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Started by keenrw at 08-13-2009 9:05 PM. Topic has 8 replies.
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   08-13-2009, 9:05 PM
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Demo Stuttery
Hi

 I have just down loaded the demo but it when playing it the game play seems quite choppy / stuttery , is this what others see ?

 Thanks
 Rich
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   08-19-2009, 7:47 PM
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Betreff: Demo Stuttery
quite? ^^
Its normal, the demo isnt patched. If you patch and install the full game it runs smoother.
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   08-20-2009, 2:45 AM
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Re: Betreff: Demo Stuttery
The full patched game is just as bad IMO.
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   08-23-2009, 1:10 AM
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Re: Betreff: Demo Stuttery
The demo was released just before the full game was patched, the demo was to show the improvements.

In the full game you can fix the framerate with a few game codes.
Sorry if my sentence fluency or English is bad, I'm American.

Expert Fake-Plastic Guitarist
Expert+ Fake-Plastic Drummer
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   09-06-2009, 10:08 PM
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Re: Betreff: Demo Stuttery
 BACKF1R3 wrote:
The demo was released just before the full game was patched, the demo was to show the improvements.

In the full game you can fix the framerate with a few game codes.


I just bought a used copy the other day and IMO it's 100x better than the demo was. But what are these game codes you are talking about?
Dear MS; Please make Midtown Madness 3 backwards compatible!
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   09-09-2009, 6:55 PM
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Re: Betreff: Demo Stuttery

You press RB+LB+A, which will pull up a dialog line on the bottom left of the screen, if you have the chat pad you can type the codes here or if not press X and it will bring up the Xbox's keyboard. Then use these codes without the quotes:

"Engine.GrassQ 0" This turns off the grass.

"Engine.Shadows 0" This will turn off the shadows (it has to reset the game engine which makes your game freeze for about 90 seconds).

"Engine.SetFogParams 10000 10000 0 0 0" This will turn off 90% of the on screen fog (not the fog on the map screen).

"Engine.WaterReflections 0" Turns off the water reflections.

"Particles.SetMaxParticlesOnScene 0" Will turn off effects from spells and teleporters making them almost invisible.

"Game.Ragdoll.MaxSimultaneousCount 0" Removes the ragdoll effects.

The first two really make a difference, and the rest are just minor improvements beyond that, capital letters don't matter but only put spaces between the numbers. And in case you don't like the camera resetting on it's default position all the time:

"Interface.Camera.FCameraBetaSpeed 0" The camera will follow around turns but stop resetting itself.

None of these will disable achievements.

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   10-03-2009, 9:54 AM
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Betreff: Re: Betreff: Demo Stuttery
btw; this video shows the framerate after patching and installing to harddrive quite good:
http://www.youtube.com/watch?v=aBfRVoVJh1I
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   10-04-2009, 3:10 AM
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Re: Betreff: Re: Betreff: Demo Stuttery
I played thru the game with it installed on the HD and the frame rate was really good at first. After getting pretty deep in the game the frame rate started to nose dive. I thought about it for a while and what I realized is that when you defeat enemies, if you don't take everything they are carrying they will never disappear. I went back thru most of the paths i'd already covered and removed all the items off the corpses i'd left behind and they disappeared. Once I cleaned up a good portion of them the frame rate started picking up again.

So, needless to say i'm recommending that new players/characters loot all the items from each corpse and keep them from ruining the FPS.
Dear MS; Please make Midtown Madness 3 backwards compatible!
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   11-06-2009, 2:24 AM
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Re: Demo Stuttery
I had no problems with the demo version, but the game does have a patch when you buy it.
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