Search:
My Xbox

ULTIMATE Mortal Kombat 3

Started by AppealingRezin at 07-11-2009 11:24 PM. Topic has 5 replies.
Sort Posts:    
Print Search

   07-11-2009, 11:24 PM
Reply Quote
Aerial tips
Hi I seem to have problems being the one to get a hit in the air. I have problems overcomeing jump kick spammers and general aerial kombat. I have the air throws mastered, but I need help with general kombat strategey in the air. Like if I jump+HP I alomost always seem to get knocked down. Be it the CPU or a live player.

Thanx for any aerial tips you may share:)
[-][/-]
   Report 

   07-16-2009, 10:21 AM
Reply Quote
Re: Aerial tips
I can only help you with the jump kick spammers. All you do is wait for them to jump and when they do, run to the other side of the jump before they land and sweep. Follow with a high kick in case they try to jump back
   Report 

   07-17-2009, 11:25 PM
Reply Quote
Re: Aerial tips
A standing HK without moving will often knock a jump kicker out of the air, so will a well timed uppercut if you're in the right spot.  2-3 rapid HPs will often do the trick too.  That or move out of the way / block / jump kick back at them / roundhouse kick them as they come at you.  There are lots of ways to take out a jump kick spammer, you just have to be positioned correctly and most of all time your attack just right, otherwise it'll miss and they'll kick you anyways.

http://www.youtube.com/user/AnotherSchmoe
   Report 

   08-06-2009, 3:12 PM
Reply Quote
Re: Aerial tips
 AnotherSchmoe wrote:
A standing HK without moving will often knock a jump kicker out of the air, so will a well timed uppercut if you're in the right spot.  2-3 rapid HPs will often do the trick too.  That or move out of the way / block / jump kick back at them / roundhouse kick them as they come at you.  There are lots of ways to take out a jump kick spammer, you just have to be positioned correctly and most of all time your attack just right, otherwise it'll miss and they'll kick you anyways.


agreed!

also, take this on accnt (it happens on almost any 2d fighting game):

if you jump fw while punchin or kickin, that atk will have strenght till it reaches the highest point on air, therefore, when opponent starts to come back again from air, you can easily counter it with the same atk, this is, HP or HK with jumping at the same time...
BUT, if opponent jumps, doesn't perform a move in the air, and HK or HP just before landing again, it's practically impossible to counter that :S you can do what I said above, just jump and HP or HK at the same time (it's more effective with punch), but it's not always easy to d, you have to be veeery skilled...
To watch what I'm trying to explain, just fight CPU in hardest mode, and try to jump at it, you'll see what happens hahaha :P
Also, what you can do is: when you see opponent is comin from air, just stay crouched, and use LP or LK, that is very tricky and annoying lol (this can be learn by playin KoF A LOT)

hope it helps!

FF XIII:

 M4RK III wrote:

Starting the game...... " No need for a new console " - 5G

   Report 

   10-18-2009, 5:28 AM
Reply Quote
Re: Aerial tips
Don't jump ever espescially against me or other good ppl. But when someone jumps at you, you can anti-air with a well-timed High Punch and start a combo with it (example below). That will seperate you from being a noob/scrub wutever yall call them these days.

example with ermac: aaHP, Slam, HP, HP, JumpKick, Slam, HP, HP, HP, JK (82%)
   Report 

   10-19-2009, 12:33 AM
Reply Quote
Re: Aerial tips
 RollTide8569 wrote:
Don't jump ever espescially against me or other good ppl. But when someone jumps at you, you can anti-air with a well-timed High Punch and start a combo with it (example below). That will seperate you from being a noob/scrub wutever yall call them these days.

example with ermac: aaHP, Slam, HP, HP, JumpKick, Slam, HP, HP, HP, JK (82%)


First of all, this was asked ages ago. Secondly, maybe stop trying to act like a know it all, especially when you don't. Even some of the best player still jump, there's things like crossups, or trying to land directly on an opponent and throw so it's hard for them to guess which way to throw block. Jumping is still used in high level play, just not to the extent that low level players use, and abuse it.
   Report 

©2009 Microsoft Corporation. All Rights Reserved