Fliggi wrote:
Add-on fuel tanks: personally I have yet to construct a hound you doesn’t have an effect time of 15 and more (which I guess means how long he can stay active in minutes). Standard mission duration is 15 min.
I personaly haven't eather. But I have used them to extend the duration of my mech by attaching them to underpowered mecha engines. This allowed me to keep the duration of a mech while being underpowered but lighter and faster than before.
Add-on armor: I found this useful to cover things like generators and weapons to protect them from damage if I had the speed and weight to spare. it's even possible to get it in front of the cockpit. faced a tarakian pilot once who manage to cover almost all of his cockpit with extra armor, really hard to kill.
Once faced a hound that had all its weapons infront of the cockpit and encased in armor and the generator and side of the cockpit encased aswell. Ended up haveing to take it out by blowing out its leg units.
FAQs
could i have a powerful mech, with loads of firepower but still fit it woth radars and stuff like that? Cause i wouldn’t mind being able to fight with power but still have all the features of a tactical commander
short: no
long: depends. it depends on what you consider powerful and useful. even the lightest radar weights in at 900+ (i guess kilos, doesn't matter though), which is the equivalent to about 2 lighter guns or a light howitzer i think (depends on what you pick). so you definately take a hit there. also the radar will have a high energy consumption, requiring you to pick a heavier generator as well, thus loosing even more loadout capacity.
however, you can still pack a decent punch. just don't expect to pack as much punch as a similar build without radar would.
so you can either go with a normal weapon loadout with reduce damage potential in all categories or you can go for normal damage output in for example close range and forsake some longrange firepower instead. depends on what you want to do.
note though, that on lighter frames like hovers, 900 weight is almost a third of the total loadout, severly limiting your choices. then again, if you pick heavier frames you get slower and have other disadvantages. for example if you were to build a hg like hound with a radar you would basically have to leave out on heavy weapons system due to the weight of the radar and generator.
yes, they only weight about 300something a unit. they are actually quite excellent for taking down hqs, 8 of them will destroy an hq in no time. however this leaves you vulnerable for long range fire. there is no "best" way to do this actually :)
the other option would be to make a defender style hound with radar, as you will often be busy staring at the map anyways and giving orders, so defending your hq in between might also be a good secondary role as well.
Alright. I know this will seam rude but its not intended in a negitive way. But the answer is YES. However i will state that it is extreamly hard to do (an understantment), and you will need to get a number of parts from every country before it will be possable. Recently i managed to acomplish somthing so far unacheived (From what i have witnessed and heared). I managed to make what I have dubed simply the "Omni Hounds". In short I created 3 hound prototypes that will create the perfect sqaud. However, I will not give the assembly data of these hounds as I have designed these mechs for the squad im in (Bloodpack X) unto which im secound incommand of. The design however, was inspired by the hounds in the ceberus squad in the story line. so i will give that as a clue on how to make these. 1 of the hounds however has an NA maker, moves at 166 (Beleive it or not thats fast) has enough armor to survive a dogfight with 3 soldier hounds with your average recuit rank skill level if you are an average pvt in skill level. Has the firepower equall to 3 1/2 heavy arms, and has long/mid/short range capabilities and a duration fully capable of achieving 13 minuits with ease. The hound theary on this is to be able to effectivly play the role of Defender, Soldier, Commander, Scout, Sniper with one mech in a single mission. If working in a 4 man team with this hound and the other 2 hounds in the formation of 2 "Thug"s (The hound i discribed above) 1 "Brute" (A thug with heavier armor and no NA maker and 1 "Hitman" (A thug that lacks the heavier attack weapons and has increased sniper and scouting abilities) will allow a 100% absalute battlefeild situationall awarness supremisy aswell a power domination an mobilization. IE My all time favorite policy : "No running; No hidding; No fighting; No Escape; No hope" or more comonnly called "The 5 Ns Policiy."
PS: Heres another hint. Each country has its own technology advantages. Salkar has some rather light equipment in sensors and stuff, Relying on speed over other countries. Morskoj has heavy equipment specialties, Terakia specializes in heavy weapons technology. However each of these things have drawbacks that go with there specialties. Use these drawbacks to increase the capabilities of you hound design.