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Castlevania: Symphony of the Night

Started by Arte Venture at 06-10-2007 6:16 AM. Topic has 152 replies.
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   06-10-2007, 6:16 AM
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Re: Interactive Symphony of the Night Map

 spoondoggy wrote:
Thank you! I haven't downloaded the game yet (still waiting on my elite console in the mail), but plan on it. This will really help me out!

If you can manage (Which you should be able to), dont use this until you beat the game once... I mean you can ocviously do what you want, but you will have a much better game experience if you do it yourself the first time around...


We lead a blessed life. May it not change; may it not change us.

www.TheOriginalGathering.com
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   06-12-2007, 7:42 PM
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Re: Interactive Symphony of the Night Map

nb


100%
Ultimate mortal kombat 3 200/200
king kong 1000/1000
pac man C.E 200/200
sonic the hedgehog 2 200/200
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   06-16-2007, 8:21 PM
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Re: Interactive Symphony of the Night Map

noooooooooooooooooo

I don't have Excel :[

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   06-16-2007, 9:20 PM
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Re: Interactive Symphony of the Night Map
you should be able to download a version of excel as a "reader" from microshaft's website. (that is, if you are a windoz user...)
macintosh user for life...

andyklinephotography.com
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   06-16-2007, 9:22 PM
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Re: Interactive Symphony of the Night Map
 Zorkwiz79 wrote:
I have been told that alot of people dislike or cannot use rapidshare, so here is another, permanent link..

http://www.vgmuseum.com/mrp/cv-sotn/documents/SotN_Interactive_Map_-_Zorkwiz_-_Version_1.xls

Check out his site too, it's got alot of good info.

-Zorkwiz
very nicely done! I use Excel every day and still cannot make the interactions work like this.
macintosh user for life...

andyklinephotography.com
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   06-16-2007, 9:29 PM
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Re: Interactive Symphony of the Night Map
 Artemis Artium wrote:
 Adny2 wrote:

well in my opinion, i choose to play whatever i want, regardless of someone elses opinion.  Of course you had that year of play off and on to beat the game.  you was 8.  today im 33, with a job and other responsibilities.  i dont have that same freedom to fully explore and play it as if i was playing it for the first time back in the 80s.  im only just experiencing SOTN today.  I only caved in for one answer within the guide.  the rest of the game was all me (just starting the inverted castle).  You may not have already known that info, which i can understand would of caused you to make such a silly comment.  Hey,  im a gamer...always have been, and always will be...so yes, it is a streatch to be told what i should and shouldnt play...That said, anyone who uses strategy guides to get through a game is playing a game that way by choice.  as long as they're enjoying the game for 'themselves' then god bless their experience...regardless of the person.  No one should be told what they should or shouldnt be playing (outside of a parents concern for censorship towards their under age child) regardless of the person, what age they are compared to whatever age you was at the time, their skill level of playing that game, how long it should take them to beat a game because of their age...or any other silly nonsense such as that. 

that's my opionion...but i guess that understanding, just as well depends on the person...

 

I do understand what your saying. I respect you as a gamer.

respect as a gamer... but still felt the need to point out the obvious grammatical errors in the original posting... meh ----------- dude, did you also correct zork's spelling in the spreadsheet? did you let him know the mouse-overs for the "doppleganger 10" are spelled "dopplehanger 10"?
macintosh user for life...

andyklinephotography.com
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   06-16-2007, 9:56 PM
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Re: Interactive Symphony of the Night Map
 Zorkwiz79 wrote:
 UbelDucky wrote:
I pretty much learned how to read by playing zork on the C64, and remember making maps like this (for zork) on paper. I bet Zork did the same thing and is just an expert map-maker now.

Great job and thanks!


Heh, I wish I'd known about Zork that early.  My gamertag (and nick I've used for years)  comes from when I was a freshman in high school in '93 and played th game "Return to Zork".  I had fooled around a little bit with the text games, but had never gotten very far.  To this day I need to go back and try to beat the original Zork.. I owe it to the universe or something.  But anyway, I needed a password for some BBS or something and looked around the room till I saw the Return to Zork box on the shelf, added the "wiz" to it (probably cause I thought I was actually good at it) and there you go.

I always have liked making maps, though.  I did a ton of graph paper maps for the original Might and Magic, and was obsessed with dungeon crawls for a while, including Lands of Lore, a Sierra online game called Shadows of Yserbius, and the PC game Demise, which was an amazing and underrated game, if buggy. 

Enough rambling... I should fire up the DS again and get back to work on the PoR map. ;)

-Zorkwiz (the 79 I was forced to add because stupid xbox live was a pain to migrate your name from from the xbox 1 days)
back in the day, when i first started playing computer games, the only game available was Zork. We had 3 Apple ][ + computers, only one had a 5.25" floppy drive, the other two had cassette tape drives. This was back in 1980, before many of you (I suspect) were born. And there was no such thing as color, unless you count the green screen and white characters. We would hang out in the computer lab at lunch and after school just to play Zork. The entire game had to be imagined in our minds, it was hard to keep track sometimes of what was going on. We all had our Zork notebooks, with our individual findings from the game.

Today, I work at a Nuclear Power Plant as a Primary Plant Operator. I've been working in the nuclear industry since 1985. I play xBox at times to pass the time, to unwind after a long shift at work.

mac user for life...

Andy
macintosh user for life...

andyklinephotography.com
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   06-18-2007, 2:17 AM
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Re: Interactive Symphony of the Night Map
AWESOME MAP,good work!!!
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   06-18-2007, 4:09 AM
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Re: Interactive Symphony of the Night Map
did you also correct zork's spelling in the spreadsheet? did you let him know the mouse-overs for the "doppleganger 10" are spelled "dopplehanger 10"?


Woohoo!  Another typo to fix.  As minor as that stuff is, I definitely do want to know about stupid little things like that. ;) 

Also.. I have one side of the castle as "doppLEganger", and the other as "doppELganger".. I wonder which one the game actually used.. guess I need to fire it up again.
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   06-18-2007, 9:14 AM
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Re: Interactive Symphony of the Night Map
It's still a great resource, but it seems many ppl refuse to use them. They would rather ask on the forums I guess. Hehe.
We lead a blessed life. May it not change; may it not change us.

www.TheOriginalGathering.com
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   06-18-2007, 9:48 PM
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Re: Interactive Symphony of the Night Map

Wow, incredible.  I can't imagine how much time you must have spent on this.

Great job.

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   06-19-2007, 12:36 PM
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Re: Interactive Symphony of the Night Map
 I remember playing this back in 98' good times on the ol PSX. This is seriously one of the greatest games of all time and I've gotten 200.3% on my own and I just need to find those last bits not including the final boss area. I'm going to have to look real hard. >.<

BOOCOCCKKEEYY!
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   06-19-2007, 1:11 PM
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Re: Interactive Symphony of the Night Map
 SK RASTA HAMMER wrote:
I've gotten 200.3%

I have heard that the record is a little over 400%.  Has anyone here ever gotten over 200.6%?
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   06-19-2007, 7:48 PM
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Re: Interactive Symphony of the Night Map

 Higgy9 wrote:
 SK RASTA HAMMER wrote:
I've gotten 200.3%

I have heard that the record is a little over 400%.  Has anyone here ever gotten over 200.6%?

Ofcoarse, and the 400% record is not valid since it was done on the Saturn. You can fill in the entire map screen on the Saturn. I dont remember the record, but I got over 290% on the PSX no problem. On XBLA I currently have 201.4% but that is without serious glitching. I also had a file on XBLA that was above 230%, but I can't remember exactly what it was or what happened to it.


We lead a blessed life. May it not change; may it not change us.

www.TheOriginalGathering.com
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   06-20-2007, 2:31 PM
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Re: Interactive Symphony of the Night Map
I was just curious if anyone had done it.  I read it on a walkthrough guide yesterday.  It was a guide for the 360 but it also said the same thing on the PlayStation guide.  Here's the actual quote:

You can scroll outside the boundaries of the map by doing a Sword Brothers spell and simultaneously backdashing off the edge of the screen (there are numerous methods and in several areas). What this will do though, is start covering your map with white space (since you're outside of the room) and adds significantly to your 'completion objective' (top record was 410+ percent).

It's at the bottom of this page: http://guides.ign.com/guides/846656/page_3.html.  It says that if you do this wearing the walk armor . . . well, you get the idea of how it could help if you had the walk armor equipped.  I just thought it was an interesting glitch.
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   06-20-2007, 5:56 PM
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Re: Interactive Symphony of the Night Map
This is something I could of only dreamed of.

Huge thanks for the map!
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   06-21-2007, 9:16 AM
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Re: Interactive Symphony of the Night Map

 Higgy9 wrote:
I was just curious if anyone had done it.  I read it on a walkthrough guide yesterday.  It was a guide for the 360 but it also said the same thing on the PlayStation guide.  Here's the actual quote:

You can scroll outside the boundaries of the map by doing a Sword Brothers spell and simultaneously backdashing off the edge of the screen (there are numerous methods and in several areas). What this will do though, is start covering your map with white space (since you're outside of the room) and adds significantly to your 'completion objective' (top record was 410+ percent).

It's at the bottom of this page: http://guides.ign.com/guides/846656/page_3.html.  It says that if you do this wearing the walk armor . . . well, you get the idea of how it could help if you had the walk armor equipped.  I just thought it was an interesting glitch.

This does not work in the XBLA sadly. There are a couple ways to glitch out of the castle, but it is mostly trial and error now. You cannot "Roam" as freely as you could in previous versions. Someone most likely just copied and pasted that in from the PSX guide and assumed it would work here as well...


We lead a blessed life. May it not change; may it not change us.

www.TheOriginalGathering.com
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   06-22-2007, 4:46 PM
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Re: Interactive Symphony of the Night Map
Very Impressive. This has helped me out of a very bad situation where i couldn't progress because i couldn't figure out how to access a room that i knew i needed to get into.

Thanks a lot.

~Warhero89~

Never turn your back on me.... It will be the last mistake you ever make...

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   06-23-2007, 7:25 PM
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Re: Interactive Symphony of the Night Map
Thank you Zork, This is the best map I have ever used! it will really help me tie up some loose ends. I hope you do end up working on some maps like these for the DS/GBA games. Thanks again and keep up the good work.
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   06-24-2007, 1:43 AM
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Re: Interactive Symphony of the Night Map
Alright to night is the night I am going to do a whole sweep of both castles w/ the map from start to finish. I know it's those areas are right where I thought I looked but I shall see tonight. By the way the map is really freakin awesome.

BOOCOCCKKEEYY!
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   06-25-2007, 12:41 AM
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Re: Interactive Symphony of the Night Map
Good luck!
We lead a blessed life. May it not change; may it not change us.

www.TheOriginalGathering.com
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   06-25-2007, 1:17 PM
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Re: Interactive Symphony of the Night Map

good job.

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   06-26-2007, 3:07 PM
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Re: Interactive Symphony of the Night Map
Great job with this map!  Did you put this together when you should have been working? 
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   06-27-2007, 4:21 PM
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Re: Interactive Symphony of the Night Map
 TonyMontana456 wrote:
Great job with this map!  Did you put this together when you should have been working? 


Not working, but maybe studying...  I'm finishing up a masters program and the beginning of the quarter was pretty light on work, so I had alot of extra time.
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   06-27-2007, 7:20 PM
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Re: Interactive Symphony of the Night Map

 Zorkwiz79 wrote:
 TonyMontana456 wrote:
Great job with this map!  Did you put this together when you should have been working? 


Not working, but maybe studying...  I'm finishing up a masters program and the beginning of the quarter was pretty light on work, so I had alot of extra time.

Sounds like it had to suck when the real work started. Haha...


We lead a blessed life. May it not change; may it not change us.

www.TheOriginalGathering.com
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   07-01-2007, 3:20 PM
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Re: Interactive Symphony of the Night Map
I am happy to say that I have finally gotten my Seeker Achievement. I found out I was missing the very first save room in the alchemy lab in both castles I can't believe I over looked that I can't believe I missed that.

BOOCOCCKKEEYY!
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   07-01-2007, 6:18 PM
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Re: Interactive Symphony of the Night Map
Don't feel bad, nobody ever overlooks the hard rooms...
We lead a blessed life. May it not change; may it not change us.

www.TheOriginalGathering.com
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   07-02-2007, 9:20 PM
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Re: Interactive Symphony of the Night Map
Had the game for a while, but just came across this file. Best video game spreadsheet I've ever seen.
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   07-04-2007, 3:10 PM
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Re: Interactive Symphony of the Night Map
omg dude!!!!! i love u what a freaking life saver, you are awsome!!!! i was beginning to realize why they call this game castlevania! @_@
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   07-04-2007, 8:24 PM
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Re: Interactive Symphony of the Night Map

 Morbid Warlord wrote:
omg dude!!!!! i love u what a freaking life saver, you are awsome!!!! i was beginning to realize why they call this game castlevania! @_@

Hehehe...


We lead a blessed life. May it not change; may it not change us.

www.TheOriginalGathering.com
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