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The Elder Scrolls® IV: Oblivion™

Started by XBox360 Paladin at 10-22-2009 11:11 AM. Topic has 304 replies.
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   10-22-2009, 11:11 AM
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Re: Ideas for Elder Scrolls V3
Where is Mike? I miss his witty counters.I am his personal fanboy after all so I am nothing without him. XD
 death knowz wrote:
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   10-22-2009, 3:06 PM
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Re: Ideas for Elder Scrolls V3
 XBox360 Paladin wrote:
Where is Mike? I miss his witty counters.I am his personal fanboy after all so I am nothing without him. XD

I think he got bored and left.

"And there was much rejoicing." - Monty Python and the Holy Grail

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   10-22-2009, 4:09 PM
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Re: Ideas for Elder Scrolls V3
 Taldarin wrote:
 XBox360 Paladin wrote:
Where is Mike? I miss his witty counters.I am his personal fanboy after all so I am nothing without him. XD

I think he got bored and left.

"And there was much rejoicing." - Monty Python and the Holy Grail


Aww, that's a shame. I miss him.

Nice Monty Python refrence. ^_^
 death knowz wrote:
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   10-22-2009, 8:59 PM
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Re: Ideas for Elder Scrolls V3
My spell idea... the different sections of a spell to make your own. Penny for your thoughts...
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   10-22-2009, 9:32 PM
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Re: Ideas for Elder Scrolls V3
 Wastelander08 wrote:
My spell idea... the different sections of a spell to make your own. Penny for your thoughts...


 Taldarin wrote:
Hmm, that's a interesting idea. Combining a water spell and with a lightning spell would be a interesting idea. Though it seems like it could be somewhat overpowered, I imagine Healing all status effects and HP at the same time would be popular. Not to mention spells that paralyze and damage enemies at the same time. Though the suggested level requirement/progression you have would thankfully stop that from happening too early on.

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   10-23-2009, 4:17 AM
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Re: Ideas for Elder Scrolls V3
 ELKHUNTER wrote:

Posted the exact same thing you did about the awarness haha


lol well if u wanna get technical i think bioware thaught of it first... a very similar consept was used in knights of the old republic.... i pretty much was playing the game and thaught "hay why cant they use the same or very similar consept in tes?" if u posted it first then i am sorry but concepts do tend to be repeated on this forum.... any ways what was ur take on the awarenss concept... if u could repost it again that would be nice to analize... also what do u think about my ideas included with the awareness idea??? anybody elses ideas would be nice on this subject cause i really think this could improve and balance stealth characters
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   10-23-2009, 5:10 AM
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Re: Ideas for Elder Scrolls V3
We basically had the same points...

Stealth classes in Oblivion are not really a stealth class... more of a sneak attack class haha...



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   10-23-2009, 1:24 PM
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Re: Ideas for Elder Scrolls V3
Not long ago I was playing my signature Paladin and I was going on a holiday in the Colovian Highlands. Hunting dear, exploring Alyid ruins, collecting plants for alchemy, that kinda thing when I came across (yet another) Oblivion Gate. Now I was on my own and only had my fine steel shortsword, steel bow and full fur armour on me, so I relised that if I wanted to close it an live through it, I would have to return to Battlehorn and get my Blade weapons and armour which I did, along with a Battlehorn Man-at-arms. (I saved and stopped playing just as I entered the gate)

Now, the thought came to me. Being a deep role player, I imaged that I returned to the Castle, got togeather an army (of one person, as you can't take more than one of the same group along with you) and got my Blades stuff and headed for the gate. And I though, if this was real life, I would be informing the Countess and gathering an actual army fo my own, laying siege to the Oblivion Gate, rather than trying to close it myself. But of course, you can't do such a thing, at lest, not on the 360.

And this thought lead me to remember my position in Chorral socity. My Paladin is a noble in Chorrol. Having the ear of the Countess and a nice house near the Great Oak and a Castle, I always thought that I was like some unoffical gaurdian of the Chorrol Region. With my privet army, I  could either ruin the place, bringing the land to it's knees, or I could take it apon myself to help defend the land. I choise the latter.
Of course, I can't really do any of this. It's all from a role play perpective. I like to image that I am a defender of the land, that the Countess and the people would turn to me in times trouble and that they show trust and that I have a responsabilty to the people of Chorrol. Having command of my own castle and army, I can help the people.

But it's all in my mind, and I have been thinking. What if you could react with the high cusp of socity in the next game? Really interact with nobles and such. Working your way up the social ladder to become the trusted friend of the council, for good or ill. At the moment, we can really only pretend, but I think it would be nice if we really could.

Man... I role play far too much. I need to get laid. XD
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   10-23-2009, 3:10 PM
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Re: Ideas for Elder Scrolls V3
Man hanging out with the peasants would be fun
Then again id probobly get bored, go to high society, ruin it, rediscover my roots, start a revolution with my reunited bretheren, and ill change the name of Tamrel to Russia/China (havent decided)
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   10-23-2009, 3:18 PM
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Re: Ideas for Elder Scrolls V3
 Wastelander08 wrote:
Man hanging out with the peasants would be fun
Then again id probobly get bored, go to high society, ruin it, rediscover my roots, start a revolution with my reunited bretheren, and ill change the name of Tamrel to Russia/China (havent decided)


lol, but you know what I mean.
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   10-23-2009, 3:27 PM
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Re: Ideas for Elder Scrolls V3
yes id do. it'b very fun.
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   10-23-2009, 4:19 PM
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Re: Ideas for Elder Scrolls V3
Oblivion isint very immersive in that sense. About as good as it gets is those one liners that comes when you are over 70 in a skill or attribute. When fallout 3 came out the first question i asked about it is was it more immerssive then oblivion, i was told it wasnt and i never bought it.
The thing that most annoys me in this respect in oblivion is, for example, when you are near the end of the main quest, when you come out of paradise and give martin the amulet, if you attack him or any blade they will reaspond with the generic "by the gods theres a psychopath on the loose!" They should be like "what are you doing, what happened in there, its me Martin" etc But creating all this optional extra dialouge would take alot of time i guess Ive just always been dissapointed when things like that happen and your champion of cyrodil status doesn't seem to matter

I do hope ESV will be more immersive and in more than just dialouge (although civilians should say something when they see you doing something abnormal like jumping around the city) like paladin said
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   10-23-2009, 4:24 PM
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Re: Ideas for Elder Scrolls V3
 electricutedmon wrote:
Oblivion isint very immersive in that sense. About as good as it gets is those one liners that comes when you are over 70 in a skill or attribute. When fallout 3 came out the first question i asked about it is was it more immerssive then oblivion, i was told it wasnt and i never bought it.
The thing that most annoys me in this respect in oblivion is, for example, when you are near the end of the main quest, when you come out of paradise and give martin the amulet, if you attack him or any blade they will reaspond with the generic "by the gods theres a psychopath on the loose!" They should be like "what are you doing, what happened in there, its me Martin" etc But creating all this optional extra dialouge would take alot of time i guess Ive just always been dissapointed when things like that happen and your champion of cyrodil status doesn't seem to matter

I do hope ESV will be more immersive and in more than just dialouge (although civilians should say something when they see you doing something abnormal like jumping around the city) like paladin said


Thanks man. I'm glad to see that more people like such role play aspects.
 death knowz wrote:
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   10-23-2009, 5:33 PM
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Re: Ideas for Elder Scrolls V3
Perhas this is why its taking bethesda so long to make ESV?
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   10-23-2009, 8:11 PM
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Re: Ideas for Elder Scrolls V3
One thing I dont like about the game is that you start off generally specialising in one aspect - combat, stealth or magic - and at the beginning of the game sure enough you have a massive bias towards whichever discipline you chose. By the end of the game however when your level 25+ you always seem to end up great at everything which kind of takes away the whole point of choosing a specialisation to begin with.

To illustrate, I started out with a Mage-type character but had maxed out intelligence and willpower before level 20 and had maxed out most of my primary skills. I'm currently level 27 and because I cant put anymore points into my intelligence, willpower and I'm just about a master at all of my primary abilities Ive obviously had to put those points into less important attributes such as strength, speed and endurance and develop secondary abilities such as blade and block.

What this means is that my character no longer has the frailties that a Mage should have - I have a strength and endurance of about 75 and kick-quantum singularity with a blade pretty much as well as I do with a spell. The problem with this from a role playing perspective is that my character now lacks authenticity - I started out as a powerful yet physically weak Mage (which is what a Mage should be) but now I'm some kind of uber-powerful multi-talented super hero with no weaknesses whatsoever. Ive played the game with several chacater types but ultimately whilst they all start out as specialists they all end up as highly powerful generalists by the time youre approaching level 30.

With this in mind I would like to see certain attributes capped depending on which type of character you choose to play as. A Mage for example shouldnt have any cap for intelligence or willpower but perhaps shouldnt be able to have a strength of more than 50, meanwhile a warrior should be able to spend as many points as they like on strength and endurance but be restricted as to how high their intelligence or willpower can be. 
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   10-23-2009, 8:42 PM
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Re: Ideas for Elder Scrolls V3
That's really been a thing with the series since Morrowind, you starting class is less of a "I'm a Barbarian!" deal and more of a "I came in with fighting having more EXP than thievery" deal.

With Roleplaying you can avoid that, but it doesn't change the fact that it's really too easy to become a master of everything in the game.


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   10-23-2009, 9:49 PM
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Re: Ideas for Elder Scrolls V3
shame innit?

We live in hope of the day the ES series becomes even more of a RPG.
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   10-23-2009, 11:21 PM
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Re: Ideas for Elder Scrolls V3
dang i didnt think you guys were even around anymore ... i go to the invisionfree site but noone is ever on there either lol

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   10-24-2009, 1:40 AM
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Re: Ideas for Elder Scrolls V3
 IxxxSP33DYxxxI wrote:
dang i didnt think you guys were even around anymore ... i go to the invisionfree site but noone is ever on there either lol

You obviously aren't paying attention to the threads...

Seriously, there's like at least 10 posts everyday dude.


 OldPepsiMan wrote:
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   10-24-2009, 1:43 AM
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Re: Ideas for Elder Scrolls V3
 Taldarin wrote:
 IxxxSP33DYxxxI wrote:
dang i didnt think you guys were even around anymore ... i go to the invisionfree site but noone is ever on there either lol

You obviously aren't paying attention to the threads...

Seriously, there's like at least 10 posts everyday dude.

That's not much to pay attention to. =P

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   10-24-2009, 2:25 AM
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Re: Ideas for Elder Scrolls V3
 death knowz wrote:
 Taldarin wrote:
 IxxxSP33DYxxxI wrote:
dang i didnt think you guys were even around anymore ... i go to the invisionfree site but noone is ever on there either lol

You obviously aren't paying attention to the threads...

Seriously, there's like at least 10 posts everyday dude.

That's not much to pay attention to. =P
Lol. I just imagined the day death changes his gamerpic. Theres going to be that sound where you pull a sticker off of something and it's hard to do it. Stick out tongue [:P] We should be able to hunt in TES5. Like how you hunt in real life.
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   10-24-2009, 3:39 AM
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Re: Ideas for Elder Scrolls V3
 ELKHUNTER wrote:
We basically had the same points...

Stealth classes in Oblivion are not really a stealth class... more of a sneak attack class haha...



lol u got that right... hopefully they have put something like the awareness thing into the next game to balance and improve stealth

the social status rpg thing has always urked me.... u can be the the champion and arch mage and people still talk to u like a comon street rat.... it would be nice to have a social higherarchy ladder that u could climb... maybe even be able to have some politicle decissions... like maybe eventually becom a duke or countess of ur own town... and when u check into ur office u can have some decissions to make.... like land arguments.... or a man stole some bread for his starving family and u have to decide the punishments or actiouns to be taken.... i believe i heard somewhere that fable 3 is going to be very similar to that though... but still it might be enteresting
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   10-24-2009, 5:27 AM
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Re: Ideas for Elder Scrolls V3
Have any of you read this article yet?

Apparently the next game takes place 200 years after the Oblivion crisis. The book, the infernal city will basically be a bridge to gap some time spent in between.

Expect an annoucement soon...probably in conjunction with the release of the novel to boost sales.


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   10-24-2009, 8:16 AM
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Re: Ideas for Elder Scrolls V3
 XBox360 Paladin wrote:
Not long ago I was playing my signature Paladin and I was going on a holiday in the Colovian Highlands. Hunting dear, exploring Alyid ruins, collecting plants for alchemy, that kinda thing when I came across (yet another) Oblivion Gate. Now I was on my own and only had my fine steel shortsword, steel bow and full fur armour on me, so I relised that if I wanted to close it an live through it, I would have to return to Battlehorn and get my Blade weapons and armour which I did, along with a Battlehorn Man-at-arms. (I saved and stopped playing just as I entered the gate)

Now, the thought came to me. Being a deep role player, I imaged that I returned to the Castle, got togeather an army (of one person, as you can't take more than one of the same group along with you) and got my Blades stuff and headed for the gate. And I though, if this was real life, I would be informing the Countess and gathering an actual army fo my own, laying siege to the Oblivion Gate, rather than trying to close it myself. But of course, you can't do such a thing, at lest, not on the 360.

And this thought lead me to remember my position in Chorral socity. My Paladin is a noble in Chorrol. Having the ear of the Countess and a nice house near the Great Oak and a Castle, I always thought that I was like some unoffical gaurdian of the Chorrol Region. With my privet army, I  could either ruin the place, bringing the land to it's knees, or I could take it apon myself to help defend the land. I choise the latter.
Of course, I can't really do any of this. It's all from a role play perpective. I like to image that I am a defender of the land, that the Countess and the people would turn to me in times trouble and that they show trust and that I have a responsabilty to the people of Chorrol. Having command of my own castle and army, I can help the people.

But it's all in my mind, and I have been thinking. What if you could react with the high cusp of socity in the next game? Really interact with nobles and such. Working your way up the social ladder to become the trusted friend of the council, for good or ill. At the moment, we can really only pretend, but I think it would be nice if we really could.

Man... I role play far too much. I need to get laid. XD


You would get too lost in the game. I have a hard enough time taking my mind off it while playing as is. A random sound like a creak or a noise is the only thing that will get my attention away from the game. Hours will go buy as I've been looting caves and hunting deer. I can't wait to get my character's stats maxed so that I can make my three new characters and start the game over again. I'm a Battlemage (custom name: Warlock) right now. Next three will be pure mage, pure bowman, and pure warrior.

Anyways, more realistic NPC to NPC interactions would be nice. But I do agree with a social ladder. If you become the leader of all the guilds, you should be known for it, aside from the more secretive ones such as thieves and Dark Brotherhood. And if it suits the story, possibly work your way up to being the King's right-hand man, with open-ended quests linked to such status.
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   10-24-2009, 8:24 AM
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Re: Ideas for Elder Scrolls V3
 BlindHitman10 wrote:
One thing I dont like about the game is that you start off generally specialising in one aspect - combat, stealth or magic - and at the beginning of the game sure enough you have a massive bias towards whichever discipline you chose. By the end of the game however when your level 25+ you always seem to end up great at everything which kind of takes away the whole point of choosing a specialisation to begin with.

To illustrate, I started out with a Mage-type character but had maxed out intelligence and willpower before level 20 and had maxed out most of my primary skills. I'm currently level 27 and because I cant put anymore points into my intelligence, willpower and I'm just about a master at all of my primary abilities Ive obviously had to put those points into less important attributes such as strength, speed and endurance and develop secondary abilities such as blade and block.

What this means is that my character no longer has the frailties that a Mage should have - I have a strength and endurance of about 75 and kick-quantum singularity with a blade pretty much as well as I do with a spell. The problem with this from a role playing perspective is that my character now lacks authenticity - I started out as a powerful yet physically weak Mage (which is what a Mage should be) but now I'm some kind of uber-powerful multi-talented super hero with no weaknesses whatsoever. Ive played the game with several chacater types but ultimately whilst they all start out as specialists they all end up as highly powerful generalists by the time youre approaching level 30.

With this in mind I would like to see certain attributes capped depending on which type of character you choose to play as. A Mage for example shouldnt have any cap for intelligence or willpower but perhaps shouldnt be able to have a strength of more than 50, meanwhile a warrior should be able to spend as many points as they like on strength and endurance but be restricted as to how high their intelligence or willpower can be. 


Because of this, I usually pick two areas of specialization for my character. But the thought of picking a class and being stuck with it crossed my mind the past couple days as well.

The strength for a mage makes sense. But feather spells should be stackable. I hate carrying around potions. It'd also be nice to be able to summon an army of creatures. I seem to remember making one spell in Morrowind (after doing the soultrap glitch) that summoned everything in the game around me for ten minutes. It got laggy when I looked at them, but it was fun as hell for me.
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   10-24-2009, 8:38 AM
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Re: Ideas for Elder Scrolls V3
 Wastelander08 wrote:
Man hanging out with the peasants would be fun
Then again id probobly get bored, go to high society, ruin it, rediscover my roots, start a revolution with my reunited bretheren, and ill change the name of Tamrel to Russia/China (havent decided)


Ever play Monster Hunter? You could post up missions on a billboard and other users would read them and sign up if they wanted to join. Once you had 3 others with you you could go off on your mission with them and hunt wyverns. *** amazing game. Anyways, while waiting for your quest to fill up, you could get drunk and have your character stumble around and fall over and stuff. It was great. All four of you getting drunk before the mission and then stumbling towards the door to go out and hunt massive flying dinosaurs. What's funnier than that? Point is, it would be neat if you actually HAD to eat. It would make going out in the wilderness that much more... Involved. Running across someone's crops and having to steal their carrots to survive and hold you off until the next time you could could up a nice steak over a spit. I mean, all the options are there. I've come across cooked rats on spits plenty of times. Why can't I do the cooking? Why does my character literally not have to eat?

This being said - last night I came across some fabric in a shop. They've had these in the series since at least Morrowind. Why can I not create my own custom clothing with stolen fabric and a sewing apparatus? It would be so cool if you could create your clothing and have others look at it and comment on wanting to purchase something similar. That's where owning a store comes in. You could own a clothing store or sell enchantments you've made from things you collect on your journeys, and have your house above it like everyone else in the capital city. Great ideas to earn extra money and add a little something that I'm sure everyone would agree with and enjoy. If you decide you don't want to deal with your shop for a said period of time - hire someone to do it for you. But while you're in your shop you can sell items to people at discount prices that would also increase your speechcraft and disposition towards them.
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   10-24-2009, 10:20 AM
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Re: Ideas for Elder Scrolls V3
 zebatov wrote:
Because of this, I usually pick two areas of specialization for my character. But the thought of picking a class and being stuck with it crossed my mind the past couple days as well.

The strength for a mage makes sense. But feather spells should be stackable. I hate carrying around potions. It'd also be nice to be able to summon an army of creatures. I seem to remember making one spell in Morrowind (after doing the soultrap glitch) that summoned everything in the game around me for ten minutes. It got laggy when I looked at them, but it was fun as hell for me.


For more casual gamers it will probably be a bind to be stuck as one class. I'd be the first to admit that Ive frequently been playing for hours as one character and developed an itch to play as a different type before just starting the game again. To avoid this I currently have three saved characters - a Mage, a Thief and a Fighter - so then I can play the game in whatever style I feel like instead of having to restart it again.

I'd just like to see your choice of race and choice of style have more of a lasting impact. Orks and Nords for example probably shouldnt be able to achieve 100 in personality or speechcraft because they are supposed to be somewhat lacking in social graces. A Breton, High Elf or Wood Elf probably shouldnt be able to have 100 in either endurance or strength because they are known to be relatively frail. Imperials seem to be the 'catch all' race that can be moderately successful at most roles - they would be your jacks of all trades. I dont want to reach level 20 and find myself to be a God rather than the character I chose to play at. I know the game scales the enemies to your level pretty good but by the time youre pushing level 30 as I am even they arent much of a match for you.

I dont think feather or other spells should stack because that removes the requirement to properly manage your inventory - its hardly realistic if your character can walk around with half a dozen blades, two suits of armour and a couple of hundred potions. Inventory management is a big plus in an RPG for me - I dont like the idea of having a magic bag that always contains whatever item or potion I need. I view it this way - I need a enough supplies for whatever mission I'm on rather than being like a nomad who has to carry all of his worldy goods around with him.

As far as potions are concerned I carry 5 x damage health, 5 x Fire damage, 5 x Frost damage, 5 x shock damage, 10 x restore health, 10 x restore magika, 5 x fortify strength and 5 x fortify endurance. Most potions only weight about 0.5 so I can carry that lot without using up too much encumberance and Ive found these suppliesto be more than enough to tackle the toughest Oblivion gates. I keep a cache of all my favourtie potions at my various houses so I can always pop back and resupply if I need.
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   10-24-2009, 10:42 AM
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Re: Ideas for Elder Scrolls V3
 Mikedzines wrote:
Have any of you read this article yet?

Apparently the next game takes place 200 years after the Oblivion crisis. The book, the infernal city will basically be a bridge to gap some time spent in between.

Expect an annoucement soon...probably in conjunction with the release of the novel to boost sales.

Two words....F*** yeah!
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   10-24-2009, 12:07 PM
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Re: Ideas for Elder Scrolls V3
 BlindHitman10 wrote:
 zebatov wrote:
Because of this, I usually pick two areas of specialization for my character. But the thought of picking a class and being stuck with it crossed my mind the past couple days as well.

The strength for a mage makes sense. But feather spells should be stackable. I hate carrying around potions. It'd also be nice to be able to summon an army of creatures. I seem to remember making one spell in Morrowind (after doing the soultrap glitch) that summoned everything in the game around me for ten minutes. It got laggy when I looked at them, but it was fun as hell for me.


For more casual gamers it will probably be a bind to be stuck as one class. I'd be the first to admit that Ive frequently been playing for hours as one character and developed an itch to play as a different type before just starting the game again. To avoid this I currently have three saved characters - a Mage, a Thief and a Fighter - so then I can play the game in whatever style I feel like instead of having to restart it again.

I'd just like to see your choice of race and choice of style have more of a lasting impact. Orks and Nords for example probably shouldnt be able to achieve 100 in personality or speechcraft because they are supposed to be somewhat lacking in social graces. A Breton, High Elf or Wood Elf probably shouldnt be able to have 100 in either endurance or strength because they are known to be relatively frail. Imperials seem to be the 'catch all' race that can be moderately successful at most roles - they would be your jacks of all trades. I dont want to reach level 20 and find myself to be a God rather than the character I chose to play at. I know the game scales the enemies to your level pretty good but by the time youre pushing level 30 as I am even they arent much of a match for you.

I dont think feather or other spells should stack because that removes the requirement to properly manage your inventory - its hardly realistic if your character can walk around with half a dozen blades, two suits of armour and a couple of hundred potions. Inventory management is a big plus in an RPG for me - I dont like the idea of having a magic bag that always contains whatever item or potion I need. I view it this way - I need a enough supplies for whatever mission I'm on rather than being like a nomad who has to carry all of his worldy goods around with him.

As far as potions are concerned I carry 5 x damage health, 5 x Fire damage, 5 x Frost damage, 5 x shock damage, 10 x restore health, 10 x restore magika, 5 x fortify strength and 5 x fortify endurance. Most potions only weight about 0.5 so I can carry that lot without using up too much encumberance and Ive found these suppliesto be more than enough to tackle the toughest Oblivion gates. I keep a cache of all my favourtie potions at my various houses so I can always pop back and resupply if I need.


So you're an Over-G Fighters is better than Ace Combat kinda guy. Haha. Well, realism isn't this games number one specialty. If it were, the gold you carry around with you would weigh more than anything else you had. If a mage can't cast several of the same spell on himself that lightens whatever he's carrying, what good is he? I think the problem lies more within the fact that you are ABLE to carry that many of one item. I know in reality I couldn't carry more than 2-3 battle axes at a time. So maybe have something more like Gears of War where you can literally see what you're carrying, save for grenades, and watch yourself equip it off your back.

I never saw the point in potions since spells do the exact same thing. That's my biggest problem with them. And half the spells in the game don't do any good anyways. Such as "light" or "night-eye". I don't know about you, but night-eye actually akes it harder for me to see.

They need to make fun spells such as the command ones cost less to cast. They shouldn't put limits on those things. Idk. There are so many things I love about this game that just need a touch more imo.
No, Jahleed, I'm not C-Sec. We're not even on a boat!
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   10-24-2009, 12:16 PM
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Re: Ideas for Elder Scrolls V3
And another thing that bothers me/I love. Is that you can totally see into the other provinces when you get near the edge, but you can't go into them. I wish they had actually programmed in the cities near the edge so that you could see them off in the distance. I really do hope in the future we get multiple provinces in one release.

I've been looking at the map of Tamriel a lot lately, and it really doesn't look all that big, you know? And since it's been the map for so long, it's not like they could just add more to it and claim they were uncharted islands or whatever else they may say. Maybe they could if it fit into the story.

I'd also really like to know what those other two planets you can see in the sky at night are. If anyone who's played the series longer than Morrowind could tell me, I'd appreciate it. Also, why can you only see the bigger one sometimes? I've noticed the atmosphere on them twinkle... But they don't actually orbit each other, do they?
No, Jahleed, I'm not C-Sec. We're not even on a boat!
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