XBox360 Paladin wrote:
Well, I for one get annoyed that if you kill someone in a remote place, all the guards around Cyrodiil know. I mean, I don't mind killing somone in a house and having a chance that you might heard or found out or somthing, but even then, it should only be the guards in the town, not the whole place. But if I kill somone in a forest or mountain and there are no witnesses, then why does the whole world know? It's nearly impossible to comit murder and get away with it now. I hope they change this.
Dude. My cousin was just over playing the game two days ago. We killed all three of those evil guys with the squid statue up in the mountains far northwest of Bruma. We walked into Bruma just fine after that. We even attacked two Imperial guards that were attacking each other with bows for some reason. I told him not to kill them because I'd never seen two Imperial archers attacking each other like that. One killed the other and then went nuts chasing a deer around. We followed him until he shot it with an arrow and then we killed him too. Took his armour and then walked right into Bruma which was literally 100 meters from where we killed this guard and shot the other one. Someone
must have seen you make the kill. If you can kill all the witnesses and make sure no one is within earshot of their screaming, you're good to go.
No, Jahleed, I'm not C-Sec. We're not even on a boat!