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Started by Fliggi at 09-04-2006 8:59 AM. Topic has 135 replies.
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   09-04-2006, 8:59 AM
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Betreff: Re: Betreff: Re: Betreff: Re: Fliggi's Guide V1.1

yeah, scorch traded it in. (also there seem to be less and less people on, with ricardo and abooie rather playing other games)

personally i'm currently having trouble with my inet connection (still). also i'm just fed up with ch. too many bugs with too little hope in sight. i think the breaking point was last week or the week before during maintenance when i realized that free battles work out better when the sega server is down and that they are basically as good as any war mission if not better. and i simply didn't pay for this game to get broken servers and your run of the mill multiplayer battles.

as stated before, i feel like a friggin guinea pig for armored core 4. and that pisses me off, in addition to the crappy state the game is in.


so what? i could care less about the human race...
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   09-10-2006, 12:56 AM
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Re: Betreff: Re: Betreff: Re: parts list and hound builder:
I didn't even use an artillery hound for that mission (The Heavy Gunner one with a 2 battery placements.. Just 3 sniper rifles to take out the gun turrets, and 4 machine guns to kill everything else, also used a wheeled base to be able to get to the location of where Redmond (The Sniper) spawns before the cutscene happens, on the way I got rid of all the gas tanks I could find, which was a bit tough, after many attempts I ended up just distroying everything I could find in that general area, was simple enough though.

PS: This guide is pretty damn good, sure helped me get into this game.
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   09-16-2006, 11:33 PM
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Re: Fliggi's Guide V1.1
very nice job. i was looking at forums and i was curious and looked at it. i wish knew of it when i was beggining.
I reuse xbox repair boxes, alot.
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   10-09-2006, 12:16 AM
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Re: Fliggi's Guide V1.1
Awesome Guide Fliggi!
:-D
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   10-09-2006, 1:29 AM
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Re: Fliggi's Guide V1.1
though it seems fliggi hasnt played in chromehounds for a while....
I reuse xbox repair boxes, alot.
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   10-09-2006, 2:24 PM
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Re: Fliggi's Guide V1.1
i dont think he plays ch much anymore, the guide is still as useful though :D

EDIT: looks like his xbox live gold ran out so maybe thats why
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   10-10-2006, 1:44 AM
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Re: Fliggi's Guide V1.1

hmm that is possible. but what person who spends that much time writing a guide and is thanked by many just one day stops playing? and if you that much time to write a guide you can get gold.


I reuse xbox repair boxes, alot.
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   10-10-2006, 2:58 PM
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Re: Fliggi's Guide V1.1
well its not odd, games lose their appeal to people over time, you cant expect him to keep playing the game because hes written a nice guide for it
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   10-12-2006, 12:22 AM
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Re: Fliggi's Guide V1.1
yeah, but someone with that much skill and knowledge of a game.... well you would think they would pick it up every now and then.
I reuse xbox repair boxes, alot.
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   10-13-2006, 1:47 PM
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Re: Fliggi's Guide V1.1

Where did this guide think it was going. This is where it should be.

Bumped!


New Gamertag - SPQR Semaj

This tag has been corrupted, I will not be using it again.
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   10-13-2006, 1:56 PM
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Re: Fliggi's Guide V1.1
 Semaj7 wrote:

Where did this guide think it was going. This is where it should be.

Bumped!

 

lol, i guess you could say that its a "Runaway guide!" (rim shot)   ;p

 

thought the whole point of sticking these things was so they stay up top..


Lol...
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   10-13-2006, 7:28 PM
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Re: Fliggi's Guide V1.1
bump
In nomine patris, et filii, et spiritus sancti.
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   10-14-2006, 12:20 AM
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Re: Fliggi's Guide V1.1

Bump


If a quiz is quizical, then what is a test?
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   10-14-2006, 9:36 AM
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Re: Fliggi's Guide V1.1
bump
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   10-14-2006, 8:45 PM
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Re: Betreff: Re: Fliggi's Guide V1.1
That was long...
I wish my grass was emo so it would cut itself...
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   10-14-2006, 11:46 PM
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Re: Betreff: Re: Fliggi's Guide V1.1
yep, but very informative. we wouldnt have any dang noobs
I reuse xbox repair boxes, alot.
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   11-01-2006, 9:24 PM
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Re: Betreff: Re: Fliggi's Guide V1.1
Hey, how do i leave a nation/country?

#145 "When your wife looks at you strange because you just explained her how important it is to shoot people in the head."
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   11-02-2006, 1:14 AM
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Re: Betreff: Re: Fliggi's Guide V1.1

*noob*

 you have to leave your squad, or have the leader change it's nation. if not, once you left, select the change allyship and select nation you want.


I reuse xbox repair boxes, alot.
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   01-31-2007, 3:13 AM
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Re: Betreff: Fliggi's Guide V1.1
 Fliggi wrote:

Add-on fuel tanks: personally I have yet to construct a hound you doesn’t have an effect time of 15 and more (which I guess means how long he can stay active in minutes). Standard mission duration is 15 min.


I personaly haven't eather. But I have used them to extend the duration of my mech by attaching them to underpowered mecha engines. This allowed me to keep the duration of a mech while being underpowered but lighter and faster than before.

 

Add-on armor: I found this useful to cover things like generators and weapons to protect them from damage if I had the speed and weight to spare. it's even possible to get it in front of the cockpit. faced a tarakian pilot once who manage to cover almost all of his cockpit with extra armor, really hard to kill.


Once faced a hound that had all its weapons infront of the cockpit and encased in armor and the generator and side of the cockpit encased aswell. Ended up haveing to take it out by blowing out its leg units.


 

FAQs

 

could i have a powerful mech, with loads of firepower but still fit it woth radars and stuff like that? Cause i wouldn’t mind being able to fight with power but still have all the features of a tactical commander

 

short: no

 

long: depends. it depends on what you consider powerful and useful. even the lightest radar weights in at 900+ (i guess kilos, doesn't matter though), which is the equivalent to about 2 lighter guns or a light howitzer i think (depends on what you pick). so you definately take a hit there. also the radar will have a high energy consumption, requiring you to pick a heavier generator as well, thus loosing even more loadout capacity.

 

however, you can still pack a decent punch. just don't expect to pack as much punch as a similar build without radar would.

 

so you can either go with a normal weapon loadout with reduce damage potential in all categories or you can go for normal damage output in for example close range and forsake some longrange firepower instead. depends on what you want to do.

 

note though, that on lighter frames like hovers, 900 weight is almost a third of the total loadout, severly limiting your choices. then again, if you pick heavier frames you get slower and have other disadvantages. for example if you were to build a hg like hound with a radar you would basically have to leave out on heavy weapons system due to the weight of the radar and generator.

 

yes, they only weight about 300something a unit. they are actually quite excellent for taking down hqs, 8 of them will destroy an hq in no time. however this leaves you vulnerable for long range fire. there is no "best" way to do this actually :)

 

the other option would be to make a defender style hound with radar, as you will often be busy staring at the map anyways and giving orders, so defending your hq in between might also be a good secondary role as well.



Alright. I know this will seam rude but its not intended in a negitive way. But the answer is YES. However i will state that it is extreamly hard to do (an understantment), and you will need to get a number of parts from every country before it will be possable. Recently i managed to acomplish somthing so far unacheived (From what i have witnessed and heared). I managed to make what I have dubed simply the "Omni Hounds". In short I created 3 hound prototypes that will create the perfect sqaud. However, I will not give the assembly data of these hounds as I have designed these mechs for the squad im in (Bloodpack X) unto which im secound incommand of. The design however, was inspired by the hounds in the ceberus squad in the story line. so i will give that as a clue on how to make these. 1 of the hounds however has an NA maker, moves at 166 (Beleive it or not thats fast) has enough armor to survive a dogfight with 3 soldier hounds with your average recuit rank skill level if you are an average pvt in skill level. Has the firepower equall to 3 1/2 heavy arms,  and has long/mid/short range capabilities and a duration fully capable of achieving 13 minuits with ease. The hound theary on this is to be able to effectivly play the role of Defender, Soldier, Commander, Scout, Sniper with one mech in a single mission. If working in a 4 man team with this hound and the other 2 hounds in the formation of  2 "Thug"s (The hound i discribed above) 1 "Brute" (A thug with heavier armor and no NA maker and 1 "Hitman" (A thug that lacks the heavier attack weapons and has increased sniper and scouting abilities) will allow a 100% absalute battlefeild situationall awarness supremisy aswell a power domination an mobilization. IE My all time favorite policy : "No running; No hidding; No fighting; No Escape; No hope" or more comonnly called "The 5 Ns Policiy."

 

 PS: Heres another hint. Each country has its own technology advantages. Salkar has some rather light equipment in sensors and stuff, Relying on speed over other countries. Morskoj has heavy equipment specialties, Terakia specializes in heavy weapons technology. However each of these things have drawbacks that go with there specialties. Use these drawbacks to increase the capabilities of you hound design.


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   01-31-2007, 4:58 AM
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Re: Betreff: Fliggi's Guide V1.1

Wow Maistro69 I guess you missed the part where the original post was made back in early July of last year.  I'm happy you found your perfect tactic but believe me there is no such thing.  Adaptation and versatility are the keys and unless you can keep your opponent guessing you will eventually lose.  As for your last hint I hate to say it but I personally own a minimum of four of every part so country has little to no effect on style any longer since everything is easy to obtain (read: no lottery/captured parts) with enough money.  And as for money there is an influx of that since you can simply beat on the CPU or borrow some from another player.

The strength of Chromehounds is that anything you can come up with has been seen in one shape or form already but that does not mean that it can't have your own unique flair or style.


Sincerely,
Hiero Glyph

If ignorance is bliss then you must be the happiest person alive.
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   02-01-2007, 1:19 AM
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Re: Betreff: Fliggi's Guide V1.1
That may be heiro. I don't know what and which was the original post or even if iv seen it.

However, there is a reason i called thoes thing "OMNI HOUNDS"  as in that is what im dubing there rt.

The theary of the design is to be able to out munuver any opponent aswell as make them fight in their acheleise heal so to speak. With this ability the mech inqueastion is capable of staying ahead of the opponents mech, and making it fight on your turms. Further more, the 4 man squad design is spacificly designed to to enable optimal "pack tactics".

Finaly, You missed the implication of the last hint.
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   02-01-2007, 3:55 AM
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Re: Betreff: Fliggi's Guide V1.1
No offense but you don't even have the Bronze Wing achievement (destroy 50 enemy hounds) so how effective can your builds really be?  Experience is the name of the game with Chromehounds so either you have it or you take the knowledge of someone else's design and tweak it to meet your own needs.  Either way if these are your builds and you haven't even gotten the 50 kills yet I doubt you have much credibility in the end.  Good luck with getting those 50 kills
Sincerely,
Hiero Glyph

If ignorance is bliss then you must be the happiest person alive.
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   02-02-2007, 12:23 AM
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Re: Betreff: Fliggi's Guide V1.1

 Hiero Glyph wrote:
No offense but you don't even have the Bronze Wing achievement (destroy 50 enemy hounds) so how effective can your builds really be?  Experience is the name of the game with Chromehounds so either you have it or you take the knowledge of someone else's design and tweak it to meet your own needs.  Either way if these are your builds and you haven't even gotten the 50 kills yet I doubt you have much credibility in the end.  Good luck with getting those 50 kills

i agree. you are all talk, no walk. and your theory is called a homer on wheels.


I reuse xbox repair boxes, alot.
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   02-02-2007, 2:02 AM
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Re: Fliggi's Guide V1.1
Good job I am going to have the new guys in the squad read it.
APOCALYPSE KNIGHT
K.O.A's Juggernaut #00
My Highest Award=Honorary Clam
THE BLACK SWAN #99 in a past life.


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   02-03-2007, 3:25 AM
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Re: Fliggi's Guide V1.1
ROFLMAOH...... Hahahahahahaha. God you guys are funny. theres more than one way to be a good builder. I just bought the game (AND my 360) 3 weeks ago. I dought i could have killed that many ppls in that time unless i was a game adict LOL. True, I don't have that medal. Nore does anyone else in my squad. And true enough experiance is something that allows you to build really good mechs. However, keep in mind 2 things while you buture me. LOL. 1: There are 3 types of experiance. 2: There are other things besides battle experiance that allows you to build good mechs.

In my case..... True I don't have the raw battle experiance in chrome hounds that some of you may have. But I do have another type of experiance. I'm A long long long time vet when it comes to mecha games. (Very first being MW 2 and armoured core 1. and every mecha game since.) Infact, I probably have enough mecha battlefeild experiance to put most of you have a heat stroke from reading my reasume. And before you say it.... Yes I am well aware that experiance in one game does not mean your good in another.

Now for point 2. You probably wouldn't geuss it but i'm a real Engineer/Millitary soldier. I design and create warmachines aswell as work with them in the feild of battle for a living. My realife experiance probably puts all of your gamming experiance to shame. I have no dought that someone in here might be military. I have no dought that someone might be a real engineer creating and designing war vehichles. But not many ppl do both.

Now, plz continue on with my roast LOL.
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   02-03-2007, 4:25 AM
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Re: Fliggi's Guide V1.1

Where to begin?  First your real-life ability has no bearing on a video game since it uses its own rules and physics engine.  I know how the loadout should affect recoil but when you rotate the weapon twice to point backwards and then rotate it left/right the weapon will mount at a lower socket point reducing recoil even further.  This knowledge is only gained by playing the game and testing within the defined parameters that the game's physics will allow.  No offense but your real-world experience is void, as a child with legos has as much in terms of this game.

Speaking of game experience you yourself have said that you only have three weeks of it total.  You don't even have all the parts yet so how can you be assured that you know which weapons fit the given role the best.  You can use Basilla cannons on light hounds to reduce recoil on vertical stacks and still maintain firepower over time.  Most use Anelace due to the improved durability and high rate of fire but Falchions are a clan favorite for damage per shot.  I haven't played Chromehounds in over a month and I can rattle this information off like it was yesterday due to my game experience.  Good luck being able to do the same.

The only valid experience you have is from playing other mech style games and even that is somewhat limited since every game plays differently.  In this game it is all about cannons (heavy double cannons, cannons and sniper cannons); everything else is more of an experiment.  I have seen some success with mortars on wheel scouts but they are greatly reliant on pilot skill and map familiarity.  Sure you have a leg up on a complete novice but seeing how this game has been out since July your so-called experience is lacking compared to even moderately skilled players.

Maybe in a few more weeks you can let us know how your builds are holding up but even with an active clan of 20 members building hounds for tournaments 95% of the builds are trash and I doubt your first attempt will fare much better.  There are builds for surviving, builds for dialing, builds for damage, etc.; but the most important rule is that there is no perfect build!

Edit:  If you ever have questions ask and the rest of the community, myself included, will help; but please never post about how you have created the "perfect squad" again.


Sincerely,
Hiero Glyph

If ignorance is bliss then you must be the happiest person alive.
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   02-03-2007, 5:20 AM
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Re: Fliggi's Guide V1.1
 Maistro69 wrote:
ROFLMAOH...... Hahahahahahaha. God you guys are funny. theres more than one way to be a good builder. I just bought the game (AND my 360) 3 weeks ago. I dought i could have killed that many ppls in that time unless i was a game adict LOL. True, I don't have that medal. Nore does anyone else in my squad. And true enough experiance is something that allows you to build really good mechs. However, keep in mind 2 things while you buture me. LOL. 1: There are 3 types of experiance. 2: There are other things besides battle experiance that allows you to build good mechs.

In my case..... True I don't have the raw battle experiance in chrome hounds that some of you may have. But I do have another type of experiance. I'm A long long long time vet when it comes to mecha games. (Very first being MW 2 and armoured core 1. and every mecha game since.) Infact, I probably have enough mecha battlefeild experiance to put most of you have a heat stroke from reading my reasume. And before you say it.... Yes I am well aware that experiance in one game does not mean your good in another.

Now for point 2. You probably wouldn't geuss it but i'm a real Engineer/Millitary soldier. I design and create warmachines aswell as work with them in the feild of battle for a living. My realife experiance probably puts all of your gamming experiance to shame. I have no dought that someone in here might be military. I have no dought that someone might be a real engineer creating and designing war vehichles. But not many ppl do both.

Now, plz continue on with my roast LOL.


Sorry, I'm not trying to start anything, but I had to say it...for an "Engineer", your postings have been rife with misspellings.





Intolerance, along with poor education, dramatically increases the chances of you saying something stupid
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   02-03-2007, 11:44 PM
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Re: Fliggi's Guide V1.1
True, but I work in a field that's very scientific, using a lot of numbers, equations, etc., and you don't see a lot of misspellings in my postings. I guess what I was driving at was that for someone who claims to be in an advanced field, his/her professionalism is called into question, and in turn their original statement is questioned, by postings that are so sloppily done.




Intolerance, along with poor education, dramatically increases the chances of you saying something stupid
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   02-04-2007, 2:35 AM
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Re: Fliggi's Guide V1.1
Well, lets see here. How to start with a carefree comeback. I know lets start with this. You guys have good points and bad points. Some are novice some are the oppisite. So lets start with my bad spelling. Yes i have bad spelling when i could careless about spelling. In short, unless i'm filling out an official document or something similer. I normaly just ignore my bad spelling. I will admit that spelling is one of my bad points. But that doesn't prove or disprove anything iv said except that I could care less about spelling unless its offical. I think you will find that my spelling isn't all that bad when I acually care.

Next up. My so called null n' void real life experiance. You guys are laughable. Unless you guys have an open mind nothing I say will mean anything but that won't stop me from talking LOL. First of all I will be the first to admit that i don't have the raw experiances that you guys do. However, when someone spends 14 hours on average on a single mech design..... testing it.... improving it...... testing again...... tweeking it....... testing again..... and again..... and again until you make your mech as good as its going to get for its designed purpose then you can say something to me about my designs sucking. Further more as an actuall millitary engineer do you honestly think that i wouldn't know that there isn't such a thing as a "single perfect weapon" then your sadly mistaken...... I probably know that more than most. However, There is such a thing as a near perfect TEAM. However, even with the best machine in the world.... its only as good as the pilot behind it. Now, il admit that i may not be that great of a hound pilot yet..... but being a great pilot and being a great mechanic are two diferent things. Further more...... I have all the parts possible except a couple story line ones and so called experimental parts. I have every single part from every country online however. (This is do to having an assload of money and freinds willing to fork over money because of how well I make mechs.) Again.... I will admit that none of my mechs or any mech for that matter can be absalute perfect. Thats why as an engineer you learn to make vehicles to be the best possable for a specific MISION. In this case it was ultimate battlefeild situational awareness while still being heavily combat effective. Hence my last hint that no one has gotten yet. Why??? because none of you have thought outside the box yet. Heavy cannons for example arn't the best weapon for everything. I know someone who could wipe the floor with any hevy gunner and sniper with a hound that has only 3 machine guns and 3 mordars.


I guess you can say that building a warmachine is similer to actuall war. You have to be able to turn your weaknesses into strengths and your enemies strengths into weaknesses.


Also as a quick FYI.... I'm 19 in 5 mounth but i'm already a successful engineer in reality aswell as a marine. How is this possible???? Because i rock at it. thats all.

PS: You guys won't even be able to make me even slightly intimidated if you keep this pace up. I'v had to gone through convencing profesionall sceptists before.... you guys are amatures. Also I guess thats why theres probably no convencing you. But oh well..... its your loss if you don't beleive me about my mech. I could care less.
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   02-04-2007, 3:03 AM
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Re: Fliggi's Guide V1.1

I guess we can agree to disagree on a few points and just disagree on others.  Keep playing Chromehounds though and sooner or later you will reach the same conclusions that most of the veterans already know.  Good luck and the offer still holds that if you need any questions answered just ask and I will offer my assistance as best I can.


Sincerely,
Hiero Glyph

If ignorance is bliss then you must be the happiest person alive.
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