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Infinite Undiscovery

Started by minus15T at 08-06-2009 1:42 AM. Topic has 27 replies.
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   08-06-2009, 1:42 AM
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Infinitely Undiscovered
This is such a fantastic RPG, easily in the top 5 on the system, yet there are far too many people that don't know about it, or don't appreciate it. Fantastically simple, yet incredibly addictive battle system.
Really In-depth (for a console) creation and customisation. Great story (im about 3/4 through) It's one of the very few RPG's that I think I will have the desire to do multiple runs, the last RPG I did that with was FFX!!
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   08-06-2009, 1:10 PM
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Re: Infinitely Undiscovered
I agree.  I also really liked Infinite Undiscovery.  I gave it a pretty decent score when I reviewed it.  The only thing I really didn't like to much (and probably could have been left out) was the flute playing ability of Capell. 

I also like how accessing the menus does NOT stop combat.  Makes it soooo much harder but fun at the same time.

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   08-06-2009, 4:46 PM
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Re: Infinitely Undiscovered
I agree with both of you but I honestly could have enjoyed it so much more if the twins had been left out. Also I would have rather if Faina's 'incident' hadn't happened.

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   08-06-2009, 6:07 PM
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Ever since FFVII I think those sorts of incidents have become common...yet another staple of the genre (though not as adhered to as some of the other norms).
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   08-06-2009, 7:25 PM
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Re: Infinitely Undiscovered
 Zonrith1 wrote:
Ever since FFVII I think those sorts of incidents have become common...yet another staple of the genre (though not as adhered to as some of the other norms).


It's quite unfortunate really, seeing as I found this game to be very enjoyable.

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   08-06-2009, 8:40 PM
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Well, the incident in FFVII was fairly popular to do; made the story more serious.
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   08-07-2009, 8:42 AM
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Re: Infinitely Undiscovered
 Zonrith1 wrote:
Well, the incident in FFVII was fairly popular to do; made the story more serious.


Yeh but games shouldn't be serious, they should be fun.

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   08-07-2009, 1:02 PM
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im guessing by the way your wording it that faina dies?
thats fine by me she annoys me, i reckon aya is a better love interest for capell anyway
Theres little i would change about the game, maybe the flute..i havnt really seen a point in it apart from finding some chests..
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   08-07-2009, 6:41 PM
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 minus15T wrote:
im guessing by the way your wording it that faina dies?
thats fine by me she annoys me, i reckon aya is a better love interest for capell anyway
Theres little i would change about the game, maybe the flute..i havnt really seen a point in it apart from finding some chests..


By saying incident I am keeping this thread spoiler free. Yeh I agree the flute did seem to be kinda just stuck in there without any real thought.

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   08-08-2009, 11:12 AM
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Re: Infinitely Undiscovered
 FK xCarnage wrote:
 minus15T wrote:
im guessing by the way your wording it that faina dies?
thats fine by me she annoys me, i reckon aya is a better love interest for capell anyway
Theres little i would change about the game, maybe the flute..i havnt really seen a point in it apart from finding some chests..


By saying incident I am keeping this thread spoiler free. Yeh I agree the flute did seem to be kinda just stuck in there without any real thought.
i havnt played to any incident so im speculating, not spoiling :)
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   08-08-2009, 5:59 PM
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 minus15T wrote:
 FK xCarnage wrote:
 minus15T wrote:
im guessing by the way your wording it that faina dies?
thats fine by me she annoys me, i reckon aya is a better love interest for capell anyway
Theres little i would change about the game, maybe the flute..i havnt really seen a point in it apart from finding some chests..


By saying incident I am keeping this thread spoiler free. Yeh I agree the flute did seem to be kinda just stuck in there without any real thought.
i havnt played to any incident so im speculating, not spoiling :)


I know, I know, I wasn't accusing you of anything I was just saying be careful what you say as some people get seriously offended by spoilers.

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   08-15-2009, 6:00 AM
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Re: Infinitely Undiscovered

I think it's average at best. I'm kinda glad it's not getting too much praise, as there are much better RPGs out there that deserve the attention.

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   08-15-2009, 6:06 AM
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Re: Infinitely Undiscovered
 Oatie7 wrote:
In my humble opinion, with hundreds of hours of experience with RPGs spanning all generations of consoles, Infinite Undiscovery is a completely average game with nothing really new, innovative, or truely good about it. If this is someone's first RPG I could see the immense praise, but everything that has been done in Infinite Undiscovery has been done much better in RPGs even since the PS1 era.

But if you enjoy it, that's great. But I guess what I'm trying to say is that there is a reason not many people are paying attention to it.
I have played many RPG;s since the snes, including console action RPG;s, turn based, and MMO's and I still rate infinite undiscovery as one of the better ones, J-RPG's are cliched, and they have all been done before, but there are still some of them that suck you into the story more than others, and this was one of those ones for me.
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   08-15-2009, 9:47 AM
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Don't forget the "Incident" in FF7 was not the first time used in a video game or by squaresoft for that matter.  Final Fantasy IV had many "Incidents" some finalized others not so much.  And FFtactics had many "Incidents".


I felt the flute was more UNDERUSED than needless.  I really like the whole bard Idea and squareenix now has a great history with that character class capacity, but I felt it was under achieved in this game.  I liked it a lot but felt it could have been much better and used more often.  Instead it's used to find treasure chests, secret rooms, vermiforms, and that's about it.  Sure you get other songs and such but they are all so lacking.  Even the gold in cities one is a lackluster.


I found the story HARD to get into at first, but once you reconnect with Sigmund and the crew after Aya's adventure with her injury, the story just snowballs into AWESOME.
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   08-15-2009, 5:51 PM
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 Weazz wrote:
Don't forget the "Incident" in FF7 was not the first time used in a video game or by squaresoft for that matter.  Final Fantasy IV had many "Incidents" some finalized others not so much.  And FFtactics had many "Incidents".


I felt the flute was more UNDERUSED than needless.  I really like the whole bard Idea and squareenix now has a great history with that character class capacity, but I felt it was under achieved in this game.  I liked it a lot but felt it could have been much better and used more often.  Instead it's used to find treasure chests, secret rooms, vermiforms, and that's about it.  Sure you get other songs and such but they are all so lacking.  Even the gold in cities one is a lackluster.


I found the story HARD to get into at first, but once you reconnect with Sigmund and the crew after Aya's adventure with her injury, the story just snowballs into AWESOME.


I totally agree, I thought the game was ok at first but the more I played it, the more I got into it.

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   08-16-2009, 12:50 AM
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 FK xCarnage wrote:
 Weazz wrote:
Don't forget the "Incident" in FF7 was not the first time used in a video game or by squaresoft for that matter.  Final Fantasy IV had many "Incidents" some finalized others not so much.  And FFtactics had many "Incidents".


I felt the flute was more UNDERUSED than needless.  I really like the whole bard Idea and squareenix now has a great history with that character class capacity, but I felt it was under achieved in this game.  I liked it a lot but felt it could have been much better and used more often.  Instead it's used to find treasure chests, secret rooms, vermiforms, and that's about it.  Sure you get other songs and such but they are all so lacking.  Even the gold in cities one is a lackluster.


I found the story HARD to get into at first, but once you reconnect with Sigmund and the crew after Aya's adventure with her injury, the story just snowballs into AWESOME.


I totally agree, I thought the game was ok at first but the more I played it, the more I got into it.
lol, ive just gotten through Dais, i love the running joke of capell hearing a girl say 'anything' its actually been beautifully written to show him slowly turning into the hero he is destined to be, many RPGs kinda have a, one minute your this, next minute your that, but capells progression is very slow and deliberate, very well written, and obviously very well thought out!!
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   08-16-2009, 9:08 PM
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Just wait, a major change in capell's attitude is still waiting to happen if you are only at dais.

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   10-14-2009, 2:18 PM
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It's got a lot of flaws. A lot of the characters are either wooden or cliché, and there isn't enough development for all of the ten thousand of them (or so it seems). It's also a bit on the short side, and it doesn't really offer you enough guidance. Sometimes it'll tell you to go to a city, for example, but it wont tell you what direction it is, so you can run around for 10-20 minutes trying to find it. It's a really enjoyable game, though, it's really accessible, and it isn't at all dragged out like some other rpgs. I thought the battle system was good fun, and the level design was great and not as linear as other rpgs. The Seraphic Gate is also a great way to burn off some spare time, and you can do it half an hour a time or go all out and just attack it. It's great.
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   10-29-2009, 7:38 PM
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Yay glad to so other people besides myself appreciate this game!
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   10-29-2009, 7:42 PM
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 SoggyFoohopskow wrote:
Yay glad to so other people besides myself appreciate this game!


I bought the game at launch and am happy with the purchase.  It's really underappreciated, and now you can find the game for cheap. 

Definitely worth playing.  Yes [Y]

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   10-29-2009, 7:53 PM
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Re: Infinitely Undiscovered
 CoyAndChris wrote:
 SoggyFoohopskow wrote:
Yay glad to so other people besides myself appreciate this game!


I bought the game at launch and am happy with the purchase.  It's really underappreciated, and now you can find the game for cheap. 

Definitely worth playing. 
I had no 360 at launch :'( but if i did i would have def picked it up.But i got it for 20 bucks and thats a steal! I just dont understand why so many reviewers hated on it i mean ofcourse its not going to live up to a FF title but im liking at a whole lot more than Star Ocean for the 360.
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   10-29-2009, 7:55 PM
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Re: Infinitely Undiscovered
Another underloved game in my opinion is "The Last Remnant".   It's wildly different with it's approach to the battle system and many people have a love/hate relationship with it.

However, once you get things figured out and get the story progressing I found the game very satisfying.  If you do play it, I recommend installing the game to the HDD though due to long loads and texture issues.

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   10-30-2009, 9:50 AM
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 CoyAndChris wrote:
Another underloved game in my opinion is "The Last Remnant".   It's wildly different with it's approach to the battle system and many people have a love/hate relationship with it.

However, once you get things figured out and get the story progressing I found the game very satisfying.  If you do play it, I recommend installing the game to the HDD though due to long loads and texture issues.
I actually avoided last remnant due to the reviews, but recently I have saw a few people who enjoyed it, might see how cheap I can pick it up for...
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   10-30-2009, 1:04 PM
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 minus15T wrote:
I actually avoided last remnant due to the reviews, but recently I have saw a few people who enjoyed it, might see how cheap I can pick it up for...


It's unfortunate.  MANY people avoided The Last Remnant due to the horrid reviews.  I however scored the game similarly to Infinite Undiscovery when I reviewed it. 

The game certainly has it's faults. Long load times and problems with textures taking a while to load up definitely plague the game.  I found that installing both discs to the HDD greatly help both of these, but don't make it completely disappear. 

Also the battle system is very finicky.  You can't really give exact orders to your formations (in the game they're known as "Unions") of units, which sometimes makes some fights an exercise in frustration.  I guarantee there will be a few moments where you'll want to smash your controller.  Some fights can also take a loooong time, and I generally tell people to save before almost every fight.

"Leveling" your units is also "different".  If you just go through the game playing without any assistance (i.e. walkthroughs/guides) it's easy to miss out on skills and suddenly your units will be higher levels and not be able to use skills which you may need.  I highly suggest checking out someplace like Gamefaqs if you play this game. 

All in all, the game offers a lengthy RPG experience with a new take on the battle system.  I liked the idea of it, but the overall execution is complicated and seemingly random sometimes.  If you can get it cheap, and you like RPGS and are looking for something different, then check out The Last Remnant!


Looks like it's $19.99 on Amazon right now for a brand new copy. Yes [Y]

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   10-31-2009, 2:06 AM
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Why did i not get it earlier is the infinite question. I am really into it, its that good. one of my fav now with SO,LO,TOV........
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   10-31-2009, 5:51 PM
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 Masta Khameron wrote:
Why did i not get it earlier is the infinite question. I am really into it, its that good. one of my fav now with SO,LO,TOV........
i feel the same way.another game i didnt pick up until last week was bioshock my god i was missing out
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   11-18-2009, 2:06 PM
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You can't trust a J-RPG review. I wont say any more on that 'cause I'll be here all day. As far as The Last Remnant is concerned, I was very disappointed with it. The characters are horrible, the game itself is completely unpolished, and in place of a good story they have battles lasting hours. The thing that I'm still trying to get over is the fact they tell you how to play -wrong-. Without using a guide or getting external help, you're incredibly unlikely to be able to complete it, due to the way you're supposed to do the opposite of what they say in their tips. It's a decent game, but it frustrated me to no end. You've got to save every five seconds, too, as you get no warning as to when a big fight is going to come up and kill you.
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   11-18-2009, 3:14 PM
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 Dr Sandypants wrote:
You can't trust a J-RPG review. I wont say any more on that 'cause I'll be here all day. As far as The Last Remnant is concerned, I was very disappointed with it. The characters are horrible, the game itself is completely unpolished, and in place of a good story they have battles lasting hours. The thing that I'm still trying to get over is the fact they tell you how to play -wrong-. Without using a guide or getting external help, you're incredibly unlikely to be able to complete it, due to the way you're supposed to do the opposite of what they say in their tips. It's a decent game, but it frustrated me to no end. You've got to save every five seconds, too, as you get no warning as to when a big fight is going to come up and kill you.


I have to agree partially with your assessment of The Last Remnant, although I did enjoy the game.  My problem I ran into is what you describe..... the game kind of leads you the wrong way on "how to play".  I ended up getting to the second disc and having to completely restart because of how badly I FUBAR'd leveling up my characters/unions. 

Still a fun game though I thought.

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