had you known that that issue alone was the single most irritating thing about UT3 to all of us who actually PLAY IT on the 360, you would've responded differently. That issue alone is responsible for literally 100's of posts over at the Epic Games official thread for UT3. Where were you on that forum? Nowhere.


I'm entitled to my own opinion, no? As for where I am on the Epic forums, my whereabouts and activity across the internet isn't really any of your buisness.

And as for my "Uber 1000" GS, that SOB was hard earned dude. I'm proud of it. VERY Fn PROUD. And so are the others who have their 1000. ***, I respect the 960 guys (and girls) just as much, since the fiasco over the Back Of My Hand achievement glitch.

 
I don't doubt it, not at all. Throwing it in someones face and telling them basically they have no right to help newer players because you're better than them is pretty lame though.

You seem like a PC guy, not an XBox 360 guy. Your welcome to join my matches anytime, and let me know if you're interested. I'll make a match just for you and me in Duel. I'd love to show you what a 1000 GS can do to a PC guy.

I'll even make a custom map cycle with your favorite weapons at any spawn point you like.


Sorry I don't do satisfying online egos. I care less if you are better than me or not, I'm simply trying to help the community. I haven't come here boasting about how good I may or may not be, neither do I intend to, so that's pretty pointless really.

Ya know, sometimes it's hard to spot a forum troll, but after looking at your posts and threads, I knew the truth would come out soon enough.

 
So trying to help the community, and giving my own opinion, is trolling? Hardly.

I actually have no problem with you. But if you look up "Mock" in the dictionary, you'll note that that was not what I was doing. I was just telling the truth about some guy who posts a "Strategy Guide" on an "XBox" forum for "UT3", and the guy hasn't played the game enough to get any street cred, and, according to his own words, is a "PC guy" anyways.


So you have no problem with me, yet tell me I don't now how to play UT3 by judging my "gamerscore", challenge me to a duel because you want to beat a "PC" gamer, then call me a "troll", and you have nothing against me? Lol.

You know, this thread can go in one of two directions right now. It can go in the direction it was intended, to help the newer players to UT3 learn some basic tips and strategies. Or it can go in the direction of whatever else that will no doubt come out of this pointless arguement continuing. 

Either way I'm definitely done here. If this is how UT players from other platform background are treated here when trying to get involved in a new platform community then there's no point in continuing this.
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   11-30-2008, 8:22 PM
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Re: UT3 tips and strategies.
 MY ILLUSI0N wrote:

 Ms Drew wrote:

Hey, don't leave just because of one not very nice person!!....

Ms Drew, there was nothing "not nice" about my original post or my 2nd one. In fact, after reading them again, you'll note that they were respectful, sincere, empathetic and 100% TRUE. I even prefaced my original post with respectful comments and ended said post with same.

After troll discovery, things got different.


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   12-14-2008, 10:40 PM
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Re: UT3 tips and strategies.
+1 on knowing the map, power ups, and weapons. remember in duels, it takes 30 seconds for stuff to respawn, so always keep that clock in your head ticking.
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   12-23-2008, 3:37 AM
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Re: UT3 tips and strategies.
Wow that silver troll was probably one of the worst Ive seen, the chicken deleted the GT afterwards. Id love to know who he was so we can let the community know what a schmuck he is.

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   01-06-2009, 12:57 PM
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who cares nice read, stopped me from being bored for about 5 if that
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   01-21-2009, 9:38 AM
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Beyond Godlike: Tips for Beating Godlike Bots
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   02-04-2009, 10:46 AM
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Re: UT3 tips and strategies.
Unreal Warfare - Thanks for the guide, much appreciated :) I've played UT3 on the PC myself, but prefer the Xbox version, plus its got my mates on which helps! The guides really helpful, will read it more when I finish work. Might see ya on there!
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   02-23-2009, 3:17 PM
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Re: UT3 tips and strategies.

ANOTHER GOOD TIP.....    While going after the flag, don't do any unnecessary killing close to the base so players can't respond back at base and kill you while trying to get the flag.     ALSO REMEMBER.... If you see opposing team but they don't see you, leave them alone so you don't lose unnecessary life.  I have found that because the game is so fast moving players sometimes over look you. Just move along and continue with your mission.


1111111
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   02-23-2009, 4:04 PM
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Re: UT3 tips and strategies.
Sorry for the previous message.  I don't have a clue what happened.  I hope you can still read it.   SORRY!
1111111
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   02-24-2009, 11:12 PM
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Re: UT3 tips and strategies.
This Guide is for 1v1 IMPROVEMENT...
The person that posted this article is a well recognized DM player and with accomplishments that are outstanding.
This guide can overall improve your gameplay for all gametypes. This guide is highly useful even though you are not a dueler

My name is Brenton Sellati (DOB 3/21/85) and I was formerly a top Unreal Tournament 99 player named Khyron of clan High Voltage. I competed in several 1v1 tournaments worldwide over the years, placing 3rd in the Twin Galaxies online tournament, 3rd at WCG USA 2001 LA Qualifiers, 5-8th at WCG2001, and 1st at Ultra Unreal July 2002. I practiced regularly with players like xs-pain and destrukt. I was heavily into the clan scene, winning pretty much everything you could both online and on lan for CTF / TDM and 2v2 TDM. When UT2003 came out, it sucked, and it was my freshmen year of college, so while a lot of people moved on to other games, I chose to move on to a social life and school studies. I didn’t compete after UltraUnreal 2 (July 2002), and that’s when I quit for all intents and purposes. I’ve fallen into the background of FPS gaming over the past few years, however I still alias on pubs every now and then, find my way into pick ups, and have been known to still play 1v1’s on Speakeasy Q4 servers until the wee hours of the morning recently. I have been thinking about writing an article on EXACTLY what it takes to become a top 1v1 player, but I kept putting it off because I had more important things to do. Really, I’ve thought of these things because I asked them to myself when deciding whether or not I should try to get back into the scene. CS just wasn’t my thing…my specialty is midway-esque analysis of dueling in traditional FPS games. Well, I wanted to take a break from a study session on this lovely Saturday morning in a UMass Amherst library, so I thought I would write and submit “Part I: So you want to win the CPL?” for your feedback. My GotFrag account name is khyr0n.

There is a lot to write about in this article so I’m going to be as straightforward as possible. Before you continue reading, ask yourself, “Do I want to win a CPL?” Think about it. Really think about it. Answer yourself honestly, or you’re just going to waste your time. One of the biggest factors that determines whether or not you’re going to be a top dueler is whether or not you WANT to be a top dueler more than everyone else out there. Are you willing to LOSE often when you first start practicing? Are you willing to play maps that you don’t like and that don’t suit your style more than ones you’re comfortable on? Are you willing to do strategic demo research on opponents registered for the upcoming tournament? Are you willing to eat, sleep, and breathe dueling whenever you have free time? If you cannot answer “Yes” to all of these things, chances are you will never win a CPL. If you can say "Yes" to at least some of them, what follows will still improve your dueling but—without total dedication will not be enough to make you a top player like Cooller or Czm—both of whom at one point or another answered yes to all of that.


Losing is the path to winning


Before I get into the nuts and bolts of how to improve your play and strategy in duels, your mind has to be in the right place. One of the ideas I mentioned on the previous page is that you have to be willing to LOSE quite a bit. How does this make sense though? How is losing a lot going to make you a winner? Truthfully, it’s because if you’re playing somebody who is better than you, they make you better. They don’t forgive sloppy timing or poor item control; they don’t forgive poor on the fly decisions which end up with you being cut off, cornered, and fragged. Playing somebody who is so below your skill level that you don’t need to exert much effort to beat them will in fact make you a WORSE player, because your bad habits and tendencies will not be punished by your opponent fragging you, and instead will be reinforced by your ability to still win matches and therefore solidify as a bad habit of your personal play style.

So, be prepared to lose a lot. You have to look at every match you play as a case study in your current progress as a player. Somebody beating you on the last map has no bearing on whether or not you can beat them the next time around, so ask yourself, “Exactly what went wrong?” What strategies did your opponent use to beat you? How can you take that and make improvements on it?

Was he seemingly coming from everywhere all the time, just completely overwhelming you? This means you need to work on your prediction skills—think as your opponent thinks. He’s only human, and he can only move as fast as you. If you’ve been cornered and escape him, how does he always know where to cut you off? He predicts where you’re going. You must predict where he predicts you’re going. To master this skill is for your opponent to not be able to guess with any degree of certainty whether or not you will double back, or go to the next spawning powerup, set a trap for him for when he goes for that power up, etc.

What mistakes did you repeatedly make that you need to recognize and stop? Many players, if seemingly down by an insurmountable margin or after a series of spawn frags, will get upset and just throw the match. They’ll rush a better armed opponent who has a frag lead on them with whatever weapon was closest to them when they spawned. Does that many ANY sense? You need to train yourself to give up as few frags as you possibly can. So what if your opponent gets a Red Armor or a Mega Health? One frag you can stop your opponent from gaining on you is one less you have to gain back on them! You can literally think of a successful escape in which you would have died had you fought until the end as a frag for you against your opponent.

In the end your losses will show you the things that others do better than you, and while you should not like losing, you must realize it’s the only way to improve. Losing to better players is frustrating only if you’re not taking what they teach you in those losses and turning it around on them. Consider it a learning experience. The only reason you should be frustrated is if you keep on losing with no signs of improvement and no idea how to fix things—which is why you’re reading this right now.

Don't repeat the past


You’re not going to remember every decision you made in the heat of battle after a match is over. All you’ll know is that you lost and all you’ll remember is that you didn’t like it last time either. Your memory may not be perfect, but a demo is. You need to demo every single match you play and after every loss, go back and analyze exactly what you did wrong. Here are some common things which you should look to improve upon:

Item Control:

Count how many Red Armors (RA) Yellow Armors (YA) and Mega Health’s (MH) you got, and your opponent got. Item control is not only knowing WHEN items come up, it’s knowing how to get them. Every competitive 1v1 map puts the person who is getting a power up in a vulnerable position in which it’s pretty hard to defend themselves. That’s why if you know when something spawns, you can get in and out of there without having to wait around like a sitting duck. Notice the differences between the ways you and your opponent picked up the power ups. Which hallways did they come from? When you fought for a power up, how did he get it while still killing you? How did you get it away from him? Take notes on exactly how you’re dying and then the next time you play, make a conscious effort to not allow yourself to get into the same situations, or if you do, to force yourself to act differently.

Positioning:

Chances are, a lot of the frags someone gets on you come from the fact that they are better players, not better fraggers. This means that someone is usually attacking you with whatever weapon best fits the situation, from a better position. If someone is on a ledge above you attacking you with a lightning gun, and you have a rocket launcher, they can attack you pretty much freely, ducking behind the cover of the ledge where you can’t hit them, while you have to try to hit a highlight reel rocket body shot to do damage to them. You must recognize the times at which you are fighting at a disadvantage to your opponent, either because the gun you have isn’t a good one (rail gun vs rocket launcher in close quarters—good players avoid this situation if they have a rail gun, it’s not an opportunity to show what a 1337 rail you have, it’s a free frag for your opponent 90% of the time), or the physical location on the map makes it hard for you to get cover or run away, and then change your course of action. Run away, escape, live to fight another day. Goad your opponent into following you—see if you can bring them into a fight where you have the upper hand. Just don’t give them free, easy points.

Accuracy:

Most top players don’t have a high rail gun percentage because they have super-human aim genes which are unattainable by mere pub mortals. It’s because they have trained themselves to become accustomed to the timing of game movement, and the shots they do take, they are pretty sure they can hit. Look at the shots you take with your rocket launcher, or rail gun and ask yourself, was it a tight shot with a narrow miss or did you just wave your cursor in the general direction of your opponent and pray you might hit them? You need to intensely focus on every shot and try to make it count—if you can achieve this level of concentration you will find that you shoot only when you really think you can hit somebody, and as a result your shots will become much more accurate. Of course, this is also an area where only practice with live opponents will show you improvement, but the key to gaining accuracy faster is to try to do more with less—forcing yourself not take the shot if you don’t think it’s going to hit.

Movement:

Did you bump into lots of ledges? Were you disoriented when you came out of a portal? Did you get attacked from behind or surprised and had no idea where it came from? Remember where you got attacked from, and try using that position yourself sometime—but do it sparingly, or else it becomes predictable. Make sure you always check that spot in the future so you’re never surprised from there again. Create maps with no one in it but yourself (or bots if you want, as some top players like Socrates_ do) and run around it working on movement—how to strafe jump and time your movement so that you can move around a map smoothly. A good exercise to do is to run around a map backwards. If you’re engaged with an opponent and you’re trying to fight while escaping, you’re probably going to be moving backwards. If you can’t move around a map freely backwards while there’s no one breathing down your neck, when you’re under the pressure of a firefight it’s definitely not going to be any easier.

Analyze Details:

Notice ways in which your opponent was able to gain an upper hand on you. How did you let them do this? Figure out the things your opponents do well against you, and use and perfect those methods yourself. One on one skill isn’t a matter of natural talent, it’s a matter of being able to evolve and change based on what’s being thrown at you by opponents. Watching the demos of top players will give you a huge insight into exactly what you should be doing right. They will also give you some insights into how even the pro’s make mistakes. Watch the Winter CPL demo of Cooller where he uses map control to slaughter Toxic, a player who arguably has better aim and is at least on par with Cooller in fragging ability. But Cooller’s more efficient use of the environment and his ability to create advantageous situations for himself where the engagement point is in his advantage, or he has more armor and health, and the ability to capitalize on this, are what makes him truly one of the greatest duelers on the planet.

On the other hand, the Winter CPL match between Socrates_ and FooKI on Galang, which is a great match, features some incredibly sloppy play. Notice how FooKI will show how he moves around a map to pick up power ups, dropping down on them just as they spawn because he has them timed, Also, notice how he will rush Socrates_ with poor weapons given the situation (like the rail gun versus the close range shaft of Socrates_, which is known for being deadly), or go around tricky ramp jumps which you can tell he isn’t comfortable attempting. Notice situations where Socrates_ gives up frags in a similar fashion. Analyze these details and recognize when similar situations occur in your games. Keep a clear head and experiment with your reactions to see what works best.

What's Next?

This portion of “The Dueler's Handbook" has focused mainly on the mental aspects of being a solid dueler, which in my opinion, is more than half the battle. A player who makes smart choices and is efficient and comfortable in any situation will be a seriously difficult opponent to beat. This is the reason Fatal1ty has been so successful across so many different games — these fundamentals of being a good dueler are applicable to any platform. Only the nuts and bolts of game mechanics are different from game to game. In my next article I will focus on specific training techniques, or drills, which you can use to improve your accuracy, reflexes, and prediction. I will discuss play strategy for both maintaining map control and regaining map control if you’ve lost it. And of course, a few surprises which I won’t mention here because then you’d have nothing to look forward to! Thanks for reading, and happy dueling.
Fn A Gaming
Ladder Dedicated to UT3
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   10-05-2009, 3:28 PM
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Re: UT3 tips and strategies.
I feel like chiming in a bit too with what works for me. I've probably put in around 100 hours into the original UT, and about 30 hours into UT2003/2004, and I've been playing UT3 on PC and now on Xbox 360, so I wanted to toss in a few strategies I've come to use, even if I never played much online.

1. Work with what you've got.

This is more important in Deathmatch than in CTF or Warfare, but still very important. If the first thing you do when you respawn is to start hunting for the rocket launcher before you begin attacking a nearby enemy, you need to prioritize better. First, there is always another weapon nearby, so just grab it and take out your enemy with it. With the time that you could be spending searching for a specific weapon, you could have already made 2 or 3 kills with what was available. Considering how fast paced this game is and how you usually need to be moving to survive, you'll come across your favorite weapon eventually. Keep in mind you usually have a few seconds on invulnerability when you respawn, so you can always rush anyone with your standard enforcer. In fact, the dual enforcers is a personal favorite of mine.

2. Health: Don't worry about it.

Again, if you're playing deathmatch and you find yourself low on health, why not try going out with a bang? Health pickups can be scarce at times, and you can be killed while you're trying to find some, so why not kamikaze your enemies? Rush at a group of enemies with a Flak cannon or a rocket launcher, or even the Impact Hammer if you don't have these weapons. If you're likely to die anyways, you can try to take someone out with you at the same time and make best of a bad situation. Not that you should ignore health if it's available, but again use your head. Also, interesting point is that in games like CTF or Warfare, letting yourself get killed can be beneficial if you need to get to your own base or node fast.

3. Find a Niche and fill it.

This is generally for CTF and Warfare. Not everyone needs to go for the flag or for the nodes or the enemy core. Even without voice communication, it's easy to figure out what needs to be done by either your map or by observation. Is everyone attacking a node? Then you'll probably be needed to defend the prime node your enemy will be after. Is there a number of people on defense and offense? Try taking on a different node while everyone is occupied. The extra nodes are always worthwhile, and the extra vehicle they usually spawn can turn the tide of battle if played right.

That's all I can think of at the moment, and they're strategies that I live by.
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