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Street Fighter® II’ Hyper Fighting

Started by MilkManX at 09-18-2006 2:57 PM. Topic has 141 replies.
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   09-18-2006, 2:57 PM
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Re: Street Fighter II' Hyper Fighting FAQ
No its not arcade perfect but its not the "Genesis" version either. It actually looks and plays just like the SFII HF port for Playstation that is also the same port on Capcom Classics Vol 1.



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   10-19-2006, 7:22 PM
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Re: Street Fighter II' Hyper Fighting FAQ

it IS arcade perfect.....not ps version.......and the gui for multiplayer is lifted straight from the megadrive version.

 

I know this is arcade perfect because i'm looking at my jamma arcade machine right now and i can honestly say, that when playing through a standard definition set it looks identical.

i have it on mame (champion  edition), sd tv and my jamma cabinet in front of me now.....lol. 

oops, just been mauled and lost to a perfect...shite.

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   10-19-2006, 7:37 PM
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Re: Street Fighter II' Hyper Fighting FAQ
to settle it all....why don't the administrators, webmasters or whoever runs the site ask capcom to sort this debate out?  the arguments for and against just seem to be going round in circles.  the same thing gets said all the time.  please capcom? if you're reading this could you put this to bed?  so we can all keep talking about how awesome this game is and forever will be......your one true masterpiece!
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   10-19-2006, 7:38 PM
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Re: Street Fighter II' Hyper Fighting FAQ

Hey eXisten3, can you clear something else up for me? 

Is the XBLA version any faster/slower than the jamma arcade cabinet?  Meaning, if you start a 2-player match on both at the same time with the same timer count, do they reach 00 at the same time, or is XBLA faster?  Same thing for MAME?  I've heard that MAME and XBLA are faster, due to something missing in the emulated boards that caused it to run slower (intentionally). 

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   10-19-2006, 7:50 PM
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Re: Street Fighter II' Hyper Fighting FAQ

when playing single player the 360 is faster.....the mame version and the arcade is the same....i think the reason for this is due to the limitations of the hardware at the time. when things get hairy there can be a significant amount of slowdown on the arcade, mame aswell as its emulating the original board.

 

the timer reaches 00 at more or less the same on all systems except for when there's slowdown because thats the hardware trying to keep up with the player...(in those days we were quicker than the machine...ahh the bliss...lol).

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   10-19-2006, 7:57 PM
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Re: Street Fighter II' Hyper Fighting FAQ
just to add. i don't really know about intentional efforts to slow or speed up the original. or about the coding of it all. i've never really thought that deeply about it, after all, if a magician shows you how he did his trick it kinda spoils it for you...lol.
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   10-20-2006, 2:50 PM
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Re: Street Fighter II' Hyper Fighting FAQ

Yeah, it's just that I read somewhere that for true arcade authentic gameplay with MAME, you had to slow it down to 64% or something.  I just wanted to make sure. 

I guess it boils down to whether or not the slow-down was intentional or not. 

It's too bad, since you would think Capcom would know this and implement it in the XBLA version.  Unless they either didn't care, or the slow-down really was un-intentional. 

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   10-22-2006, 5:41 PM
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Re: Street Fighter II' Hyper Fighting FAQ

i'm thinking its the limitations of the hardware....then again you could be absolutely spot on.

maybe somebody else could try and clarify this.

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   11-14-2006, 12:22 PM
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Re: Street Fighter II' Hyper Fighting FAQ
 F1Senna wrote:
  • Who is the strongest character?

Although Ryu and Ken are fan favourites there is no one character that could be considered the the strongest, it depends on your fighting style, and skill level.

 

I'm new here so i don't want to offend anyone, but don't believe this. Anyone who has ever played street fighter 2 competively will tell you some characters are better than others. What is often referred in the fighting game community as tiers; a ranking system to rate each character. If all the characters where played to thier maximum potential then some would be ranked higher than others cause they have the tools to win more matches. Although simplified i think this is adequate enough for you to understand.

Now onto the actual tier list for SF2:HF. Its tricky for this game cause its one of the most balanced fighters ever made, but there are tiers no doubt about it. Despite my own personal opinion, common consensus would be something like this.

Top Tier
- Guile, Ryu, Sagat

Middle Tier
- Ken, Blanka, Zangeif, Chun-li, Balrog

Low Tier
- Honda, Dhalsim, Vega, Bison

Once again this is quite a simplified one, and maybe characters from middle and low tier could be swapped round( probably should be a another tier inbetween them). But the top 3 are definitely the best in the game.

Now this doesn't mean you if you pick a top tier character you will def win, just has the better tools that if you use properly, you will perform better with, than if you played a lower tier character with equal skill. Now i am starting to hear mutterings of " i play a low tier character but i can beat loads of people who use top tier characters" Well good for you, all that means your playing someone who isn't as skilled as you at the game. You have to remember tiers are based on the assumption that 2 players playing are equal in skill.

That being said not one match is so in favor of one character over the other to make it impossible. Probably the worst it gets is that one character will beat another 7 times out of 10.

Lastly i do not want to debate the tier list above its not what this discussion is about, all i'm doing if removing the misconception that all the characters are equal and it depends solely on the player how good a character can be.

Thanks for reading, sorry for going on so long, i hope this enlightens some of you.
r3ko



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   11-14-2006, 2:15 PM
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Re: Street Fighter II' Hyper Fighting FAQ
 LunaticElm wrote:
 F1Senna wrote:
  • Who is the strongest character?

Although Ryu and Ken are fan favourites there is no one character that could be considered the the strongest, it depends on your fighting style, and skill level.

 

Top Tier
- Guile, Ryu, Sagat

Middle Tier
- Ken, Blanka, Zangeif, Chun-li, Balrog

Low Tier
- Honda, Dhalsim, Vega, Bison

Lastly i do not want to debate the tier list above

I get where you are coming from. It is really one of those arguments that could go on for years, I do agree that some charaters are stonger than others, but you put some of the weaker characters in the hand of a master and they wil kick a$$! It really is a matter of opinion.

Sorry I know you dont want to chat about your tier list, but How can you have Ryu and Ken on different tiers?


Lewis Hamilton - World Champion
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   11-14-2006, 5:56 PM
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Re: Street Fighter II' Hyper Fighting FAQ
Lets compare the two. Heres an old post from the agsf2 by Brian Odom comparing Ryu against Ken.

Ryu:

+ better hurricane kick
+ more power
+ easier to stun people because of more power
+ faster fireballs

- slower
- limited range on strong and fierce DP

Ken:

+ killer combos (TOD)
+ quicker than Ryu
+ extended range DP

- can't fireball as fast
- weaker overall damage
- weak hurricane kick

Ryu is a Guile killer.  His fast fireballs plus more damage plus better
hurricane kick makes this fight very much is Ryu's favor.  Guile can handle
a Ken, but its alot tougher against Ryu.  Ryu is also a Dhalsim killer with that HK.  Use the
HK to trade blows and crank out fireballs.  Ryu can pin someone in the corner
easily.

Ken has killer combos.  One stun and your game can be over.  Fierce DP has
greater hitting range.  Typical Ryu/Ken style is FB FB DP.  Ken can do this
better when opponent is not in corner with the big DP.  But, Ryu is better at
this when opponent is in the corner.  Sure Ken has a big DP, but who ever uses
it?  It's very dangerous when you miss.  Usually when I DP, I find myself doing
a jab DP about 80-90% of the time.  I would pick Ryu since he does more damage
with this anyways.

Summary
Ken has a big DP, but it's only useful in getting that extra hit in a combo.
Ryu is better overall:  more damage, better FB, and much better HK.  Sure Ken's
HK spins faster, but it does shitty damage and has lower priority.
(e.g. Ryu can HK Blanka ball pretty easy, but Ken can't)
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   11-23-2006, 2:45 AM
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Re: Street Fighter II' Hyper Fighting FAQ
I'm inclined to think that this isn't arcade perfect. It looks it, but doesn't play like it, not all combos work which means the sprites are slightly smaller or something. Its probably the playstation version.
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   11-26-2006, 1:58 PM
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Re: Street Fighter II' Hyper Fighting FAQ
How retarded are you. This game is nearly 14 years old. I think it would be extremely hard for someone to find a new combo no one has ever done before. And besides exhibition purposes, whats the point of doing any combo other than the most damaging one in that situation.

Also to inform you internet did exist back in the day, people where discussing strategies and combos for street fighter 2 as far as 1992 when street fighter 2 champion edition was released at the arcades. Most of the discussion centered on alt.games.sf2 (agsf2) since there were so many people talking about street fighter there own newsgroup was formed. Heres a link for you so you can see how far this goes back, check the dates.

If you had bothered taking a good look in the combo thread i posted up many old posts from the newsgroup detailing strategies, tactics and combos, blah blah blah. Your right that you should learn your own stuff, but its always nice to see what others have come up with, and add stuff that works for you into your own gameplay. And as already said, with a game this old, not much new can be found, so may aswell help yourself out and see whats already been worked out.

I think you just got served, thanks for reading, come back when you want to be made a fool of again.
r3ko

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   02-03-2007, 2:13 AM
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Re: Street Fighter II' Hyper Fighting FAQ
 LunaticElm wrote:
How retarded are you. .

dude are you replying to yourself??
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   02-13-2007, 8:30 PM
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Re: Street Fighter II' Hyper Fighting FAQ
can't find an answer to this, but I can't see SFII anywere in the XBOX Arcade, other games seem to be missing too, like mortal kombat, what gives?
COD4 1000/1000
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   02-14-2007, 10:55 AM
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Re: Street Fighter II' Hyper Fighting FAQ

 Warren Hardguy wrote:
can't find an answer to this, but I can't see SFII anywere in the XBOX Arcade, other games seem to be missing too, like mortal kombat, what gives?

Follow this path from the dashboard, and you shall find SF:II,

Xbox Live Blade > Xbox Live Marketplace > Games > Xbox Live Arcade > Arcade Downloads by Genre > Coin-Op Classics > Street Fighter II' HF.

 


Lewis Hamilton - World Champion
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   02-15-2007, 2:51 PM
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Re: Street Fighter II' Hyper Fighting FAQ
F1Senna, thanks!
COD4 1000/1000
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   03-08-2007, 5:38 AM
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Re: Street Fighter II' Hyper Fighting FAQ
 BI0MAT wrote:
 LunaticElm wrote:
How retarded are you. .

dude are you replying to yourself??


The guys post i replied too, got deleted, kinda makes me looks nuts, muahahaha.
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   03-15-2007, 6:34 PM
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Re: Street Fighter II' Hyper Fighting FAQ
can someone tell me all the combos for Ryu?
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   04-08-2007, 11:23 PM
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Re: Street Fighter II' Hyper Fighting FAQ
yea kick kick punch punch kick  kick kick punch kick punck n kick dragon punch hurrican kick keduken *** transform into a super sayin n do a spirit bomb n then do another dragon punch n then down light kick n then throw n then kick some more *** n yeah thats all off ryus combos
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   04-09-2007, 12:50 AM
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Re: Street Fighter II' Hyper Fighting FAQ
what about kick, stat stat stat sturgat, personal fave.
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   05-16-2007, 11:13 AM
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Re: Street Fighter II' Hyper Fighting FAQ
Excuse me if this has already been covered, but in response to a few old posts about the Genesis version being championship edition, this is partly correct.  The genesis version was called Special Championship Edition and in all respects was Hyper Fighting/Championship Edition Turbo (it had speed adjustment, air hurricane kicks, Chun Li's fireball, etc.).  I remember reading that the reason for the name change was an agreement that Capcom had with Nintendo about Championship Edition Turbo only being ported to Super Nintendo.  So, they changed the name, threw in a few extra features, and that was that: Genesis had a version of CE: Turbo.
As far as what version is actually on Xbox Live Arcade, I'm not sure and I don't really care.  I'm just happy to be able to play it online, and all I've noticed so far is that a character's original colors are not selected with the Start button as they were on the Genesis version ;)
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   05-17-2007, 6:18 PM
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Re: Street Fighter II' Hyper Fighting FAQ

 PeaSoupJim wrote:
Excuse me if this has already been covered, but in response to a few old posts about the Genesis version being championship edition, this is partly correct.  The genesis version was called Special Championship Edition and in all respects was Hyper Fighting/Championship Edition Turbo (it had speed adjustment, air hurricane kicks, Chun Li's fireball, etc.).  I remember reading that the reason for the name change was an agreement that Capcom had with Nintendo about Championship Edition Turbo only being ported to Super Nintendo.  So, they changed the name, threw in a few extra features, and that was that: Genesis had a version of CE: Turbo.
As far as what version is actually on Xbox Live Arcade, I'm not sure and I don't really care.  I'm just happy to be able to play it online, and all I've noticed so far is that a character's original colors are not selected with the Start button as they were on the Genesis version ;)

 

i agree. after spending time with the game i'm afraid i'm going to have to retract some of the statements i made previously.  i should have mentioned the "special champion edition".  i've no need to go into detail as PeaSoupJim is bang on the money regarding this. This is the MegaDrive, "Genesis", version of the game but spruced up to be acceptable by today's standards. 

Now I may cause a bit of a debate but i believe THIS version to be the superior in terms of gameplay and animation. Only let down by the limited colour palette and the single channel sound on the MegaDrive.

As for the controller.  The six button joypad was far far better than the SNES joypad but only because of the shoulder buttons. The D-pad was a beauty too.  If you only had a three button pad it took a bit of getting used to, pressing the start button to alternate between punch and kick, it soon became second nature.

A great game whatever system you played it on.

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   09-03-2007, 2:30 PM
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Re: Street Fighter II' Hyper Fighting FAQ
 Dark Jakkaru wrote:
The elephants on Dhalsim's stage are sorta muted so it's not arcade perfect. In the arcade they were pretty loud. It's a small thing but if we are talking about perfect here, then it's not.


True but they couldn't have the exact arcade version because they've had to include some customisable options such as sound that weren't in the arcade.  Go into the options menu and you can set the volume of sound effects and music, if you want loud elephants you can have it lol.

All of these XBLA games are basically the real deal but with a few bits added on such as online play so are never EXACT to the original.  The clue is in the dates on the SF2 title screen, 2006, which means they've altered the code somewhat.

Personally as far as I can see the graphics look accurate, the arcade music is there (and it's defo the arcade soundtrack) and the speech is clear like the arcades.  As far as I'm concerened this is the arcade version.
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   09-13-2007, 1:21 AM
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Shhhhhh....nobody writes on this thread anymore.....it's like an old haunted house. I think it might be cursed..........

"Never stop fighting til the fight is done"
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   10-05-2007, 11:06 PM
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Re: Street Fighter II' Hyper Fighting FAQ

Ive been playing SF2 since World Warrior hit the arcades in the early 90s.

Looking at the Xbox version of HF I can safely say the main programme is more or less a direct conversion of the arcade original, with some additional extras.

All the frames are present (unlike some conversions that ommited the characters leaning backwards when retreating and when performing the special moves.) The only difference is that the speed of the game is way too fast in arcade mode.

The soundtrack is entirely accurate. Not a PS port as that version had a horrible bitrate and no fidelity. Xbox soundtrack has the same or slightly lower bitrate.

However the main difference to this Xbox version is that the difficulty is set extremely high, even on the lower stars. The computer AI will cheat at will to win in the later parts of the game. Generally the difficulty follows the same trend as the arcade with the game gettin progressively harder as you move up the main 8 characters.

Finally I hate the online lag. Some games Ive played relatively fine but even when you lose a few frames per second it messes up how you play and the general feeling of the game. Xbox D-Pad is ok but they remind me of the cheap 3rd party SNES pads with the autofires. Big chunky D-pads.Yes those!

 

 

 

 


If you quite early I wont play you again!
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   10-06-2007, 4:26 AM
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Re: Street Fighter II' Hyper Fighting FAQ
 Chicanemusic wrote:

Finally I hate the online lag. Some games Ive played relatively fine but even when you lose a few frames per second it messes up how you play and the general feeling of the game. Xbox D-Pad is ok but they remind me of the cheap 3rd party SNES pads with the autofires. Big chunky D-pads.Yes those!





If you can't deal with the lag, don't play it. Lag is impossible to stamp out, especially when people from all around the world play the game.


GGPO handle: demon_rage
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   10-06-2007, 5:20 PM
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Re: Street Fighter II' Hyper Fighting FAQ
Why cant the lag be sorted? Why do Games like Forza run perfect on multiplayer and when it comes to an old simple 2D fighting game it suffers?
If you quite early I wont play you again!
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   10-08-2007, 3:12 AM
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Because you notice it the most with fighting games and FPS's (moreso fighting games). There's really nothing you can do, besides pray for better netcode implementation (like the GGPO guys are doing).

GGPO handle: demon_rage
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   12-04-2007, 3:09 PM
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Re: Street Fighter II' Hyper Fighting FAQ
 eXisten3 wrote:

it IS arcade perfect.....not ps version.......and the gui for multiplayer is lifted straight from the megadrive version.

 

I know this is arcade perfect because i'm looking at my jamma arcade machine right now and i can honestly say, that when playing through a standard definition set it looks identical.

i have it on mame (champion  edition), sd tv and my jamma cabinet in front of me now.....lol. 

oops, just been mauled and lost to a perfect...shite.

I think it's quasi-arcade perfect. The thing is there are no cps1 chains to my knowledge.
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