HBW Hyrage wrote:
Bunny jumping a problem? I do understand that a lot of people dislike "bunny jumping", but you have to realize that it doesn't help players to a game that doesn't allow you to shoot properly in mid-air. In other terms, same thing for the SWAT guys.
In some games, you can't even jump twice as high as the first time (CoD4) and in other games (BF 2142) you can't even shoot while jumping. Jumping allows the player to move better in the map and offers by the same time more strategies (a deeper and better level design). R6 would strongly benefit of it; the world isn't only build of doors and corridors.
Plus, if you play with great players - they aim the head. There are two positions: Stand or Crouch and both a totally predictable. What you want to do is to get your head out of trouble and even if you were a SWAT guy... you would also understand that. The other thing ot consider is.. games are games and meant to be fun. Realism in games isn't bringing any fun, because if it was we wouldn't play games anyway.
If you think real people wouldn't jump to shoot and try to avoid getting shot, then I guess you are totally wrong because nobody in the world thinks and act the same way than another and personally... I would rather jump than making myself so predictable. I participated to many Taekwon-Do tournaments, I fought highly talented people over North and South America and I can tell you that if you really want to be standing on your feet at the end of a battle... what you think is ugly (bunny jumping) maybe works. Because of that, you'll do whatever it takes to protect your head, even in a game...
I've done two tours with the British army, one in Iraq and one in Afghanistan. I can tell you now from personal experience no one jumps and shoots to avoid getting shot. That is just plain unproffessional, and dangerous.
You want to make yourself a hard target to hit you run into cover and you run fast. You make yourself as small as possible. You don't start bunny jumping thinking it will make you harder to hit.
Shooting in mid-air in real life... seriously? Just wow.
Rainbow 6 Vegas 2 is supposed to be a more realistic styled shooter. That's the fun of it. If you want a more unrealistic shooter that you can bunny jump in go play something else like Halo, UT3, etc, that's more likely up your street. There's plenty of people that do enjoy a more realistic game, the many people still playing this game, GRAW, and Operation Flashpoint, among other more realistic themed titles, prove it.
In game headshots are key, in real life you're trained to go for centre mass. In both you learn that protecting yourself, full stop regardless of any location being aimed for, is key. jumping around like a fool isn't protecting yourself. You're still in the open and still a viable (and more predictable) target.
Like I said, climbing up stuff I can grasp, it would make the game more vertically accessible to a degree and is more realistic. A soldier jumping around like a bunny rabbit with a weapon system and upto around 25kg of equipment and body armour, is just plain unrealistic.
Yes, there is a subtle delay while aiming at R6 Vegas 2, same goes for Killzone 2, but this one is ridiculous. The delay is integrated to give us the impression that the weapons are heavy.
Can't say I've noticed it sorry. I have absolutely no issues with aiming and shooting in this game at all.
Everything 3rd person mixed in a competitive FPS game doesn't mix. If you want to limit the field of view of the 3rd person cover mode, than why would the Game Dev waster their time by making it 3rd person?
Because it's easier to see how well you are protected by the cover you're hiding behind, aswell as easier to see if anything is sticking out of cover that shouldn't be like the barrel of your weapon for example. A first person view in a videogame just doesn't translate that over aswell as it would in real life.
Or maybe you just want to go back to leanwalking?
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