PR0 Series wrote:
Yet I still cannot play on my 24" 1920 x 1200 native resolution monitor without disgusting scaling issues. In three years this is still not possible :( I mean its nice to see xbox has finally supported 1680 x 1050 but us 24 incher's still have the EXACT same problem as we did before. Upscaled signal to 1920 x 1200 = awful artifacts.
1680 x 1050 with the black bars ends up being 1680 x 945
just like 1920 x 1200 with the black bars would end up being 1920 x 1080 which is standard 1080p
Did MS even think about this ? the reason for all the complaints in the first place is because people have monitors without a 1:1 scaling function on them, well we still don't have the 1:1 scaling function. And we still have to do disgusting aliasing inducing upscaling from a 1680 x 1050 signal.
It's ok even if they did acknowledge this fact it would probably take another 3 years for 1920 x 1200 to be implemented, by that time new consoles will be out or I'll get struck by the 3 red rings. [again]
epic fail is standard.
You're so right!!!
I just bought a 24" and connected it to my 360 (i used it with a Bravia 40", but my wive complains alot, so i bought a 24" monitor for gaming, etc).
I was DISGUSTED after seeing that 1920x1200 is not supported!! I can't have the correct aspect ratio with 1920x1080, its streched out, cause my monitor doesnt do 1:1 pixel mapping. WHY havent they corrected this by now?? They corrected for the 1650x1050 monitors but not for the 24" WHY?
Some things are very hard to understand...