death knowz wrote:
I'd like something simple. An animation of your character going to sleep. Like playing an animation of them crawling into bed before the "wait" or "rest" menu pops up.
If anything the transition animations that need to be changed are:
-Turning corners. It almost looks as if your character is simply on an axis. Never being thrown off balance by the land around you. A slight tilt would be good, like in fable 2, i think.
-Going into sneak mode. Honestly...it looks so mechanical...its just plain out ridiculous. If you watch yourself trying to crawl under a branch or something in 3rd person, it doesn't look natural...it doesn't even look last minute either.
-Jumping. I don't freeze up when im in the air. I don't also keep my arms out like i've got a bag of potatoes under each of them.
-Opening doors (like in COD4) and chests.
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That opening doors thing got me thinking. Im gonna use Anvil as an example.
What if we were to create an anvil house....and at the door (and possibly the windows..) put a massive anvil city cell around it. That way, you could actually see things outside, and you could have people walk outside..where they would later fade out into the anvil city cell? The door would still be used in the same function to you, and when a character walks out into that cell, there would be a collision marker making it unable for you to pass through.
Now im not talking an exact replication of the anvil cell...maybe some low rez distant LOD buildings and things like that...just to show that theres stuff outside.
Or maybe you could do what mass effect does and create a panoramic shot of the distant town. The only problem with this is a shot needs to be created from each angle of each house. That could be a potential pain the the derrier. Then again, its not like they'd have to draw it out...just take some hi, hi, hi rez screenshots...and put em out.
Im gonna go see if I can find any mods like this!
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