OK, Yes Mkadt. Do buy into that, because it's all true. Except for the Lunar 360 UT at level 1. I was wrong about that, sorry.
But my opinion on NGS2 still stands.
I don't doubt the girl chapters are hard on MN. They are underdeveloped, unneeded characters thrown into the game just for the sake of having "more content". So let's throw those useless chapters out and compare the parts that are similar to both games. The boss fights in Sigma 2 are cake compared to NG2. You'll never have to fight any additional enemies other than the main boss. Not once. Even the first two Rasetsu fights, it's just you and him. You can even Izuna Drop Genshin for God's sake. In fact you can chain Izuna Drops one after another so he almost never gets a chance to hit you:
http://www.youtube.com/watch?v=TuaGW3nLUms#t=03m20sAs far as these deadly boss grabs, here are a few examples:
http://www.youtube.com/watch?v=80GWQGle0CI#t=02m05shttp://www.youtube.com/watch?v=xpqfl6wHjSw#t=01m015sYou're telling me those are hard to dodge? You get a lifetime to get out of the way.
That guy has uploaded all the boss fights in the game, take a look at them and compare them to NG2.
This one you have to see:
http://www.youtube.com/watch?v=yrd39hbj2ww Gigadeath was one of the more challenging boss fights in NG2, arguably the most challenging. Now, having unlimited arrows, and auto-aim, you just sit there and spam arrows at him until you are forced to move. In NG2 he had an electric shock that would hit you if you got too close to him. Gone in NGS2. The mini Gigadeaths used to home in on you. Gone in NGS2. Instead they just shoot in a straight line. His giant blue face attack comes after you as well in NG2. In NGS2 it just immediately slams into a wall.
Van gelfs insta kill you with 1 (ONE) fireball. If you block it, it
does 50% of your life. Imagine the part before Gigadeath when Van
Gelfs fireball spam form ahead and behind.
This fight?:
http://www.youtube.com/watch?v=vT83NBdyv6I#t=02m52sSince you really only fight no more than 2 at a time, doesn't seem very tough.
But that brings me to the rest of the game. You'll never fight more than 6 enemies on screen at a time throughout NGS2. And since the enemy count is so low, and game is so easy on the other difficulties, they have to do something to make Master Ninja at least reasonably challenging right? So for the people that say NG2 was cheap and unbalanced, and the IS spam was out of control, how do instant-death grabs change that? That's not cheap? That to me isn't balance at all, it's just lazy design. I much rather have a chance to use I-Frames when I'm stuck with an IS, than just let go of the controller and await my inevitable death. And by the way, you really don't die in one or two hits. That's a major exaggeration.
But I didn't want to write a novel here, so I'm gonna stop. But please, watch the entire game on Master Ninja here if you don't believe me:
http://www.youtube.com/watch?v=SFlA9vbetewOr even better, play it. But the majority of people that have played both agree that NG2 is much harder than NGS2. And I'm one of them.
Sigma 2 has it's merits. I like the higher resolution textures, and I'm a fan of the new depth of field change during OT's. But with all useless stuff they added, and all the important and challenging stuff they took out, Sigma 2 is definitely not the definitive version of Ninja Gaiden 2.
P.S. Hayashi also gave Ryu a hand cannon.