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The Elder Scrolls® IV: Oblivion™

Started by Korvak at 03-02-2009 11:34 PM. Topic has 1750 replies.
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   03-02-2009, 11:34 PM
Re: Ideas for Elder Scrolls V2
 Drewzy Dog wrote:
Wait, does it work?


No, check your Private Messages.
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   03-14-2009, 6:43 PM
Re: Ideas for Elder Scrolls V2
i would like to see a much larger veriety of creatures and monsters like in morrowind
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   03-14-2009, 9:09 PM
Re: Ideas for Elder Scrolls V2
 Charon 711 wrote:
i would like to see a much larger veriety of creatures and monsters like in morrowind


Morrowinds variety lies in the species of kwama.
Not to mention bonewalkers.
and sleepers..

I dont know where you're getting your facts from, Charon, but theres definetly more different creatures, im talking, phyiscal textures and meshes, in oblivion + shivering isles+KNOTN...compared to Morrowind + Bloodmoon + tribunal.
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   03-14-2009, 11:23 PM
Re: Ideas for Elder Scrolls V2
 Mikedzines wrote:
 Charon 711 wrote:
i would like to see a much larger veriety of creatures and monsters like in morrowind


Morrowinds variety lies in the species of kwama.
Not to mention bonewalkers.
and sleepers..

I dont know where you're getting your facts from, Charon, but theres definetly more different creatures, im talking, phyiscal textures and meshes, in oblivion + shivering isles+KNOTN...compared to Morrowind + Bloodmoon + tribunal.
Mike is right, Morrowind was lacking in that department. Not to mention some of Morrowind's creatures are in Oblivion.

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   03-15-2009, 10:45 AM
Re: Ideas for Elder Scrolls V2
i ment like unique creatures..... alot of the creatures in morrowind i have never heard of before..... pluss i havnt played the dlc for oblivion..... but it just seems like there are more unique creatures there to me.... it even seems like there were alot more daedra to me.... maybe its just my noobness coming out
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   03-15-2009, 3:07 PM
Re: Ideas for Elder Scrolls V2
 Charon 711 wrote:
i ment like unique creatures..... alot of the creatures in morrowind i have never heard of before..... pluss i havnt played the dlc for oblivion..... but it just seems like there are more unique creatures there to me.... it even seems like there were alot more daedra to me.... maybe its just my noobness coming out


I think you need to start marching to your own beat Charon, thats what I think. Most of the daedra are in Oblivion...with the exception of the winged twilight. With no winged twilight you still had the Spider Daedra, dremora classes, the Xivilai and Dark Seducers.

Play the DLC for Oblivion. Its probably the most worthwhile thing for Oblivion...if not the only reason someone would still play Oblivion.


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   03-15-2009, 3:59 PM
Re: Ideas for Elder Scrolls V2
I would love to see Bethesda open up the entire realm for us. Give us the ability to travel to the homeworld of each character type as you see them on the outskirts of the map of Tamriel in Oblivion. (Skyrim, Morrowind,  Hammerfell, etc.)

It would be nice to see Levitation return in some form as it was in Morrowind. Even in some limited form it would be nice to have back.

I also miss from Morrowind the ability to enchant a much larger amount of clothing and items: rings for each finger, gloves (left and right), belts, etc.

A coop mode in some form would be great as well, a mode that temporarily puts the story on hold and allows you and a friend to go exploring  or dungeon hopping together.

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   03-15-2009, 4:03 PM
Re: Ideas for Elder Scrolls V2
50's music.
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   03-15-2009, 6:43 PM
Re: Ideas for Elder Scrolls V2
 Lax wrote:
I would love to see Bethesda open up the entire realm for us. Give us the ability to travel to the homeworld of each character type as you see them on the outskirts of the map of Tamriel in Oblivion. (Skyrim, Morrowind,  Hammerfell, etc.)


theyre actually doing that for dragon age origins.... each race starts off in there own area and have a rights of passage they have to go through depending on what class u choose.... i think bioware will do a good job.

lol i dont know what i was typing earlyer........ lol yesterday was my wifes 21 birthday so i might have been a lil off on my thinking dew to the alcohol consumpion....... cheers mateBeer [B]

yeah i dont know what i was thinking.... but i would like to see the bone lords again.... and the netches..... and that anoying terridactle thing that atacks me when i least expect it.... but not as often...... and those other daedra that look like they have a suck mouth on them with the spikes on them.... cant remember what theyre called... and the weird creatures from the tribunal game.... and of course some new monsters are welcomed
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   03-15-2009, 8:33 PM
Re: Ideas for Elder Scrolls V2
 Charon 711 wrote:


yeah i dont know what i was thinking.... but i would like to see the bone lords again.... and the netches..... and that anoying terridactle thing that atacks me when i least expect it.... but not as often...... and those other daedra that look like they have a suck mouth on them with the spikes on them.... cant remember what theyre called... and the weird creatures from the tribunal game.... and of course some new monsters are welcomed


Most of the creatures you named were native to the lands of Morrowind. Unless we went back to Morrowind, we're not really gonna see them again. We already have those creatures with the "suck mouths" on them. The Hunger is in the Oblivion DLC. Once again, it would be good to play it, your missing out on the best Oblivion has to offer.

The creatures from the tribunal game were clockwork creatures made  by Sotha Sil....and we all know what happened to him. Big Smile [:D]

If you're talking about the goblins...we've got that too...and liches. Durzogs are Morrowind natives as well.

Once again, march to the beat of your own drum, my friend. Smile [:)]





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   03-16-2009, 1:19 PM
Re: Ideas for Elder Scrolls V2
 Mikedzines wrote:
 Charon 711 wrote:


yeah i dont know what i was thinking.... but i would like to see the bone lords again.... and the netches..... and that anoying terridactle thing that atacks me when i least expect it.... but not as often...... and those other daedra that look like they have a suck mouth on them with the spikes on them.... cant remember what theyre called... and the weird creatures from the tribunal game.... and of course some new monsters are welcomed


Most of the creatures you named were native to the lands of Morrowind. Unless we went back to Morrowind, we're not really gonna see them again. We already have those creatures with the "suck mouths" on them. The Hunger is in the Oblivion DLC. Once again, it would be good to play it, your missing out on the best Oblivion has to offer.

The creatures from the tribunal game were clockwork creatures made  by Sotha Sil....and we all know what happened to him.

If you're talking about the goblins...we've got that too...and liches. Durzogs are Morrowind natives as well.

Once again, march to the beat of your own drum, my friend.






I wouldn't be surprised to see some Durzogs in Summerset, considering how useful they were in Helesth's budding Goblin army and the fact that he imported his Goblins from Summerset. I could see him sending them some trained Durzogs to use in thier Goblin Army.

Frankly I was disapponinted in the small, weak, skinny twrips Goblins Cyrodill has.. I miss the large hulking brute's that make up the Summerset Isle goblins.
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   03-16-2009, 2:01 PM
Re: Ideas for Elder Scrolls V2
 Mikedzines wrote:
 Charon 711 wrote:


yeah i dont know what i was thinking.... but i would like to see the bone lords again.... and the netches..... and that anoying terridactle thing that atacks me when i least expect it.... but not as often...... and those other daedra that look like they have a suck mouth on them with the spikes on them.... cant remember what theyre called... and the weird creatures from the tribunal game.... and of course some new monsters are welcomed


Most of the creatures you named were native to the lands of Morrowind. Unless we went back to Morrowind, we're not really gonna see them again. We already have those creatures with the "suck mouths" on them. The Hunger is in the Oblivion DLC. Once again, it would be good to play it, your missing out on the best Oblivion has to offer.

The creatures from the tribunal game were clockwork creatures made  by Sotha Sil....and we all know what happened to him.

If you're talking about the goblins...we've got that too...and liches. Durzogs are Morrowind natives as well.

Once again, march to the beat of your own drum, my friend.


lol i'm trying to find oblivion goty for the pc cause i've been playing morrowind goty for pc and i like it alot more on that format..... i havnt really played into the dlc for morrowind so i dont know about clockworkd and all.... and the being native to that region makes since.... but as far as veriety went it seemed to be more in morrowind.... but i havnt done the dlc for oblivion eather so maybe my point of view will change once i get there.... and what do you mean by march to the beat of my own drum???? i've heard that before but i dont know what it means
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   03-17-2009, 10:49 AM
Re: Ideas for Elder Scrolls V2
 Charon 711 wrote:

lol i'm trying to find oblivion goty for the pc cause i've been playing morrowind goty for pc and i like it alot more on that format.....


SHHH! This is an XBox360 forum. Wink [;)]

Oh and as for your more beasts in Morrowind, I must admit I did miss the flying pteradactyle things (been too long for me to remember their name) and having more then slaughetrfish in the water.
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   03-17-2009, 12:55 PM
Re: Ideas for Elder Scrolls V2
I like the idea of being able to change hair style and facial hair in the game. Sometimes you just want a new look for an old character.

In general, I want a game more like Morrowind:
1) Leveled enemies only as bosses or part of major quest lines. All other enemies would be fixed level.
2) Leveled equipment only with leveled enemies. 
3) Less disparity between equipment. In Morrowind, it was still viable to use silver, glass, ebony, and other "lesser" weapon types at higher levels. Same goes for armor. I shouldn't be forced to upgrade to the ultimate levels of equipment. For that matter, the ultimate levels should be ultra rare.
4) Return of major, minor, and miscellaneous skills. Also a return to ten skills (five major, five minor) to define a character.
5) Return of the "missing" skills from Morrowind, especially the division of weapons and armors. Return of the "missing" weapons, armors, and spells.
6) Return of teleportation and flight spells.
7) More joinable factions. Bring back the legion, church, noble houses, and vampire clans.
8) Return of the tension between factions so that you can't join all of them.
9) Return of the ability to layer clothing and armor so that you can customize your look.

Other things I want:
10) Ability to acquire, outfit, and sail a ship.
11) Ability to acquire a fortress and actually equip the guards.
12) Ability to make meaningful decisions after you become the leader of a faction. Ability to draw some benefit from doing so (followers).
13) Romance plot.
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   03-17-2009, 8:16 PM
Re: Ideas for Elder Scrolls V2
 I BLEED AWESOME wrote:

Oh and as for your more beasts in Morrowind, I must admit I did miss the flying pteradactyle things (been too long for me to remember their name) and having more then slaughetrfish in the water.


Cliff Racers, and how I loath those annoying birds of death.
Obsessed is just a word the lazy use to describe the dedicated.
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   03-18-2009, 12:35 PM
Re: Ideas for Elder Scrolls V2
 Korvak wrote:
 I BLEED AWESOME wrote:

Oh and as for your more beasts in Morrowind, I must admit I did miss the flying pteradactyle things (been too long for me to remember their name) and having more then slaughetrfish in the water.


Cliff Racers, and how I loath those annoying birds of death.


But without some sort of annoying, flying bringer of death.. the world seemed too empty.. too safe.


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   03-18-2009, 7:17 PM
Re: Ideas for Elder Scrolls V2
How about just some Winged Twilights then?
They could pick you up if your not paying attention.
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   03-18-2009, 9:17 PM
Re: Ideas for Elder Scrolls V2
not necessarly(sp?) For Elder Scrolls V, but in some future TES I want to see the whole province of Morrowind.
Because in TES III Morrowind it was only one Island "Vvardenfell"

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   03-18-2009, 9:48 PM
Re: Ideas for Elder Scrolls V2
 Drewzy Dog wrote:
50's music.
No skooma? *gasp!*Surprise [:O]
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   03-19-2009, 12:58 AM
Re: Ideas for Elder Scrolls V2
I'd like something simple. An animation of your character going to sleep. Like playing an animation of them crawling into bed before the "wait" or "rest" menu pops up.

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   03-19-2009, 12:44 PM
Re: Ideas for Elder Scrolls V2
 mray901 wrote:
 Drewzy Dog wrote:
50's music.
No skooma? *gasp!*


I highly doubt that Bethesda would make TES V without skooma.  Why would they?  It would be like making it without magic, or swords.  And the point of this thread is not to suggest the obvious stuff that will definitely be in the next game, but to add new and creative ideas.  Like 50's music!  Big Smile [:D]
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   03-19-2009, 2:07 PM
Re: Ideas for Elder Scrolls V2
 death knowz wrote:
I'd like something simple. An animation of your character going to sleep. Like playing an animation of them crawling into bed before the "wait" or "rest" menu pops up.


If anything the transition animations that need to be changed are:

-Turning corners. It almost looks as if your character is simply on an axis. Never being thrown off balance by the land around you. A slight tilt would be good, like in fable 2, i think.

-Going into sneak mode. Honestly...it looks so mechanical...its just plain out ridiculous. If you watch yourself trying to crawl under a branch or something in 3rd person, it doesn't look natural...it doesn't even look last minute either.

-Jumping. I don't freeze up when im in the air. I don't also keep my arms out like i've got a bag of potatoes under each of them.

-Opening doors (like in COD4) and chests.

................................................................................................................................................................

That opening doors thing got me thinking. Im gonna use Anvil as an example.

What if we were to create an anvil house....and at the door (and possibly the windows..) put a massive anvil  city cell around it. That way, you could actually see things outside, and you could have people walk outside..where they would later fade out into the anvil city cell? The door would still be used in the same function to you, and when a character walks out into that cell, there would be a collision marker making it unable for you to pass through.
 
Now im not talking an exact replication of the anvil cell...maybe some low rez distant LOD buildings and things like that...just to show that theres stuff outside.

Or maybe you could do what mass effect does and create a panoramic shot of the distant town. The only problem with this is a shot needs to be created from each angle of each house. That could be a potential pain the the derrier. Then again, its not like they'd have to draw it out...just take some hi, hi, hi rez screenshots...and put em out.

Im gonna go see if I can find any mods like this!




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   03-19-2009, 4:12 PM
Re: Ideas for Elder Scrolls V2
 Drewzy Dog wrote:
 mray901 wrote:
 Drewzy Dog wrote:
50's music.
No skooma? *gasp!*


I highly doubt that Bethesda would make TES V without skooma.  Why would they?  It would be like making it without magic, or swords.  And the point of this thread is not to suggest the obvious stuff that will definitely be in the next game, but to add new and creative ideas.  Like 50's music! 
Did they have 50's music in 433?
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   03-20-2009, 5:46 AM
Re: Ideas for Elder Scrolls V2
 mray901 wrote:
 Drewzy Dog wrote:
 mray901 wrote:
 Drewzy Dog wrote:
50's music.
No skooma? *gasp!*


I highly doubt that Bethesda would make TES V without skooma.  Why would they?  It would be like making it without magic, or swords.  And the point of this thread is not to suggest the obvious stuff that will definitely be in the next game, but to add new and creative ideas.  Like 50's music! 
Did they have 50's music in 433?
yeah, they blast it at "Olav's Tap and Tac" in bruma all the time... Pissing me off Angry [:@]

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   03-20-2009, 1:12 PM
Re: Ideas for Elder Scrolls V2
 Outlander93 wrote:
 mray901 wrote:
 Drewzy Dog wrote:
 mray901 wrote:
 Drewzy Dog wrote:
50's music.
No skooma? *gasp!*


I highly doubt that Bethesda would make TES V without skooma.  Why would they?  It would be like making it without magic, or swords.  And the point of this thread is not to suggest the obvious stuff that will definitely be in the next game, but to add new and creative ideas.  Like 50's music! 
Did they have 50's music in 433?
yeah, they blast it at "Olav's Tap and Tac" in bruma all the time... Pissing me off
hmm...i havn't heard it, but maybe i'm not listening. and i have a quick, little off-topic question. how far can you go in the years? im already on year 434. can anyone make it to 1000s?
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   03-20-2009, 8:58 PM
Re: Ideas for Elder Scrolls V2
 mray901 wrote:
 Outlander93 wrote:
 mray901 wrote:
 Drewzy Dog wrote:
 mray901 wrote:
 Drewzy Dog wrote:
50's music.
No skooma? *gasp!*


I highly doubt that Bethesda would make TES V without skooma.  Why would they?  It would be like making it without magic, or swords.  And the point of this thread is not to suggest the obvious stuff that will definitely be in the next game, but to add new and creative ideas.  Like 50's music! 
Did they have 50's music in 433?
yeah, they blast it at "Olav's Tap and Tac" in bruma all the time... Pissing me off
hmm...i havn't heard it, but maybe i'm not listening. and i have a quick, little off-topic question. how far can you go in the years? im already on year 434. can anyone make it to 1000s?
i think the year stays the same, but i'm not sure

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   03-20-2009, 11:43 PM
Re: Ideas for Elder Scrolls V2
 Outlander93 wrote:
 mray901 wrote:
 Outlander93 wrote:
 mray901 wrote:
 Drewzy Dog wrote:
 mray901 wrote:
 Drewzy Dog wrote:
50's music.
No skooma? *gasp!*


I highly doubt that Bethesda would make TES V without skooma.  Why would they?  It would be like making it without magic, or swords.  And the point of this thread is not to suggest the obvious stuff that will definitely be in the next game, but to add new and creative ideas.  Like 50's music! 
Did they have 50's music in 433?
yeah, they blast it at "Olav's Tap and Tac" in bruma all the time... Pissing me off
hmm...i havn't heard it, but maybe i'm not listening. and i have a quick, little off-topic question. how far can you go in the years? im already on year 434. can anyone make it to 1000s?
i think the year stays the same, but i'm not sure
no it doesn't, because i started on the year 433 and i'm already on year 434, that's why i wanna know how far some people have gone and if they can get to the 1000's
Would You Kindly?
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   03-21-2009, 1:47 AM
Re: Ideas for Elder Scrolls V2
 Mikedzines wrote:
 death knowz wrote:
I'd like something simple. An animation of your character going to sleep. Like playing an animation of them crawling into bed before the "wait" or "rest" menu pops up.


If anything the transition animations that need to be changed are:

-Turning corners. It almost looks as if your character is simply on an axis. Never being thrown off balance by the land around you. A slight tilt would be good, like in fable 2, i think.

-Going into sneak mode. Honestly...it looks so mechanical...its just plain out ridiculous. If you watch yourself trying to crawl under a branch or something in 3rd person, it doesn't look natural...it doesn't even look last minute either.

-Jumping. I don't freeze up when im in the air. I don't also keep my arms out like i've got a bag of potatoes under each of them.

-Opening doors (like in COD4) and chests.

................................................................................................................................................................

That opening doors thing got me thinking. Im gonna use Anvil as an example.

What if we were to create an anvil house....and at the door (and possibly the windows..) put a massive anvil  city cell around it. That way, you could actually see things outside, and you could have people walk outside..where they would later fade out into the anvil city cell? The door would still be used in the same function to you, and when a character walks out into that cell, there would be a collision marker making it unable for you to pass through.
 
Now im not talking an exact replication of the anvil cell...maybe some low rez distant LOD buildings and things like that...just to show that theres stuff outside.

Or maybe you could do what mass effect does and create a panoramic shot of the distant town. The only problem with this is a shot needs to be created from each angle of each house. That could be a potential pain the the derrier. Then again, its not like they'd have to draw it out...just take some hi, hi, hi rez screenshots...and put em out.

Im gonna go see if I can find any mods like this!





Or maybe they can do like Two Worlds, where you dont have to load a city you just walk in. 
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   03-21-2009, 1:48 AM
Re: Ideas for Elder Scrolls V2
No one can make it to the "thousands" (Assuming it gets anywhere near that high) because by about 500 hours (maybe even less), the A-bomb kicks in.

Acid Bath - Jezebel

Death knowz...you sir, are a god.
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   03-21-2009, 7:41 AM
Re: Ideas for Elder Scrolls V2
 death knowz wrote:
No one can make it to the "thousands" (Assuming it gets anywhere near that high) because by about 500 hours (maybe even less), the A-bomb kicks in.
but through the ashes a new world rises and finally it's Paradise [ip]

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