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Started by MADEIRA STEVE88 at 10-24-2009 1:46 AM. Topic has 412 replies.
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   10-24-2009, 1:46 AM
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The Official Super Street Fighter IV : New Info, Screens and Video Thread
Ok since the forum was getting a bit disorganised with the multiple super threads, this thread will now be our official Super Street Fighter IV thread.

1.Feel free to post Vids, News and Screens on this thread.
2.Feel free to discuss various Super Street Fighter IV topics.
3.Please dont start new topics just for the sake of it.

Below I will start be moving the news etc from the previous SFIV Dash thread over here.
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   10-24-2009, 2:07 AM
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OFFICIAL!!!!!!!!!! Cool stuff.
Up,Up,Down,Down,Left,Right,Left,Right,B,A
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   10-24-2009, 2:30 AM
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Videos

Trailers

Teaser in YouTube
SUPER STREET FIGHTER IV FULL TEASER TRAILER

New Vid shows DeeJay (Extended Full Teaser trailer)

Video Interviews

Super Street Fighter IV Interview with Ono! (HD Quality)
Another interview with ono no arcade release?
IGN's video interview with ono
Super Street Fighter IV Interview with Ono (This is for some French site i think)  *Do note its in french*

A translation of some importants bits in the interview -

Maybe I can help concerning the french video :

- About SFV references : Ono describes his vision of the creative process of fighting game : both accessible for the average player and technical for the harcore. He says that if one day he has the chance to make SFV, he will follow the same rule. By the end of the interview he says many people at Capcom didn't believe in SFIV sucess because they found the gameplay too simple and too close to SFII.

- About CvS3 : the interviewer asked him what game he would like to make if he had the power to decide.

- About the characters : he confirmed that T.Hawk & Dee Jay were planned to be in the initial SFIV. Other characters will come from other franchises of the Capcom universe. One of them is among the most demanded by the community.
GTTV video (Gametrailers interview)
Justin Wong, L.I. Joe share their thoughts on SSF4
Yipes Talks SSFIV

Interview: Justin Wong playing as Juri and Deejay @ Capcom Fight Club NYC - http://www.youtube.com/watch?v=zFdKpehDh2c
Better interview with J.Wong at FightClub in my opinion.
Interview: Marn playing as T-Hawk @ Capcom Fight Club NYC - http://www.youtube.com/watch?v=uY-RPfpJ1gQ
Seth talks about buffs to all characters etc decent audio quality.

Gameplay

Here's that same video of the Juri/THawk gameplay, but of much better quality
Capcom FightClub Gameplay - Part 1 of the gameplay Gameplay 1 Gameplay 2
New gameplay vids are up. Juri has a type of parry HERE

Podcasts

Listen to Seth Killian on the Latest TalkRadar
About 52 mins in, he talks about SSFIV.

Screens

Made a lil slideshow with the leaked pics *Vid ends late due to Audio Track*
Updated Video SlideShow of the Famitsu scans (HD Quality) *More pics*
Street Fighter IV DeeJay New Screens Video SlideShow
New Super Street Fighter IV artwork for Sagat and C.Viper

Articles (Including blog posts etc)
 
Guide: How to STFU about Super Street Fighter IV
Characters - Source
The famitsu also had an interview with Ono. Thanks to Vasili, and said SSFIV might end up with as many as 11 faces: Juri, Hawk, Dee Jay, and 8 others.

1 - Juri
2 - Dee Jay
3 - Hawk

I'm just gonna say that the 8 others will be from the rumored list:

4 - Hakan
5 - Ibuki
6 - Makoto
7 - Dudley
8 - Guy
9 - Cody
10 - Adon
11 - ?????

IGN's interview with ono nothing will be changed for the FOCUS attack so you guys can rest easy.
Street Fighter Blog takes out important info from the Famitsu interview
Very good read - Is Super Street Fighter IV a bad move?

Thanks to Jigsaw over at SRK on the blog update translation. Source (note awful google trans)

Character Select unveiling


Hello everyone! It's really starting to getting cold these days, huh... Halloween is coming up, so I'm looking forward to some pumpkin-based food and sweets. I could really go for some fried oyster!

Anyway, regarding the new characters in SSF4, we've already announced the trio of Dee Jay, Hawk and Juri, but there'll be more! Ono said something like "we want to include 8 characters", in interviews, after all. B-but, can we pull that off?

Speaking of adding characters, the team of designers are currently hard at work drawing new Character Select illustrations! So today, hot off the presses, is Dee Jay's Character Select portrait!  The Character Select illustrations aren't drawn by hand completely from scratch, they're in fact retouched screenshots of the actual game models.

The first step is to find poses that would fit the Character Select screen, and take lots and lots of shots!  Candidate shots like these ones are then handed in to the chief designer. The chief designer then goes through the pictures until he has a revelation, like "This one! This is it!", and then he goes to work on painting over the chosen picture.

This is the picture that was chosen with a little divine help. And in the end, it evolved into these two pictures! Wait, two?  Oh, they're different! They look almost the same, but they really are different!!  So... what's going on?

For some reason, there are now two illustrations of Dee Jay. (Actually, the reason is that the final picture hasn't been decided on yet.) Which one do you guys prefer??  So using this process, Character Select illustrations are created for all the characters. And while I'm at it, I thought I'd show the illustrations for T. Hawk and Juri. Here they are!  Cool, huh? T. Hawk looking like he's trying to keep a lid on that kind and powerful determination of his...

Juri's coldhearted eyes and sly smile...  And right now, as I'm writing this, the team is working diligently on the rest of the portraits!! For those guys and girls you don't know about yet, too... He he he.

They will be announced successively, so stay tuned!!  OK everyone, maybe you'll get to see something next week too?! Absolutely!!!

Canadian may join Street Fighter if series isn't KO'd. Its from 1st of sept 2009.

Jigsaw has again come through with another translation of the Japanese Street Fighter 4 blog. Today's entry talks about the character select artwork along with who they cast as voice actors for the new fighters.

Voice cast announcements & more Character Select artwork!

Hello everyone!

Ahh, the most exciting part of development on Super Street Fighter 4 is approaching fast, and the office is becoming a whirlwind of activity. I've mentioned this numerous times on the SF4 blog as well, but we've got staff doing their very best to make this a fantastic game. Moreover, in order for them to keep peace of mind and be able to work well, there are staff members supporting them from behind the scenes. All these people are the pride and joy that make the game. Development goes on!

Now, the last blog entry where I showed those Character Select illustration was surprisingly popular. I'm so happy! And to all you people who voiced your opinions on Dee Jay's portraits, thank you so much!

... The Character Select screen is literally taking shape as we speak. Actually, you might think we were making a decision between those two choices, but it seems our lead designer Gauge has really embraced everyone's comments, and provided a new and improved version!! (H-hey!) Here it is!!

...well, I guess you might not be able to tell by just a glance...

Here are the two versions from last time. It looks pretty much the same, but he really went and redrew it?

Ah, well, it looks great, so I'm not mad. I guess complaining would be pointless.

Well, while we're at it, let's take a look at the creation process for the core character — Ryu's Character Select portrait.

First, the screenshot is retouched.

?!
Pretty much everything except his dougi (outfit) is totally redrawn!

Breathe some life into him, and it's perfect!

With a little help of Street Fighter 4's Art Directer, Ikeno, you can see the determination in his eyes, and the fighting spirit in his fists - and with that Ryu is born.

One more thing!
The Characters page at the official site will not just display the new characters, but little by little all 25 returning characters will be added! Also, although they only show pictures and character profiles right now, we're arranging some sample voice clips as well, so stay tuned!

By the way... the voice samples are still a ways off, but aren't you curious about who's playing Dee Jay, Hawk and Juri?
You want to know, right!?
Yeah, you want to know!!
...Right, so here's the cast!

Dee Jay: Kenji Hamada
T. Hawk: Tôru Nara
Juri: Eri Kitamura

They already did a little talking in the New Characters trailer, so I think maybe some of you already recognized the voices!

You might know Eri Kitamura as Yatterman-1 in Tatsunoko Vs. Capcom.
As Yatterman-1, you'd hear the energetic young hero say things like...
"I'm counting on you, Yatter-Wan!"
"The origin of Mecha!"
"He he, how about that!"

But as Juri...
"I'll sting you! Down to the bone!"
"Hey there... I'll kill you!"
"Oh you're worthless, I can't feel a thing."

That's scary... real scary! It's like a completely different Kitamura!

She has plenty of other quotes that are exciting in every sense of the word, so that's something to look forward to!!

OK, so today I've talked a lot about the Character Select illustrations as well as announced the new additions to the voice cast!

Hey, next friday is Dee Jay's birthday! Hm, I guess I was a little early in presenting his Character Select portrait... On a related note, next Thursday is El Fuerte's birthday. And with that, I bid you farewell until next week.

Mexico!




*There you go Guys/Girls all the info for Super Street Fighter IV on one thread*






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   10-24-2009, 2:42 AM
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Re: The Official Super Street Fighter IV : New Info, Screens and Video Thread
 MADEIRA STEVE88 wrote:
Ok since the forum was getting a bit disorganised with the multiple super threads, this thread will now be our official Super Street Fighter IV thread.

1.Feel free to post Vids, News and Screens on this thread.
2.Feel free to discuss various Super Street Fighter IV topics.
3.Please dont start new topics just for the sake of it.

Below I will start be moving the news etc from the previous SFIV Dash thread over here.


Hey Steve...Great Idea and an even better Title...it sound very "official"! Yes [Y]

*EDIT*

Tag this everyone so the intermittent mods can sticky it
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 BRILLO da SCRUB wrote:
I went outside before, the game play was boring but the graphics were DOPE!!!
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   10-24-2009, 2:42 AM
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Re: The Official Super Street Fighter IV : New Info, Screens and Video Thread
 Edit Update on above Links, some may have noticed it wasnt the full trailer but the teaser - Full Super Street Fighter IV trailer

Also the extended teaser trailer which was shown day of announcement

*Someone now tell a MOD to sticky this thread!* Thanks everyone it was hard work but now we got everything in one place.

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   10-24-2009, 2:49 AM
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Re: The Official Super Street Fighter IV : New Info, Screens and Video Thread
 MADEIRA STEVE88 wrote:
 Edit Update on above Links, some may have noticed it wasnt the full trailer but the teaser - Full Super Street Fighter IV trailer

*Someone now tell a MOD to sticky this thread!* Thanks everyone it was hard work but now we got everything in one place.



Just keep on taking my idea will ya...LOL
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 BRILLO da SCRUB wrote:
I went outside before, the game play was boring but the graphics were DOPE!!!
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   10-24-2009, 2:53 AM
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A good idea is a good idea! Hopefully with the Eurogamer Expo next week Capcom will announce some more stuff.

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   10-24-2009, 3:04 AM
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Re: The Official Super Street Fighter IV : New Info, Screens and Video Thread
Official Super Street Fighter IV website (Note google translation is on because the site is in Japanese)

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   10-24-2009, 3:11 AM
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Also IGN seem to have a tight Interview article they did with J.Wong

Sorry for the contant posts but the editing time on the previous post is very short.

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   10-24-2009, 3:17 AM
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With all the information your putting out, no one will care about the amount of posts.
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I say we nominate Madeira Steve for Editor-In-Chief for the Super Street Fighter News...when regular updates just aren't that good enough...it's time for SUPER NEWS!!!! (ok cheesy I know but you need a tagline).

 BRILLO da SCRUB wrote:
I went outside before, the game play was boring but the graphics were DOPE!!!
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   10-24-2009, 9:01 AM
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Re: The Official Super Street Fighter IV : New Info, Screens and Video Thread
Great bit of work Steve, one place for all my Super needs. One day a mod'll look in and do the right thing and sticky this, i'm not gonna hold my breath though.
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   10-24-2009, 12:35 PM
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Re: The Official Super Street Fighter IV : New Info, Screens and Video Thread
On the plus side something new well newwer will appear each week so this thread will at least stay in the first page of the Forum. Thats the safety line if a mod doesnt see it fit to sticky.

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   10-25-2009, 12:42 PM
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Interview: Long Island Joe on playing Juri @ Capcom Fight Club NYC

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   10-26-2009, 6:52 AM
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Re: The Official Super Street Fighter IV : New Info, Screens and Video Thread
tag
I'd rather lose with E.Honda than win with Sagat!
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   10-26-2009, 1:06 PM
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Re: The Official Super Street Fighter IV : New Info, Screens and Video Thread
Tag...I thought there are 3 all new characters besides Juri...Who knows.

oh hai.

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   10-26-2009, 1:17 PM
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Re: The Official Super Street Fighter IV : New Info, Screens and Video Thread
 DaRk SlAyEr1458 wrote:
Tag...I thought there are 3 all new characters besides Juri...Who knows.


Rumour is theres only 2 brand new characters which are Juri and Hakan which is someone who is obessed with oil.
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   10-26-2009, 1:24 PM
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Yeah, Hakan thats it. Im gonna main him lol....finally some Arab love lol. Hopefully he wont suck. =)

oh hai.

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   10-26-2009, 4:13 PM
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 DaRk SlAyEr1458 wrote:
Yeah, Hakan thats it. Im gonna main him lol....finally some Arab love lol. Hopefully he wont suck. =)


I think he will be Duran from the SF EX series, he will have the same moveset but Capcom will change his name so they dont have to pay Akira rights to use the character. Just a throught on my part.
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   10-26-2009, 7:25 PM
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NYC Capcom FightClub Round Up Contains links to Joystiq and Kotaku articles etc, and has a roundup video of what went on.

Kotaku - contains a Video within the article.

Joystiq - contains a Video within the article
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   10-27-2009, 1:18 AM
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Regarding a character reveal this week, i think actually we should see some kind of reveal this week since it is this week that next month's famitsu will be released and with every famitsu there will be some type of new major info.

so i am pretty sure something will be shown this week.

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*MOD STICKY THIS THREAD!*


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   10-27-2009, 1:22 AM
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GUY GUY GUY GUY GUY GUY GUY!!!!!!!!! o yea and GUY!!!!!

HDRemix- E Honda, Blanka
SFII HF- Bison, Guile
SF4- Blanka,Balrog,Honda,Ryu
SSF4-Blanka,Guy,Deejay,Balrog
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   10-27-2009, 6:08 PM
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New Developer Blog Update (Google Translate)

HadokenTV interview with S-Kill
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   10-28-2009, 5:44 PM
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http://bit.ly/1kns2Q
Think outside the run.
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   10-28-2009, 6:07 PM
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Re: The Official Super Street Fighter IV : New Info, Screens and Video Thread
 MADEIRA STEVE88 wrote:


Click here to paris hiltons link to the Jigsaws translation - click here

Here's the latest blog translation. Enjoy.

Developer blog no.4

* Juri, part 1 (moves and abilities)

It's been a week. Tsukamoto here.

Today, we'll give you some long-awaited insider info on the birth of new character Juri, and some of her moves and abilities. So without any further ado, let's hear what our busy director Okada and our Battle Planner have to say! Let's see if they can put you fans at ease...

-First off, Mr. Tamamura will be our guest today, so please give a short introduction.

Tamamura:
My name is Tamamura, and I'm the Battle Planner.

I'm in charge of today's subject Juri, as well as the other characters. A lot of my work revolves around data implementation and balance tweaking. Around the office, they call me... the mail order guy. Basically, I never have time to receive stuff at home, so I always have it sent to the office instead. I usually haven't been home on Saturdays either, so I have no choice but to have everything sent here. There are a lot of DVDs and games and stuff on my desk, and pretty much all of it came here by mail.

-Let's dive right into things - tell us in detail how you came to decide on taekwondo as the fighting style for Juri

Okada:
In the begining, we had a lot of ideas for different fighting styles, but looking at the previous games in the Street Fighter series, it became apparent that there were some styles with plenty of representation, and others that had little or no representation. We toyed with the idea of a mixed martial art style, but decided to look for more of an iconic fighting style style, and figured that we didn't have a character who uses taekwondo. A character who uses mainly kicking techniques seemed like it could be interesting, and we thought it would be a fun challenge to create the first taekwondo character in the Street Fighter universe, so that's how we decided on it.

-Did it take long to decide?

Okada:
In comparison, coming up with a fitting visual design and a fitting concept for the character was more difficult, deciding on the fighting style actually went smoothly. Naturally, the general concensus was that if it's a Korean character, they should use taekwondo.

-But there were other ideas originally?

Okada:
There were plenty of ideas that were never used. For example, figure skating was very popular at the time the game takes place, so we thought it might be fun with a character who uses some kind of sports-based martial arts. We had a lot of other crazy ideas that I think are too embarrassing to comment on (laughs), but I think we'll leave it at that.

-Did you pay any attention to Taekwondo characters in other games?

Tamamura:
Well yeah, we didn't want to create something completely redundant. We looked a fair bit at other games.

Okada:
Of course, we didn't want her to remind people of other characters too much. She's a new character after all!

Tamamura:
Juri does have a neri chagi and moves like that, but we were concious about making them look a little different. Roughing things up while keeping the techniques recognisable was something that caused the designers a few headaches.

-Roughing things up... you mean to fit Juri's character?

Tamamura:
Exactly. Like, "if it's Juri's doing this kind of move, shouldn't it look a little more wild?", or whatever. She is a taekwondo practitioner, but she still puts her own spin on things. It might look a bit weird, but that's Juri's style.

-What was the design process behind Juri's projectiles?

Okada:
Ah, well, when we're talking about ki powers in planning, "external ki" and "internal ki" are the main ideas that always come up. In other words, there have been two ways of thinking about characters' ki; either they're drawing great power from the ki in their surroundings, or releasing power that comes from within themselves. Basically, it can always be boiled down to one of the two, but in Juri's case, her powers come from a man-made device, so she doesn't really fit into either category. Because of that, we wanted to give her powers a unique look. Tamamura suggested "hey, how about something kinda cotton candy-like?"...

-Cotton candy?

Tamamura:
The words "Feng Shui" conjure up an image of using ki from the surrounding nature, and making use of the intertwined power from the trees, plants, earth, and so on. So it's like she's forcibly taking nature's power, twining it around, and throwing it out. In a way, that's how cotton candy is made as well, right?

Okada:
So these fluffy purple effects will spring up, and she twirls it around her legs before releasing it.

Tamamura:
So maybe she's stronger when fighting in the woods, there's a lot more ki going around than in the city. (laughs)

Okada:
Hey, there's a lot of people in the city, maybe she could draw power from them. Like a Genki Dama. (laughs)

-In the footage that has been released, Juri shows off an impressive "pinwheel" move, what was the idea behind that?

Tamamura:
There is a tendency for female characters in a game like this to have attacks with a lot of hits. Apart from that, Juri is kind of pleasure-seeker, and the type of character who would enjoy fighting, so it seems like flashy, showy attacks are something what would fit her. Even in a serious fight, she would have fun showing off. There were plenty of other ideas too, though.

-What else can you tell us about her special moves?

Tamamura:
Based on her personality, you might say "she's a rushdown character, right?", and indeed, none of her attacks have charge motions. All of her special moves uses quarter-circle, shoryuken, and similar motions.

Okada:
Also, we wanted to implement that sense of trickiness of hers, how she's always making fun of her opponents. So we always had that in mind even with things like the movement and trajectory of her projectiles.

-Trickiness?

Tamamura:
Like Bison's Turn Punch, you keep it charged and unleash it at the right moment. Juri should have something similar as well. I think the flying kicks you see in taekwondo look really impressive, and I wanted to give Juri some attacks like that as well, so she has a special move where she does a series of kicks in mid-air. Please try it out for yourselves when you get the chance.

-Any other moves of hers that you want to mention?

Okada:
To reflect her personality, we wanted to give her a move that puts her opponent off balance. In the game, the move looks like a taunt but can be really effective in battle, and that's Juri in a nutshell, I think. She can lock down the opponent with a barrage of attacks, and then, when they're desperate to get any attack out, she can use this move. She'll get hit, but immediately turn the tables and go right back into offense.

Tamamura:
All this move does is get you out of the way of the opponent's attack, so it's up to you to perform a counter attack of your choice. Maybe you'll find new uses for Focus Attacks? When using this move you can go up, backwards or forwards, so if you go up, you can follow it up with the mid-air move I mentioned earlier.

Okada:
She's one of the fastest and trickiest characters in Street Fighter history.

-The Ultra Combo we've seen in trailers looks pretty impactful

Okada:
Her Ultra is a great anti-air, but indeed it's rather eye-catching as well. To bring out Juri's character, we wanted her to taunt and provoke her opponent, so that's why we put "that" at the end.

Tamamura:
At first we talked about having her kiss her opponent's cheek. We were a little conflicted, but in the end we toned things down a little bit.

Okada:
There were ideas for some pretty outrageous stuff though, weren't there?

Tamamura:
Oh, for sure! (laughs)

Okada:
Some of the more extreme things we talked about would even have needed a higher rating for the game.

-It sounds like you put a lot of work into all of this, so please tell us about Juri's basic movements

Tamamura:
Of course we want a character's personality to be reflected in their walk, so I told the designers that even when walking she should show contempt for her opponent. Even in a tense fight, she'd approach her opponent completely relaxed, with her hands at her sides.

Okada:
Well, these are the kinds of the animations you'll see the most, right? It's the same for all characters, it's important that even their basic actions show a lot of personality. Even neutral animations need careful attention, or they will just look boring. I'm pretty particular about it.

-So what kind of character is Juri?

Okada:
She's the type of character who can really hurt her opponent, but she's not really used to taking a hit herself. Although not to the point where she can't deal with it, of course.

Tamamura:
She doesn't have an invincible move like a shoryuken that she can throw out at any time. There's no move she can rely on to get her of any situation.

Okada:
In other words, she's not a defensive character. Instead of adapting to her opponent's attacks, she has to take charge and make the opponent adapt to her attacks instead.

-What sets her apart from the other characters in SF4?

Okada:
She's kind of a hectic character to play, and that's been decided since day one. The player's hands will move about frantically, and Juri will move about frantically on the screen, and that creates a link between the player and the character.

Tamamura:
Yeah, she's not really about meeting the opponent's moves with an appropriate counter attack.

Okada:
In fact, her style is not so much dealing with that kind of situation as it is about forcing her opponent into it.

Tamamura:
To put it simply, she's all about never allowing her opponent to let their guard down. For example, faced with a hadouken, you can jump out of the way or deal with it in other ways. There are usually a few options, but Juri shuts her opponent in completely and keeps even that kind of freedom from them.

Okada:
That said, the game we're playing now isn't finished (laughs), so naturally it won't be as bad as it sounds. But that's the concept, having her opponent kind of wait for their inevitable death...

Tamamura:
When played properly, her Revenge Gauge shouldn't really fill up much at all. If it is, you're probably about to die (laughs). As a female character, low health will be her weak spot.

Okada:
Well, that's the thing about this game. Having low health means the Revenge Gauge fills up more easily, and having a full Revenge Gauge means a much greater chance of making a comeback and evening the playing field. So I think she'll either win through relentless assault, or a desperate gamble for that kind of comeback. So to me, she's a character who represents both extremes; either showing her real worth when she's cornered, or keeping her opponent cornered and locked down until the end.

-What are your impressions of Juri at this point?

Okada:
A character can be powerful in different ways, you might feel that a character is strong the moment you try them, or you might feel that the character has a lot of potential. Juri is definitely the latter. We're creating this character to instill a feeling of "If I keep playing with this character, I bet I could do some really cool stuff" in the players. I want players to try Juri and instantly feel like they have some idea of her potential, but still - in a good way - be completely surprised of what she's capable of once they put more time into using her.

Tamamura:
But it's not like her opponents won't be able to deal with her, so I don't think she'll be a one-dimensional character. She's a new character, so people will probably try to find lots of different ways to play her.

-A message for prospective Juri players, please

Okada:
She's a character for people who want to be intoxicated by their own techniques.

Tamamura:
I think people who use Yun or Yang will enjoy playing with her.

Okada:
I want people who brag about their skills to use Juri, so they can practice and find new cool things to show off and brag about. She's a complex character, so she will require a skilled player. Someone with quick fingers as well as a keen mind.

Tamamura:
She is strong even when played in a basic way, but finding that real effective Juri style of fighting might take some time. It shouldn't be a problem for SF4 players, but I'm a little worried how well people who are completely new to fighting game will fare.

Okada:
Juri is a tough character to handle. She has amazing potential, but may be a bit unwieldy. Mastering her is very difficult, but probably more rewarding than any other character. And if you love the character, you'll get there. I want players to make the character their own.

Tamamura:
I think everyone will have a different idea of who she is, so I want everyone to discover their own Juri.

Tsukamoto:
Thank you very much. We'll have to hand the blog over to Shiozawa before long, so we should probably stop here for now. What did you think, everyone? I hope you're looking forward to the release of the game. Next week, we'll hear what our designer Kamei has to say about Juri's looks and personality. Oh, and I thought I'd call for the head scenario writer as well, so stay tuned for that. (I'm busy! -head writer) Ah, um, well, see you next week!

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   10-30-2009, 1:46 PM
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Re: The Official Super Street Fighter IV : New Info, Screens and Video Thread
Latest Blog Update (Google Translation)
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   10-30-2009, 1:58 PM
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Re: The Official Super Street Fighter IV : New Info, Screens and Video Thread

EventHubs has an article on the blog, not a translation by any means.


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   10-30-2009, 2:43 PM
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Re: The Official Super Street Fighter IV : New Info, Screens and Video Thread
man i can't wait...
they're gonna make Bison godlike for sure.
Pyscho Power FTW!!!

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   10-30-2009, 2:48 PM
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Re: The Official Super Street Fighter IV : New Info, Screens and Video Thread
 PHATAL PHD wrote:
man i can't wait...
they're gonna make Bison godlike for sure.
Pyscho Power FTW!!!


I hope they give him the Shin Bison super from Alpha 3 as his 2nd ultra......... Pyscho destoryer i think it was called.
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   10-30-2009, 2:48 PM
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Re: The Official Super Street Fighter IV : New Info, Screens and Video Thread

I love how Capcom announce announcements lol. (This an edit because the forum posted twice for some reason).


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   10-30-2009, 2:59 PM
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Re: The Official Super Street Fighter IV : New Info, Screens and Video Thread
SSFIV Interview with Seth on Gamervision
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