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Call of Duty: World at War

Started by carbonfibah at 10-21-2009 10:22 PM. Topic has 1155 replies.
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   10-21-2009, 10:22 PM
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Re: Treyarch's Zombie Mode Storyline : Theories and Discussion
While playing with Josh (JD2020), he was spectating me while I was running around, I went to turn on the radio by teleporter A and he said, "look over there, its my name." So yes the markings you found are indeed related to our Treyarch CM. There are multiple marking on the wall, some say JD, others say 20. I have found a bunch of these, as there are more than just JD, 20, 20. I could post the pictures of them all and their locations, but I would rather let other people search for them. If you do want to know more about them  and see where they are, you can visit my zombie site that is located in my signature.

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   10-22-2009, 3:49 PM
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Re: Treyarch's Zombie Mode Storyline : Theories and Discussion
oh ok. ive frequented codzombies.com, and i jus think its too hard to navigate. thats why im still on this thread, i dont kno how to use your site, i was one of the many people that registered as a user wen you told us that you have a site dedicated to zombies. is it cool if i still post here or would you rather it on your site?

oh, and i was thinkin maybe theres a certain way you have to activate the teleporters in order to get the type 99, and sawdoff SG. like telepoter c 1st, cuz it has 1 dog print, tele A 2nd cuz it has 2, and tele b, cuz i couldnt find any dog prints in there... what do you think?
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   10-22-2009, 9:18 PM
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Re: Treyarch's Zombie Mode Storyline : Theories and Discussion
 xMemPhiS RaYnEx wrote:
oh ok. ive frequented codzombies.com, and i jus think its too hard to navigate. thats why im still on this thread, i dont kno how to use your site, i was one of the many people that registered as a user wen you told us that you have a site dedicated to zombies. is it cool if i still post here or would you rather it on your site?

oh, and i was thinkin maybe theres a certain way you have to activate the teleporters in order to get the type 99, and sawdoff SG. like telepoter c 1st, cuz it has 1 dog print, tele A 2nd cuz it has 2, and tele b, cuz i couldnt find any dog prints in there... what do you think?


The site is actually very easy to navigate. out of the 3,500+ users, you are the only one I have ever heard say the site was hard to navigate... I do 98% of my posts, and ideas on my site, not here anymore.

And referring to your post, there IS NO TYPE 99 on Der Riese, like it has been said MANY TIMES, it was a typo, and it was not added to Der Riese.

There are 2 dog prints located on Der Riese. I am confident they play no role in a teleporter activation sequence.

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   10-22-2009, 10:00 PM
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Re: Treyarch's Zombie Mode Storyline : Theories and Discussion
3500+ huh? well color me retarded. if there is no type 99, what about the sawdoff shotgun? well i withdraw myself from this zombie easter egg hunts and everything to do with it. thisll be my last inquiry. wish yas the best of luck.
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   10-23-2009, 1:24 AM
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Re: Treyarch's Zombie Mode Storyline : Theories and Discussion
 xMemPhiS RaYnEx wrote:
3500+ huh? well color me retarded. if there is no type 99, what about the sawdoff shotgun? well i withdraw myself from this zombie easter egg hunts and everything to do with it. thisll be my last inquiry. wish yas the best of luck.


Neither are on the map Der Riese.

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   10-24-2009, 11:29 AM
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Re: Treyarch's Zombie Mode Storyline : Theories and Discussion
Have any of you played the wolfenstein game yet? While playing that game it reminded me of everything I've been reading about the zombie's on WaW. It kinda seems like wolfenstein is related to your guys theory. For those of you who haven't played it, it is dealing with the Nazi and them creating a new army with an experimently portal that went wrong. The guy you play is an American and he has 3 laser type guns, you try to figure out what the Nazi's are doing and put an end to it. I haven't beaten the game yet but when I play the game I wonder if it has anything to do with the zombie mode in WaW? I know its not the same company but it seems pretty darn close to the beginning of what happened with the zombies and how you guys are putting things together. Just a thought.
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   10-25-2009, 9:56 AM
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Re: Treyarch's Zombie Mode Storyline : Theories and Discussion
 XxT33jXx wrote:
Have any of you played the wolfenstein game yet? While playing that game it reminded me of everything I've been reading about the zombie's on WaW. It kinda seems like wolfenstein is related to your guys theory. For those of you who haven't played it, it is dealing with the Nazi and them creating a new army with an experimently portal that went wrong. The guy you play is an American and he has 3 laser type guns, you try to figure out what the Nazi's are doing and put an end to it. I haven't beaten the game yet but when I play the game I wonder if it has anything to do with the zombie mode in WaW? I know its not the same company but it seems pretty darn close to the beginning of what happened with the zombies and how you guys are putting things together. Just a thought.

No I havn't played the new wolfy, but the flytrap(Die Glocke) is a huge unopen market so far.. Ever since terrorists have been trying to get their hands on the mythical "red mercury" People have been researching it and they stubble across die glocke and they think it's a good selling point..
I've only played the original wolfstein so I wouldn't know much about this new one(if theres a robot hitler you have to kill I might go get it later on)..

I posted Wiki links if anyone wants to have a bit of fun learning.

Only if your life isn't full of miracles can you recognize the real miracle... Nothing happens without a reason.

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   10-25-2009, 3:46 PM
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Re: Treyarch's Zombie Mode Storyline : Theories and Discussion
I have taken very good care of this thread, as it is my baby...

so please stay on topic

I have played the new Wolfenstein, and I agree there are some similarities.

Tesla is very famous for his work with his Tesla Coil. The concepts of this are seen in both WaW Zombies and Wolfenstein.

However they are simply similarities and hold no true value to the storyline of zombie mode.

So I implore you to drop this subject and continue with a more relative topic.

Thanks,

Carbon



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   10-25-2009, 9:34 PM
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Re: Treyarch's Zombie Mode Storyline : Theories and Discussion
But Die Riese is based around Die Glocke.. The building the flytrap project was called Die Riese.
So I am staying on topic by saying a theory lol.

Only if your life isn't full of miracles can you recognize the real miracle... Nothing happens without a reason.

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   10-28-2009, 4:26 AM
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Re: Treyarch's Zombie Mode Storyline : Theories and Discussion
 carbonfibah wrote:
I have taken very good care of this thread, as it is my baby...

so please stay on topic

I have played the new Wolfenstein, and I agree there are some similarities.

Tesla is very famous for his work with his Tesla Coil. The concepts of this are seen in both WaW Zombies and Wolfenstein.

However they are simply similarities and hold no true value to the storyline of zombie mode.

So I implore you to drop this subject and continue with a more relative topic.

Thanks,

Carbon




Carbon you must not go just yet there are many things left to discover I know as a fact there is a claw mark at teleporter b.

Thanks,

Derek
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   11-03-2009, 5:08 AM
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Re: Treyarch's Zombie Mode Storyline : Theories and Discussion
I now know that the claw mark is at Z-C but what could this mean Z-A, Z-B, and Z-C this has to do deal with something.               
                                                                                                             Thanks,
                                                                                                                Derek111407
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   11-03-2009, 8:42 AM
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Re: Treyarch's Zombie Mode Storyline : Theories and Discussion
Wow.  I like Nazi Zombies as much as the next guy, but don't you guys think it's taking it a little too far?  Conspiracy theories are fun to "unearth", but you guys are beating a dead horse by now.

I did go to your website, Carbon, and I have to agree with the other poster that said it's a b4stard to navigate... It's also unaestheticaly pleasing but that's just me....

And there is no such thing as Map Pack 4 sorry to burst your bubble.
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   11-03-2009, 6:11 PM
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Re: Treyarch's Zombie Mode Storyline : Theories and Discussion
 JBEZEL23 wrote:
Wow.  I like Nazi Zombies as much as the next guy, but don't you guys think it's taking it a little too far?  Conspiracy theories are fun to "unearth", but you guys are beating a dead horse by now.

I did go to your website, Carbon, and I have to agree with the other poster that said it's a b4stard to navigate... It's also unaestheticaly pleasing but that's just me....

And there is no such thing as Map Pack 4 sorry to burst your bubble.


All of this.
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   11-03-2009, 6:59 PM
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Re: Treyarch's Zombie Mode Storyline : Theories and Discussion
 HawkInHutch wrote:
 JBEZEL23 wrote:
Wow.  I like Nazi Zombies as much as the next guy, but don't you guys think it's taking it a little too far?  Conspiracy theories are fun to "unearth", but you guys are beating a dead horse by now.

I did go to your website, Carbon, and I have to agree with the other poster that said it's a b4stard to navigate... It's also unaestheticaly pleasing but that's just me....

And there is no such thing as Map Pack 4 sorry to burst your bubble.


All of this.
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   11-07-2009, 7:05 AM
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Re: Treyarch's Zombie Mode Storyline : Theories and Discussion
 JBEZEL23 wrote:
Wow.  I like Nazi Zombies as much as the next guy, but don't you guys think it's taking it a little too far?  Conspiracy theories are fun to "unearth", but you guys are beating a dead horse by now.

I did go to your website, Carbon, and I have to agree with the other poster that said it's a b4stard to navigate... It's also unaestheticaly pleasing but that's just me....

And there is no such thing as Map Pack 4 sorry to burst your bubble.

and what proof do you have that there wont be a Map Pack 4? i think they will because people will buy it. even though they probably wont make it for awhile due to Modern Warfare 2.
Now You See Me! Soon You Wont!
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   11-07-2009, 7:17 AM
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Re: Treyarch's Zombie Mode Storyline : Theories and Discussion
 JBEZEL23 wrote:
Wow.  I like Nazi Zombies as much as the next guy, but don't you guys think it's taking it a little too far?  Conspiracy theories are fun to "unearth", but you guys are beating a dead horse by now.

I did go to your website, Carbon, and I have to agree with the other poster that said it's a b4stard to navigate... It's also unaestheticaly pleasing but that's just me....

And there is no such thing as Map Pack 4 sorry to burst your bubble.


I am rarely offended by what people say on forums.

However after reading your post I am deeply disturbed. Your use of words have upset me. I apologize for your disdain for my site. However I have worked extremely long and hard to support the community.

It is my opinion that my site offers a lot, it may not look as nice as this forum, however it has been created for free. I don't know what you expected, however it appears that MANY people do enjoy the site, over 3,800 users with 400+ visiting a day. That may seem small to you, however it is amazing in my opinion that I can make a forum for people to come and discuss something they enjoy. There was no other place for people to discuss zombies and not be trolled or flamed before I made the site. Sure there is the zombie section on CoD HQ, but we all know how those forums are.

I understand that your upset or disappointed that we have not seen a map pack 4. I understand where your coming from, having 3 map packs released close together, it was great, and you expected to see a fourth map pack released in a timely manor. However that is just not the case, Activision is all about MW2 right, I can only predict we could see another map pack in the following months of the new year, once the hype has died down with MW2.



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