Search:
My Xbox

Street Fighter IV

Started by SMQ91 at 11-06-2009 8:52 PM. Topic has 409 replies.
Sort Posts:    
Print Search
Page 7 of 14 (410 items)
« First ... < 5 6 7 8 9 > ... Last »

   11-06-2009, 8:52 PM
Reply Quote
Re: The Official Super Street Fighter IV : New Info, Screens and Video Thread
 MADEIRA STEVE88 wrote:
 SMQ91 wrote:
 MADEIRA STEVE88 wrote:

I've looked at the map pretty thoroughly on the trailer. Stages I think are at the following locations.


Brazil
China
England
Hawaii
India
Italy
Japan
Korea
Mid-Alantic
Nigeria? (It could be Cameroon or Chad)
Russia
Thailand
Virginia? (East Coast US)



Can you link to this trailer please? I haven't been able to find much on SSFIV.


New Modes Trailer from S-Kill's YouTube Account theres a bit in the trailer where they show a world map.


=/

I'm preety sure that's just a world map showing where real-life people are playing from...
Super Turbo Trinity: Boxer, Ryu, Ken
3S: Urien (RX inspired)
SFIV Trinity: Nominees - Boxer, Sagat, Ryu, Rufus, Dictator
   Report 

   11-06-2009, 11:07 PM
Reply Quote
Re: The Official Super Street Fighter IV : New Info, Screens and Video Thread
http://www.youtube.com/watch?v=V2pfMXzWrZY&feature=sub the vid but in english now sorry if its posted
   Report 

   11-07-2009, 1:52 AM
Reply Quote
Re: The Official Super Street Fighter IV : New Info, Screens and Video Thread
 BRILLO da SCRUB wrote:
 MADEIRA STEVE88 wrote:
 SMQ91 wrote:
 MADEIRA STEVE88 wrote:

I've looked at the map pretty thoroughly on the trailer. Stages I think are at the following locations.


Brazil
China
England
Hawaii
India
Italy
Japan
Korea
Mid-Alantic
Nigeria? (It could be Cameroon or Chad)
Russia
Thailand
Virginia? (East Coast US)



Can you link to this trailer please? I haven't been able to find much on SSFIV.


New Modes Trailer from S-Kill's YouTube Account theres a bit in the trailer where they show a world map.
lmmfao does capcom pay you? they should


Yeah would be nice since Im trying to break into the Industry currently I just finished college with a 'GCE IN ADVANCED ICT'. Yeah its at the 30 sec mark or so that they show the stages I think, plus we all know how Capcom like to be clever with their teases to create a hype machine.
My SetUp

My Movie Collection
   Report 

   11-07-2009, 1:54 AM
Reply Quote
Re: The Official Super Street Fighter IV : New Info, Screens and Video Thread
 Makashi805 wrote:
http://www.youtube.com/watch?v=V2pfMXzWrZY&feature=sub the vid but in english now sorry if its posted


Yeah I posted it lol, Hey did you guys/girls notice how they took off the few frames of Ryus shin SRK from the american trailer ? Capcom trying to hide something hahah.
My SetUp

My Movie Collection
   Report 

   11-07-2009, 5:07 AM
Reply Quote
Re: The Official Super Street Fighter IV : New Info, Screens and Video Thread
 BRILLO da SCRUB wrote:
the only thing these 2 have in common is boxing gloves and skin tone....they dont even have the same sexual prefrences
Dudley's not g a y... is he?! 0_o
   Report 

   11-08-2009, 1:52 PM
Reply Quote
Re: The Official Super Street Fighter IV : New Info, Screens and Video Thread
Capcom are such teases, check this twitter post
My SetUp

My Movie Collection
   Report 

   11-08-2009, 7:09 PM
Reply Quote
Re: The Official Super Street Fighter IV : New Info, Screens and Video Thread
 MADEIRA STEVE88 wrote:
 Makashi805 wrote:
http://www.youtube.com/watch?v=V2pfMXzWrZY&feature=sub the vid but in english now sorry if its posted


Yeah I posted it lol, Hey did you guys/girls notice how they took off the few frames of Ryus shin SRK from the american trailer ? Capcom trying to hide something hahah.
I did notice that. lol
Winners don't use drugs.
   Report 

   11-10-2009, 3:46 AM
Reply Quote
Re: The Official Super Street Fighter IV : New Info, Screens and Video Thread
http://www.destructoid.com/the-street-fighter-iv-wtf-blanket-154612.phtml#comment just thought it was funny
   Report 

   11-10-2009, 5:13 AM
Reply Quote
Re: The Official Super Street Fighter IV : New Info, Screens and Video Thread
NEW BIOS FOR CAMMY<CHUN LI AND C VIPER
http://www.eventhubs.com/news/2009/nov/08/ssf4-character-bios-cammy-chun-li-and-c-viper/#comments
   Report 

   11-10-2009, 2:12 PM
Reply Quote
Re: The Official Super Street Fighter IV : New Info, Screens and Video Thread
 SoleChris wrote:

My SetUp

My Movie Collection
   Report 

   11-10-2009, 2:21 PM
Reply Quote
Re: The Official Super Street Fighter IV : New Info, Screens and Video Thread
Developer blog translation by Azrael from SRK

It’s gotten pretty cold!  Is everyone taking care not to catch a cold?
This is Tsukamoto.

As a part of the development team, to catch a cold now would be pretty awful.  So I’m being very careful about my health. 
I’d like to present the network mode, which has been powered up quite a bit from the last time.

We’ll be talking with Taguchi who appeared on the blog the last time, and also bringing in the person in charge of the system. So lets really get in-depth about the network mode!

Well then, let’s meet our new guest. 

Shiozaki:
I’m Shiozaki, a game designer.
I work on all the general systems outside of the actual fighting, for both this title and the last one.

I’m a big fan of sweet food.

What have you improved upon for the Network Mode this time around?

Taguchi:

We spoke about this on the blog before, but we felt that for the previous title, the sense of community was a bit lacking, as fights were mostly 1 on 1. So we focused on improving that weakness this time around, and have made connecting with other people our main focus. So now we feel like we’ve got a total package. Of course, we will preserve the quality of the connection from the last title as well!

Generally speaking, what is a “community”?

Taguchi:

With the previous title, it wasn’t set up so that a bunch of people could gather and have fun together. So this time, we’ve made lobbies for several people to be able to gather and challenge each other. We wanted to do this with SFIV as well. One of the issues was “Do we have multi-player lobbies, or single player lobbies with extra functionality?” At that time, we decided on single player lobbies with the Fight Request option. I think that was fine for that time, but multi-player lobbies was still something that had been on the table, so we added it this time around.

Were there any obstacles in introducing this feature?

Taguchi:

In the last title, what we were worried about was that the Fight Request feature and multi-player lobbies don’t really go well together. A multi-player lobby is one where you wait, while Fight Request is for those who don’t like to wait. We thought about a way to get these two systems working well together, and the end result is that we were able to improve upon Fight Request. And that is the Team Battle where you can enable the Fight Request option.

Since you mentioned it, tell us more about Team Battle

Shiozaki:

If you want to have fun with everyone, Team Battle is definitely the mode of choice. The fights themselves are still 1 vs 1, but most tournaments follow the team format, so we wanted to do the same.

Taguchi:
The best thing about team battle is that you’ve got starters, middlemen and closers, so you can see how your previous teammate lost and then decide how you want to fight - there are a lot of various things you have to think about. I went to go see the Shiozawa Cup before SBO, and I felt a bit jealous, as people waiting for their turn would watch their teammates battle and get all worked up, or try and rattle the other team. Even though this is a 1 vs 1 fighting game, the team vs team concept is really something else! Even going to an arcade by myself I never really experienced this, so I felt like the guys participating in the tournament were like superstars (lol). On the net I saw various tournament announcements for 3v3 or 5v5 tournaments, but I figured that most casual players don’t participate in team battles. So if we could accomplish that in the console version, then that would be pretty interesting.

Tsukamoto:
You watched pretty excitedly while saying “That’s it!” huh.  (LOL)

Taguchi:
When you makes the lobby rules, instead of “2 vs 2” or “3 vs 3” or something like that, you get “tag match” or “4 on 4”. This is something I wanted personally so that’s how it was named (LOL). To get the feeling of “fighting by the same rules that the pros do at the national tournament.”

Could you talk about Fight Request which you mentioned before?

Shiozaki:

Its for those times like “Well, we’ve got 6 people, only 2 left” but you’re stuck waiting and can’t do anything else. So while you are waiting for people you can play in arcade mode, and when you’ve got everyone together then you can start the match!

Taguchi:
For team battles, if its 3 on 3 you need 6 people, and 4 on 4 you need 8 people. Usually, in a multi-player lobby, you’ve got to just wait until everyone shows up, but in SSFIV you can play in arcade mode while you wait, so its like a good warm-up. Of course, playing with your friends is great, but if you don’t have any friends (LOL) then you can still enjoy playing in this mode.

What were the difficulties in making Team Battle?

Taguchi:

Continuing on from what was said before, its easy to imagine getting your friends together and everyone having fun. But in reality, actually getting your friends together on the net and then making a lobby - we figured that there aren’t many people who would be able to do that. So being able to create a mode where you could enjoy not just with friends, but by yourself as well - that was a bit difficult.

How are the teams separated?

Shiozaki:

For players who came to the private slot by invitation, the host can freely divide up teams as he chooses. When one person just happens into the lobby, even if you have invited players into private slots, if the option is set to “Random” then teams will be divided up automatically.

Taguchi:
For the teams, using the PP (player points) as a base, we’ve tried to set it up to reduce huge gaps in player skill. There’s also a bit of a random element.

While a teammate is fighting, will other people be able to watch the match?

Shiozaki:
This time, if we’re going to include a multi-player experience, then we have to have the ability to spectate. But for the console version, there is some specific retooling that has to be done to pull it off, so this is the engineer’s chance to show off his skills.

Regarding spectating, it seems that many people are afraid that if too many people people are watching, that will make the connection heavy…

Shiosaki:
Yep, that’s definitely the biggest concern. That’s why we’re coming up with solutions so the connection won’t be affected by spectators.

Taguchi:
It was the same for the previous title, but for SSFIV, if we think about the essentials - we can have match spectation but that would make the connection too heavy, and therefore online battles would be no fun - as a developer I just can’t accept that. So we’ve added the replay mode as a possible solution to that of course, but we are aiming to have the online battles be just as good as they were in the previous title.

Is there anything you can do while watching a fight?

Taguchi:

Voice chat.  During a team battle, this lets you get really worked up, or you can just go get something to drink. (LOL). 

Shiozaki:
Even though its not an actual word, hearing something like “Oh!” I think is really interesting. 

Okay, so now tell us a little about Endless Battle.

Shiozaki:

In the last title, one of our goals was to recreate the arcade feeling. But in the arcade, as you wait your turn you watch other people’s matches, and this was something we didn’t really pull off. So, using the multi-player lobbies this time around, you can watch the match before you, and you can think “Well, he played this way, so I’ll play this way to counter” - it’s the arcade experience. Endless Battle has no effect on Player Points or Battle Points, so you can just have fun and hone your skills with everyone.

It seems like players who are just getting started can enjoy as well.

Shiozaki:

Yeah, they can watch other people playing and then try to incorporate that into their own game. Its like, having one skilled player create a lobby and then 100 people take him on.

Taguchi:
We can’t handle 100 people!  Its only a 8-person lobby!

Shiozaki:
Okay then, 8 people fighting 100 times!

Well then, I’ve heard that Rank Match is also becoming more serious…?

Shiozaki:

Previously, you only got Battle Points (BP) in the Rank Match, but we’ve expanded upon this to include the Player Points (PP) you’ve heard us mention before, so you can see how strong the player is with PP, or how strong they are with that particular character with BP. In the previous title, there was no division of points between characters, it was all just on the player’s strength. So it was difficult to understand things like “I’m strong with Ken, but not so great with the other characters” or “I’m strong no matter who I use!”
(Az:  This sounds like the arcade system more or less.)

Taguchi:
A lot of people wanted BP for the characters, so it seems that many people on PS3 created character-separate accounts.

People want to know the strength of their character huh.

Taguchi:

Players didn’t want to lose BP, so they didn’t use other characters.
So in the previous title, it was difficult to try out new characters in Rank Match.

So now its become easier to try out new characters in SSFIV?

Shiozaki:

Yes, but for practice I recommend the new Endless Battle mode (LOL). Another new feature is that if you gain a win streak in Rank Match, your replay will be uploaded as a NEW REPLAY to the Replay Channel. It’s a little similar to the replay upload in Championship Mode from the last game. If two people with a 2 game win streak fight, the winner will be able to upload a replay. So it gives you something to aim for even if you are using an unfamiliar character.

You should be able to crank out 3 wins!

Shiozaki:

Its already a serious battle, but this kind of feeling only makes it more intense. Rank Match is for those who are serious about the grind, and the other modes allow for more casual fun!

Speaking of network match, a lot of people want blind character select…

Shiozaki:

Following up with the feeling of recreating the arcade experience in the last game, we made it non-blind select. Since in the arcade, you know who you’re going to fight. But after the game went on sale, we got a lot of feedback about this, and then trying it out for myself I got a better appreciation for fighting someone you can’t see over a network. So this time around we’ve made things blind select.

For all modes?

Shiozaki:

Yes, all modes. All of em. No matter which mode, you won’t be able to see their pick! We even killed the cursor movement sound!

Cursor movement sound?

Tsukamoto:
When you move the character select cursor, it makes a chime sound. It seems that there were people who could figure out who their opponent picked just by the number of cursor sound movements. …However, leaving the sound in would have left for some interesting psychological battles (LOL)!

Taguchi:
Like constantly making cursor sounds during the select (LOL).

Are there any other new features in Network Mode?

Taguchi:

You can leave a comment as you enter a lobby!
(Az: Looks like a preset screen - some of the options are “Let’s have a nice fight”, “I can do voice chat”, “I can’t do voice chat”, “I’ll let my fists do the talking”, “No need to hold back!”, “Please hold back”, etc)

Shiozaki:
Yes, it’s a pre-selected comment system, so before the fight you can communicate a bit with your opponent.

This was also a fairly big request wasn’t it?

Shiozaki:

That’s right. Since there are people who would abuse it, we couldn’t make it a free system, so sorry about that. But to make up for it we’re adding lots of preset comments. Mostly positive stuff.

Taguchi:
We’re making lots of them, so I hope everyone uses it!

Tsukamoto:
We covered a lot of topics today! You may have seen the “Replay Channel” come up a few times, so next week I’d like to cover that more in-depth, so I hope you are all looking forward to it. Be sure to come back next week!
My SetUp

My Movie Collection
   Report 

   11-10-2009, 4:31 PM
Reply Quote
Re: The Official Super Street Fighter IV : New Info, Screens and Video Thread

Joystick Madness (THE Music Video)

This is related to the topic lol because its a responce to SSF4 Fight Club NYC Oct 23, 2009 T-Hawk - Juri & DeeJay Demoed.


My SetUp

My Movie Collection
   Report 

   11-10-2009, 7:21 PM
Reply Quote
Re: The Official Super Street Fighter IV : New Info, Screens and Video Thread
Thanks for all the updates MADEIRA nice job Yes [Y]

\¯\/¯/ |¯|)¯)/¯/\¯\ \¯\/¯/
• • • Shin Golly • • •
/_/\_\ |_|)_)\_\/_/ /_/\_\
   Report 

   11-10-2009, 7:34 PM
Reply Quote
Re: The Official Super Street Fighter IV : New Info, Screens and Video Thread
 Shin Golly wrote:
Thanks for all the updates MADEIRA nice job


No probs, always happy to keep the community in the know.
My SetUp

My Movie Collection
   Report 

   11-10-2009, 8:43 PM
Reply Quote
Re: The Official Super Street Fighter IV : New Info, Screens and Video Thread
This is the first official confirmation of blind select that I've seen, so WOOHOO! Party!!! [<:o)]
   Report 

   11-11-2009, 12:31 PM
Reply Quote
Re: The Official Super Street Fighter IV : New Info, Screens and Video Thread
 Vasuri wrote:
This is the first official confirmation of blind select that I've seen, so WOOHOO!


Yeah Blind-Sound-Select lol, now there is no way the opponent will know who your pick is.

Oh Update -

Seth and Sven cover SSF4's net code


My SetUp

My Movie Collection
   Report 

   11-11-2009, 12:38 PM
Reply Quote
Re: The Official Super Street Fighter IV : New Info, Screens and Video Thread

Thought this was interesting. These are comments from the Japanese in the latest blog updates, translated by Azrael from SRK.

Translation:
____________________________________

And since there's some discussion about it, I scanned the comments from the last dev blog, and here's a brief summary of what your Japanese counterparts are asking for.


 

-- Complaint about ragequitters, asked for a significant reduction in BP if someone quits.


 

-- Wants more sexy women.


 

-- Wants a setting to refuse 1 or 2 bar matches, which "have horrible lag and are unplayable". Notes that you can see the nationality of the player in the multi-player lobby, but wants a setting for choosing nationality. (Az: While I understand what he's getting at, this would really suck for people like me...)


 

-- Wants to be able to invite friends into training mode, of course with chat enabled.


 

-- Wants to be able to bet points while spectating matches (Az: Japanese version of money matches? Interesting idea, but I don't see it happening for a variety of reasons.)


 

-- Wants the cursor on the character select screen to remember the last picked character and go there automatically. For people who use the same character, it's lame to have to move the cursor to them for every fight.


 

-- One person wants to see Hugo vs Zangief, and another wants to see Ibuki vs Vega.


 

-- Wants Capcom to do something about hate mails (Az: this is kinda out their hands....)


 

-- On the character select screen, as there are 4 buttons not being used, would like them to be a shortcut, where you can preset the character, color, costume, and taunt. (Az: this is actually a pretty good idea)


 

-- Wants text chat. Says that there aren't a whole lot of people who will really be into voice chat, and lists the tedious steps for going into the mail/chat functions on XBL. If it'll cause lag - forget it. Says that it's too awkward trying to voice chat with someone you don't know.


 

-- Wants fight request for training mode. Complains of the difficulty on the hardest arcade mode setting and how its too artificial - would like the arcade mode adjusted to be more realistic.


 

-- Wants more opportunities to hear the specific character themes. Would it be possible to add a BGM select/randomizer?


 

-- Wants trophies to carry over from SFIV, trophy names to become titles, and the classic BGM.


 

-- Wants an arcade version.


 

-- Wants a blind select for offline vs modes as well. Also wants a way to ban those with poor connections from entering a lobby. Complains that foreigners are always coming into his lobby, and he spends more time kicking them than actually fighting, which is annoying.


 

-- Wants a way to know the value of icons - now just by looking at them, you don't understand what one had to do to get it, you'd have to look it up on the net. Also, a goodbye face mark for leaving a lobby. If replays are uploaded when two people with a 2-game win streak fight, then add a function where people with 2-game win streaks can find each other. Likes the PP idea, as maybe it will reduce the vast number of people playing Ryu and Ken, and mentions having a lobby setting for fighting specific characters. And finally, more detailed settings for Fight Request - even if he sets "Japanese only" or "same strength", people who don't match those criteria constantly pop in, and he can't fight them and then he doesn't even make any progress in arcade mode. Wants better matching settings.


 

-- Wants a mode where you can choose to just play regular SFIV as without one it'll be hard to play at the arcades (Az: if Capcom doesn't make an arcade version, this is a good idea).


 

-- Wants a way to leave comments on replays.


 

-- Wants to be able to see inputs, damage, etc on replays. Wants to be able to see the BP of an opponent before a rank match. Also would like to be able to see their win percentage. Wants the BP awarding of points system to be adjusted - fighting against someone with low BP now is very high risk, low reward. Wants a way to keep people with bad connections out of the lobby. Lag sucks and he won't play a match where he can't AA on reaction.


 

-- Wants Fight Request for the training/bonus stages.


 

-- Wants the CPU to wear the arrange costumes.


 

-- Wants to be able to see BP before a rank match. Also wants the BP point system to be the same as the arcade, and would like to have ranks.


 

-- Wants to disable the ability to change a lobby's rules, because of people who make 3R 99 lobbies but then change it to 1R 60 after you enter.


 

-- Would like some sort of tournament mode.


 

-- Would like to be able to do team battle - PS3 vs 360 (Az: that's not gonna happen...ever...).


 

-- Wants a custom color editor for characters.


 

-- Another person who wants Fight Request in other modes besides arcade.


My SetUp

My Movie Collection
   Report 

   11-11-2009, 7:07 PM
Reply Quote
Re: The Official Super Street Fighter IV : New Info, Screens and Video Thread
 Shin Golly wrote:
Thanks for all the updates MADEIRA nice job


yeah diddo, i had a blast reading that article. Sounds like SSF4 is going above and beyond to make the changes we've all been asking for.


http://www.naturalborngamers.webs.com/
   Report 

   11-11-2009, 8:40 PM
Reply Quote
Re: The Official Super Street Fighter IV : New Info, Screens and Video Thread
 PHATAL PHD wrote:
 Shin Golly wrote:
Thanks for all the updates MADEIRA nice job


yeah diddo, i had a blast reading that article. Sounds like SSF4 is going above and beyond to make the changes we've all been asking for.



Yeah there really giving the players what they want Smile [:)]

\¯\/¯/ |¯|)¯)/¯/\¯\ \¯\/¯/
• • • Shin Golly • • •
/_/\_\ |_|)_)\_\/_/ /_/\_\
   Report 

   11-11-2009, 8:47 PM
Reply Quote
Re: The Official Super Street Fighter IV : New Info, Screens and Video Thread
 MADEIRA STEVE88 wrote:

 

-- Wants a blind select for offline vs modes as well.

Um....I think they have this feature. It's called RANDOM. Because if you have blind select on offline VS. how do you know who you yourself are picking? Am I missing something painfully obvious here?

   Report 

   11-11-2009, 9:02 PM
Reply Quote
Re: The Official Super Street Fighter IV : New Info, Screens and Video Thread
 Vasuri wrote:
 MADEIRA STEVE88 wrote:

 

-- Wants a blind select for offline vs modes as well.

Um....I think they have this feature. It's called RANDOM. Because if you have blind select on offline VS. how do you know who you yourself are picking? Am I missing something painfully obvious here?




yeah i don't think they actually mean when you have a friend over playing at your house. Blind select wouldn't work than. They must be talking about Player matches

http://www.naturalborngamers.webs.com/
   Report 

   11-11-2009, 9:40 PM
Reply Quote
Re: The Official Super Street Fighter IV : New Info, Screens and Video Thread
Am I the only one who hates blind select? It's so lame... :/
Think outside the run.
   Report 

   11-11-2009, 9:49 PM
Reply Quote
Re: The Official Super Street Fighter IV : New Info, Screens and Video Thread
People waiting for you to pick and then counter picking is lame.
   Report 

   11-11-2009, 9:53 PM
Reply Quote
Re: The Official Super Street Fighter IV : New Info, Screens and Video Thread
 EROCKK92 wrote:
People waiting for you to pick and then counter picking is lame.


tell me about it! I don't see what's not to like about blind select....you're gonna see your opponents pick after they select it, blind select just eliminates the annoying noob mind games ppl try to play. Im so glad they're implementing it.

http://www.naturalborngamers.webs.com/
   Report 

   11-11-2009, 10:08 PM
Reply Quote
Re: The Official Super Street Fighter IV : New Info, Screens and Video Thread
 PHATAL PHD wrote:
 EROCKK92 wrote:
People waiting for you to pick and then counter picking is lame.


tell me about it! I don't see what's not to like about blind select....you're gonna see your opponents pick after they select it, blind select just eliminates the annoying noob mind games ppl try to play. Im so glad they're implementing it.
First of all I play at the arcade. My money is pretty much "wasted" if someone decides to counter pick me. Oh well, that's the price you pay for not playing a "top tier" right? It's just a crutch for the casual players. Hopefully they put the ability to have to have it on or off in player match. Gotta love two cursors moving around!
Think outside the run.
   Report 

   11-11-2009, 10:34 PM
Reply Quote
Re: The Official Super Street Fighter IV : New Info, Screens and Video Thread
I don't mean to derail the thread here, but I noticed sometimes one player will arrive at the actual character select screen several seconds later than the other player (giving the appearance of counter-picking). This has happened to me a few times and I can't help but wonder if the other player thought I was trying to counter-pick.

But genuine counter pickers are douche bags.
   Report 

   11-11-2009, 11:49 PM
Reply Quote
Re: The Official Super Street Fighter IV : New Info, Screens and Video Thread
Yeah im all for Blind-no sound-select! because its annoying when u get someone just waiting for you to pick first..... also I loave those players who wait till the last second to select even doh they have highlighted the character which they end up selecting.

Well looks like from the dev blog that on friday they will talk more about the replay feature in SSFIV. Im looking forward to that.
My SetUp

My Movie Collection
   Report 

   11-12-2009, 12:08 AM
Reply Quote
Re: The Official Super Street Fighter IV : New Info, Screens and Video Thread
LOL...u should try to get ready for n e thing than you shouldnt have this problem...but i'm for blind select if they wanna put it wouldn't do any harm...if they want to counter i give them plenty of time to do so...PPL use jus about everything....who cares who they use, they still beat you...

Dope Match

Javits (Clubber Lang) Vs. Mariodood (The Buster Jack)

http://www.youtube.com/watch?v=cfcNBk7q-R8
   Report 

   11-12-2009, 12:10 AM
Reply Quote
Re: The Official Super Street Fighter IV : New Info, Screens and Video Thread
 parasite hilton wrote:
Am I the only one who hates blind select? It's so lame... :/
i'm with u brother...

Dope Match

Javits (Clubber Lang) Vs. Mariodood (The Buster Jack)

http://www.youtube.com/watch?v=cfcNBk7q-R8
   Report 

   11-12-2009, 12:27 AM
Reply Quote
Re: The Official Super Street Fighter IV : New Info, Screens and Video Thread
Blind select in any fighting game is great in my opinion. I hate those people that refuse to choose anyone until the last second, purely so they can choose the character that has an obvious advantage over yours. Why not just prove you're the best with your character?

Seems like they try and find in-game advantages to win rather than relying on their own talent.
   Report 
Page 7 of 14 (410 items)
« First ... < 5 6 7 8 9 > ... Last »

©2009 Microsoft Corporation. All Rights Reserved