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Started by Anchorman Mazda at 11-04-2009 8:05 AM. Topic has 14 replies.
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   11-04-2009, 8:05 AM
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You Can Simulate Tire Wear but You Can't Simulate ...

   Has anyone noticed how poor the A.I. are in this game? I am up to Season Three and I notice that in each second race, the opponent racers will either rear-end me or hit me when I'm racing aside them. The thing is, unlike the jagged edges, unlike the poor soundtrack and unlike the shadows sometimes flickering ... this issue does impact upon gameplay. I expected the A.I. to adjust to my braking and to drive around me if I'm too slow for them coming into corners and coming out of straights.

   I would like to know, has anyone else noticed this and what is your take on it all? I race on Medium so the difficult isn't the easiest, and I would expect, after two games, the developers had this down-pat. The developers behind Operation Flashpoint released a patch to fix their lazy A.I. ... I hope Turn10 does the same soon.

*Did check for existing threads on the matter - I apologise if I missed one*


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   11-04-2009, 8:55 AM
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Re: You Can Simulate Tire Wear but You Can't Simulate ...
Honestly the AI is so damn slow and pathetic I usually too far ahead for them to bumping into me. And I play with the AI on hard, but in the earlier races I did notice this, its annoying when you take a corner a little too slow and the stupid AI slams into the back of you. I hope they fix this too but I find it unlikely, seems like too much work for Devs these days.
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   11-04-2009, 8:57 AM
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Betreff: You Can Simulate Tire Wear but You Can't Simulate ...
You're absolutely right. It's still an issue sometimes (easily cured with the rewind feature). However I have to say, there seem to be improvements over F2. For example yesterday I was driving some of the Fujimi Kaido downhill 1:1 races - which is a track totally unknown to me, so I'd say my times really sucked. Nevertheless I won against medium AI but had to block the opponents heavily. And I have to say, they dealt with it like sportsman, no unfair or clumsy behaviour.
You also have to say, it's very difficult to programm proper AI behaviour taking into account all the random movements of a maybe unexperienced simulation player. Even in real live a driver braking to early has a big chance of beeing bounced from behind.
So although there definitely could be some improvements in F3 AI, it's also not the worst AI I have ever encountered. I think I've learned my dos and don'ts and usually - after surviving the start - get along with the AI for the rest of the race. Due to the small starter fields and the wide spread performance range of the AI drivers it's not too big a problem.
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   11-04-2009, 9:16 AM
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Re: Betreff: You Can Simulate Tire Wear but You Can't Simulate ...
   What I didn't mention in the first post was that ... this doesn't refer to A.I. running off the track - that's something I haven't seen to often and it isn't an area of concern. With A.I. (in relation to Zock's comment), I realise the developers can't make super-responsive opponents - but they should know - if I'm alongside them and I'm closer to the apex - they don't turn into me and they don't drive into me approaching the apex - they should slow down and go behind me like I have done on the odd occassion. The next thing is that with respect to braking, if I brake, the A.I. should automatically brake too or turn to either side and continue ploughing down - but not continuing to go straight - its like the A.I. in a shooter continuing to fire when I walk in-front of them ... either stop or point elsewhere.

   A fix is possible - and anything not done is a little sub-par in my opinion. As said, its the only serious gripe I have - and while it hasn't ruined my experience - it is a nuisance.
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   11-04-2009, 9:33 AM
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Betreff: Re: Betreff: You Can Simulate Tire Wear but You Can't Simulate ...
 Anchorman Mazda wrote:
but they should know - if I'm alongside them and I'm closer to the apex - they don't turn into me and they don't drive into me approaching the apex - they should slow down and go behind me like I have done on the odd occassion.


You're absolutely right. However these situations also happen in real motor racing and are usually controversely discussed. It would be nice if they fixed it, however I have to admit I sometimes punish the AI in the same way. So if it works for me, why should it not work for them? I think we all have realized they drive like morons so you have to treat them that way. And if I'm in doubt I rather try to wait for a better opportunitiy than to 'risk' (well, what do I really risk?) my car in an unsure situation where I have to recon with stupid AI behaviour...
If everything else (weather, practice and qualifying, suspension modell) were 100% perfect I'd say we also need flawless AI, but as things are it's another compromise which I am willing to accept as long as I enjoy the overall experience - which I do!
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   11-04-2009, 9:44 AM
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Re: Betreff: Re: Betreff: You Can Simulate Tire Wear but You Can't Simulate ...
   That is true ... it does happen in real-life racing but when I play - I won't hit other drivers unless I've been hit and I don't care anymore (which is uncommon for me in this game because I don't want to pay for damage). I understand that this game isn't 100% perfect - so I'll accept the A.I. spinning out or running of the course - but I won't stand (and I cannot stress that enough) A.I. that hits you because they aren't smart enough to adapt. Stupid A.I. is known by developers as annoying and a big problem - and this game unfortunately exhibits some pretty poor A.I. sometimes.
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   11-04-2009, 12:59 PM
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Re: Betreff: Re: Betreff: You Can Simulate Tire Wear but You Can't Simulate ...
I think the AI hits you on purpose because you've shown aggressive behaviour in previous races, especially that one racer called M.Rossi, in one of the loading screens it says he's very aggressive and sometimes even reckless.
You can check out the opponents when you go to my profile in the main menu and you can turn on the name above cars in the HUD options.

Maybe we should try a little experiment and start a game without ever hitting the other racers and see if they're still aggressive towards you.


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   11-04-2009, 1:29 PM
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Re: Betreff: Re: Betreff: You Can Simulate Tire Wear but You Can't Simulate ...
I too have often been badly damaged by an A.I. crash. It's be more upsetting if there wasn't a rewind feature.

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   11-04-2009, 1:37 PM
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Re: Betreff: Re: Betreff: You Can Simulate Tire Wear but You Can't Simulate ...
 Ultra Ben Buja wrote:
I think the AI hits you on purpose because you've shown aggressive behaviour in previous races, especially that one racer called M.Rossi, in one of the loading screens it says he's very aggressive and sometimes even reckless.
You can check out the opponents when you go to my profile in the main menu and you can turn on the name above cars in the HUD options.

Maybe we should try a little experiment and start a game without ever hitting the other racers and see if they're still aggressive towards you.



     Yeah, I was going to point out that Forza 2 touted the feature that " if you bump an AI driver that they would bump you back".  TurnTen surely must have left this feature in F3.  The OP probably "slightly" bumped the other driver when gaining the lead. (happens all the time)

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   11-04-2009, 1:38 PM
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Re: Betreff: Re: Betreff: You Can Simulate Tire Wear but You Can't Simulate ...
I was in a race on the New York track and I guess the A.I. had a massive pileup while I was racing away. I get around the track and come around a corner at full speed and BAM!!! I run smack into the back of a car doing MAYBE 3mph... there was nowhere to go and no time to slow down. In real life I would have been dead instantly. And in most games that car would be off the track by the time it took me to get all the way around.  And yes I've noticed they A.I. gets a little pushy in corners. I've even had em' tap my rear bumper trying to get me to wreck. (but I guess that is realistic)
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   11-04-2009, 11:53 PM
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Re: You Can Simulate Tire Wear but You Can't Simulate ...
I believe the AI behaviour is affected by how you treat them similar to how it was in FM2.

I have seen it both ways... AI that will continue changing lanes even if you are already besides them and AI that drive around you when you get into Quicksand and are slowly getting back onto track (in fact for the latter I have a replay up on my storefront that shows that - I thought for sure I was a goner when I had two AI drive around me, 1 on each side instead of them both plowing into me causing a big wreck).

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   11-05-2009, 12:15 AM
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Re: You Can Simulate Tire Wear but You Can't Simulate ...
I think the AI drivers are straight from the old "Destruction Derby' game. Either that or they have cousins that own panel shops......
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   11-05-2009, 12:31 AM
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Re: You Can Simulate Tire Wear but You Can't Simulate ...
I only expirienced this a couple times, not really something to complain about, but I would be annoyed if it happened more than once in a race.
BR> II also race on medium but I seem to always be out front. The only cars that give me trouble are the F430 Ferrari in R3 and the Corvette in A. They sometimes tap me but nothing serious...
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   11-05-2009, 5:47 AM
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Re: You Can Simulate Tire Wear but You Can't Simulate ...
   I've been quite cautious in this game to avoid all contact with the A.I. again, due to the fact that it irritates me to damage the car. Furthermore, there is a difference between being aggressive and then hitting other racers - and I think the A.I. sometimes cross that line. I did four races at Nurburgring this afternoon and I didn't have any problems - here's hoping it continues.
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   11-05-2009, 7:19 AM
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Re: You Can Simulate Tire Wear but You Can't Simulate ...
Perhaps racing against medium AI that is causing you grief Mazda... medium AI aren't noobs, but then again, they're not pro's either... and overall racing against medium AI is better than racing against the brake checking easy AI.

The hard AI seem to have alot more 'road awareness' and alot more revenege! Yesterday I was doing an oval race, came up to lap an AI car & it clipped me enough to spin me out, so I caught up with it again & performed a near perfect pit manouver... I slowed to admire my handywork & another AI car pitted me... thereafter ensued a wrecking spree!

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