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The Elder Scrolls® IV: Oblivion™

Started by zebatov at 10-27-2009 7:49 PM. Topic has 304 replies.
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   10-27-2009, 7:49 PM
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Re: Ideas for Elder Scrolls V3
 Charon 711 wrote:
i would like it if they did... back packs could have different looks from big and bulky to small and compact... and the utility builts would be belts with different looks... could be leather to defferent types of metal plated... all would have pockets going around them or lil bags hanging off of them... if they entroduce capes/cloaks the backpacks would apear over them


I disagree. The only way this would work, is if they had a Diablo item set-up where you could only carry so many things. And if anything, this would add to your encumberance, not lower it.
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   10-27-2009, 7:52 PM
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Re: Ideas for Elder Scrolls V3
 Mikedzines wrote:
 hehe shabutie wrote:
Sounds like a good idea


Now they have to reword the mount system so it plays/feel better.

Found myself saying "*** you" to my horse too many times


Well if we can make mounts a totally independent gameplay mechanic on their own, that'd be amazing.
Im going to use horses as an example, as thats the only mount we've  ever used in any Elderscrolls game, being Daggerfall or Oblivion.

Accesorize: The horse can have multiple carrying pouches as well as fully customizable armor. The weight of these things will take effect accordingly.

Armor: Heavy= more defense, less speed, Iron hooves = more damage, slower attack speed   
            Light=  less defense, faster speed, glass hooves (idk..) = less damage, faster attack speed

Carrying Stuff: A horse may become over encumbered, and will slow down as you give it more stuff to hold onto.Its carrying capacity will increase as it levels.

Level: Horses gain experience the more you ride them and when they attack Based on an arithmetic formula, the horse will level up, making it more efficient. There would experience multipliers as well like how much its carrying and how many creatures its killed.


Horses should also be able to jump. And when you ride them, you should actually be able to see the reins. Just an idea. Also, there should be a run button for the horse. I'd also like to be able to attack while riding it.
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   10-27-2009, 8:01 PM
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Re: Ideas for Elder Scrolls V3
 zebatov wrote:
 Mikedzines wrote:
 hehe shabutie wrote:
Sounds like a good idea


Now they have to reword the mount system so it plays/feel better.

Found myself saying "*** you" to my horse too many times


Well if we can make mounts a totally independent gameplay mechanic on their own, that'd be amazing.
Im going to use horses as an example, as thats the only mount we've  ever used in any Elderscrolls game, being Daggerfall or Oblivion.

Accesorize: The horse can have multiple carrying pouches as well as fully customizable armor. The weight of these things will take effect accordingly.

Armor: Heavy= more defense, less speed, Iron hooves = more damage, slower attack speed   
            Light=  less defense, faster speed, glass hooves (idk..) = less damage, faster attack speed

Carrying Stuff: A horse may become over encumbered, and will slow down as you give it more stuff to hold onto.Its carrying capacity will increase as it levels.

Level: Horses gain experience the more you ride them and when they attack Based on an arithmetic formula, the horse will level up, making it more efficient. There would experience multipliers as well like how much its carrying and how many creatures its killed.


Horses should also be able to jump. And when you ride them, you should actually be able to see the reins. Just an idea. Also, there should be a run button for the horse. I'd also like to be able to attack while riding it.
I would like to see being able to attack while on a horse as well.(Death pulls out an AK-47) I mean on Legend of Zelda: Twilight Princess, it worked well because not all weapons were able to be used on the horse. Maybe let longswords, shortswords, and maces be able to be used on a horse. But adding reins would just be a graphics advancement and not serve any purpose. I don't like the speed up idea either. The way the horse runs is fine with me the how it is right now.
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   10-27-2009, 8:06 PM
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Re: Ideas for Elder Scrolls V3
 BlindHitman10 wrote:
I think theres a certain degree of hypocracy amongst those people who want a more stringent inventory system whilst at the same time calling for stackable feather spells in the name of 'realism'.

In what way is clearing out an entire dungeon/Fort/Ruin/Castle of every scrap of armour and every weapon in anyway 'realistic'? Lets face it, in reality If you had spent days tromping accross the wilderness to engage in some quest in a far off dungeon filled with terrors of the night you would simple pick the best battle axe of the bunch, thank your lucky stars then either keep it and use it or flog it to the nearest merchant.

Sure wouldn't. I'd keep coming back for the rest of the stuff. I'm greedy.

Youre a Mage/Assassin/Thief/Warrior NOT a scrap metal merchant, weapon salesman or a rag and bone man. Its not 'realistic' to be doing house clearences for Necromancers and if Oblivions rather generous feather spells ( which I think can allow you to lift in excess of an extra 150 with the right spell) along with its potions of fortify strength and its magical, attribute enhancing armours and jewellry isnt enough to satisfy your desire to dungeon crawl and take the lions share of the loot back with you then nothing ever will be.

Is there any other way to make money in this game aside from doing jobs and selling things? If you don't like the idea of stackable feather spells, and they are implemented, then you do not have to use them.

Really, all I'm hearing here is "Waaah! Ive killed a load of bad guys who have dropped a gagillion battleaxes/suits of armour etc worth a squillion gold coins each but i'm not strong enough to carry EVERYTHING in the whole dungeon and my feather spells dont stack so I'm going to have to leave something behind. Waaah!"

I don't see anyone in here crying about anything.

Yeah it sucks to have to leave top kit behind because you cant carry it but doing that is far more 'realistic' than having stackable spells that allow you to lift a proverbial truck load of weapons dozens of miles back to the Imperial City just so you can flog it at a car boot sale. There are plenty of more casual ways to make cash in Oblivion without having to anally sweep up every scrap of loot you find in every dungeon.

A) This is a video game. B) They are spells. They allow you to do things you normally could not. ie: Lift 1000 pounds. You seem to be missing the point. C) It's not always about selling the stuff. I use it to decorate my houses a lot of the time.

I would favour a more realistic approach with a certain number of inventory slots but that would mean having to change the whole design of the game. The reason people carry a dozen healing potions for example is simple - fighting is so frequent in Oblivion that you need to have that many potions on you at any one time.

I don't understand.

Ask yourselves whats the bare minimum you need to get through the average dungeon with the average generic fighter character? I would say one, maybe two weapons, a full suit of armour, a shield, some repair hammers, perhaps some ingredients and at least a dozen potions of various effect. Thats before taking into account the space you need for your hard-earned luxury items such as a magical weapon/armour/jewellry AND the space you would need in order to collect any  loot you come accross.

The bare minimum I need is some clothes if I don't want the skeletons laughing at me in their clicking language amongst themselves.

Even those bare minumums listed there are pushing the limits of what a person could realistically carry so introducing a strict inventory system that prevents you from even carrying that just wouldnt work without completely overhauling the game and its combat system in a way that no longer required the character to carry so much stuff just to survive an average day in Oblivion.

I needed to take a deep breath to read that one. Basically the point of this post is that you think people are whining about wanting realism yet you think having stackable spells would be unrealistic. We've also gone over this. That casting the same spell twice should reset the spell. Casting two different spells, should not. Therefore, they together, would technically be stacked. Therefore they should just allow for the stacking of one spell to save from having an over-abundance of "lasting-effects" spells of one type in your inventory.


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   10-27-2009, 8:07 PM
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Re: Ideas for Elder Scrolls V3
 FireproofGalaxy wrote:
 zebatov wrote:
 Mikedzines wrote:
 hehe shabutie wrote:
Sounds like a good idea


Now they have to reword the mount system so it plays/feel better.

Found myself saying "*** you" to my horse too many times


Well if we can make mounts a totally independent gameplay mechanic on their own, that'd be amazing.
Im going to use horses as an example, as thats the only mount we've  ever used in any Elderscrolls game, being Daggerfall or Oblivion.

Accesorize: The horse can have multiple carrying pouches as well as fully customizable armor. The weight of these things will take effect accordingly.

Armor: Heavy= more defense, less speed, Iron hooves = more damage, slower attack speed   
            Light=  less defense, faster speed, glass hooves (idk..) = less damage, faster attack speed

Carrying Stuff: A horse may become over encumbered, and will slow down as you give it more stuff to hold onto.Its carrying capacity will increase as it levels.

Level: Horses gain experience the more you ride them and when they attack Based on an arithmetic formula, the horse will level up, making it more efficient. There would experience multipliers as well like how much its carrying and how many creatures its killed.


Horses should also be able to jump. And when you ride them, you should actually be able to see the reins. Just an idea. Also, there should be a run button for the horse. I'd also like to be able to attack while riding it.
I would like to see being able to attack while on a horse as well.(Death pulls out an AK-47) I mean on Legend of Zelda: Twilight Princess, it worked well because not all weapons were able to be used on the horse. Maybe let longswords, shortswords, and maces be able to be used on a horse. But adding reins would just be a graphics advancement and not serve any purpose. I don't like the speed up idea either. The way the horse runs is fine with me the how it is right now.


My character without anything on can run faster than my horse. And I'm not even halfway to filling athletics and speed. You're saying there isn't a problem with that?

Edit: I know the reins are graphical, but it would still be nice to see them. It's like walking through the woods and seeing those rocks 15 feet up in the air. It does take away from the experience.
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   10-27-2009, 9:41 PM
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Re: Ideas for Elder Scrolls V3
@ Zebatov, what horse are you using? There would also be no point in reins because most people ride their horse in 3rd person view, so you aren't even seeing the reins.
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   10-27-2009, 9:43 PM
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Re: Ideas for Elder Scrolls V3
 zebatov wrote:
 Mikedzines wrote:
 hehe shabutie wrote:
Sounds like a good idea


Now they have to reword the mount system so it plays/feel better.

Found myself saying "*** you" to my horse too many times


Well if we can make mounts a totally independent gameplay mechanic on their own, that'd be amazing.
Im going to use horses as an example, as thats the only mount we've  ever used in any Elderscrolls game, being Daggerfall or Oblivion.

Accesorize: The horse can have multiple carrying pouches as well as fully customizable armor. The weight of these things will take effect accordingly.

Armor: Heavy= more defense, less speed, Iron hooves = more damage, slower attack speed   
            Light=  less defense, faster speed, glass hooves (idk..) = less damage, faster attack speed

Carrying Stuff: A horse may become over encumbered, and will slow down as you give it more stuff to hold onto.Its carrying capacity will increase as it levels.

Level: Horses gain experience the more you ride them and when they attack Based on an arithmetic formula, the horse will level up, making it more efficient. There would experience multipliers as well like how much its carrying and how many creatures its killed.


Horses should also be able to jump.


press Y whilst riding a horse. You'll be amazed....
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   10-28-2009, 1:26 AM
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Re: Ideas for Elder Scrolls V3
 zebatov wrote:
 Charon 711 wrote:
i would like it if they did... back packs could have different looks from big and bulky to small and compact... and the utility builts would be belts with different looks... could be leather to defferent types of metal plated... all would have pockets going around them or lil bags hanging off of them... if they entroduce capes/cloaks the backpacks would apear over them


I disagree. The only way this would work, is if they had a Diablo item set-up where you could only carry so many things. And if anything, this would add to your encumberance, not lower it.


i am getting to the point that a backpack doesnt give u the strength to cary extra gear... but think about it if u had to cary all ur books and suplies around with u when u went to school u used a backpack... think how awkward it would have been with out it... i had to cary around 50+lbs of books, papers, pencils, folders and other things... now ur telling me that without my backpack carying around that much stuff that acumulated up to that much weight would have been easy with my bare hands??? i think not... i am just trying to add a realism factor with the current system... but as i last stated i would be just fine with the curent system... i am just producing an idea for role players that  want a lil realism.... i would much rather there time be spent on physiced hair, cloaks and capes....

as for horses i think we will all agree that they need to work on the driving mechanics of the damed beasts of burden... reagns would be nice but not a necesity
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   10-28-2009, 4:08 AM
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Re: Ideas for Elder Scrolls V3
 BlindHitman10 wrote:
Dont know about anyone else but on the subject of horses I tend to find myself not bothering with them so I'm not sure that making changes to them would make much difference.

First of all If you make it so that horses become an important factor in what/how much a character can carry youre putting gamers in a potion where really then have no alternative but to have a horse - going without one would be pretty much out of the question.

Secondly, how many gamers actually use horses with any great frequency? I tend to find myself fast travelling to any locations that Ive already discovered or If I need to go to an undiscovered location I fast travel to the nearest known location and then foot slog it the remaining (usually short distance).

Thirdly, If horses become an integral part of the game it will become pretty much impossible to level up your athletics and acrobatics attributes - I'm sure that I'm not alone in being aware that most of my levelling up in these two attributes is as a direct result of all that running around the countryside I do. Throw an indespensible horse into the equasion and I wont get my regular exercise.

In principle the idea has plenty of merit but in reality I just dont think it would fit well into the game
It was a stupid idea anyways, man. Sorry.
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   10-28-2009, 3:15 PM
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Re: Ideas for Elder Scrolls V3
 FireproofGalaxy wrote:
@ Zebatov, what horse are you using? There would also be no point in reins because most people ride their horse in 3rd person view, so you aren't even seeing the reins.


The first one you get. Either way, they should have a speed button. And in third person you sure would see them while looking around. I don't ride the horse in 3rd person at all unless I'm just free-roaming or trying to see farther to my right or left.
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   10-28-2009, 3:17 PM
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Re: Ideas for Elder Scrolls V3
 Wastelander08 wrote:


press Y whilst riding a horse. You'll be amazed....


If I press Y and this horse jumps I'll *** my pants. I tried pressing literally everything the other day. Uncluding things like down to forward Y, forward forward back low kick low kick high kick and forward forward B for a teleport punch. There isn't one thing you can name that I didn't try.
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   10-28-2009, 3:21 PM
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Re: Ideas for Elder Scrolls V3
 Charon 711 wrote:
 zebatov wrote:
 Charon 711 wrote:
i would like it if they did... back packs could have different looks from big and bulky to small and compact... and the utility builts would be belts with different looks... could be leather to defferent types of metal plated... all would have pockets going around them or lil bags hanging off of them... if they entroduce capes/cloaks the backpacks would apear over them


I disagree. The only way this would work, is if they had a Diablo item set-up where you could only carry so many things. And if anything, this would add to your encumberance, not lower it.


i am getting to the point that a backpack doesnt give u the strength to cary extra gear... but think about it if u had to cary all ur books and suplies around with u when u went to school u used a backpack... think how awkward it would have been with out it... i had to cary around 50+lbs of books, papers, pencils, folders and other things... now ur telling me that without my backpack carying around that much stuff that acumulated up to that much weight would have been easy with my bare hands??? i think not... i am just trying to add a realism factor with the current system... but as i last stated i would be just fine with the curent system... i am just producing an idea for role players that  want a lil realism.... i would much rather there time be spent on physiced hair, cloaks and capes....

as for horses i think we will all agree that they need to work on the driving mechanics of the damed beasts of burden... reagns would be nice but not a necesity


A book fits in a backpack. A Firy Longsword of Smiting and Woe +3 would not. 50 pounds, eh? Here, we have lockers for that amount of weight. Semestered classes = teh devil. If you literally mean 50 pounds, I feel really bad for you. While it's a great idea for smaller things, it would not make extra room for other great sword or battle-axes.
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   10-28-2009, 5:04 PM
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Re: Ideas for Elder Scrolls V3
On the matter of the Diablo inventory system, the only reason that works is because of the way Diablo plays. Diablo is basically a item hunt and level grind game, not a real RPG. That kind of inventory would go horribly with a TES game.

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   10-28-2009, 8:45 PM
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Re: Ideas for Elder Scrolls V3

Zebatov @ it seems quite sensitive to textures, but most times pressing Y whilst riding (I stress riding) will make the horse jump. Im sure you could find a youtube video with a jumping horse in it. Also did u try using a different controller?


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   10-28-2009, 9:22 PM
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Re: Ideas for Elder Scrolls V3
 zebatov wrote:
 Charon 711 wrote:
 zebatov wrote:
 Charon 711 wrote:
i would like it if they did... back packs could have different looks from big and bulky to small and compact... and the utility builts would be belts with different looks... could be leather to defferent types of metal plated... all would have pockets going around them or lil bags hanging off of them... if they entroduce capes/cloaks the backpacks would apear over them


I disagree. The only way this would work, is if they had a Diablo item set-up where you could only carry so many things. And if anything, this would add to your encumberance, not lower it.


i am getting to the point that a backpack doesnt give u the strength to cary extra gear... but think about it if u had to cary all ur books and suplies around with u when u went to school u used a backpack... think how awkward it would have been with out it... i had to cary around 50+lbs of books, papers, pencils, folders and other things... now ur telling me that without my backpack carying around that much stuff that acumulated up to that much weight would have been easy with my bare hands??? i think not... i am just trying to add a realism factor with the current system... but as i last stated i would be just fine with the curent system... i am just producing an idea for role players that  want a lil realism.... i would much rather there time be spent on physiced hair, cloaks and capes....

as for horses i think we will all agree that they need to work on the driving mechanics of the damed beasts of burden... reagns would be nice but not a necesity


A book fits in a backpack. A Firy Longsword of Smiting and Woe +3 would not. 50 pounds, eh? Here, we have lockers for that amount of weight. Semestered classes = teh devil. If you literally mean 50 pounds, I feel really bad for you. While it's a great idea for smaller things, it would not make extra room for other great sword or battle-axes.


it would be a convenient place to hang swords and such .... maybe have loops like hammer loops that you have the handle of a great axe fit in ... (maybe this idea sucks i just thought of it)

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   10-29-2009, 1:19 AM
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Re: Ideas for Elder Scrolls V3
 zebatov wrote:
 Charon 711 wrote:
 zebatov wrote:
 Charon 711 wrote:
i would like it if they did... back packs could have different looks from big and bulky to small and compact... and the utility builts would be belts with different looks... could be leather to defferent types of metal plated... all would have pockets going around them or lil bags hanging off of them... if they entroduce capes/cloaks the backpacks would apear over them


I disagree. The only way this would work, is if they had a Diablo item set-up where you could only carry so many things. And if anything, this would add to your encumberance, not lower it.


i am getting to the point that a backpack doesnt give u the strength to cary extra gear... but think about it if u had to cary all ur books and suplies around with u when u went to school u used a backpack... think how awkward it would have been with out it... i had to cary around 50+lbs of books, papers, pencils, folders and other things... now ur telling me that without my backpack carying around that much stuff that acumulated up to that much weight would have been easy with my bare hands??? i think not... i am just trying to add a realism factor with the current system... but as i last stated i would be just fine with the curent system... i am just producing an idea for role players that  want a lil realism.... i would much rather there time be spent on physiced hair, cloaks and capes....

as for horses i think we will all agree that they need to work on the driving mechanics of the damed beasts of burden... reagns would be nice but not a necesity


A book fits in a backpack. A Firy Longsword of Smiting and Woe +3 would not. 50 pounds, eh? Here, we have lockers for that amount of weight. Semestered classes = teh devil. If you literally mean 50 pounds, I feel really bad for you. While it's a great idea for smaller things, it would not make extra room for other great sword or battle-axes.

lol i looked it up on fallout3nexus and that is where i got the idea from... basicly all it does is encreas ur cary weight and it apears on te character.... my school did have lockers but also gave students to cary a backpack around with them all day if they didnt want one... and being my school took up a space equivilant to 1/2 a mile(it was spread out) and there was only 5 minutes between classes and alot of my classes would be on the other side of the campus from where i was i opted not to use a locker and carried everything with me at all times... all my books, papers, etc it all came with me.... but the backpack idea wasnt ment to be 100% practical but to be a possible solution to a miner problem.
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   10-29-2009, 9:14 AM
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Re: Ideas for Elder Scrolls V3
 zebatov wrote:

I needed to take a deep breath to read that one. Basically the point of this post is that you think people are whining about wanting realism yet you think having stackable spells would be unrealistic. We've also gone over this. That casting the same spell twice should reset the spell. Casting two different spells, should not. Therefore, they together, would technically be stacked. Therefore they should just allow for the stacking of one spell to save from having an over-abundance of "lasting-effects" spells of one type in your inventory.




Personally from a role playing perspective I think by far the most 'realistic' way to settle this issue would be to make it so that when you learn a higher level of spell it effectively replaces the lower level of spell thus making it redundant and even removing the option to use the lower level spell from your inventory.

This could represent the characters increased level of experience and mastery of the basic magical abilities they have learned and should be applied to all spells with generic effects - for example 'flash bolt' (20pts damage) should essentially represent the character developing a greater level of mastery and understanding of fire magic thus replacing 'Flare' (6pts damage) - afterall, in 'reality' with a massive Ogre bearing down on you would you tackle it with a 'flare' spell? No, you'd bring out your biggest guns.

Lets be honest, at higher levels does anyone use entry level spells like 'Flare', 'Defend 5%' or 'Feather 50'? The only real application I can see for these lower level spells is for powerlevelling and if were honestly interested in in-game 'realism' then thats something we should probably look to abolish. The spells have little other use at higher levels because of the way the game levels up the enemies you face so why not get rid altogether?  If anything having to trawl through a long list or largely useless spells in your inventory in order to find the one you actually want to use or put in your quick menu is a nuisance.

There are only a couple of instances where this could be a problem - basically those instances where it may actually be good tactics to use a weaker 50pt fire attack spell rather than a 70pt fire attack spell so that you have enough magika in a combat to summon a creature and a decent shield as well, but this reasoning doesnt apply to feather spells as they are not combat related.

The average sword at higher levels weighs something like 44 so 'Feather 50' is of no use whatsoever unless that sword really is the only thing you intend to pick up and carry, so with that in mind if you have access to a 'Feather 100' spell then this should replace 'Feather 50'. This is more realistic than stacking and the fact of the matter is that youre only really arguing  for stacking as a means of power gaming - in this instance so that you can carry as much loot as possible. Its not really possible to argue that stacking spells is 'realistic' when your character can already carry more than a top level olympic power lifter and still run, jump, swim without sinking like a stone or swing a sword with as much efficiancy as he could unladen.

In any event I think weve both made alot of effort to discuss the merits/lack of merit of an issue that really isnt that important to the current game and shouldnt be a big priority for the next instalment. My puny Mage can only lift 280 but can create a potion of strength that raises that to about 470 and has feather spells that increase that further still to about 670. Like someone else said earlier on, does anyone really need to carry that mush stuff? I doubt it.
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   10-29-2009, 11:21 AM
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Re: Ideas for Elder Scrolls V3
if  you want it to be more accessible from a roleplaying stand point (like me)  then what we really neeed is more common sense. if i commit a crime in one town for example (like accidntly picking up a flower-not into my inventory just using LB) then the guards on the over side of the province shouldnt want me dead

to help this maybe make the game more adventure focused so having more small villages sacttered around and making them useful (like shops, inns and more quests). maybe having certain areas will have certain items or those items and enemies are likely to appear in a certain area. and no level scaling, its should never be seen again, also vary the enemies and environments more-or make them more interesting

improved villager AI and scial machanics. in oblivion i had to laugh when i walked in to the imperial city in full deadric amour and not a single guard was curious about my alignment.

make the choice of abailities really matter, in oblivion it didnt matter, in morrowind if i didnt pick the ones to fit my style i would get owned fast.
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   10-29-2009, 4:19 PM
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Re: Ideas for Elder Scrolls V3
i agree with thte phycic guard thing.... i downloaded the castle adaman mod from tesnexus and as soon as i walked into the gates my own guard busted me!!!!!! what kind of crap is that????
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   10-29-2009, 5:32 PM
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Re: Ideas for Elder Scrolls V3
now im gonna get shot and possibly start a small flame war on this but multiplyer
now im gonna say if the single player is amazing then and only then should they consider multiplayer
but in the evnt that does happen i will say these ideas
dungeon raids-self explanitory you and maybe four friends take ona  dungeon
co-op- very small co-op like 4 player would be alright
the arena- i dont need to say much, but they could potentially do some cool stuff with this
online village- a small village that players can congrigate, chat, form parties and trade gear ect....

im not sugesting a mumorpuger and keep in mind multiplyer with these ideas is optional

and it should only be added is the single player is up to the smae standards as morrowind or better
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   10-29-2009, 5:51 PM
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Re: Ideas for Elder Scrolls V3
I doubt we'll ever see anything like Morrowind again, which is mainly because of causal gamers. Causal gamers are what could ultimately kill the series, they want the game to hold their hand and do everything for them, and they recommend ideas that take away from the RPG elements, oh and let's not forget the oh so popular Multiplayer.

The moment I play a TES game and have 12 year old's running around screaming in their microphones and ordering people around is the moment I give up on Bethesda.


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   10-29-2009, 7:12 PM
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Re: Ideas for Elder Scrolls V3
 Taldarin wrote:
I doubt we'll ever see anything like Morrowind again, which is mainly because of causal gamers. Causal gamers are what could ultimately kill the series, they want the game to hold their hand and do everything for them, and they recommend ideas that take away from the RPG elements, oh and let's not forget the oh so popular Multiplayer.

The moment I play a TES game and have 12 year old's running around screaming in their microphones and ordering people around is the moment I give up on Bethesda.

Absolutely. I dont mind admiting i myself am a casual gamer but when i got oblivion i found a whole new respect for the RPG genre. A whiny little kid who has is mum screaming at him to do his welsh homework (no joke i had to learn welsh for a good 12 years and i still dont know what "ty bach" means) would ruin TES that aside, i dont think the technology is avaliable to handle a Good TES online experience
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   10-29-2009, 8:21 PM
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Re: Ideas for Elder Scrolls V3
 BlindHitman10 wrote:
Dont know about anyone else but on the subject of horses I tend to find myself not bothering with them so I'm not sure that making changes to them would make much difference.

First of all If you make it so that horses become an important factor in what/how much a character can carry youre putting gamers in a potion where really then have no alternative but to have a horse - going without one would be pretty much out of the question.

Secondly, how many gamers actually use horses with any great frequency? I tend to find myself fast travelling to any locations that Ive already discovered or If I need to go to an undiscovered location I fast travel to the nearest known location and then foot slog it the remaining (usually short distance).

Thirdly, If horses become an integral part of the game it will become pretty much impossible to level up your athletics and acrobatics attributes - I'm sure that I'm not alone in being aware that most of my levelling up in these two attributes is as a direct result of all that running around the countryside I do. Throw an indespensible horse into the equasion and I wont get my regular exercise.

In principle the idea has plenty of merit but in reality I just dont think it would fit well into the game


1) Not really. Since everyone gets a free horse that follows you around from the start of the game essentially. Only way it would have an affect on what you carried is if it carried stuff for you. Which would be okay since you don't actually have to ride the thing around to get it to follow you. You could just load it up to its max and come back to it whenever you wanted.

2) I agree. But ther option is nice to have. Imagine how many more people would be complaining if we didn't have the option of riding a horse in "medievil" times?

3) Athletics and Acrobatics level up too fast right now. I would actually prefer having to ride a horse around so that I can more accurately max out my statistics.
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   10-29-2009, 8:24 PM
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Re: Ideas for Elder Scrolls V3
 zebatov wrote:
 BlindHitman10 wrote:
Dont know about anyone else but on the subject of horses I tend to find myself not bothering with them so I'm not sure that making changes to them would make much difference.

First of all If you make it so that horses become an important factor in what/how much a character can carry youre putting gamers in a potion where really then have no alternative but to have a horse - going without one would be pretty much out of the question.

Secondly, how many gamers actually use horses with any great frequency? I tend to find myself fast travelling to any locations that Ive already discovered or If I need to go to an undiscovered location I fast travel to the nearest known location and then foot slog it the remaining (usually short distance).

Thirdly, If horses become an integral part of the game it will become pretty much impossible to level up your athletics and acrobatics attributes - I'm sure that I'm not alone in being aware that most of my levelling up in these two attributes is as a direct result of all that running around the countryside I do. Throw an indespensible horse into the equasion and I wont get my regular exercise.

In principle the idea has plenty of merit but in reality I just dont think it would fit well into the game


1) Not really. Since everyone gets a free horse that follows you around from the start of the game essentially.
da fu-
What are you playing? All horses excluding shadowmere cost a grand upwards. And you dont get shadowmere near the beggining of the game.
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   10-29-2009, 8:26 PM
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Re: Ideas for Elder Scrolls V3
 spartan dude wrote:
now im gonna get shot and possibly start a small flame war on this but multiplyer
now im gonna say if the single player is amazing then and only then should they consider multiplayer
but in the evnt that does happen i will say these ideas
dungeon raids-self explanitory you and maybe four friends take ona  dungeon
co-op- very small co-op like 4 player would be alright
the arena- i dont need to say much, but they could potentially do some cool stuff with this
online village- a small village that players can congrigate, chat, form parties and trade gear ect....

im not sugesting a mumorpuger and keep in mind multiplyer with these ideas is optional

and it should only be added is the single player is up to the smae standards as morrowind or better


4 player co-op would be atrocious. Start small. They could have done far more with the arena they implemented. Like having challengers challenge you for the title of grand champion once a week. Or, everytime you entered the arena after a week has gone by, someone would run up to you informing you of it. Or else, as I've said before, implement an Imperial mail delivery service and have stuff sent to your house from fans like enchanted armour and stuff depending on your skill level. This would also include informative letters about missions or quests. I think you're thinking more along the lines of an MMO and I'm gonna be honest I don't think the Xbox could handle that at 60 or even 30 fps with the current processors.
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   10-29-2009, 8:27 PM
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Re: Ideas for Elder Scrolls V3
 Wastelander08 wrote:
 


1) Not really. Since everyone gets a free horse that follows you around from the start of the game essentially.
da fu-
What are you playing? All horses excluding shadowmere cost a grand upwards. And you dont get shadowmere near the beggining of the game.


Prior Maborly (or whatever his name is) gives you his paint horse.
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   10-29-2009, 8:34 PM
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Re: Ideas for Elder Scrolls V3
 spartan dude wrote:
if  you want it to be more accessible from a roleplaying stand point (like me)  then what we really neeed is more common sense. if i commit a crime in one town for example (like accidntly picking up a flower-not into my inventory just using LB) then the guards on the over side of the province shouldnt want me dead

to help this maybe make the game more adventure focused so having more small villages sacttered around and making them useful (like shops, inns and more quests). maybe having certain areas will have certain items or those items and enemies are likely to appear in a certain area. and no level scaling, its should never be seen again, also vary the enemies and environments more-or make them more interesting

improved villager AI and scial machanics. in oblivion i had to laugh when i walked in to the imperial city in full deadric amour and not a single guard was curious about my alignment.

make the choice of abailities really matter, in oblivion it didnt matter, in morrowind if i didnt pick the ones to fit my style i would get owned fast.


Word got around in those days quite quickly. It is fairly realistic. Unless you go there right away.. But you can't fast travel when guards are on you so you'd pretty much have to run there, causing a big scene that people would definitely hear about.

HA's don't get in trouble for wearing their jackets that have "Hell's Angels ____ chapter" written all over them. They get in trouble when they commit the crimes and are caught. This makes perfect sense to me. If you haven't done anything wrong, the guards can't arrest you. I doubt with Daedra armour on they'd even get aggressive with you. You've obviously killed something mighty powerful and otherworldy to attain the armour.
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   10-29-2009, 9:06 PM
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Re: Ideas for Elder Scrolls V3
 zebatov wrote:
 Wastelander08 wrote:
 


1) Not really. Since everyone gets a free horse that follows you around from the start of the game essentially.
da fu-
What are you playing? All horses excluding shadowmere cost a grand upwards. And you dont get shadowmere near the beggining of the game.


Prior Maborly (or whatever his name is) gives you his paint horse.
Ah so he does.... touche Zebatov... touche
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   10-30-2009, 5:44 AM
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Re: Ideas for Elder Scrolls V3
 zebatov wrote:


Word got around in those days quite quickly.


yeah it did.... but not on the scale to which oblivion presents.... in a town yeah i could see guards coming for u and shouting and blowing whistles and all.... but if i leave a town with out getting caught... or kill someone in the middle of the woods... then how does a town bust me??? if i steal a loaf of bread and get caught then i should be marked in that town as a thief and be delt with by there guards.... i mean their not going to send their messengers to the town on the other side of the provence to tell them "_______ stole a piece of bread!!! beware he's a madman!!!".... now if i killed a bunch of people,  some one important, or stole something of great value and was caught in the act then yeah i could see guards in surrounding towns coming for me....

as i've said before i would love to see a witness system.... meaning if there are witnesses that make it to athorities then i will be marked... but if they dont make it to athorites or not able to spead the word then i should get away free.
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   10-30-2009, 7:06 AM
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Re: Ideas for Elder Scrolls V3
 Charon 711 wrote:
 zebatov wrote:


Word got around in those days quite quickly.


yeah it did.... but not on the scale to which oblivion presents.... in a town yeah i could see guards coming for u and shouting and blowing whistles and all.... but if i leave a town with out getting caught... or kill someone in the middle of the woods... then how does a town bust me??? if i steal a loaf of bread and get caught then i should be marked in that town as a thief and be delt with by there guards.... i mean their not going to send their messengers to the town on the other side of the provence to tell them "_______ stole a piece of bread!!! beware he's a madman!!!".... now if i killed a bunch of people,  some one important, or stole something of great value and was caught in the act then yeah i could see guards in surrounding towns coming for me....

as i've said before i would love to see a witness system.... meaning if there are witnesses that make it to athorities then i will be marked... but if they dont make it to athorites or not able to spead the word then i should get away free.


You only quoted the portion of my post that you wanted to quote. Requote me and try again. Btw, if you kill someone in the woods and a certain town's guards goes after you for it, unfortunately, someone saw you make the kill. Just the other day I brought a guard out into the woods because someone was after me and I didn't want to level anything else up. So I needed to get a guard to attack and kill him. So I did. Then I saved it and killed the guard. I ran into the town like this and had no problems with any of the guards. You have bad luck, my friend. In real life, if you commit a crime bad enough, they put out an APB on your quantum singularity. Believe me, it's fairly realistic. In those days, stealing was as bad as killing is now. Killing was the devil.

In this game if there are witnesses you can hear them yelling. If they end up dead and you're the only one around when a guard shows up, or the only one in the area and they find you later, they're obviously going to put it on you. It's quite realistic.

The only thing I have a problem with is if you're in the shadows high up on a roof sniping with a bow and they can somehow pin-point where you were shooting from immediately. Then when you dip into an alley and run out of the town unnoticed they can still find you. That aspect bothers me. Everything else is fine.
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