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Tom Clancy's EndWar™

Started by HI OUTPUT at 04-14-2009 10:35 PM. Topic has 12 replies.
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   04-14-2009, 10:35 PM
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Military Madness!!!

One of my all-time favorite game is coming on the 360!

http://xbox360.ign.com/objects/143/14332836.html#aboutThisGame

This was originally on the Turbo GraphX 16 and re-released on the playstation under Nectaris. Another strategy game but the main difference is that it's turn-based instead of real-time. Altough I was disapointed to read that they will have the same maps as the original, it will have online vs and co-op mode. I can't wait!


H.A.W.X.: F15E Strike Eagle - Air domination pack
Endwar : Battlegroup 16 (Mechanized) - 17th for the Euro faction
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   04-14-2009, 10:57 PM
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Re: Military Madness!!!
Turn based strategy is dead.
I'm out of my head can't take it,
Could I be wrong,
But since you been gone,
You cast your spell so break it.
-Rainbow
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   04-15-2009, 1:44 AM
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Re: Military Madness!!!
 TBF AVENGER wrote:
Turn based strategy is dead.
Indeed, it is. Civilization Revolution was the best TBS on consoles ever and it sold in pathetic numbers. People simply don't like it, especially on consoles.

That being said, I love them and might check this out.

Explain the first one in more detail, plz?
Have a question about the US military? Ask me.
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   04-15-2009, 3:24 AM
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Re: Military Madness!!!
I didn't even know they still made those types of games.... :/

"I'd rather betray the world than let the world betray me."
-Cao Cao-

www.myspace.com/nyuma_nyum
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   04-15-2009, 10:23 PM
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Re: Military Madness!!!
 ADVANCED TACTIX wrote:
 TBF AVENGER wrote:
Turn based strategy is dead.
Indeed, it is. Civilization Revolution was the best TBS on consoles ever and it sold in pathetic numbers. People simply don't like it, especially on consoles.

That being said, I love them and might check this out.

Explain the first one in more detail, plz?


I agree that real-time is more exciting than turn-based. Still, some gamers will appreciate what they didn't like in Endwar, like the battalion upgraded and the off map support than sometime advantage one side. Also, MM's battle is not based on the R-P-S system like Endwar. Units are based on numbers and battles are based on mathematics and probabilities.

See, every units is made up to 8 (vs 4 like in Endwar). Let's say you have a Bison tank with an attack rating of 60 and a defense rating of 40. Attack power would be 60 x 8 = 480 and a defense of 40 x 8 = 320. If that tank was to attack a Grizzly tank with a rating of 560 (70 each) offense and 480 (60 each) defense, it should lose more units. The weaker units might be left with 5 tanks vs 7 of the stronger tank. The later one would now have 7 x 70 = 490 for offense and 7 x 60 = 420. Again, it's based on probabilities and the highest rating is 999. Note that the terrain also effects a unit's defense. If you're in a rough terrain that shows 30%, then your defense's rating goes up by 30%.

Anyway, if you were to attack the Grizzly with another unit that have let's say 600 for attack, the unit you're attacking with would have the support of what is left of the Bison tank, it that case 300 (5 x 60) + the new unit's power rating so you would be up to 900 for attack. The map are based on Hexagons. If you can surround an ennemy by placing 2 of your units on opposite ends of the hexagon, the surrounded units loses half of it's attack and defense rating. Each time a unit fights, it gains experience that makes it's rating higher and this only add depth to the game.

Most maps has factories that can be taken only by infantry. Most of the times these factories have units in them so whatever sides wins it, it also takes the units inside that factory. But here's a catch: Those factory can also be taken back by the other side (like uplinks in endwar). Here's where it becomes more interesting. Anytime you get a damaged units into the factory, on your next turn, it will be up to it's full 8 of that unit. Sometimes you will have some decision to make because you will have the choice of putting that unit into the factory for repairs, or use that units to finish off an enemy unit but at the risk of losing it along with the experience it has acquired.

The goal is to either eleminate all hostile units or get one infantry into your opponents's main base.

H.A.W.X.: F15E Strike Eagle - Air domination pack
Endwar : Battlegroup 16 (Mechanized) - 17th for the Euro faction
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   04-16-2009, 12:59 AM
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Re: Military Madness!!!
Does it have any teching? How about economy? Can you compare it to civ?
Have a question about the US military? Ask me.
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   04-16-2009, 1:06 AM
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Re: Military Madness!!!
Sounds like something ill pick up at a garage sale a couple of days after its released.
I'm out of my head can't take it,
Could I be wrong,
But since you been gone,
You cast your spell so break it.
-Rainbow
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   04-16-2009, 9:45 PM
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Re: Military Madness!!!
 ADVANCED TACTIX wrote:
Does it have any teching? How about economy? Can you compare it to civ?


Not sure what you mean by "any teching". If you're referring to modify, tune or upgrades units, you can't. They are no cost or command point or whatsoever. The downside of MM (compared to Endwar) is that you don't order the units. See, each maps has the units already in place, like in chess. If you were to play map #16, every time you play this map, the units will be the same, placed exaclty the same. On the other hand, you don't have to worry about having ordered the wrong units. Also, where you had 7 different types of units in Endwar, you have like 25 different types in MM. I have never played Civ so i can't compare to it.

I heard that this game will be available via a download on market place for 15$ so this might boost sales. This makes sense since they have only improved the graphics and added a few units from the original game.
H.A.W.X.: F15E Strike Eagle - Air domination pack
Endwar : Battlegroup 16 (Mechanized) - 17th for the Euro faction
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   04-17-2009, 1:42 AM
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Re: Military Madness!!!
No offense but this game sounds extremely lame. I would suggest spending 15$ on a C&C game.
I'm out of my head can't take it,
Could I be wrong,
But since you been gone,
You cast your spell so break it.
-Rainbow
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   04-17-2009, 1:53 AM
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Re: Military Madness!!!
 HI OUTPUT wrote:
 ADVANCED TACTIX wrote:
Does it have any teching? How about economy? Can you compare it to civ?


Not sure what you mean by "any teching". If you're referring to modify, tune or upgrades units, you can't. They are no cost or command point or whatsoever. The downside of MM (compared to Endwar) is that you don't order the units. See, each maps has the units already in place, like in chess. If you were to play map #16, every time you play this map, the units will be the same, placed exaclty the same. On the other hand, you don't have to worry about having ordered the wrong units. Also, where you had 7 different types of units in Endwar, you have like 25 different types in MM. I have never played Civ so i can't compare to it.

I heard that this game will be available via a download on market place for 15$ so this might boost sales. This makes sense since they have only improved the graphics and added a few units from the original game.
That game sounds like s*** on a stick. If I want to play chess, I'll go retrieve the chess board.
Have a question about the US military? Ask me.
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   04-17-2009, 2:00 AM
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Re: Military Madness!!!
That works too.
I'm out of my head can't take it,
Could I be wrong,
But since you been gone,
You cast your spell so break it.
-Rainbow
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   04-17-2009, 2:02 AM
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Re: Military Madness!!!

I would never pay 15$ for this game. I seriously would suggest save your mula for OFP.


I'm out of my head can't take it,
Could I be wrong,
But since you been gone,
You cast your spell so break it.
-Rainbow
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   11-01-2009, 9:28 PM
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Re: Military Madness!!!
Eff the haters.  I've always loved hex-graph turn-based military games.  Friend me, I wanna play (and get the online-only achievements).
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