I BLEED AWESOME wrote:
StarScream 22 wrote:
But by imposing a good/evil alignment onto the quests, you are impsoing the alignment on to the Deadra. If Hircine Quest is labeled for evil character's only, then you are implying that because his quest is "evil" then so is he. Plus, if you look at the quests in Daggerfall/Morrowind/Oblivion, all the quests would be considered neutral, so there is no point in having such a thing at all .
While I see your point, I don't believe imposing an alignment to a quest necessitates imposing an alignment to the quest giver. For example, take a law such as insurance claims. Now say someone has their house and contents insured against flood and when a flood does occur, destroying much of their house contents (and causing misery etc.), they lodge a claim. Thing is, half of the destruction wasn't caused by flood water but by mud (something which is covered by a different policy). So looking at insurance claim laws a Good quest would send your character to uncover ways to extend the initial insurance while an Evil quest would have you trying to say everything was mud damage and thus uninsured. Same law, beyond good/evil but the way it is handled isn't. Just like the Daedra's quests, some of which are benevolent (kill off vampires for Azura) or malevolent (have a good man break his vow of non-violence).
Oh, and I don't consider the game quests to all be neutral. The Mage quest to defeat Mannimarco greatly assists what most people would consider the greater good. While the Dark Brotherhood quests are pretty much all evil.
Even if they don't put an actual o/ Evil system in I'd like to see more influence from my Fame / Infamy. When I'm runing around with a Fame of 10 and Infamy of 50, I don't want the average person to treat me like a chum (though maybe some of the highwaymen should).
StarScream 22 wrote:
As for Akatosh. Martin mantled him to defeat Dagon, so Martin is now Akatosh. If anything, Akatosh is now stronger not weaker. Plus, when ever Akatosh is removed from the game, time itself is removed.. minutes lasts for months, months are gone as fast as weeks, centuries passes in mere seconds... and depending on how it happens, tmie amy split. In the few times people manage to break him, I have never hear of people going back in time. And once again, Akatosh's jills. When he was broken, they manage to repair time and Akatosh. So if Akatosh is merely weaken, then the Jills must be more powerful than when he was broken, so they won't need any mortal help to deal with any"time traveler".
See, this is where Elder Scrolls' ambiguous theology comes in. Does Martin add his strength to Akatosh's or does Akatosh expend energy to manifest in Martin? Either way is possible. As for time being removed when Akatosh is removed from the world, I'd have to disagree. It is distorted but seeing as sequential events still occur, time is not fully placed on hold (kind of like Hiro's power in the Heroes show). As for the Jills, well the whole point of many of the amorphous ubber-powers running around is that they are beyond mortal comprehension. Just because they have always engaged in certain actions in the past does not mean that such actions are guarenteed in the future. Just look at what happened in Shivering Isles.
When I was talking about quests, I meant the Deadric ones only.. sorry wasn't clear with that.
But to point out what I mean. You call's Azura's Oblivion quests benevolent, but I wouldcharge it is anything but. Azura sent you to kill a bunch of her worshipers who somehow became Vampries. One the surface it seems all good, but lets look at the fact. We know that vampirism can be cured, I don't think anyone can dispute that. Also, from our travels in Morrowind, we know that atleast Two Deadric Princes know a magical means to cure Vampirsm, and can admisister the cure remotely while in their Oblivion plane. So, what we have is, Azura sent a group of followers to do a task, they became Vampires during the task, and instead of seeking a cure for her "beloved" worshippers, she locked them, for who knows how long, in a cave until she found a adventurer who agreed to play executioner for her. Hardly a good act. But then becasue they were crazed and Vampries, it wasn't an evil act either.
But if they put in a moral alignment meter, and gave that quest a "good" mark, people would see Azura = good, instead of Azura = manipulative, petty, --tch. You loose all the suble qualites because you placed a overriding morality on the quests.
As for the Martin-Akatosh thing. Martin doesn't add his strength to Akatsoh nor does Akatosh manifests anything. Martin mantled Akatosh, he became Akatosh. The Akatosh of just a minute earlier is gone, doesn't exists.. Martin-tosh (using this term it distinish between the two) replaced Akatosh. So no engery is exhanged, no power disfused.. Akatosh is Akastosh. As for why I would say hemight be even stronger now, well that is due to Martin being the second Septim to mantle a God. But not jsut any God, the other half of the coin. Tiber mantle Lockan, Martin mantle Akatosh. Each got, and now each Septim are different faces of the same coin, one for each head of the two headed God. But that is just conjecture on my part.
And I never meant to imply that time is removed, when Akatosh is removed. It jsut that time becomes all wonky. It has no meaning. Just like how in the Warp in the West, time split into eight different directions, but all occured at the same time, at the same place. And when Viviec and Company, stole Godhood, they bent Akatosh so they existed as Gods even before they existed as mortals.
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