I'm gonna start posting tips of stuff I know in here so that hopefully this will stop alot of the "cheap, cheap, cheap" threads populating this forum.
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Cheap Moves/Not Cheap Moves
Honda's Hundred Hand Slap - weak punch...... that's it! Well, you could also JUMP over the HHS and hit with a fierce kick. The HHS does not have a high arc. Ryu/Ken/Sagat/Chun-Li/Guile can just throw a quick fireball/sonic boom at it.
Chun-Li's Flame Kicks - weak punch....again! Her Flame Kicks have a higher arc then the HHS so a character with longer leg reach can still jump in and hit with a fierce kick such as Ryu/Ken/Sagat/Blanka. You can throw a fireball/sonic boom just as easily. You can also use Honda's/Blanka's charge down/up/kick and hit her on the way down.
Bison's Psyco Driver - weak punch......what, is weak punch is the ultimate move. Land a belly flop/crush on the Driver if you have Honda or Zangief. Chun-Li can heel kick Bison out of the Driver and Blanka can kick Bison out of the Driver.
Blanka's Electrocution - fierce leg sweep.....easy as pie.
Ryu/Ken/Sagat/Chun-Li fireballs/Guile's Sonic Boom - jump over them. Zangief/Chun-Li/Honda players can get through them with their Invincible animations. Ken/Ryu's can just fly over them with a jumping Hurricane Kick (not standing Hurricane Kick). Or you can just have a fireball battle and see who flinches first.
The hardest tactic any of you will have to face will be with the fireball/sonic boom distance game. The good players will know the exact distance to throw a fireball to make you jump over it. On the way down they can either dragon punch you or just leg sweep you. Certain characters can change their jump arc mid-air with a kick or punch move which may give you a chance to hit them out of a leg sweep. NEVER jump into a dragon punch. You will just have to wait for the attacker to make a mistake which everyone does.
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Invincible Moves
Honda - If you execute a Flying Head-But right when a an attack hits, you will not get damage and you will hurt your opponent if he/she is using a physical attack (punch, kick, HHS, Burning Kicks, etc.)
Ryu/Ken/Sagat - throw a dragon/tiger uppercut at the exact moment that an attack hits.
Chun-Li - throw a Spinning Bird Kick at the exact moment that an attack hits.
Zangief - throw a Spinning Lariet at the exact moment that an attack hits.
Guile - throw a Flash Kick at the exact moment that an attack hits.
Balrog - throw a Charging Punch at the exact moment that an attack hits.
Almost every character has an Invincible move that makes them impervious to damage. This is good to use when playing the "get up" game. A "get up" game is where a character will throw a move out to tick damage after they have knocked you down. Using the Invincible move right when you get up will allow you to go through their attack. This is a skill that takes precision timing.
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