I can tell Quanrian has game development experience and knows what he's talking about. We just beta tested our game this weekend and, as usual, there are lots of details to fix. Balance is a hard thing to achieve. But, it will not be long before you have your hands on it... patience!
Think about this: We placed 7th in Dream Build Play 2009, a contest geared towards innovation, with a true-to-its-roots shmup. Duality ZF has nothing fundamentally different or ground breaking compared to any other shmup. We concentrated on gameplay, not innovation, even including our innovations (dual play, 8 fighters, and spread/laser weapon morphing).
This tells me the extra time we spent polishing our gameplay was worth it. We must have scored high in the "fun factor" and "polish" categories to make up for our lack of innovation. You will be the judges of that in the end.
And as for the "too much hype too early" idea, we may need more sales than our trailers have views to break even. If everyone who knows about our game were to buy it, right now, it still may not be enough to call it a success. Even thought it might seem like overkill to everyone here, the tail end we need has yet to even hear of us. Our marketing efforts have truly been quite relaxed compared to what we want to do upon release.
I hope it all works out, and I hope the reaction you all have is "it was worth the wait".
M Doucette / Xona Games
Duality ZF (
Dream Build Play Top 20)