AnotherSchmoe wrote:
A standing HK without moving will often knock a jump kicker out of the air, so will a well timed uppercut if you're in the right spot. 2-3 rapid HPs will often do the trick too. That or move out of the way / block / jump kick back at them / roundhouse kick them as they come at you. There are lots of ways to take out a jump kick spammer, you just have to be positioned correctly and most of all time your attack just right, otherwise it'll miss and they'll kick you anyways.
agreed!
also, take this on accnt (it happens on almost any 2d fighting game):
if you jump fw while punchin or kickin, that atk will have strenght till it reaches the highest point on air, therefore, when opponent starts to come back again from air, you can easily counter it with the same atk, this is, HP or HK with jumping at the same time...
BUT, if opponent jumps, doesn't perform a move in the air, and HK or HP just before landing again, it's practically impossible to counter that :S you can do what I said above, just jump and HP or HK at the same time (it's more effective with punch), but it's not always easy to d, you have to be veeery skilled...
To watch what I'm trying to explain, just fight CPU in hardest mode, and try to jump at it, you'll see what happens hahaha :P
Also, what you can do is: when you see opponent is comin from air, just stay crouched, and use LP or LK, that is very tricky and annoying lol (this can be learn by playin KoF A LOT)
hope it helps!
FF XIII:
M4RK III wrote:
Starting the game...... " No need for a new console " - 5G