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Call of Duty: World at War

Started by Merlix Monkey at 06-23-2008 11:11 PM. Topic has 313 replies.
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   06-23-2008, 11:11 PM
Re: *** COD: World at War - HIGHLY DETAILED ***
I have a feeling Treyarch will suprise us and make a better game than CoD4 was!

I dont think it will be a big release and sell ALOT of copys at the start, because people dont want WWII or dont like Treyarch, but after they played it somewhere, im sure it will start selling big a few weeks after.

I am looking more forward to this than i was for CoD4, i much like WWII better!

And i hope there isn't a sprint, i didnt like that feature, it made the game to fast and not enjoyable!
But i'd like to run a little faster by getting your pistol out, like it was in CoD2.


All this information is really getting me hyped now, but it just seems they are copying CoD4, with the features like challenges etc.
I hope they include a few other stuff that makes it stand out from CoD4, and i hope the challenges are different too!


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   06-23-2008, 11:13 PM
Re: *** COD: World at War - HIGHLY DETAILED ***
 x CHEFS x wrote:

( I decided to start a new thread so all the information could be at the beginning)

 

Ok fellas… the muzzle is off, outside what I previously posted, here is what I have for you in regards to Call of Duty: World at War.  No messing around, I’m going to get right down to it.

 

Single Player:  We saw some pretty sick multi-dynamic maps, so enjoy

 

Makin Raid (Pacific Campaign) – This is what you all have gotten a glimpse of in the trailer that was on the Marketplace this past weekend.  It starts with the cut-scene that you’ve heard of, you are on your knees while your buddy takes a cigarette to the eye, followed by a katana blade to the throat.  His back is to you when this happens, blood hits the walls, and then the guy comes for you…  At this point a fellow soldier comes in and stabs the aggressor to save your skin:  Enter actual Gameplay. 

 

From this point forward, you roll through a Japanese village on the shoreline which some comrades.  Huts dot the shore with a jungle inland, you fight resistance and make it through the huts and into the jungle… this is where it gets intense.  You’re strolling along and all of a sudden a flair goes up where previous Japanese lying apparently dead, now spring to life – a frantic firefight ensues… followed by “To Be Continued…”

 

Palelieu (Pacific Campaign) – Ok again you are fighting the Japanese, as the previous level introduced you to the “surprise tactics” of the enemy, this one expands on that concept – and the feel of COD:WW.  This is where the flamethrower comes in handy, real handy as you walk through grasslands with trees around, you constantly need to sweep the area with your torch.  The enemy lurks in unlikely spots and you need to flush them out.  Hit a tree, and a sniper may drop that is tethered with a rope, sweep some grass, and a guy may spring up screaming while in flames.

 

This is an essential concept, leave no spot unchecked, slash and burn while keeping a weary eye.  Light a fire and watch it travel, know wind direction, and plan where you want that inferno to go!  Later in the level you fight for a complex and then participate in a ground battle where tanks are everywhere.  Pick up a bazooka and get to work… oh, by the way… this works well while you have an Online Co-op friend sweeping the area with his flamethrower!

 

Multiplayer:

 

Multiplayer looks a lot like COD4:MW, in regards to the Graphic User Interface and Gameplay.  Those who love the predecessor, will feel right at home.  Party lobby, load screens, map selection, etc., all look quite familiar.

 

Perks – Yes, they are indeed back.  To answer the overwhelming concern, last I heard, YES, Martyrdom and Juggernaught will be making a return.  They will be balanced by counter perks and it’s being discussed whether perks such as Martyrdom & Last Stand will be viable if you do not still have that perk’s tool in your arsenal (Realism v Gameplay).

 

XP – Experience points are back, you can earn them in MP as well as in Co-op in order to unlock new weapons, attachments, etc.  Again, Challenges take the place of online Achievements and will add to your overall XP.  Keep in mind, what your skill is in MP, will determine what the AI is in online Co-op.  Since you earn XP in Co-op, the better you are, the harder the AI opposition will be!

 

Rank/Prestige – When I was there, I saw a level 65 on the screen, I can only assume Prestige will follow that rank given it was 5-Stars.

 

Vehicles – Didn’t see any being used in the demo, though I know they will be there in “Certain Gametypes.”  Not all Gametypes will include vehicles, so those who like them can play them, and vice-versa.

 

Maps – The first SP map Maikin Raid was an MP map (not sure of the name).  Kind of cool because if you are say… getting shot at in a hut, you can shoot out a wall, jump in the water, and flank your enemy.  There was another map with a big building, good short-medium range, and another that was more urban warfare type in the streets.  Names at the time were still TBD, so I’m not going to go into specifics on those.  The urban street map, was in a night setting though.

 

Kill Streak Bonus:  Yes, they are back.  At 3 kills you can launch a spy drone (they did exist in WWII) analogous to the UAV, at 5 kills you can call in an artillery strike, at 7… I was not fortunate enough to see for sure, but I’d bet something will be there to reward the gamer.

 

Attachments: Yup, instead of a red dot sight, you can get an iron cross sight.  On what guns and such, I’m not sure… that’s the only one I saw.  I’m sure many did indeed exist in WWII and will be present.

 

Ok, that’s the cut and dry of it fellas… I’ll write a subsequent and even more deailed post when things come to me and answer every question I can.  Hope this helps!

It sounds pretty good. It seems like it's pretty much a WWIIed version of CoD4. I loved CoD 4, and personally I like WWII games a lot, so this has to be good. Thannks for the info!
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   06-23-2008, 11:20 PM
Re: *** COD: World at War - HIGHLY DETAILED ***
 Merlix Monkey wrote:
I have a feeling Treyarch will suprise us and make a better game than CoD4 was!

I dont think it will be a big release and sell ALOT of copys at the start, because people dont want WWII or dont like Treyarch, but after they played it somewhere, im sure it will start selling big a few weeks after.

I am looking more forward to this than i was for CoD4, i much like WWII better!

And i hope there isn't a sprint, i didnt like that feature, it made the game to fast and not enjoyable!
But i'd like to run a little faster by getting your pistol out, like it was in CoD2.


All this information is really getting me hyped now, but it just seems they are copying CoD4, with the features like challenges etc.
I hope they include a few other stuff that makes it stand out from CoD4, and i hope the challenges are different too!

I have to agree with what you said. When you mentioned Treyarch, I'm really curious to see what kind of effect this had on the sales. he fact that it's WWII might also be a factor. CoD 3 had barely any sales, either because of Treyarch or WWII. What I really want is a longer campaign. The CoD 4 campaign was short, but it had a lot of replay value because of the acheivements. Overall though, I don't think they can mess up too bad. If they do copy CoD 4, it's wouldn't be too good, but atleast it might erase Treyarch's reputation for making bad games, or atleast striking out on CoD 3. Like you said, I expect something big from WaW.
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   06-23-2008, 11:43 PM
Re: *** COD: World at War - HIGHLY DETAILED ***

 Merlix Monkey wrote:
I have a feeling Treyarch will suprise us and make a better game than CoD4 was!

I dont think it will be a big release and sell ALOT of copys at the start, because people dont want WWII or dont like Treyarch, but after they played it somewhere, im sure it will start selling big a few weeks after.

I am looking more forward to this than i was for CoD4, i much like WWII better!

And i hope there isn't a sprint, i didnt like that feature, it made the game to fast and not enjoyable!
But i'd like to run a little faster by getting your pistol out, like it was in CoD2.


All this information is really getting me hyped now, but it just seems they are copying CoD4, with the features like challenges etc.
I hope they include a few other stuff that makes it stand out from CoD4, and i hope the challenges are different too!

I actually do hope it has a sprint feature of some kind, especially on the bigger maps. . to me, it doesn't make much sense to have to walk around all the time.


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   06-23-2008, 11:57 PM
Re: *** COD: World at War - HIGHLY DETAILED ***
I love you chefs. Stick out tongue [:P]
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   06-23-2008, 11:59 PM
Re: *** COD: World at War - HIGHLY DETAILED ***

 NLB I JiggyFLY wrote:
I actually do hope it has a sprint feature of some kind, especially on the bigger maps. . to me, it doesn't make much sense to have to walk around all the time.

Same here.  And I hope you can reload while sprinting.


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   06-24-2008, 12:04 AM
Re: *** COD: World at War - HIGHLY DETAILED ***

 x MadCowD1sease wrote:
I love you chefs. Stick out tongue [:P]

Sorry, I'm taken ;-)


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   06-24-2008, 12:08 AM
Re: *** COD: World at War - HIGHLY DETAILED ***
 x CHEFS x wrote:

 x MadCowD1sease wrote:
I love you chefs. Stick out tongue [:P]

Sorry, I'm taken ;-)

sadface. :-(


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   06-24-2008, 12:14 AM
Re: *** COD: World at War - HIGHLY DETAILED ***
Nice write up Chefs. :)

You guys might be able to make it if you read this on time, but StrYder is doing a pod cast right now on his visit to Treyarch:
http://www.modsonline.com/

Podcast is on the front page.

Recorded version I believe will go up shortly after show.
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   06-24-2008, 12:16 AM
Re: *** COD: World at War - HIGHLY DETAILED ***

 SparkyMcSparks wrote:
Nice write up Chefs. :)

You guys might be able to make it if you read this on time, but StrYder is doing a pod cast right now on his visit to Treyarch:
http://www.modsonline.com/

Podcast is on the front page.

Recorded version I believe will go up shortly after show.

Good looking out, I'm watching/listening now!


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   06-24-2008, 12:43 AM
Re: *** COD: World at War - HIGHLY DETAILED ***
Chefs I am sure this question has yet to been asked, and I was wondering, what's the meeleing story here. Is there going to be knifing just like 4, or go back to the classic gun butting?

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   06-24-2008, 12:46 AM
Re: *** COD: World at War - HIGHLY DETAILED ***

 pAnZeR IV st3v3 wrote:
Chefs I am sure this question has yet to been asked, and I was wondering, what's the meeleing story here. Is there going to be knifing just like 4, or go back to the classic gun butting?

"Stabe" = knife ;-)


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   06-24-2008, 12:50 AM
Re: *** COD: World at War - HIGHLY DETAILED ***
Chefs, Do you know anything on the Sprint feature, is it like CoD4's or like CoD2's where you need to equip your pistol to get a small increase in speed. I much prefered CoD2's TBH, the game played smoothly, instead of too fast like CoD3/4.


Also do you know if there is any new features we should look forward to..? Dont tell us though obv lol, i want to be suprised :D
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   06-24-2008, 1:21 AM
Re: *** COD: World at War - HIGHLY DETAILED ***

 SparkyMcSparks wrote:
Nice write up Chefs. :)

You guys might be able to make it if you read this on time, but StrYder is doing a pod cast right now on his visit to Treyarch:
http://www.modsonline.com/

Podcast is on the front page.

Recorded version I believe will go up shortly after show.

Thanks for the link.  Interesting pod cast.   Excited about the CTF, but bummed about martyrdom maybe making a return.  Ah, well.  Should be fun.


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   06-24-2008, 1:39 AM
Re: *** COD: World at War - HIGHLY DETAILED ***

thank you man......i was starting to worry that COD:WAW was gonna be a failure, but this is a whole 180 degrees from what i expected........thanks Big Smile [:D]

 


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   06-24-2008, 2:18 AM
Re: *** COD: World at War - HIGHLY DETAILED ***
 TexKJ wrote:

 SparkyMcSparks wrote:
Nice write up Chefs. :)

You guys might be able to make it if you read this on time, but StrYder is doing a pod cast right now on his visit to Treyarch:
http://www.modsonline.com/

Podcast is on the front page.

Recorded version I believe will go up shortly after show.

Thanks for the link.  Interesting pod cast.   Excited about the CTF, but bummed about martyrdom maybe making a return.  Ah, well.  Should be fun.

Yeah, that podcast was cool - The guy being interviewed was Stryder, he was on the Community First Look trip.   A couple other guys from the trip were there as well (myself, Sparky), along with JD 2020 (Treyarch, Community Manager) and Dave Vonderhaar (Treyarch, Multiplayer Design Director).

 

For everyone interested, the podcast can be listened to at: http://www.modsonair.com//

Be sure to visit http://www.modsonline.com/ as well and check out the site!

 


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   06-24-2008, 3:28 AM
Re: *** COD: World at War - HIGHLY DETAILED ***
 TexKJ wrote:

 NLB I JiggyFLY wrote:
Sounds really promising, thanks for all the info CHEFS.  My only concern is that it will wind up feeling TOO much like COD4, without enough new innovations to set it apart.  I don't know about anyone else, but I'm not really sure I want Juggernaut and Martyrdom all over again. . create something new for God's sake.  I know COD4 is hugely successful, but I hope this doesn't go to their head and make them think they have to mirror everything except the time period.  I had A LOT of fun with COD2, so if this game can create maps as fun as Toujane, Matmata, and Vossenack, I'm definitely inCool [H]  I hope they release a beta in a few months so I can see for myself how it plays.

Your post mirrors my concern that I've put in a couple other threads.  I totally agree with you.  From my reading of all the articles WaW sounds like COD4 in a WWII setting; whereas, COD3 felt largely different from COD2 and innovative. 

I mentioned in my long-winded post in the other thread that Activision is smart for riding the COD4 cash cow and using a lot of its design elements, but I just hope the game doesn't feel too much like COD4, and that it feels more like COD3, with the innovation I believe Treyarch is capable of.



I third these sentiments. I was saying to a friend today that it seemed like Treyarch is just trying to cash in on IW's overall success with CoD5. I personally was hoping for more of a "pure" shooter that will go back to WWII and just take a break from the perks thing. That way I can have CoD4 for the perks and that particular experience, then CoD5 for a more pure experience.

That said, with the performance of the servers currently, I personally am thinking I wont spend the money on another Client side shooter....its too dependant on personal connection and one person can mess up the whole match.

I also wonder if IW hasnt forgotten us...there are some issues with the current CoD that needs attention....most of which they themselves have caused.


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   06-24-2008, 3:29 AM
Re: *** COD: World at War - HIGHLY DETAILED ***

Chefs,

One question. Was the event with Treyarch in Santa Monica open to the public? (which I doubt)....lol imagine the crowd. I'm in Santa Monica all the time...I should have snuck in the doors...

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   06-24-2008, 4:02 AM
Re: *** COD: World at War - HIGHLY DETAILED ***
Great info. I can't wait for this game!
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   06-24-2008, 4:12 AM
Re: *** COD: World at War - HIGHLY DETAILED ***
 Jinkster LA wrote:

Chefs,

One question. Was the event with Treyarch in Santa Monica open to the public? (which I doubt)....lol imagine the crowd. I'm in Santa Monica all the time...I should have snuck in the doors...

He was invited. I would've loved to have gone.

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   06-24-2008, 1:32 PM
Re: *** COD: World at War - HIGHLY DETAILED ***
Wow....I hated COD3 but have COD4 on my PC. Its awesome! I play it after a long day of Halo 3. Looks like World at War will be great too!

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   06-24-2008, 1:54 PM
Re: *** COD: World at War - HIGHLY DETAILED ***

I third these sentiments. I was saying to a friend today that it seemed like Treyarch is just trying to cash in on IW's overall success with CoD5. I personally was hoping for more of a "pure" shooter that will go back to WWII and just take a break from the perks thing. That way I can have CoD4 for the perks and that particular experience, then CoD5 for a more pure experience.

I'm not sure a "pure shooter" experience exists on consoles.  To me, that means Auto-aim free, which has not taken place since RTCW and only exists now in PC gaming.

 

That said, with the performance of the servers currently, I personally am thinking I wont spend the money on another Client side shooter....its too dependant on personal connection and one person can mess up the whole match.

Dude, the peer-to-peer technology is highly flawed on consoles, it is great in theory - but not in application.  Case in point, Enemy Territory: Quake Wars (p2p) has lag throughout - one person can cause this.  Also, do you not remember COD3, sure, it had a smooth framerate so you wouldn't detect "lag" in that regard.  However, you could safely round a corner and then drop dead 2 seconds later - it existed.  I'd rather have client-server any day of the week.

 

You also have to keep in mind that no console shooter is going to be a totally clean experience.  It simply isn't possible at this point in time, I have yet to play a console title that does not "lag" online, and I've been at this since the dawn of Xbox Live.

 



I also wonder if IW hasnt forgotten us...there are some issues with the current CoD that needs attention....most of which they themselves have caused.

I'm not sure what issues you are referring to, prehaps "lag" again.  I don't see how they could fix that without changing the technology or upgrading all of the user's connection speeds?  Fourzerotwo is highly approachable - I emailed him 2 weeks ago and he replied right away, in fact last night we chatted on AIM for about 20 minutes. 

 

They are working on future projects, just relaunched infinityward.com, and are still extremely busy.  I'm not playing apologist here, but expectations may be a bit high - how many other studios have offered the direct community support that IW has provided? 


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   06-24-2008, 4:42 PM
Re: *** COD: World at War - HIGHLY DETAILED ***
 x CHEFS x wrote:

I third these sentiments. I was saying to a friend today that it seemed like Treyarch is just trying to cash in on IW's overall success with CoD5. I personally was hoping for more of a "pure" shooter that will go back to WWII and just take a break from the perks thing. That way I can have CoD4 for the perks and that particular experience, then CoD5 for a more pure experience.

I'm not sure a "pure shooter" experience exists on consoles.  To me, that means Auto-aim free, which has not taken place since RTCW and only exists now in PC gaming.



That said, with the performance of the servers currently, I personally am thinking I wont spend the money on another Client side shooter....its too dependant on personal connection and one person can mess up the whole match.

Dude, the peer-to-peer technology is highly flawed on consoles, it is great in theory - but not in application.  Case in point, Enemy Territory: Quake Wars (p2p) has lag throughout - one person can cause this.  Also, do you not remember COD3, sure, it had a smooth framerate so you wouldn't detect "lag" in that regard.  However, you could safely round a corner and then drop dead 2 seconds later - it existed.  I'd rather have client-server any day of the week.

 

You also have to keep in mind that no console shooter is going to be a totally clean experience.  It simply isn't possible at this point in time, I have yet to play a console title that does not "lag" online, and I've been at this since the dawn of Xbox Live.

 



I also wonder if IW hasnt forgotten us...there are some issues with the current CoD that needs attention....most of which they themselves have caused.

I'm not sure what issues you are referring to, prehaps "lag" again.  I don't see how they could fix that without changing the technology or upgrading all of the user's connection speeds?  Fourzerotwo is highly approachable - I emailed him 2 weeks ago and he replied right away, in fact last night we chatted on AIM for about 20 minutes. 

 

They are working on future projects, just relaunched infinityward.com, and are still extremely busy.  I'm not playing apologist here, but expectations may be a bit high - how many other studios have offered the direct community support that IW has provided? 

This game is gone be a killer,cant wait till it comes out.(p.s.)vietnam is better thought [dont hate on my typing]
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   06-24-2008, 5:28 PM
Re: *** COD: World at War - HIGHLY DETAILED ***
reading this makes me even more stoked.  thanks  x CHEFS x
My WAW Stats

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   06-24-2008, 5:39 PM
Re: *** COD: World at War - HIGHLY DETAILED ***
 x CHEFS x wrote:
I'm not sure a "pure shooter" experience exists on consoles.  To me, that means Auto-aim free, which has not taken place since RTCW and only exists now in PC gaming.


I dont mean like Nun pure, but something that takes it back to you and your gun; thats it.

 

 x CHEFS x wrote:
Dude, the peer-to-peer technology is highly flawed on consoles, it is great in theory - but not in application.  Case in point, Enemy Territory: Quake Wars (p2p) has lag throughout - one person can cause this.  Also, do you not remember COD3, sure, it had a smooth framerate so you wouldn't detect "lag" in that regard.  However, you could safely round a corner and then drop dead 2 seconds later - it existed.  I'd rather have client-server any day of the week.

Well, I remember playing CoD3 and never really struggling with unloading a mag in a guy's back, only to have him turn around and one shot me with a pistol or any of that other mess. I hear more; "What he heck?!? I unloaded on him?!?" while playing this game than any other game Ive ever played. Maybe its just more noticeable in CoD4, I dunno. But, since the patch, it has been about a 70/30 that you will have a good game.

 x CHEFS x wrote:
You also have to keep in mind that no console shooter is going to be a totally clean experience.  It simply isn't possible at this point in time, I have yet to play a console title that does not "lag" online, and I've been at this since the dawn of Xbox Live.


I dont expect there to be no lag at all...I know it will always exist. But, to the degree of CoD4 has been lately, and really since Xmas, is kinda stupid imo.

 

 x CHEFS x wrote:
I'm not sure what issues you are referring to, prehaps "lag" again.  I don't see how they could fix that without changing the technology or upgrading all of the user's connection speeds?  Fourzerotwo is highly approachable - I emailed him 2 weeks ago and he replied right away, in fact last night we chatted on AIM for about 20 minutes.

I was referring mostly to this completely retarded host optimization introduced in the patch. If the host leaves, the match still ends, but now it seems to most often select the guy that has the worst connection. Case in point, when my buddy Grant runs with us, he almost always gets host and his connection ALWAYS lags out. Then, the other day, it gave another friend of mine host after he had spent 5 matches lagging so bad that he was teleporting all over the place, yet it gave him. It lags out and it gives him host AGAIN. Its rediculous. I would rather deal with the snipers not working properly and useless ACOGs than the current host selection/optimization mess. Also, the spawn logic also now completely sucks and I have stopped playing Domination because of how stupid it gets on some maps.

 x CHEFS x wrote:
They are working on future projects, just relaunched infinityward.com, and are still extremely busy.  I'm not playing apologist here, but expectations may be a bit high - how many other studios have offered the direct community support that IW has provided? 


I agree, they supported their game. And I still love this game. But, one cant help but feel that they earned a buttload with this game, hit #1 on Live, and now they are just counting the cash. Theres been alot of complaints about issues after the patch and no word has been spoken from anyone official.

Anyway, this is all completely off topic. Sorry if I high jacked the thread.


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   06-24-2008, 6:08 PM
Re: *** COD: World at War - HIGHLY DETAILED ***

 JetBlack LXG wrote:
reading this makes me even more stoked.  thanks  x CHEFS x

No problem :-)


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   06-24-2008, 8:05 PM
Re: *** COD: World at War - HIGHLY DETAILED ***
First of all thank you for this detailed report on your visit to Treyarch. But when are you going to answer the 30 some questions in your previous topic, thanks once again for the detailed post.
Good season Rockets!

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   06-24-2008, 8:17 PM
Re: *** COD: World at War - HIGHLY DETAILED ***

 III Someguy III wrote:
First of all thank you for this detailed report on your visit to Treyarch. But when are you going to answer the 30 some questions in your previous topic, thanks once again for the detailed post.

http://forums.xbox.com/21014022/ShowPost.aspx


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   06-24-2008, 8:23 PM
Re: *** COD: World at War - HIGHLY DETAILED ***
 x CHEFS x wrote:

 III Someguy III wrote:
First of all thank you for this detailed report on your visit to Treyarch. But when are you going to answer the 30 some questions in your previous topic, thanks once again for the detailed post.

http://forums.xbox.com/21014022/ShowPost.aspx

 

Your the -expletive- man.


Good season Rockets!

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   06-24-2008, 8:27 PM
Re: *** COD: World at War - HIGHLY DETAILED ***
Can I add one more question, will the katana be useable in the game.
Good season Rockets!

Von Wafer = the next superstar of the NBA.
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