Here are my thoughts on GRAW/Ghost Recon vs. OFP.
GRAW1 and GRAW2 single player are an embarrassment. THIS should be avoided at all costs. Too linear, too arcade, auto-aim/magnetic bullets, too much HUD crap and diamonds/markers, NO replay value. Ubisoft should be embarrassed, I know most Ghost Recon guys ARE embarrassed for the series INCLUDING all of us Console players that want a tactical shooter (and there are a LOT of us). It can't compete with COD4, Halo3, etc. and it SHOULD NOT TRY TO. This play style NEEDS TO BE ABANDONED.
OGR all the way through GRAW multiplayer....
Aiming
GRs random conical bullet model is a lot more "simple" than OFP bullet drop, but BOTH sure beat the hell out of Halo3, Rainbow 6, and Call of Duty arcade aim. GRs conical hit pattern is FINE to tell you the truth, but either is OK in my book. OFPs is more true-to-form and therefore more refreshing.
Maps
Any MP game that ships with only 10 maps is simply SAD. Ghost Recon consistently does this with the new re-vamp of the series (See GR2 and GRAW1). Awful. Really damages credibility with a guy looking for long-term playability. OFP’s two maps for MP is, well, odd. Don’t they want to SELL the game? Who the heck decided two maps was enough for consoles that don’t have a mission editor? Dumb. Granted, I totally understand the cost of production and time constraints. Still, how can that possibly be acceptable? It would be like buying a new car at a dealership and they only have two tires on it…. with no extra tires for sale. Dumb.
Random placement of enemies.
GR does a lot better job with random spawning and movement of enemies. OFP enemies are predictable in spawn locations. This should be changed in OFP.
Non-linear
GR co-op missions and firefight based on the multiplayer engine are open-ended and non-linear. The bigger OFP world would be neat in a GR game, but with GRs random enemies thus far GR multiplayer co-op maps are big enough for me. NEITHER GR or OFP are linear. Keep in mind I am NOT including GRAW single player in the discussion. GRAW single player game is CRAP and everybody knows it. STOP focusing on GRAW single player in discussions.
Firefight
OFP has a nice huge map. What about a FIREFIGHT mode. Sure, it would be more like "hunting".... but wouldn't it be fun to cruise the WHOLE island with friends in a hummer... going from the swampy area, to the mountain area, to the wooded area, to the beach bunkers, etc.
Weapon Selection
OFP FORCES you into certain weapons. Whilst I understand this for game-flow... you SHOULD be able to bring ANY rifle you want (of the 10 or so in the game) with any optic you want (two or three optics). Sure, dress-up-Barbie for your weapon would be nice but is not necessary. GR's pre-fab kits is fine. Bring whatever load out you want on a mission. Don't force me into a SAW with no zoom and iron sights when engagements need to be at over 300 meters for me to survive the mission.
Jog/sprint
Sprinting in OFP is well done, GR needs a sprint button.
Ammo
OFP ammo count seems VERY low. I thought standard rifleman load out was upwards of 300 rounds for in-field operations like Afghanistan? Perhaps if you are on patrol in a Hummer/APC extra ammo is located there? Ammo count is simply too low in OFP.
Hits to kill
We could talk for hours about hits to kill. From what I have read in police reports (see my link posted here in another thread) and other material I have read... generally combatants continue to fight on even when injured... and most police reports are for documented hits on suspects with NO armor. Whilst the # of hits to kill "seems" out of line in OFP perhaps someone with actual combat experience can speak to how many and what kinds of hits a soldier with full body armor can take before he is combat ineffective. I gather from evidence in my reading on the subject that some people are documented fighting on with serious wounds whilst others are ineffective with what one could consider a non-critical wound. Ghost Recon's one or two hits to kill is a lot more fun than OFPs hits to kill, but perhaps the latter is more appropriate especially when you hit your target center of mass and center of body armor.
Vehicles
Vehicles in OFP are poorly done and therefore SHOULD HAVE BEEN SKIPPED. I know for most wet-nosed Timmies vehicles are a MUST for marketing purposes (Sales) but if you are going to do it half-assed then don't put it in at all. Skip the embarrassment they are when an adult actually plays the game and sees how bad they are programmed.
Part of a bigger picture
BOTH games need to be part of something else. Yeah, I understand that there is a big story line and all that like all games, but it is time for a “plug-in” to a massive war or something. Something a-la Chromehounds war. You pick a country this week and fight against other online countries for dominance of some kind of Island. Take OFP for instance. Can’t there be some kind of “war” that ends each week with Chinese vs. USA… to determine who wins control of the island? Give each faction half of the island so each have to both defend positions vs. attack enemy strongholds, whatever. Heck, even a “campaign” where two teams face off in a series of 10 or more battles to determine who wins the island. Attacking team alternates each round with aggressor picking the next area of attack for the other team to defend. Winner determines what portions of the island are under your control. Winner of campaign is first team with 10 wins or control of the island…. Whichever is less.
Ick
Statistics & game guides for Ghost Recon,
Call of Duty, Rainbow Six
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