CND AAA Beef wrote:
Jeez, take a chill pill. I never said I couldn't beat it, I was just saying that's the only thing I ever see Scrin players do. Also, in comparison to other Epics, the Hexapod is a bit overpowered. Scrin factions have the only good healing unit in the game, so a bunch of corruptors can keep a Hexapod running much longer than the other Epics. I know Orcas and other aircraft can wreck corruptors, but if the Hexapod is loaded out with Shock Troopers, and has additional air support, they won't get through, so you're left with using artillery to take them out. Also, Scrin and T59 can use a mastermind/prodigy to teleport right in the middle of your army, phase field the Hexapod, and crush a good chunk of it, while gaining a nice pile of credits too. When the phase wears off, have a mastermind teleport it back home. EMPs aren't that effective too, since the Scrin player can just use a Stasis field to render the Hexapod invulnerable for some of the EMP's duration, then teleport away the first chance they get. The MARV can be wiped out easily by artillery, and even if a Redeemer rages your army, your units will continue to fire on it until it's destroyed, before turning on each other. A cloaked Redeemer can be countered by a scout and an EMP before your main units engage it.
Yes i totally agree with you, among the three epic Units the Hexapods is the one with most choices (teleport phase field , healing refuns money , etc..) that's why in the Pc version many thing had been patched in order to make the eradicator balanced
"A Hero Come's and Goes ,But a SolDieR is ForEveR !! "