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Tom Clancy's Rainbow Six Vegas 2

Started by IIIIIIIIIRecoil at 10-08-2009 12:27 AM. Topic has 45 replies.
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   10-08-2009, 12:27 AM
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Modern Warfare 2
Infinity Ward have set the standard for FPS.  Though I like Rainbow more, IW is the shizznitt.  I hope the next Rainbow, itll be the same or close or a bit better to MW1 (definitely won't top MW2). 

The new weapons for MW2 = Uber awesomeness...all you famas users on Rainbow can jump in on it. lol
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   10-12-2009, 8:57 PM
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Re : Modern Warfare 2
By adding a jump button, reworking the aiming (removing the delay) and removing the very casual 3rd person cover system, the next Rainbow Six (maybe not a Vegas 3) could easily be a better game than MW2.

I would say; "the gunplay is way better in R6 Vegas 2 than any Call of Duty made to date". Based on that, by redefining the rest, the game could be fun as hell.

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   10-15-2009, 9:54 AM
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Re: Re : Modern Warfare 2
 HBW Hyrage wrote:
By adding a jump button, reworking the aiming (removing the delay) and removing the very casual 3rd person cover system, the next Rainbow Six (maybe not a Vegas 3) could easily be a better game than MW2.


Jump button? Just no. Leave the bunny jumping to the Halo players please. Maybe a climb buttong for climbing over cover and crates but no jump button for the love of god.

What aiming delay are you talking about? I can't say I've even noticed any.

And don't remove the cover system entirely, just rework it so it's not so camp friendly (high stakes mode cover was a good way to do it limiting the player field of vision).
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   10-17-2009, 2:43 AM
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Re: Re : Modern Warfare 2
its a tactical swat game? HAVE YOU EVER SEEN A SPEC OPS or SWAT OFFICER *** JUMP WHEN STORMING A BUILDING? just no... Maybe you should stick with just playing COD...  IM sorry this game seems to tactical for you...
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   10-17-2009, 1:32 PM
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Re: Modern Warfare 2
How can you even compare R6V to MW1 or 2?  They're almost not even the same type of game, and if MW2 is the same style of playing as COD4 then I don't personally think it will come close R6V2.  It will be a good game but the only reason it looks better than Vegas2(in trailers) is because it is newer.  I'm sure a lot of people will play it like COD4, but I try to stay away from Run and Gun spray fests.
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   10-17-2009, 5:11 PM
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Re: Modern Warfare 2
MW2 is just a new map pack. COD is ok. Good arcade style shooter if you just want to light people up for a few hours.

RS just needs the fluidity COD has with more balanced weapons.
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   10-21-2009, 11:57 AM
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Re: Modern Warfare 2
 Ant0nTheGreat wrote:
MW2 is just a new map pack. COD is ok. Good arcade style shooter if you just want to light people up for a few hours.

RS just needs the fluidity COD has with more balanced weapons.


+1.

CoD is just a Run and Gun style shooter that, honestly, requires no skill.
RSV2, on the other hand, if you just rush something, your more then likely to die. For example, A&D on Villa. You alone try to rush up to the roof area and your going to go down unless the other team has NO clue what to do.

And for as far as the more balanced weapons, take out the famas, rework the blindfire system so you can't bf with a sniper rifle (i mean, honestly..blindfiring with a freaking SNIPER RIFLE..) and we'd be set on balanced out weapons.
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   10-21-2009, 12:06 PM
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Re: Modern Warfare 2
 CustomaryOrphan wrote:
 Ant0nTheGreat wrote:
MW2 is just a new map pack. COD is ok. Good arcade style shooter if you just want to light people up for a few hours.

RS just needs the fluidity COD has with more balanced weapons.


+1.

CoD is just a Run and Gun style shooter that, honestly, requires no skill.
RSV2, on the other hand, if you just rush something, your more then likely to die. For example, A&D on Villa. You alone try to rush up to the roof area and your going to go down unless the other team has NO clue what to do.

And for as far as the more balanced weapons, take out the famas, rework the blindfire system so you can't bf with a sniper rifle (i mean, honestly..blindfiring with a freaking SNIPER RIFLE..) and we'd be set on balanced out weapons.


I don't really have any issues with the FAMAS to be honest (lets face it there's always one weapon people will complain about, last time it was the MP9). I do think the blindfire issue should be fixed though, that's just broken game mechanics right there.
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   10-21-2009, 12:08 PM
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Re: Modern Warfare 2
 Unreal Warfare wrote:
 CustomaryOrphan wrote:
 Ant0nTheGreat wrote:
MW2 is just a new map pack. COD is ok. Good arcade style shooter if you just want to light people up for a few hours.

RS just needs the fluidity COD has with more balanced weapons.


+1.

CoD is just a Run and Gun style shooter that, honestly, requires no skill.
RSV2, on the other hand, if you just rush something, your more then likely to die. For example, A&D on Villa. You alone try to rush up to the roof area and your going to go down unless the other team has NO clue what to do.

And for as far as the more balanced weapons, take out the famas, rework the blindfire system so you can't bf with a sniper rifle (i mean, honestly..blindfiring with a freaking SNIPER RIFLE..) and we'd be set on balanced out weapons.


I don't really have any issues with the FAMAS to be honest (lets face it there's always one weapon people will complain about, last time it was the MP9). I do think the blindfire issue should be fixed though, that's just broken game mechanics right there.


If theyre used in non spawncamping situations, then im totally fine with the Famas. But, on about 90% of the times im killed by a Famas, its when we have guys that think they're good because they get like 10-1 K:D from spawn camping.
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   10-21-2009, 5:05 PM
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Re: Modern Warfare 2
 Pathfinderr wrote:
Infinity Ward have set the standard for FPS.  Though I like Rainbow more, IW is the shizznitt.  I hope the next Rainbow, itll be the same or close or a bit better to MW1 (definitely won't top MW2). 

The new weapons for MW2 = Uber awesomeness...all you famas users on Rainbow can jump in on it. lol



I Dont see HOW YOU CAN say "wont come close to MW2"... 1st) completely different games.... 2nd) Modern Warfare 2 IS NOT EVEN OUT YET.... 3) RB6V will always be the better game over COD.
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   10-28-2009, 11:21 AM
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Re: Modern Warfare 2
 FRoZeNooB wrote:
 Pathfinderr wrote:
Infinity Ward have set the standard for FPS.  Though I like Rainbow more, IW is the shizznitt.  I hope the next Rainbow, itll be the same or close or a bit better to MW1 (definitely won't top MW2). 

The new weapons for MW2 = Uber awesomeness...all you famas users on Rainbow can jump in on it. lol



I Dont see HOW YOU CAN say "wont come close to MW2"... 1st) completely different games.... 2nd) Modern Warfare 2 IS NOT EVEN OUT YET.... 3) RB6V will always be the better game over COD.


Agreed ^^^^^^^^ Update the graphics on RB6 and the conversation is over

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   10-28-2009, 10:14 PM
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Re: Modern Warfare 2
 Tzun Tzu wrote:
 FRoZeNooB wrote:
 Pathfinderr wrote:
Infinity Ward have set the standard for FPS.  Though I like Rainbow more, IW is the shizznitt.  I hope the next Rainbow, itll be the same or close or a bit better to MW1 (definitely won't top MW2). 

The new weapons for MW2 = Uber awesomeness...all you famas users on Rainbow can jump in on it. lol



I Dont see HOW YOU CAN say "wont come close to MW2"... 1st) completely different games.... 2nd) Modern Warfare 2 IS NOT EVEN OUT YET.... 3) RB6V will always be the better game over COD.


Agreed ^^^^^^^^ Update the graphics on RB6 and the conversation is over
They just have to figure out how to combat the spawn camping. Bigger maps or random spawning maybe?
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   10-29-2009, 10:13 AM
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Re: Modern Warfare 2
The game already has random respawns, if selected by the host.
Spawn camping is not that big a deal if explosives are on or you can get some team work going.
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   10-30-2009, 4:04 AM
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Re: Modern Warfare 2
RS3 and Black Arrow > MW2.
"Do a barrel roll!" Peppy Hare.
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   10-30-2009, 4:59 PM
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Re: Modern Warfare 2
 Tzun Tzu wrote:
 FRoZeNooB wrote:
 Pathfinderr wrote:
Infinity Ward have set the standard for FPS.  Though I like Rainbow more, IW is the shizznitt.  I hope the next Rainbow, itll be the same or close or a bit better to MW1 (definitely won't top MW2). 

The new weapons for MW2 = Uber awesomeness...all you famas users on Rainbow can jump in on it. lol



I Dont see HOW YOU CAN say "wont come close to MW2"... 1st) completely different games.... 2nd) Modern Warfare 2 IS NOT EVEN OUT YET.... 3) RB6V will always be the better game over COD.


Agreed ^^^^^^^^ Update the graphics on RB6 and the conversation is over
Graphics is the only short fall for Rainbow unfortunately
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   10-30-2009, 5:56 PM
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Re: Modern Warfare 2
 IIIIIIIIIRecoil wrote:
Graphics is the only short fall for Rainbow unfortunately


I don't think they even look that bad to be honest.
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   11-02-2009, 8:04 PM
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Re: Modern Warfare 2
 CustomaryOrphan wrote:
 Unreal Warfare wrote:
 CustomaryOrphan wrote:
 Ant0nTheGreat wrote:
MW2 is just a new map pack. COD is ok. Good arcade style shooter if you just want to light people up for a few hours.

RS just needs the fluidity COD has with more balanced weapons.


+1.

CoD is just a Run and Gun style shooter that, honestly, requires no skill.
RSV2, on the other hand, if you just rush something, your more then likely to die. For example, A&D on Villa. You alone try to rush up to the roof area and your going to go down unless the other team has NO clue what to do.

And for as far as the more balanced weapons, take out the famas, rework the blindfire system so you can't bf with a sniper rifle (i mean, honestly..blindfiring with a freaking SNIPER RIFLE..) and we'd be set on balanced out weapons.


I don't really have any issues with the FAMAS to be honest (lets face it there's always one weapon people will complain about, last time it was the MP9). I do think the blindfire issue should be fixed though, that's just broken game mechanics right there.


If theyre used in non spawncamping situations, then im totally fine with the Famas. But, on about 90% of the times im killed by a Famas, its when we have guys that think they're good because they get like 10-1 K:D from spawn camping.
I have figured out how to stop the FAMAS abusers, play highstakes. they cant fire from the hip anymore cause you dont hit anything. I like the famas when i am playing normal just to get back at the ones using it. normally i would use the AK to combat it so i winmost of the time. COD all of the COD's are arcade shooters just like someone else mentioned so if you are lokoing for a tactical shooter come on rainbow. dam i need to play this game again i miss it.
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   11-08-2009, 2:36 AM
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Re : Re: Re : Modern Warfare 2
 Unreal Warfare wrote:
 HBW Hyrage wrote:
By adding a jump button, reworking the aiming (removing the delay) and removing the very casual 3rd person cover system, the next Rainbow Six (maybe not a Vegas 3) could easily be a better game than MW2.


Jump button? Just no. Leave the bunny jumping to the Halo players please. Maybe a climb buttong for climbing over cover and crates but no jump button for the love of god.

What aiming delay are you talking about? I can't say I've even noticed any.

And don't remove the cover system entirely, just rework it so it's not so camp friendly (high stakes mode cover was a good way to do it limiting the player field of vision).

Bunny jumping a problem? I do understand that a lot of people dislike "bunny jumping", but you have to realize that it doesn't help players to a game that doesn't allow you to shoot properly in mid-air. In other terms, same thing for the SWAT guys.

In some games, you can't even jump twice as high as the first time (CoD4) and in other games (BF 2142) you can't even shoot while jumping. Jumping allows the player to move better in the map and offers by the same time more strategies (a deeper and better level design). R6 would strongly benefit of it; the world isn't only build of doors and corridors.

Plus, if you play with great players - they aim the head. There are two positions: Stand or Crouch and both a totally predictable. What you want to do is to get your head out of trouble and even if you were a SWAT guy... you would also understand that. The other thing ot consider is.. games are games and meant to be fun. Realism in games isn't bringing any fun, because if it was we wouldn't play games anyway.

If you think real people wouldn't jump to shoot and try to avoid getting shot, then I guess you are totally wrong because nobody in the world thinks and act the same way than another and personally... I would rather jump than making myself so predictable. I participated to many Taekwon-Do tournaments, I fought highly talented people over North and South America and I can tell you that if you really want to be standing on your feet at the end of a battle... what you think is ugly (bunny jumping) maybe works. Because of that, you'll do whatever it takes to protect your head, even in a game...

- - - - - - - - - - -

Yes, there is a subtle delay while aiming at R6 Vegas 2, same goes for Killzone 2, but this one is ridiculous. The delay is integrated to give us the impression that the weapons are heavy.

- - - - - - - - - - -

Everything 3rd person mixed in a competitive FPS game doesn't mix. If you want to limit the field of view of the 3rd person cover mode, than why would the Game Dev waster their time by making it 3rd person?

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   11-08-2009, 3:02 AM
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Re: Re : Re: Re : Modern Warfare 2
 HBW Hyrage wrote:
Bunny jumping a problem? I do understand that a lot of people dislike "bunny jumping", but you have to realize that it doesn't help players to a game that doesn't allow you to shoot properly in mid-air. In other terms, same thing for the SWAT guys.

In some games, you can't even jump twice as high as the first time (CoD4) and in other games (BF 2142) you can't even shoot while jumping. Jumping allows the player to move better in the map and offers by the same time more strategies (a deeper and better level design). R6 would strongly benefit of it; the world isn't only build of doors and corridors.

Plus, if you play with great players - they aim the head. There are two positions: Stand or Crouch and both a totally predictable. What you want to do is to get your head out of trouble and even if you were a SWAT guy... you would also understand that. The other thing ot consider is.. games are games and meant to be fun. Realism in games isn't bringing any fun, because if it was we wouldn't play games anyway.

If you think real people wouldn't jump to shoot and try to avoid getting shot, then I guess you are totally wrong because nobody in the world thinks and act the same way than another and personally... I would rather jump than making myself so predictable. I participated to many Taekwon-Do tournaments, I fought highly talented people over North and South America and I can tell you that if you really want to be standing on your feet at the end of a battle... what you think is ugly (bunny jumping) maybe works. Because of that, you'll do whatever it takes to protect your head, even in a game...


I've done two tours with the British army, one in Iraq and one in Afghanistan. I can tell you now from personal experience no one jumps and shoots to avoid getting shot. That is just plain unproffessional, and dangerous.

You want to make yourself a hard target to hit you run into cover and you run fast. You make yourself as small as possible. You don't start bunny jumping thinking it will make you harder to hit.

Shooting in mid-air in real life... seriously? Just wow.

Rainbow 6 Vegas 2 is supposed to be a more realistic styled shooter. That's the fun of it. If you want a more unrealistic shooter that you can bunny jump in go play something else like Halo, UT3, etc, that's more likely up your street. There's plenty of people that do enjoy a more realistic game, the many people still playing this game, GRAW, and Operation Flashpoint, among other more realistic themed titles, prove it.

In game headshots are key, in real life you're trained to go for centre mass. In both you learn that protecting yourself, full stop regardless of any location being aimed for, is key. jumping around like a fool isn't protecting yourself. You're still in the open and still a viable (and more predictable) target.

Like I said, climbing up stuff I can grasp, it would make the game more vertically accessible to a degree and is more realistic. A soldier jumping around like a bunny rabbit with a weapon system and upto around 25kg of equipment and body armour, is just plain unrealistic.

Yes, there is a subtle delay while aiming at R6 Vegas 2, same goes for Killzone 2, but this one is ridiculous. The delay is integrated to give us the impression that the weapons are heavy.


Can't say I've noticed it sorry. I have absolutely no issues with aiming and shooting in this game at all.

Everything 3rd person mixed in a competitive FPS game doesn't mix. If you want to limit the field of view of the 3rd person cover mode, than why would the Game Dev waster their time by making it 3rd person?


Because it's easier to see how well you are protected by the cover you're hiding behind, aswell as easier to see if anything is sticking out of cover that shouldn't be like the barrel of your weapon for example. A first person view in a videogame just doesn't translate that over aswell as it would in real life.

Or maybe you just want to go back to leanwalking?
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   11-08-2009, 7:26 AM
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Re : Re: Re : Re: Re : Modern Warfare 2
I didn't talked about bunny-jumping in real life. I was talking about moving your head out of trouble (diving into cover, jump on obstacles to get better cover, etc). Plus, games like R6 Vegas can often take place in CQB situations, it's not Battlefield, and believe it or not... jumping can be highly effective in CQC. In real life, an attack in mid-air is mostly unstoppable and powerful. Unfortunately, R6 Vegas doesn't offer any type of melee attack.

For R6 and the delay, I'm sorry you didn't notice. You simply have to tap the thumbstick to perceive it or perform "left to right to left to right".

Personally, I totally disagree with your final statement. FPS games do not need any kind of cover system, it's just more predictable and ridiculous. Strafing or walling (whatever you are used to call it) is quicker and more effective. Like in real life, if you want to know what surrounds you, you turn your head... and check. When you walk in a new room, you memorize what is in there and you won't have any problem. When you are about to turn a wall-corner, you make sure your weapon is as close from the wall as you can to not let your enemy spot you first (the barrel of your gun). Same thing as in real life, isn't it?



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   11-08-2009, 10:10 AM
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Re: Re : Re: Re : Re: Re : Modern Warfare 2
 HBW Hyrage wrote:
I didn't talked about bunny-jumping in real life. I was talking about moving your head out of trouble (diving into cover, jump on obstacles to get better cover, etc). Plus, games like R6 Vegas can often take place in CQB situations, it's not Battlefield, and believe it or not... jumping can be highly effective in CQC. In real life, an attack in mid-air is mostly unstoppable and powerful. Unfortunately, R6 Vegas doesn't offer any type of melee attack.


Now a dive button is something I could agree with. Something I suggested for Rainbow 6 Vegas 2 when it was announced to be in development (as we didn't know about the sprint feature back then). Again for climbing onto obstacles a climb button would suffice. A jump button in this game would just be ridiculous and turn it into something it's not supposed to be.

Being able to melee with the butt of your rifle would be ok aswell as long as it isn't too overpowered it favoured people to run up to someone just to melee..

For R6 and the delay, I'm sorry you didn't notice. You simply have to tap the thumbstick to perceive it or perform "left to right to left to right".

 
I play this game quite alot, I used to play at a high competitive level a one point. I still don't notice any form of delay. I just point and shoot. They die. Maybe I've played it so much I'm too used to it to notice it. I find this much easier to aim in than alot of other FPS I play (including Killzone 2).

Personally, I totally disagree with your final statement. FPS games do not need any kind of cover system, it's just more predictable and ridiculous. Strafing or walling (whatever you are used to call it) is quicker and more effective. Like in real life, if you want to know what surrounds you, you turn your head... and check. When you walk in a new room, you memorize what is in there and you won't have any problem. When you are about to turn a wall-corner, you make sure your weapon is as close from the wall as you can to not let your enemy spot you first (the barrel of your gun). Same thing as in real life, isn't it?


No not really. In a FPS you look where your weapon points. It's not the same in real life where you can have a better perception of your surroundings just by being able to turn your head without moving your weapon aswell. Third person gives you that extra bit of perception when taking cover without having to turn your whole body on the spot just to look around you which is actually less realistic..

Also I never said it needed it. I just gave a viable reason to why it drops into third person. I see no problem speedwise with using the cover system in Rainbow 6 Vegas 2 either (it's probably the best and easiest cover system implemented in a game yet). It's not like it's hard or slow to drop into cover, is entirely optional to use, and makes relatively no difference in that regard.

Taking cover can be predictable, but it's also a viable part of tactics (and an optional one as to how you take cover aswell). Most forces use suppression to keep an enemies head down while another group perform a flanking manouvere etc. It doesn't matter how you take cover at the end of the day.
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   11-08-2009, 4:44 PM
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Re : Re: Re : Re: Re : Re: Re : Modern Warfare 2
I don't see how it can be the best cover system yet, when Killzone 2 offers a greater one and not available for MP for very specific reasons.
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   11-10-2009, 11:06 AM
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Re: Re : Re: Re : Modern Warfare 2
 HBW Hyrage wrote:
 Bunny jumping a problem? I do understand that a lot of people dislike "bunny jumping", but you have to realize that it doesn't help players to a game that doesn't allow you to shoot properly in mid-air. In other terms, same thing for the SWAT guys.

In some games, you can't even jump twice as high as the first time (CoD4) and in other games (BF 2142) you can't even shoot while jumping. Jumping allows the player to move better in the map and offers by the same time more strategies (a deeper and better level design). R6 would strongly benefit of it; the world isn't only build of doors and corridors.

Plus, if you play with great players - they aim the head. There are two positions: Stand or Crouch and both a totally predictable. What you want to do is to get your head out of trouble and even if you were a SWAT guy... you would also understand that. The other thing ot consider is.. games are games and meant to be fun. Realism in games isn't bringing any fun, because if it was we wouldn't play games anyway.

If you think real people wouldn't jump to shoot and try to avoid getting shot, then I guess you are totally wrong because nobody in the world thinks and act the same way than another and personally... I would rather jump than making myself so predictable. I participated to many Taekwon-Do tournaments, I fought highly talented people over North and South America and I can tell you that if you really want to be standing on your feet at the end of a battle... what you think is ugly (bunny jumping) maybe works. Because of that, you'll do whatever it takes to protect your head, even in a game...

- - - - - - - - - - -

Yes, there is a subtle delay while aiming at R6 Vegas 2, same goes for Killzone 2, but this one is ridiculous. The delay is integrated to give us the impression that the weapons are heavy.

- - - - - - - - - - -

Everything 3rd person mixed in a competitive FPS game doesn't mix. If you want to limit the field of view of the 3rd person cover mode, than why would the Game Dev waster their time by making it 3rd person?


One word TWADDLE, you have no idea what you are talking about. I would like to see you jumping around whilst receiving any type of accurate fire, or even less accurate suppress fire for that matter.

To imply that by jumping would improve your life expectancy because it wouldnt be expected behaviour, is like saying it was a good idea to go over the top time and time again in the trenches of WW1 because the German machine gunners were not expecting something so stupid again.

Other than that this game has enough vertical movement with ladders/ropes/ climb....
Kudos to the guy who mentioned the dive button
Octogod wrote
ill play but i roll only in vet so you guys just hide behind me.
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   11-10-2009, 1:11 PM
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Re : Re: Re : Re: Re : Modern Warfare 2
I don't expect anyone to jump around with a M249. Pistol at least make sense. Please, read between te line a bit. Plus, were are talking about games. It's not about realism, it's about fun and interactivity.

Do you really think you would die from a bullet in the foot instantly by a sniper bullet? No.

3rd person cover allowing you to not show your head to spot an enemy? No.

Why can you jump in Call of Duty 4? Because it helps the level design.

Why can you jump in Battlefield? Because it helps level design.

Why can't you shoot in mid-air in Battlefield 2142? Because the weapons are too powerful...

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   11-10-2009, 1:59 PM
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Re: Re : Re: Re : Re: Re : Modern Warfare 2
 HBW Hyrage wrote:
It's not about realism, it's about fun and interactivity.

 
Please don't try and play that card just because you can't bunnyjump in Rainbow 6 Vegas 2.

Do you really think you would die from a bullet in the foot instantly by a sniper bullet? No.


Do you really think if you was shot in the foot by a sniper you would be capable of even standing up to fight? It would take your bloody foot off.

3rd person cover allowing you to not show your head to spot an enemy? No.


Can agree with that. That's why I prefer high stakes. GRAW did it well forcing you to stick your head over cover to see targets.

But hey I thought you wanted fun and not realism?

Why can you jump in Call of Duty 4? Because it helps the level design.

Why can you jump in Battlefield? Because it helps level design.


Fortunately Rainbow 6 Vegas 2 is designed well enough to not need a jump button to access all areas.

Why can't you shoot in mid-air in Battlefield 2142? Because the weapons are too powerful...


Bingo. So why on earth would you want to shoot in mid-air in what is deemed as one of the more realistic shooters out there I will never know.
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   11-10-2009, 3:58 PM
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Re: Re : Re: Re : Re: Re : Modern Warfare 2
 HBW Hyrage wrote:
I don't expect anyone to jump around with a M249. Pistol at least make sense. Please, read between te line a bit. Plus, were are talking about games. It's not about realism, it's about fun and interactivity. Agreed but this game lends itself towards realism more than the other titles you have mentioned, hence this games niche..Why would you want to take that away?

Do you really think you would die from a bullet in the foot instantly by a sniper bullet? No. Once again the point is lost on you, as you wouldnt be able to do anything if that happend. Massive trauma and bloodloss!

3rd person cover allowing you to not show your head to spot an enemy? No. Again agreed, but your issue with this is kinda moot after your comments about realism vs fun and interactivty. Besides you have the option to turn it off.

Why can you jump in Call of Duty 4? Because it helps the level design. Cant help you there, personally i think its a flaw in what is an amazing title, but maybe because it attracts the Halo fan boys for revenue? 10 yr olds like to climb on roofs, but what would their parents say if they found out?

Why can you jump in Battlefield? Because it helps level design. Couldnt possibly comment never played it

Why can't you shoot in mid-air in Battlefield 2142? Because the weapons are too powerful... Again couldnt possibly comment other than maybe they realised a previous mistake?


The simple point is.....This game is the middle ground between COD and GRAW thats what the developers aimed at, its called target audience. Yes they did take some things from both games but to imply that the game needs help with level design is amusing at best, now if you were to talk about graphics I would feel your love
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ill play but i roll only in vet so you guys just hide behind me.
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   11-10-2009, 9:15 PM
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Re: Re : Re: Re : Re: Re : Modern Warfare 2
 Unreal Warfare wrote:
 HBW Hyrage wrote:
It's not about realism, it's about fun and interactivity.

 
Please don't try and play that card just because you can't bunnyjump in Rainbow 6 Vegas 2.

Do you really think you would die from a bullet in the foot instantly by a sniper bullet? No.


Do you really think if you was shot in the foot by a sniper you would be capable of even standing up to fight? It would take your bloody foot off.

3rd person cover allowing you to not show your head to spot an enemy? No.


Can agree with that. That's why I prefer high stakes. GRAW did it well forcing you to stick your head over cover to see targets.

But hey I thought you wanted fun and not realism?


Why can you jump in Call of Duty 4? Because it helps the level design.

Why can you jump in Battlefield? Because it helps level design.


Fortunately Rainbow 6 Vegas 2 is designed well enough to not need a jump button to access all areas.

Why can't you shoot in mid-air in Battlefield 2142? Because the weapons are too powerful...


Bingo. So why on earth would you want to shoot in mid-air in what is deemed as one of the more realistic shooters out there I will never know.

You totally misundertood why I'm all against 3rd person cover.

It doesn't add fun, it adds flaws. In shooter games you gamble with your Health Points, you risk your life to spot an enemy - that's the game/ risk/ challenge/ reward. I never played a game that made me feel that my life was as important as the past R6 (before Vegas). R6 Vegas doesn't even feel like R6, it's way less intense. If you can already see where your enemy is without even showing your head off, blam! all the game is broken, because if you are a smart guy you would stay in cover (hidden) and keep the advantage of the surprise. If two players cannot see each others equally at the same time - there is a big problem (I do not talk about light and darkness).

If everybody was smart or knew the game properly, everyone would exclusively stay in cover and wait - the gameflow is frozen and broken. Plus, you must consider lag issues. To get out of cover doesn't take a lot of time and if you play against great players they can kill you before you even have the reflex to aim and pull your trigger- that's not fun and it's not even fair.

R6 Vegas without the 3rd person cover would be way more fun and challenging. 3rd person cover suits well to 3rd person game in which everybody at any time can see over walls.

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   11-11-2009, 12:22 AM
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Re: Re : Re: Re : Re: Re : Modern Warfare 2
 HBW Hyrage wrote:
You totally misundertood why I'm all against 3rd person cover.

It doesn't add fun, it adds flaws. In shooter games you gamble with your Health Points, you risk your life to spot an enemy - that's the game/ risk/ challenge/ reward. I never played a game that made me feel that my life was as important as the past R6 (before Vegas). R6 Vegas doesn't even feel like R6, it's way less intense. If you can already see where your enemy is without even showing your head off, blam! all the game is broken, because if you are a smart guy you would stay in cover (hidden) and keep the advantage of the surprise. If two players cannot see each others equally at the same time - there is a big problem (I do not talk about light and darkness).

If everybody was smart or knew the game properly, everyone would exclusively stay in cover and wait - the gameflow is frozen and broken. Plus, you must consider lag issues. To get out of cover doesn't take a lot of time and if you play against great players they can kill you before you even have the reflex to aim and pull your trigger- that's not fun and it's not even fair.

R6 Vegas without the 3rd person cover would be way more fun and challenging. 3rd person cover suits well to 3rd person game in which everybody at any time can see over walls.


Do you know what high stakes mode is? If so then play it, problem solved.


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   11-11-2009, 7:21 AM
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Re: Re : Re: Re : Re: Re : Modern Warfare 2
Hell, I don't even use the cover system that much.  In my experience it often gets you killed more than it helps, and is really only helpful in dire situations.  I mainly hug walls and use irons sights.

Just here to help.
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   11-11-2009, 3:53 PM
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Re: Re : Re: Re : Re: Re : Modern Warfare 2
Speaking of bunny hopping and shooting - some dude jumped up and shot me...lol. I play the game the way I did in Afghan and Iraq.
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