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Tom Clancy's EndWar™

Started by Paragon Fury at 10-10-2009 11:33 PM. Topic has 6 replies.
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   10-10-2009, 11:33 PM
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Endwar 2 -Keep, Gain, Lose
Well, since Endwar 2 is confirmed, I've been thinking about what Endwar 2 should keep from Endwar 1, gain from a new sequel, and drop like a hot potato from Endwar 1.

I've put quite a bit of time into this, so I'd appreciate it if you'd at least take the time to read the whole thing before you jump down my throat about it.


Endwar 2 Keeps:

1: Simplicity - This is one of the best parts about Endwar; its strategy, but you don't have to manage bases and resources and all that. Just you, your men and a whole lot of fightin'.

2: Theater of War - Done right, this is easily one of the best ways to have the online for a strategy game. Just be a bit more refined about it please.

3: Battilions - The battilion idea is pretty cool (even if something like World in Conflict did it first), but make them more distinct. No custom battilions though. Thats too much work for something so easily abused.

4: Off-Map Support - Fun, useful, and pretty. But you need to be careful how you do it ths time.

5: General Gameplay - The gameplay base for Endwar is pretty solid. It just needs to be built on.



Endwar 2 Gains/Does better:

1: Rules of Engagement - These are to be the standing orders ie. "rules" of the Endwar universe. They can be broken, but at an increasingly serious punishment to violater. The proposed idea is this:

1 RoE violation does not punish you, but you lose your "Did not violate RoE" bonus at the end of the game.

2 RoE violations negates any unit experience you may gain in the battle, and you gain no rewards win or lose.

3 RoE violations causes both of the above, but in addition, you are sent to your faction's military prison camp for 1 full turn. IE: If you are part of the JSF, you are sent to Fort Leavenworth, etc. While in prison, you cannot participate in ToW, manage your battilion, or gain achievements for ToW (IE: Be part of the winning faction at the end of the war). You can still do Skirmish games though.

4 RoE violations sends you to prison for 3 full turns, randomly demotes 2 of your units one level, and deducts a set amount of funds from you.


RoE violations do not carry over - you can get 2 in one game, and 1 in another, and not be sent to prison, or 2 in one and 2 in another and not be denied achievements, etc.

RoE violations include, but are not limited to:

Killing an incapacitated unit - IE "Unit Killing" (Note that WMDs and automatic unit deaths "Helicopters over water" etc. will not count for RoE violations)

Using a WMD in a capital city

Quitting

"EMP+WMD" combo

Team-Killing

Self-Destruction (WMDing yourself, etc.)


If you do not get any RoE violations in battle, you get a monetary bonus and a unit experience bonus.



2:  More units - Endwar could use a few new units beyond "Infantry, Tank, APC, Helicopter". Even just variations of those units would be nice. Commandos, dedicated anit-air, transport choppers etc.

3: An actual tech tree - Instead of being able to buy everything, you have to decide what you eventually want your units to specialize in. Do you want stealth infantry, or walking tanks? Do want faster APCs, or better armor? Longer range arty, or more damaging arty?  Picking one path excludes you from the others, so pick wisely.

4: More Off-Map Supports - There is a lot of leeway in this, but it could be a lot of fun and use to make there be more off - map supports. Examples include:

- AWACS: Reveals all enemy positions on the map for the duration of its effect. Makes all units more accurate. Ineffective vs. radar hardened targets

- Naval/Field Artillery (Strike-box designation) : Bombards a certain area for a set period of time. More effective vs Infantry than armor or aircraft.

- SPECTRE Gunship (JSF-only, guidable): A play-guided SPECTRE gunship is called in, raining down death and destruction until shot down or its' time expires.

- Napalm Strike (Russia-only, strike box designation): Napalm is delievered on the target area, burning down all foliage, doing extreme damage to infantry, and hampering all affected armor.

- Rapid Laser Strike (EF-only, player designated targets): Player selects up to 4 targets, which are then eliminated by precision laser strikes. Ineffective vs. fast moving units.

These are just a few ideas.


4: Off-Map Support Timing: The farther away the player is from their source of support, the longer it takes to get there.

5: More Maps - Duh.

6: More gametypes - Capture the VIP comes to mind. I'm sure there are a few others too.

7: Better win conditions: Win X amount of gametype Y,  etc.

8: Better story - The entirity of the Tom Clancy universe is avaliable to be used, use it! Maybe some cinematics like the ones in the E3 and TGS trailers perhaps? Those were pretty damn good.

9: Bonuses for Tom Clancy fans - IE: Special camos, unit names, battilions or even abilities for those have played other Tom Clancy games (EX: Double Agent, GRAW 1/2, Vegas 1/2, Convictions, etc.).

10: ToW tweaks - Faction balancing, better MM,  more rewards for playing.

11: AI Tweaks - Infantry automatically take cover, do not engage units they are not equipped to fight unless shot at or told to, armor always tries to present its front, retreats from bad match-ups, etc.

12: Better graphics - EW1 isn't bad, but EW2 needs to step it up a little.

Endwar Loses:

1: Bad Story - Combined with #8 above. This could easily be a blockbuster storyline, if they put the effort in.

2: Little to no civility - With the implementation of RoE, we get much more fun, decent gaming experience.

3: Unit Rank Exclusiveness - All units in a battilion can use their upgrades regardlesss of rank. Rank will still confere the stats bonuses to accuracy, health and damage though.

4: Confusing Voice Command System - "4" is not "12", you stupid game. "Attack" is not the same as "back up".

5: Bad PR campaign - Spend some money on the advertising this time! It'll help!

6: Bad Game Lobbies - No more talking heads. Give us actual actors, cutscenes, whatever.



Comments, suggestions, respectiful feedback welcome.



I can only please one person per day.

Today isn't your day.

Tomorrow isn't looking too good either.

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   10-11-2009, 3:54 AM
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Re: Endwar 2 -Keep, Gain, Lose
The only punishment should be for team killing. It's WW3, why would you be trying to protect the enemy? Maybe if you kill more than 3 units and you lose, the enemy faction captures you for a turn?

Commander's Challenge is the only XBL Arcade game worth getting.
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   10-11-2009, 5:47 AM
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Re: Endwar 2 -Keep, Gain, Lose
In nearly every modern military it would not only be an RoE violation but illegal (its a war crime) to attack and kill a clearly incapcitated or surrendering enemy. Just as it would be to use unnessacary or or excessive force in major civilian population centers (using a WMD in the capital). While you may not be court-marshalled, you would certainly be punished through pay reduction (losing your reward) or demoted or any other combination of punitive measures. You wouldn't be punished by the enemy - you would be punished by your own country/faction. Fort Leavenworth is the US Military Prison ( or one of them, anyways), so when you violate the RoE while playing for the US, you'd be sent there. I don't what or where the military prisons for the EF and Russia are, so I didn't name them.

And besides, to get 3 RoE violations in one game you'd have to be incredibly stupid or purposely trying to be a ***. Hell, the original idea had it so if you get 4 RoE violations you automatically forfeit the game (A bot takes over for you) and get the rest of the tier 4 punishment too.
I can only please one person per day.

Today isn't your day.

Tomorrow isn't looking too good either.

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   10-12-2009, 6:56 AM
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Re: Endwar 2 -Keep, Gain, Lose
 Paragon Fury wrote:
In nearly every modern military it would not only be an RoE violation but illegal (its a war crime) to attack and kill a clearly incapcitated or surrendering enemy. Just as it would be to use unnessacary or or excessive force in major civilian population centers (using a WMD in the capital). While you may not be court-marshalled, you would certainly be punished through pay reduction (losing your reward) or demoted or any other combination of punitive measures. You wouldn't be punished by the enemy - you would be punished by your own country/faction. Fort Leavenworth is the US Military Prison ( or one of them, anyways), so when you violate the RoE while playing for the US, you'd be sent there. I don't what or where the military prisons for the EF and Russia are, so I didn't name them.

And besides, to get 3 RoE violations in one game you'd have to be incredibly stupid or purposely trying to be a ***. Hell, the original idea had it so if you get 4 RoE violations you automatically forfeit the game (A bot takes over for you) and get the rest of the tier 4 punishment too.


Your ideas are cool but not really practical.  If what you like about the first game is simplicity then what is with all of the over-the-top game additions like tech-trees, new units, and more off-map supports? 

Another thing--if you punish people for killing units then practically everyone will have legendary units.  And those who don't have legendary units will be the new players, who will get destroyed.  And matchmaking isn't a real solution because of the problems it creates in other games, such as Halo 3.  People create multiple accounts and crush on noobs to become 50's, do you think that will stop anyone from doing the some type of thing in EndWar 2?

If you want to see threads about other people's feedback and suggestions visit EndWarboards.com.  Here is just one of the threads made with ideas for the next game.  Some were shot down and others were accepted.
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   10-30-2009, 3:03 PM
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Re: Endwar 2 -Keep, Gain, Lose
 xP1AY3R S1AY3Rx wrote:
 Paragon Fury wrote:
In nearly every modern military it would not only be an RoE violation but illegal (its a war crime) to attack and kill a clearly incapcitated or surrendering enemy. Just as it would be to use unnessacary or or excessive force in major civilian population centers (using a WMD in the capital). While you may not be court-marshalled, you would certainly be punished through pay reduction (losing your reward) or demoted or any other combination of punitive measures. You wouldn't be punished by the enemy - you would be punished by your own country/faction. Fort Leavenworth is the US Military Prison ( or one of them, anyways), so when you violate the RoE while playing for the US, you'd be sent there. I don't what or where the military prisons for the EF and Russia are, so I didn't name them.

And besides, to get 3 RoE violations in one game you'd have to be incredibly stupid or purposely trying to be a ***. Hell, the original idea had it so if you get 4 RoE violations you automatically forfeit the game (A bot takes over for you) and get the rest of the tier 4 punishment too.


Your ideas are cool but not really practical.  If what you like about the first game is simplicity then what is with all of the over-the-top game additions like tech-trees, new units, and more off-map supports? 

Another thing--if you punish people for killing units then practically everyone will have legendary units.  And those who don't have legendary units will be the new players, who will get destroyed.  And matchmaking isn't a real solution because of the problems it creates in other games, such as Halo 3.  People create multiple accounts and crush on noobs to become 50's, do you think that will stop anyone from doing the some type of thing in EndWar 2?

If you want to see threads about other people's feedback and suggestions visit EndWarboards.com.  Here is just one of the threads made with ideas for the next game.  Some were shot down and others were accepted.


You can add more things while still keeping it simple. I'm not suggesting complicating things - I'm suggesting making them deeper.

The point isn't the Legendary units themselves. Though in the suggested changes, Legendary units become more of a bragging thing than an actual advantage (Units would no longer need to be a certain rank to use something). the unit killing punishments are there not only to improve the enviroment for new players, but the general air of the game itself, and focus more on actual gameplay at later levels, rather than making a big quantum singularity of yourself.
I can only please one person per day.

Today isn't your day.

Tomorrow isn't looking too good either.

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   Today, 8:10 PM
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Re: Endwar 2 -Keep, Gain, Lose
 Paragon Fury wrote:
In nearly every modern military it would not only be an RoE violation but illegal (its a war crime) to attack and kill a clearly incapcitated or surrendering enemy. Just as it would be to use unnessacary or or excessive force in major civilian population centers (using a WMD in the capital). While you may not be court-marshalled, you would certainly be punished through pay reduction (losing your reward) or demoted or any other combination of punitive measures. You wouldn't be punished by the enemy - you would be punished by your own country/faction. Fort Leavenworth is the US Military Prison ( or one of them, anyways), so when you violate the RoE while playing for the US, you'd be sent there. I don't what or where the military prisons for the EF and Russia are, so I didn't name them.

And besides, to get 3 RoE violations in one game you'd have to be incredibly stupid or purposely trying to be a ***. Hell, the original idea had it so if you get 4 RoE violations you automatically forfeit the game (A bot takes over for you) and get the rest of the tier 4 punishment too.


umm nevermind..
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   Today, 8:33 PM
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Re: Endwar 2 -Keep, Gain, Lose
To the OP, EndWar 2 all right a game to look forward too. So are they really working on it?

The first EndWar game was really good, I cant think of any thing I dont like about it.

Mabe how the Enemy AI will drag you back to untis that can kill your unit, kind of like come over here, just alittle bit further gotch, lol Like if you give your unit an attack order the unit well follow the enemy all the way back to base lol, those transsports are the worst about draging Tanks to Attack Choppters. Some times the Enemy AI will run back and forth wanting to capture command post and chicken out then try again, scarediy cats.  Its a bait and hook tatic which is lame.

If you set your AI in a location they will attack who ever comes in range and will not follow the enemy.

The Russia side should have better wepons, the Euros should have a better leader, lol, Gen Mitchel should stay in command of the US.
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