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Street Fighter® II’ Hyper Fighting

Started by Ayanami14 at 08-02-2006 11:11 AM. Topic has 141 replies.
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   08-02-2006, 11:11 AM
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Re: Street Fighter II' Hyper Fighting FAQ

Japanese can't play this game.....

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   08-02-2006, 12:14 PM
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Re: Street Fighter II' Hyper Fighting FAQ
just got it...luv it.although tha gameplay completely slows down whn playin on line.that and the original button configuration is poor iv had to change it.suprisingly the anologue works wel but interms of the pad for the game is not very good on 360...shoot 100's of hadoukens n all i want 2 do is do a dragon punch !!!! and yes i do knw the diference between the 2
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   08-03-2006, 7:14 AM
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R: Re: Street Fighter II' Hyper Fighting FAQ

Hi all,

I've just got it... But is it possible to have a so bad resolution on a HDTV ?!?! In the game description we have HDTV supported, but I don't think the resolution is good... I wrong something or is it normal ?!?

Thanks

Massimo

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   08-03-2006, 12:58 PM
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Re: R: Re: Street Fighter II' Hyper Fighting FAQ
Could somone explain what "charge" is to me? In some special moves it will say left-charge-right-punch. What the he// is a charge?


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   08-03-2006, 1:04 PM
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Re: R: Re: Street Fighter II' Hyper Fighting FAQ
It means hold for a second, eg. Charge back then forward and punch, means hold back for a second then press forward and and punch. Yes [Y]
Lewis Hamilton - World Champion
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   08-03-2006, 1:07 PM
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Re: R: Re: Street Fighter II' Hyper Fighting FAQ
Thanks.


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   08-03-2006, 5:11 PM
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Re: R: Re: Street Fighter II' Hyper Fighting FAQ

Sometimes it takes 2-3 seconds to charge, so try again if it doesn't work. 

You'll eventually work out the timing so you can do it as quickly as possible. 

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   08-04-2006, 8:37 PM
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Re: R: Re: Street Fighter II' Hyper Fighting FAQ
Curious to see who (of those that posted in this thread) still thinks these are arcade graphics? Cause they're not.


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   08-04-2006, 8:47 PM
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Re: R: Re: Street Fighter II' Hyper Fighting FAQ

 Ripfactor wrote:
Curious to see who (of those that posted in this thread) still thinks these are arcade graphics? Cause they're not.

Thank You! There is no way that this is based on the arcade version, the most obvious thing being the on screen text, in te arcade version it is a lot thicker than it is in this version, so it looks like all the people that said this wasn't based on the genesis version have been proved wrong once and for all, the XBLA version is almost identical to the genesis version.


Lewis Hamilton - World Champion
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   08-04-2006, 9:57 PM
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Re: R: Re: Street Fighter II' Hyper Fighting FAQ
 F1Senna wrote:

 Ripfactor wrote:
Curious to see who (of those that posted in this thread) still thinks these are arcade graphics? Cause they're not.

Thank You! There is no way that this is based on the arcade version, the most obvious thing being the on screen text, in te arcade version it is a lot thicker than it is in this version, so it looks like all the people that said this wasn't based on the genesis version have been proved wrong once and for all, the XBLA version is almost identical to the genesis version.



The thing is people aren't wrong. It IS based on the arcade. I have the capcom collections disc with the 3 original SFII's on it and the background and characters are all the same as those. Yes the text font and the screen text etc is different. Those where the things that are different. For all of you who think the arcade was so much better or didn't look like this or had more colors go compare to the collections disc or *** go look at Arcade graphics on the web. They are the same. There is NO way these are Genesis graphics. There are too many colors on screen, the characters are too big and have all the animations. The console versions had smaller sprites for the characters and less frames of animation. So when people say this is the arcade version as far as graphics go you should'nt be so fast to yell out that it isn't just because of some different text.Indifferent [:|]
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   08-04-2006, 10:00 PM
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Re: R: Re: Street Fighter II' Hyper Fighting FAQ
 Ripfactor wrote:
Curious to see who (of those that posted in this thread) still thinks these are arcade graphics? Cause they're not.


If I could post pictures here I would prove it. They are the exact same (Character and Backgrounds anyways). Anyone who has the Capcom Collections Disc can go prove this. Just compare and you'll see they are the same. Otherwise if you have proof to the contray why not post it showing us why you say this isn't Arcade Graphics. Since the comparisons I have all seem to show they are. (Only difference is the user interface and the text/screen text etc. As far as Backgrounds and Character animations/sprites it IS the Arcade.)
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   08-05-2006, 3:52 AM
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Re: R: Re: Street Fighter II' Hyper Fighting FAQ

 Mewtwo wrote:
 Ripfactor wrote:
Curious to see who (of those that posted in this thread) still thinks these are arcade graphics? Cause they're not.


If I could post pictures here I would prove it. They are the exact same (Character and Backgrounds anyways). Anyone who has the Capcom Collections Disc can go prove this. Just compare and you'll see they are the same. Otherwise if you have proof to the contray why not post it showing us why you say this isn't Arcade Graphics. Since the comparisons I have all seem to show they are. (Only difference is the user interface and the text/screen text etc. As far as Backgrounds and Character animations/sprites it IS the Arcade.)

I'm not talking about  any "Anthology" discs, I'm talking about stand up arcade version. And the XBLA graphics are nowhere near it.

Take a look and these original SF2 arcade graphics and if you can't see the difference immediately, I don't know what else to say :

http://images.google.com/imgres?imgurl=http://screenmania.retrogames.com/arcade/03/arcade_0076_02.png&imgrefurl=http://screenmania.retrogames.com/arcade/03/arcade_0076.html&h=224&w=384&sz=18&hl=en&start=2&tbnid=Ul3cWoeWn_WVZM:&tbnh=72&tbnw=123&prev=/images%3Fq%3Dstreet%2Bfighter%2B2%2Barcade%2B%26svnum%3D10%26hl%3Den%26lr%3D%26sa%3DG




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   08-05-2006, 4:00 PM
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Re: Street Fighter II' Hyper Fighting FAQ
I found out why online games can get laggy. In case that thread gets buried, hopefully posting a link to it here can make it useful to anyone who might be curious about the problem:

http://forums.xbox.com/5870794/ShowPost.aspx


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   08-05-2006, 11:26 PM
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Re: R: Re: Street Fighter II' Hyper Fighting FAQ
 Ripfactor wrote:

 Mewtwo wrote:
 Ripfactor wrote:
Curious to see who (of those that posted in this thread) still thinks these are arcade graphics? Cause they're not.


If I could post pictures here I would prove it. They are the exact same (Character and Backgrounds anyways). Anyone who has the Capcom Collections Disc can go prove this. Just compare and you'll see they are the same. Otherwise if you have proof to the contray why not post it showing us why you say this isn't Arcade Graphics. Since the comparisons I have all seem to show they are. (Only difference is the user interface and the text/screen text etc. As far as Backgrounds and Character animations/sprites it IS the Arcade.)

I'm not talking about  any "Anthology" discs, I'm talking about stand up arcade version. And the XBLA graphics are nowhere near it.

Take a look and these original SF2 arcade graphics and if you can't see the difference immediately, I don't know what else to say :

http://images.google.com/imgres?imgurl=http://screenmania.retrogames.com/arcade/03/arcade_0076_02.png&imgrefurl=http://screenmania.retrogames.com/arcade/03/arcade_0076.html&h=224&w=384&sz=18&hl=en&start=2&tbnid=Ul3cWoeWn_WVZM:&tbnh=72&tbnw=123&prev=/images%3Fq%3Dstreet%2Bfighter%2B2%2Barcade%2B%26svnum%3D10%26hl%3Den%26lr%3D%26sa%3DG



Umm... the Collection Disc's are exactly the same as the Arcade. It's the Arcade Roms basically. I can't speak for the anthology's but the 3 SFII's on the Collections Disc's are pratically arcade perfect. So I have no idea what you are talking about. Are you sure your not mixing up SUPER Street Figher II with Street Fighter II?
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   08-06-2006, 2:02 PM
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Re: Street Fighter II' Hyper Fighting FAQ
 scytherage wrote:
I found out why online games can get laggy. In case that thread gets buried, hopefully posting a link to it here can make it useful to anyone who might be curious about the problem:

http://forums.xbox.com/5870794/ShowPost.aspx



By the way after looking at those pictures I'm wondering if the reason people seem to think the Arcade looked that good is because they are used to playing Rom's on emulators or something. People need to realise that playing these games on the Emulators are going to look a lot better then the Original Arcade most likely. The Emulators can have things to boost the graphics. To get rid of the Jaggies and Pixelation. To smooth everything out. Looking at those pics you linked me too does indeed look sharper and chrisper. However I don't think those are Arcade screenshots but rather someone playing the Arcade Rom's on a Emulator. Looking at the Jet on Guile's Screen you can see how smooth and crisp it is with virtually no jaggies. It looks as if the whole image/screen is progressive scan too. I think the emulator is doing this. But another reason is look how small those screens are. Obviously if you shrink the image down the jaggies are less apparent. If you where to take that same image and upscale it to a Widescreen TV it's going to get disorted.(Street Fighter in the arcade never looked as good as those screenshots you linked to do. Never.)

 I think the people that are claiming that SFII:HF on XBLA is not the Arcade graphics are just used to seeing better graphics then even the arcade had. So seeing the original and then they think it's a genesis version or something. Believe those of us who say it's not the genesis version. We know what we are talking about. Genesis version had way less colors, had dithering, had lower animations, much lower backgrounds and the characters overall where smaller.

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   08-06-2006, 5:02 PM
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Re: Street Fighter II' Hyper Fighting FAQ
Speaking as someone who's owned every single home version of SFII ever released & played the original arcade to death back in 91/92, this IS arcade perfect. The animations are all there, the music is identical, the AI is the same, the on screen text is the same, it's literally perfect. The Genesis/SNES versions looked & sounded vastly inferior to this.
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   08-07-2006, 6:27 PM
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Re: Street Fighter II' Hyper Fighting FAQ
What's the differance between super street fighter II and street fighter III the third strike.There was no super street fhighter in the arcades cuz I never seen the machine.Some one argued that super was the first appeance of the charters DJ,Cammy,thawk and fe long.But I say it was on the Street Fighter third srike machine,and super was just the console release.I know SF and to have some one tell me crap makes me angry I was there at the arcade when they started rolling the SFIII 3rd strike arcade machines,and it was the first time those charters appered.To bad no one realizes this but me.
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   08-07-2006, 6:58 PM
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Re: Street Fighter II' Hyper Fighting FAQ

Super Street Fighter II : The New Challengers, was the 1st appearance of Cammy, Fei Long, T Hawk and DJ Maximum, it was also in the arcade.

CLICK ME


Lewis Hamilton - World Champion
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   08-08-2006, 5:18 AM
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Re: Street Fighter II' Hyper Fighting FAQ
 
I remember playing Street Fighter I at the arcade by punching those big pads.  Those machines wore out within a weak.  Got the TurboGrafx 16+CD add-on to play the home version.  Wasn't that great either.

We've got a thousand boxes of puddin' here, and it's nice and smooth. Aww...yeah!
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   08-09-2006, 8:18 AM
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Re: Street Fighter II' Hyper Fighting FAQ
I'm gonna start posting tips of stuff I know in here so that hopefully this will stop alot of the "cheap, cheap, cheap" threads populating this forum.
 
-------------------------------------------------------
Cheap Moves/Not Cheap Moves
 
Honda's Hundred Hand Slap - weak punch...... that's it!  Well, you could also JUMP over the HHS and hit with a fierce kick.  The HHS does not have a high arc.  Ryu/Ken/Sagat/Chun-Li/Guile can just throw a quick fireball/sonic boom at it.
 
Chun-Li's Flame Kicks - weak punch....again!  Her Flame Kicks have a higher arc then the HHS so a character with longer leg reach can still jump in and hit with a fierce kick such as Ryu/Ken/Sagat/Blanka.  You can throw a fireball/sonic boom just as easily.  You can also use Honda's/Blanka's charge down/up/kick and hit her on the way down.
Bison's Psyco Driver - weak punch......what, is weak punch is the ultimate move.  Land a belly flop/crush on the Driver if you have Honda or Zangief.  Chun-Li can heel kick Bison out of the Driver and Blanka can kick Bison out of the Driver.
 
Blanka's Electrocution - fierce leg sweep.....easy as pie.
Ryu/Ken/Sagat/Chun-Li fireballs/Guile's Sonic Boom - jump over them.  Zangief/Chun-Li/Honda players can get through them with their Invincible animations.  Ken/Ryu's can just fly over them with a jumping Hurricane Kick (not standing Hurricane Kick).  Or you can just have a fireball battle and see who flinches first.
 
The hardest tactic any of you will have to face will be with the fireball/sonic boom distance game.  The good players will know the exact distance to throw a fireball to make you jump over it.  On the way down they can either dragon punch you or just leg sweep you.  Certain characters can change their jump arc mid-air with a kick or punch move which may give you a chance to hit them out of a leg sweep.  NEVER jump into a dragon punch.  You will just have to wait for the attacker to make a mistake which everyone does.
 
-------------------------------------------------------
Invincible Moves
 
Honda - If you execute a Flying Head-But right when a an attack hits, you will not get damage and you will hurt your opponent if he/she is using a physical attack (punch, kick, HHS, Burning Kicks, etc.)
 
Ryu/Ken/Sagat - throw a dragon/tiger uppercut at the exact moment that an attack hits.
 
Chun-Li - throw a Spinning Bird Kick at the exact moment that an attack hits.
 
Zangief - throw a Spinning Lariet at the exact moment that an attack hits.
 
Guile - throw a Flash Kick at the exact moment that an attack hits.
 
Balrog - throw a Charging Punch at the exact moment that an attack hits.
 
Almost every character has an Invincible move that makes them impervious to damage.  This is good to use when playing the "get up" game.  A "get up" game is where a character will throw a move out to tick damage after they have knocked you down.  Using the Invincible move right when you get up will allow you to go through their attack.  This is a skill that takes precision timing.
 
-------------------------------------------------------
 
Links:
http://www.mikesarcade.com/cgi-bin/spies.cgi?action=url&type=info&page=sf2.faq.txt - learn who really is the best character.
http://faqs.ign.com/articles/446/446401p1.html - For you new folks who don't know the moves yet.

We've got a thousand boxes of puddin' here, and it's nice and smooth. Aww...yeah!
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   08-09-2006, 2:13 PM
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Re: Street Fighter II' Hyper Fighting FAQ
Links:
 
http://www.shoryuken.com/ - Link posted by many people.  Source for competitive information.

We've got a thousand boxes of puddin' here, and it's nice and smooth. Aww...yeah!
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   08-09-2006, 7:37 PM
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Re: Street Fighter II' Hyper Fighting FAQ

I posted a list of links in another thread, but that one died :( 

Here's my list:

GameFAQs' SFII:HF site - has many FAQs on this game

Shoryuken.com - check out their forums; if you want to register, though, you can't use any free web-based email addresses, like gmail, hotmail, yahoo, etc.  You must use your ISP-given email address. 

SFII at Wikipedia - has lots of info on SF in general, including site links at the bottom. 

Fighters section at Textfiles.com - has some SFII text files with good info, as well as some other fighters. 

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   08-11-2006, 1:49 AM
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Re: Street Fighter II' Hyper Fighting FAQ
 Mewtwo wrote:
 F1Senna wrote:

 

  • What version of Street Fighter II is on the arcade?

Street Fighter II: Hyper Fighting. The 3rd installment of SFII, originally released in 1992, it is widely considered by fans to be the ultimate version of SFII. the XBLA version will be based on the sega genesis/megadrive version.



Wait a minute!!! Are THEY SERIOUS?? We aren't getting the "Arcade Version"? Instead we are getting a very limited watered down GENESIS Version??? PLEASE tell me this is incorrect information! What the *** are they thinking giving us not even an original Arcade version but some lame 16bit version that doesn't equal anywhere near the greatness of the original Arcade?? This might actually have to make me question getting this game.

  I also find this really hard to believe since there actually was no Genesis version of Hyper Fighting. The only Street Fighter II game released on the Genesis was Champion Edition. So what gives here? Someone is lying or incorrect...  Gah...Angry [:@]

Dude this is the arcade version not the genesis version 100% sure
cause arcade version came out NOVEMBER 1992 and the genesis version came out SEPTEMBER 1993
IGN is wronge dead wronge!!!!!!!!!!!!!!!!
check the CAPCOM arcives at         http://ww2.capcom.com/streetfighter/main.html
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   08-11-2006, 2:17 AM
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Re: Street Fighter II' Hyper Fighting FAQ
Well as much as i love this game they need to fix alot of things for it to run perfect
1.The lag playing people from other country's        I dont care that there from other countrys its a 20bit game at least fix it up to work faster.They should get better net coders
2.connection problem's iven thoe where all aussies it still brings up the black screen up some times and drops people out for no reason
3.When searching for a game it should have where there from/country cause it sux joining a game and they boot you cause your making them lag and thats cool cause if your game lags fix the problem and its the only way
4.Private games just open up after the other guy wins.So i think they should fix that up nothing more i hate having a good game go to *** cause a million people.Join and leave every 5secs slowing us down when we had it on private
5.ranked match's people leave when there get beat and nothing happens to there rank.If they grop out it should give them a loss to there name and the other guy should get the win.Its so stupid that they would not know that people would do that and how sad it is that you got to do it.
IDEA.Tournaments mode would be nice 8 player game 2on2on2on2win plays winner from one side and so on last 2players fighter for the championship just something im shooting out there ranked and non ranked so yeah sit onit for a while then do it could use it for your street fighter tournaments country to country.
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   08-13-2006, 2:45 AM
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Re: Street Fighter II' Hyper Fighting FAQ

 phatboyracer wrote:
 Mewtwo wrote:
 projecthero wrote:
Yeah check IGN, its the Genesis version.


I think IGN is incorrect. Why? Simple. There was NO version of Street Fighter II Hyper Fighting on the Genesis. Now someone mentioned something about it being from the Sega Saturn Collection or something. THAT I could see. Genesis? No I can't see that. First of all why release such a graphically crippled version? Only what... 64 Colors on the screen at one time? Why would they release such a limited version? No I think this is an error. It has to be. Like I said there wasn't even a version of HyperFighting for the Genesis. I think IGN is screwed up...
Check again pal!! i'm currently playing street fighter 2 hyper fighting on the genesis/mega drive emulator!Stick out tongue [:P]

yea dude, i have this game for genesis, dont tell me that i have a game that doesnt exist. I love having a turbo controller too. Makes E.Hondas punches invincible.


I AM CANADIAN!
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   08-21-2006, 6:59 AM
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Re: Street Fighter II' Hyper Fighting FAQ

MAN.....................I WISH THEY MAKE "KING OF FIGHTERS" GAMES FOR XBOX, COMPATIBLE WITH THE XBOX360................F****ING GAMES ARE BAD AS F***...................R'NT THEY?

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   09-13-2006, 10:32 AM
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Re: Street Fighter II' Hyper Fighting FAQ
 F1Senna wrote:
  • Will it support HD?

Yes it will support 720p and 1080i.

 

 



Uh...  No HD

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   09-13-2006, 8:13 PM
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Re: Street Fighter II' Hyper Fighting FAQ
 PR1ME SE7EN wrote:
 F1Senna wrote:
  • Will it support HD?

Yes it will support 720p and 1080i.

 

 



Uh...  No HD

"Revamped for Xbox Live Arcade, Street Fighter II' Hyper Fighting now includes HDTV support."


Lewis Hamilton - World Champion
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   09-14-2006, 9:27 PM
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Re: Street Fighter II' Hyper Fighting FAQ
 F1Senna wrote:
 PR1ME SE7EN wrote:
 F1Senna wrote:
  • Will it support HD?

Yes it will support 720p and 1080i.

 

 



Uh...  No HD

"Revamped for Xbox Live Arcade, Street Fighter II' Hyper Fighting now includes HDTV support."

It's basically "upscaled" HD, meaning it's still low-res, but it converts it to HD res (along with the background, etc).  An HD signal is going out to your TV, but the graphics aren't going to look better than the arcade. 
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   09-17-2006, 7:05 AM
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Re: Street Fighter II' Hyper Fighting FAQ
The elephants on Dhalsim's stage are sorta muted so it's not arcade perfect. In the arcade they were pretty loud. It's a small thing but if we are talking about perfect here, then it's not.
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