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Strategies and Tricks

Started by Anonymous at 10-30-2005 3:18 AM. Topic has 217 replies.
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   10-30-2005, 3:18 AM
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Operation Flashpoint: Elite Tips
Infantry:

Know the difference between cover and concealment. Cover provides both cover from enemy bullets and shrapnel AND concealment from the enemy. Concealment may hide you from the enemy, but often will not stop flying bullets and shrapnel.

Sprint in bursts of 4 seconds, from cover to cover, or at least concealment to concealment, if you don't have cover.

Place Anti-Tank mines in bushes. Tank drivers like to flush out enemy infantry by flattening bushes and trees when alerted to the nearby presence of hostile infantry.

Anti-Aircraft missiles work best when firing them up an enemy aircraft's exhaust. Firing them directly at an oncoming aircraft may be a waste of a missile.

Provide covering fire for your fire-team buddy as he moves to his next firing position. Make sure he is ready to do the same for you before you move.

If you're low on ammo, you can always switch weapons with some of your victims.

Make sure to scavenge valuable weapons and equipment before moving on to the next objective.

When sniping, make sure to take out the Officer, first, then the machinegunners. Take out grenadiers and AT missile soldiers next.

Learn how to read a topographical map. LandNav skills will be invaluable in Operation Flashpoint: Elite multiplayer.

Helicopter:

21 meters altitude is a good height to maintain for safe flying until you acquire better piloting skills.

Make sure you turn your side doorgun towards the enemy, so as to allow him to engage the enemy.

Pop-up from behind treelines to fire upon enemy vehicles. Duck back behind the trees after you've released your volley.

Armor:

Use buildings and wreckage to hide behind while you are reloading your main gun rounds and your AT missiles.

Put the advantages of armor to good use. Engage targets from a distance. You'll find the coaxial machinegun excellent for mowing down distant infantry.

If you're driving, allow your gunner several seconds at a time to acquire and gun down targets. He will have a hard time engaging targets if you are constantly on the move. Think of your vehicle as a mobile heavy weapons platform. Move, halt, fire, move, halt, fire.

Aircraft:

Line up your targets using radar, unleashing a barrage once you have acquired them visually. Try to put some hilly terrain between you and your target area after you have made your pass.

Don't eject over water.

Maritime:

Put the dual M2 .50 BMG's to good use before you make an amphibious landing. Have the patrol boat loiter in the area until you are safely behind cover or concealed in the bushes or trees.

General:

False insertions are useful. Have your helicopter or boat feign an insertion in one place, but really drop you in another.
 
Mission Editing:
 
To free up construction points for mission creation, turn down the view distance setting.
    

   10-30-2005, 3:37 AM
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Re: Operation Flashpoint: Elite Tips
Thanks man i needed some of these tips.
This posting is provided ''as-is'' and confers no rights.
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   10-30-2005, 5:40 AM
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Re: Operation Flashpoint: Elite Tips

Infantry:

The Spetsnaz in blue berets are the equivalent of the U.S. Army Green Berets.  Fear them.  Get out your big guns and show them no mercy.  Now would be a good time to use those hand grenades.

The less you fire your weapon, the less the enemy will notice you.  On the other hand, magazines of ammo have done you no good if you have been killed because you didn't shoot enough.

If you find a sniper rifle or rocket launcher, give it to the soldier with the highest skill rating in your squad.  Give machineguns, grenade launchers and submachineguns to your next highest.  Give plain old assault rifles to your least skilled. 

In multiplayer, use your smoke grenades as landmarks to guide your helicopter gunships and ground attack fighter-bombers.  "Enemy 200 meters North of my (Color) Smoke!"  You can also use them to distract an opposing player's attention.

Keep your team-members spaced apart enough that one explosion doesn't take out your whole team.

You are less likely to be noticed if you kneel/crouch, and even harder to notice if you go prone.  The same goes for the troops you lead.

Corners are a good place to be, in town.  If you take fire from one direction, you can quickly turn the corner and have cover.

If possible, it is best to assault a town by firing into the town from a safe distance.  After you've killed all visible enemies, change your position so that you are firing into the town from another direction, the directions that the roads run and windows point are usually best.  If possible, make a complete circle around the town, lobbing grenades and/or mortars into the center of the town, where enemy soldiers may not be visible from outside the town.  After you've done this, enter the town, putting grenades into the windows and doorways of buildings where you know enemy troops are hiding.

Helicopter:

In multiplayer, it is best to fly slowly and carefully if you have a human player as your gunner.  Remember to bring your nose up high enough that he can train his nose gun on the enemy.

You may have to aim higher than your aimpoint to get unguided rockets to land where you want them.

If you split your squad into two teams and order them to separate by some distance, you catch the enemy in a crossfire and also increase the reach of your "eyes".

Armor:

Use HE rounds for infantry and soft-skinned vehicles.  Use AP (armor-piercing) rounds for hostile armored vehicles. 

You might want to bring along some infantry to escort your armored vehicle.  Just be careful that you don't run them over in a heated firefight!  Try ordering them 50 meters in front of or to the side of your armored vehicle.

Truck-Driving:

If you come under enemy fire, turn the back end of your vehicle toward the enemy.  Enemy shots are likely to kill the soldiers in the very back of the truck bed, but their bodies might shield any other soldiers from death.  Your life is most important.  If you get shot, all passengers will be dangerously stationary in the enemy's killzone while the commander picks a new driver.

    

   11-17-2005, 1:31 AM
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Re: Operation Flashpoint: Elite Tips
sounds like a kickRse game. wonder why i havent heard of it.
if i had a bannana for everytime i said or done something stupid, i'd have a lot of bannanas.
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   12-18-2005, 3:59 AM
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Re: Operation Flashpoint: Elite Tips
This game is really wonderful. However, it's too real to play easy. I believe this game is kind of more you play more you love.

Thanks for your detailed tips.

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   12-27-2005, 12:52 AM
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Re: Operation Flashpoint: Elite Tips

 Hey guys,  Ive had my 360 scince release day and love it but my only regret is that Operation Flash Point isnt backwards compatable as of yet. Anybody know of plans of it working with the 360?

 This ia A GREAT game and I cant get myself to sell or trade it for hopes of it working with the 360 one day.

  (maybe a petition to Microsoft to add it to the backwards compatability list?)

  Thanks and see ya'll , X-Live

restlessrebel

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   01-02-2006, 3:35 PM
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Re: Operation Flashpoint: Elite Tips

Nice work Uzi. Truely an amazing 'game'.

 

Btw, there is no forum for OFP:E on xbox.com ... somebody any idea how to create this/where to ask?

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   01-07-2006, 8:40 PM
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Re: Operation Flashpoint: Elite Tips
The game Operation Flashpoint has been out since about 2001 possibly earlier for the PC. They released a couple of expansion packs as well, even though it is aging it sure kicks *** even against todays Call of Duty 2 etc.
This game truely is a go where you feel like it and kill who you want to, I used to spend hours on the map just to wander around causing trouble.
I hear that operation Flashpoint 2 is on its way this year and I pray that they release it for the 360.



Peace
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   01-10-2006, 1:24 PM
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Re: Operation Flashpoint: Elite Tips

 crapper japper wrote:
I hear that operation Flashpoint 2 is on its way this year and I pray that they release it for the 360.

 

It is Armed Assault for PC expected spring 2006 .. http://www.armedassault.com/

 

No 360 plans are announced yet. But Armed Assault would be perfect for 360. Only downside is that the Xbox community wasn't that good to OFP:E ... it's a shame!

 

Changes are that BIS will stick to the PC platform now. And 360 will miss a truly unique 'game'. I mean, ArmA on 360 hw in glorious HD, then play co-op on XBL ... it would be heaven for the true tactical war game lover.

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   01-27-2006, 11:44 PM
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Re: Operation Flashpoint: Elite Tips
How can I get this game to work on my xbox 360?
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   01-28-2006, 1:06 AM
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Re: Operation Flashpoint: Elite Tips

Hi Guys...

I played this game on my PC scince release. The most I liked was the Mod capabilities. I remember hundreds of webpages dedicated to MOD uniforms, Vehicles and Weapons...they even added weapons with realist ballistics.

Another cool feature it had was the Map and Mission editor...with few programing knowledge I remember doing a desert campaing with intro and music in MP3 format...it was really good...but younger gamers liked better graphics and that was were the game lack off luster..the visuals were quite bad but man...the gameplay is nothing to compare to...even for today standarts

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   01-30-2006, 3:05 PM
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Re: Operation Flashpoint: Elite Tips

It is atm NOT backward compatible with 360:(:(

 

And AI and gameplay are improved over the PC version. Of course PC has higher res, more viewdistance and a full blown editor but imho OFPE has more immersion than OFP on PC. Although i can run OFP on a proper PC, i prefer the immersion and yet relaxed play of OFPE

 

A brilliant piece of software. A nearly full blown military sim for 20$ running on 100$ hardware. A 'must' for the serious tac shooter fan. If you don't like it you are just not serious enough:)

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   02-03-2006, 4:33 PM
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Re: Operation Flashpoint: Elite Tips

OFP:E Lighthouse Trailer (45MB)

It's cool (but i'm subjective). It is from a video cap i have made of a self made MP co-op mission. This time i was play/testing so the rest of my team is AI, commanded by me. Mission took 37 mins. After 10 mins i was already on my own and wounded, but still scored some sniper and law kills.

Sadly, the hero dies in the end:)

Mission Note: Destroying the Shilka is/was essential for the mission because backup 2 Cobra's arrive soon. Shilka was destroyed in time but a Hind eventually shot down both Cobra's.

Have fun.

Hosted on my own server. Plz don't expect top download speed;)

link:
http://www.maxqubit.com/ofpe-lighthouse-trailer.avi

 

PS: my 3rd kill is in fact a TK

 

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   02-15-2006, 4:33 PM
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Re: Operation Flashpoint: Elite Tips
Im also dying for this to run on 360, i had it 2 weeks, and then i got the 360 and transfered my account...so no xboxlive,
These are more sims than games....you think armed assault is going to be good, wait till you see vbs2 which will be using a modified version of the armed assault engine...

here are screenshots of VBS1 the sim that is already out

http://www.vbsresources.com/forum/viewtopic.php?t=184
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   02-25-2006, 9:10 AM
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Re: Operation Flashpoint: Elite Tips

is it possible to download anything to play this game on 360??????

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   02-27-2006, 3:01 PM
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Re: Operation Flashpoint: Elite Tips
NO(t yet?)
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   03-01-2006, 8:20 PM
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Re: Operation Flashpoint: Elite Tips
Great post Uzi, do you have anything to do with the IDF mods for OFP? I have been playing OFP since its release in 2001 I must have 10Gb worth of mods for the PC version and I am still playing it. It is a real shame this game cant be played on the 360 or in high def. Hopefully this will be possible soon!
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   03-03-2006, 11:12 AM
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Re: Operation Flashpoint: Elite Tips

To taste some OFPE, down the (user made) vids. You could experience the same when playing OFPE. Incredible game!

 

Lighthouse @ http://files.filefront.com/ofpe_lighthouse_trailermpg/;4829233;;/fileinfo.html

Battle at Le Port - The Madness of War @ http://files.filefront.com/ofpe_battle_at_le_port_trailer/;4821309;;/fileinfo.html

 

 

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   03-10-2006, 12:42 AM
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Re: Operation Flashpoint: Elite Tips

All of Chuck Norris' Xbox games are Backwards Compatible... And He owns all 531

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   03-20-2006, 3:19 AM
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Re: Operation Flashpoint: Elite Tips

ya all of Chuck Norris' games are backward compatible because he would round house kick them if they werent lol

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   04-11-2006, 6:27 PM
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Re: Operation Flashpoint: Elite Tips
Maybe if enough of us ask for op:flashpoint 2 to be on 360 they will do it? I hope so, almost finished hte campaigns but not really played much online.
www.clan-tgsn.co.uk
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   05-24-2006, 12:50 AM
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Re: Operation Flashpoint: Elite Tips
What type of game is this??
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   05-24-2006, 3:21 AM
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Re: Operation Flashpoint: Elite Tips

Thanks for the tips.  This is the best wargame out there.  I have been playing online games since 1996 (with Warcraft II).  No other online game has touched this in terms of gameplay.  Graphics need an overhaul for the PC and Xbox versions.  Hopefully the US will help out these Eastern European guys in that area, but I would not touch the gameplay.

If you like Battlefield I or II, you need to try this game.  The only downside compared to Battlefield is that the wait between games is ridiculous compared to Live games.

One other tip... if you play one of the most popular MODs for the PC version (dubbed HALO... not the master cheif, but High Altitute, Low Open jump) make sure you open your chute close to the ground.  The hardcore players will snipe you out of the air if you decide to make the jump a "high open" manuver.

And if anyone really likes war games, play GRAW and watch the credits and then watch the HALO cutscene in Op Flashpoint.  It's nice to know that Ubi pays attention to this stuff.  Maybe they'll through some bucks to those guys that made the MOD.  Or not...


Fast hands with glare in the eye - Kanbun Uechi
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   05-24-2006, 3:38 AM
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Re: Operation Flashpoint: Elite Tips

The only other question I have for everyone who has played Op Flashpoint... has anyone actually tried VBS1?  It is a real training simulation based on the game.

A bit pricey for a gamer, but for small counties around the world, I suppose it is cheap.


Fast hands with glare in the eye - Kanbun Uechi
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   06-02-2006, 3:09 PM