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Call of Duty: World at War

Started by Stallion 343 at 07-18-2008 1:32 PM. Topic has 313 replies.
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   07-18-2008, 1:32 PM
Re: *** COD: World at War - HIGHLY DETAILED ***
 x CHEFS x wrote:
 

I do however much prefer a well implemented class system in any MP FPS Game...

What do you mean by that?
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   07-18-2008, 1:41 PM
Re: *** COD: World at War - HIGHLY DETAILED ***
 Stallion 343 wrote:
 x CHEFS x wrote:
 

I do however much prefer a well implemented class system in any MP FPS Game...

What do you mean by that?

Pre-selected kits that have different roles which promote teamplay to win, i.e.: Medic, Lieutenant, Engineer, etc.  All have different "special abilities" as well as limitations, but when the classes work together - the MP experience and ability to win increase exponentially.

 

Class systems work best (imo) in Objective Based Gametypes, this was implemented in Return to Castle Wolfenstein which pretty much set the bar, subsequent titles have now utilized that principle.

 

It was evident in Call of Duty 3, but they weren't balanced as well and Achievements got in the way - which is why it never really 100% took hold of teamplay.  Grey Matter Interactive developed RTCW, that team merged with Treyarch Studios and contributed to COD3 - which is where that aspect came from. 


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   07-18-2008, 2:26 PM
Re: *** COD: World at War - HIGHLY DETAILED ***
 x CHEFS x wrote:
 Stallion 343 wrote:
 x CHEFS x wrote:
 

I do however much prefer a well implemented class system in any MP FPS Game...

What do you mean by that?

Pre-selected kits that have different roles which promote teamplay to win, i.e.: Medic, Lieutenant, Engineer, etc.  All have different "special abilities" as well as limitations, but when the classes work together - the MP experience and ability to win increase exponentially.

 

Class systems work best (imo) in Objective Based Gametypes, this was implemented in Return to Castle Wolfenstein which pretty much set the bar, subsequent titles have now utilized that principle.

 

It was evident in Call of Duty 3, but they weren't balanced as well and Achievements got in the way - which is why it never really 100% took hold of teamplay.  Grey Matter Interactive developed RTCW, that team merged with Treyarch Studios and contributed to COD3 - which is where that aspect came from. 

I kinda agree with what you say. The Create a Class system in CoD4 didn't really contribute to teamplay, it was more of a "selfish" thing. People would make a class that best suited themselves instead of the best way to help the team win. The ranking system didn't help teamplay much either. Mainly because you'd get experience regardless if you win or lose. That's what I hated about CoD4. The ranks didn't show anything except how much you play.

I liked the kits in CoD3. I didn't really think they were unbalanced though. The only problem with the kits is, like if you you wanted to be a medic, you had to have a shotgun. If you were a medic on a big open map like Edar Dam, a shotgun wouldn't do squat.
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   07-20-2008, 9:15 AM
Guy on the cover of Call of Duty Magazine! Just met him on MySpace! ~Link
Sick! I just me the Guy on the Call Of Duty Magazine! Met him on MySpace! Cool cat! Humble dude... check him out: http://www.myspace.com/jeremydunnspace
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   07-20-2008, 1:58 PM
Re: *** COD: World at War - HIGHLY DETAILED ***
chefs could plz confirm this will there be vehicals and vehical perks in CODWaW mp
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   07-21-2008, 1:14 PM
Re: *** COD: World at War - HIGHLY DETAILED ***

 PEP xJ4CKx wrote:
chefs could plz confirm this will there be vehicals and vehical perks in CODWaW mp

Yes, confirmed about vehicles, not 100% sure about vehicle perks however.


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   07-21-2008, 2:22 PM
Re: *** COD: World at War - HIGHLY DETAILED ***
Do you know if there will be Aim Assist in this game?

Did the Multiplayer seem to "Noob Friendly" (No Offense) like COD4 & other Recent FPS??

Great Thread BTW

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   07-21-2008, 2:38 PM
Re: *** COD: World at War - HIGHLY DETAILED ***

 TGB CRoOk wrote:
Do you know if there will be Aim Assist in this game?

Did the Multiplayer seem to "Noob Friendly" (No Offense) like COD4 & other Recent FPS??

Great Thread BTW

There will indeed be "Aim-Assist" or "Auto-Aim" like in COD4:MW unfortunately.  However, you will be able to toggle it On/Off via the Options menu, thank god.


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   07-21-2008, 5:17 PM
Re: *** COD: World at War - HIGHLY DETAILED ***
 x CHEFS x wrote:

 TGB CRoOk wrote:
Do you know if there will be Aim Assist in this game?

Did the Multiplayer seem to "Noob Friendly" (No Offense) like COD4 & other Recent FPS??

Great Thread BTW

There will indeed be "Aim-Assist" or "Auto-Aim" like in COD4:MW unfortunately.  However, you will be able to toggle it On/Off via the Options menu, thank god.

You mean the thing where when some guy runs across you and your crosshairs move with him?

That just ruined my sniping fun.


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   07-21-2008, 5:48 PM
Re: *** COD: World at War - HIGHLY DETAILED ***
I can't wait for this game!!!I just know it's gonna be garbage, then all you fools will cry. damn nerds. hahahaha!
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   07-21-2008, 5:57 PM
Re: *** COD: World at War - HIGHLY DETAILED ***
 Marktheshark415 wrote:
I can't wait for this game!!!I just know it's gonna be garbage, then all you fools will cry. damn nerds. hahahaha!


Crying over a video game? Its as ridiculous as trolling a forum of a game you have no intention of buying...sorry, did I say ridiculous? I meant pathetic.

In Australia from 10th Nov - 8th Jan :-D
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   07-21-2008, 6:07 PM
Re: *** COD: World at War - HIGHLY DETAILED ***

 Neillydun wrote:
 Marktheshark415 wrote:
I can't wait for this game!!!I just know it's gonna be garbage, then all you fools will cry. damn nerds. hahahaha!


Crying over a video game? Its as ridiculous as trolling a forum of a game you have no intention of buying...sorry, did I say ridiculous? I meant pathetic.

Are you a 100% you're gonna buy it? you need to take up sports or something instead spending all your time playing video games and talking about it before it comes out. What if it sucks? That's when you cry, F@GG.

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   07-21-2008, 6:17 PM
Re: *** COD: World at War - HIGHLY DETAILED ***

 Marktheshark415 wrote:
I can't wait for this game!!!I just know it's gonna be garbage, then all you fools will cry. damn nerds. hahahaha!

Thanks for being an ***, you just met my sig standards.

Louise, grab the pencil and paper.


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   07-21-2008, 6:19 PM
Re: *** COD: World at War - HIGHLY DETAILED ***
 Marktheshark415 wrote:

 Neillydun wrote:
 Marktheshark415 wrote:
I can't wait for this game!!!I just know it's gonna be garbage, then all you fools will cry. damn nerds. hahahaha!


Crying over a video game? Its as ridiculous as trolling a forum of a game you have no intention of buying...sorry, did I say ridiculous? I meant pathetic.

Are you a 100% you're gonna buy it? you need to take up sports or something instead spending all your time playing video games and talking about it before it comes out. What if it sucks? That's when you cry, F@GG.

GT noted for future reference.

Now, if you have something better you could be doing instead of talking about a videogame, on a videogame forum, why are you here to begin with?

"Happy Drinking"


"There are no innocent bystanders ... what are they doing there in the first place?"
-William S. Burroughs
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   07-21-2008, 6:20 PM
Re: *** COD: World at War - HIGHLY DETAILED ***
 x MadCowD1sease wrote:

 Marktheshark415 wrote:
I can't wait for this game!!!I just know it's gonna be garbage, then all you fools will cry. damn nerds. hahahaha!

Thanks for being an ***, you just met my sig standards.

Louise, grab the pencil and paper.

Thank you.

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   07-21-2008, 6:42 PM
Re: *** COD: World at War - HIGHLY DETAILED ***
 LOUISE CYPHRE wrote:
 Marktheshark415 wrote:

 Neillydun wrote:
 Marktheshark415 wrote:
I can't wait for this game!!!I just know it's gonna be garbage, then all you fools will cry. damn nerds. hahahaha!


Crying over a video game? Its as ridiculous as trolling a forum of a game you have no intention of buying...sorry, did I say ridiculous? I meant pathetic.

Are you a 100% you're gonna buy it? you need to take up sports or something instead spending all your time playing video games and talking about it before it comes out. What if it sucks? That's when you cry, F@GG.

GT noted for future reference.

Now, if you have something better you could be doing instead of talking about a videogame, on a videogame forum, why are you here to begin with?

"Happy Drinking"

LOL, who are you too idiots? Internet police, LMAO!!! Fckuing f@ggs, you all need a life. Let me guess, madcow is the Sheriff and this Louise is the deputy(#1 bich) . Write it down, remember me you freaking albinos. Go outside once in a while, you can get some tan, it's pretty nice.

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   07-21-2008, 6:54 PM
Re: *** COD: World at War - HIGHLY DETAILED ***
 Marktheshark415 wrote:

 Neillydun wrote:
 Marktheshark415 wrote:
I can't wait for this game!!!I just know it's gonna be garbage, then all you fools will cry. damn nerds. hahahaha!


Crying over a video game? Its as ridiculous as trolling a forum of a game you have no intention of buying...sorry, did I say ridiculous? I meant pathetic.

Are you a 100% you're gonna buy it? you need to take up sports or something instead spending all your time playing video games and talking about it before it comes out. What if it sucks? That's when you cry, F@GG.



Yes, I'm 100% sure I'll buy it..you know why? I have more than enough disposable income to not have to care whether a game sucks or not. I bought GoW and hated it...did I cry? Did I ***. I put it in its box and put on a shelve and its been there to this very day.

And dont tell me to get a life, its more pathetic to spend your time arguing about a game you have no intention of buying...how effing sad are you?

In Australia from 10th Nov - 8th Jan :-D
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   07-21-2008, 6:58 PM
Re: *** COD: World at War - HIGHLY DETAILED ***
 Marktheshark415 wrote:
 LOUISE CYPHRE wrote:
 Marktheshark415 wrote:

 Neillydun wrote:
 Marktheshark415 wrote:
I can't wait for this game!!!I just know it's gonna be garbage, then all you fools will cry. damn nerds. hahahaha!


Crying over a video game? Its as ridiculous as trolling a forum of a game you have no intention of buying...sorry, did I say ridiculous? I meant pathetic.

Are you a 100% you're gonna buy it? you need to take up sports or something instead spending all your time playing video games and talking about it before it comes out. What if it sucks? That's when you cry, F@GG.

GT noted for future reference.

Now, if you have something better you could be doing instead of talking about a videogame, on a videogame forum, why are you here to begin with?

"Happy Drinking"

LOL, who are you too idiots? Internet police, LMAO!!! Fckuing f@ggs, you all need a life. Let me guess, madcow is the Sheriff and this Louise is the deputy(#1 bich) . Write it down, remember me you freaking albinos. Go outside once in a while, you can get some tan, it's pretty nice.

Oh brother.

"Happy Drinking"


"There are no innocent bystanders ... what are they doing there in the first place?"
-William S. Burroughs
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   07-21-2008, 7:00 PM
Re: *** COD: World at War - HIGHLY DETAILED ***
 LOUISE CYPHRE wrote:
 Marktheshark415 wrote:
 LOUISE CYPHRE wrote:
 Marktheshark415 wrote:

 Neillydun wrote:
 Marktheshark415 wrote:
I can't wait for this game!!!I just know it's gonna be garbage, then all you fools will cry. damn nerds. hahahaha!


Crying over a video game? Its as ridiculous as trolling a forum of a game you have no intention of buying...sorry, did I say ridiculous? I meant pathetic.

Are you a 100% you're gonna buy it? you need to take up sports or something instead spending all your time playing video games and talking about it before it comes out. What if it sucks? That's when you cry, F@GG.

GT noted for future reference.

Now, if you have something better you could be doing instead of talking about a videogame, on a videogame forum, why are you here to begin with?

"Happy Drinking"

LOL, who are you too idiots? Internet police, LMAO!!! Fckuing f@ggs, you all need a life. Let me guess, madcow is the Sheriff and this Louise is the deputy(#1 bich) . Write it down, remember me you freaking albinos. Go outside once in a while, you can get some tan, it's pretty nice.

Oh brother.

"Happy Drinking"

Happy drinking? Cheers buddy.

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   07-21-2008, 7:21 PM
Re: *** COD: World at War - HIGHLY DETAILED ***

Guys,

 

Please do not reply to that account any further, it has been reported and will be taken care of by the appropriate personnel.

 

Thanks,

 

x CHEFS x


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   07-21-2008, 7:23 PM
Re: *** COD: World at War - HIGHLY DETAILED ***
 x CHEFS x wrote:

Guys,

 

Please do not reply to that account any further, it has been reported and will be taken care of by the appropriate personnel.

 

Thanks,

 

x CHEFS x

Yes [Y]Beer [B]

"Happy Drinking"


"There are no innocent bystanders ... what are they doing there in the first place?"
-William S. Burroughs
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   07-21-2008, 7:24 PM
Re: *** COD: World at War - HIGHLY DETAILED ***
 x CHEFS x wrote:

Guys,

 

Please do not reply to that account any further, it has been reported and will be taken care of by the appropriate personnel.

 

Thanks,

 

x CHEFS x

Yeahthanks, you must be the head honcho. Please to meet your aquaintance.

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   07-21-2008, 7:27 PM
Re: *** COD: World at War - HIGHLY DETAILED ***

this sure is an awful lot of angry posts on this thread

 

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   07-22-2008, 2:12 PM
Re: *** COD: World at War - HIGHLY DETAILED ***

(Adding this post to this thread for those who haven't seen it)

 

Ok guys, here’s a recap of 2 more Single Player levels that we were shown on the Community First Look event.  Both look 100% unique, and appear to be a great deal of fun.  Enjoy!

 

Single Player Level: Sniper (unofficial name)

 

You enter the level as a Russian soldier dizzy and confused, the screen is shaking and everyone around you appears to be dead.  Voices of German Infantry can be heard until they eventually appear; the enemy platoon walks past you apparently checking bodies to make sure they are dead.  Once they move on, your senses set in and you come back to awareness.  Across from you awakens a Russian sniper, who is apparently a higher rank because he guides the mission from here on out.  Enter actual Gameplay.

 

The sniper instructs you to take his rifle since he is unable to wield it, due to a wound.  You take the rifle from him and he teaches you how to snipe, waiting for the perfect moment, being the hunter.  You hear and see German infantry walking about and he instructs you to wait as a tank rumbles by.

 

At this point you take aim for your first kill shot and wait until a soldier strafes behind a sitting German, pull the trigger – bang, down the two of them go with a single bullet.  You waited and waited, only firing your kill-shot when the roar of planes overhead deafened your shot not to reveal your existence.  A dog did take notice however and comes after you and your comrade.  In the demo, a skilled hip-shot took down the mutt; perhaps a melee would be even more rewarding.

 

Your instructor (Russian Sniper) teaches you the art of being a sniper and the thrill of the hunt.  How a sniper stalks and takes down his enemy, waiting until the precise moment, hunting your enemy… until… you become the hunted.  A German sniper has spotted you while rattling off an ineffective shot.  Your leader motions to you and makes a dart for a building; you follow and get in safely through a window.

 

Not sure of the exact sequence of events here, but you are in the house and spot the building that the German sniper is in.  The Russian sniper is playing the role of spotter while you are watching the building intently, there are many windows and the enemy sniper never shows himself for more than an instant in the same window (Also mind you, the window the sniper appears in is totally random, so if you replay the level, it won’t be the same the next time).  You have to be quick to the trigger with steady aim, as the enemy sniper is pretty darn difficult to spot and shoot before disappearing – also, because as he appears, he is shooting at you.

 

You take him down eventually and your shot is heard, bringing enemy infantry to your position.  You can hear them outside and then MG fire rains in upon the two of you, among Molotov Cocktails which ignite your inhabitance into an inferno.  The only way to go is Up since the enemy has surrounded you.  So, you climb the stairs while following your leader, once up top you are on the run when the floor gives way and you fall through catching yourself.  The screen starts to flash the trademark Call of Duty red damage pattern when your comrade comes back and pulls you up.  You get out and run forward and that was it… To Be Continued scrolled across the screen.

 

This level which we will dub “Sniper” for the time being, was a real treat since we were the first people on the planet to see it outside of the teams at Treyarch and ATVI.  When we arrived, it concluded a span of press weeks where this was not shown to them, it wasn’t ready.  We were the first to experience it visually, and it reeked of the essence of the Call of Duty franchise, for those of you whom know what I am speaking.

 

SP Level: Flying-Boat (unofficial name)

 

This level takes place in a sea-plane - a PDY Catalina.  Treyarch Studios actually had a company make an exact model of the plane that was assembled at the motion capture studio which was used to replicate the Flying-Boat.  They used the mo-cap technology to digitally design the skeleton of the plane, to an inch.  With that, they were able to create the plane texturally and graphically, down to a roll of toilet paper in the aft of the plane.

 

They took it a step further in regards to the animation by hiring a Cirque Du Soleil performer to maneuver from the aft of the plane forward, and vice versa to replicate a soldier rotating from the 2 aft turrets, to the one under the cockpit.  At first, the nimble performer did it so quickly that it wasn’t realistic, so they had him do it again to more accurately reflect a soldier lumbering through the plane.

 

With that, as with the plane, they used that geometry to make a digital model and of course the character you see in game.  They showed us a split screen of the performer moving through the wooden skeleton of the plane, next to the video game soldier moving through the COD:WW flying-boat and it was a mirror image.  Pretty cool.

 

Anyways, onto the level itself…

 

You are in the Pacific and engaging Japanese vessels… well… basically a fleet.  Hey, it’s a video game, they have to make it fun, lol.  Your Flying-Boat has 3 turrets, two of which are aft on either side, and the other is under the cockpit.  Your job is to man the turrets while rotating between each depending on the target.  Switching between the turrets is animated (mo-capped) by the Cirque Du Soleil performer and will occur with the press of the Action button.

 

So, basically you let loose on the turrets and wreak havoc on the opposition, but unlike other games, it isn’t simply getting enough bullets into a boat to sink it.  You need to go for the spot lights on the boats first, as that will lessen the flack fire coming your way.  Then, shoot at the hull or bridge and cripple it.  Damage is specific to the area you target, so if you say… shoot the deck, floorboards will splinter up.  It isn’t generic damage where you shoot the boat and different places blow up in sequence regardless of where you are shooting.  It’s area specific, which is nice.

 

While you’re shooting, you’ll realize that you need to lead your target depending on your vector in relation to the boat, it’s easy to see this by watching your bullet path splatter through the surf, which again, is really fun to watch.  Targets are a-plenty, and you need to be on your game, the fellas at the Studio make it look easy… but dam, there’s a lot going on in that ocean with seemingly endless targets.

 

Eventually this level ends like the others with a faded screen and To Be Continued… scrolling across.  It looks to be really unique and quite a bit of fun, as a result, is one that I am really looking forward to.

 

So, that’s it for this update guys, 2 new SP levels to chew on and talk about.  As always, feel free to ask questions, I’ll answer whatever I can.  Hope you enjoyed this!  


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   07-22-2008, 7:40 PM
Re: *** COD: World at War - HIGHLY DETAILED ***

I've seen the mission review, but had another thought about it.

I'm just wondering how "scripted" the gameplay felt.  I'm speaking mainly about scenes like falling through the floor you touched on.   Are you still being given a main objective with a few different paths to take, or are you pretty much led down that given path (i.e. the only way to go was up the ladder).


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   07-23-2008, 1:28 AM
Re: *** COD: World at War - HIGHLY DETAILED ***
 x CHEFS x wrote:

 

I do however much prefer a well implemented class system in any MP FPS Game...

 

x2Yes [Y]

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   07-23-2008, 1:28 AM
Re: *** COD: World at War - HIGHLY DETAILED ***

double post -_-;

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   07-23-2008, 6:22 PM
SV: Re: *** COD: World at War - HIGHLY DETAILED ***
Will there be Search & Destroy?
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   07-23-2008, 8:33 PM
Re: *** COD: World at War - HIGHLY DETAILED ***
Great info, thanks. Martyrdom makes a return? Some people never learn......

USMC Combat Veteran
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   07-23-2008, 8:50 PM
Re: SV: Re: *** COD: World at War - HIGHLY DETAILED ***

 Erichaag wrote:
Will there be Search & Destroy?

Yes there will be S&D. life CHEFS said they are still trying to see how the medic will work in search. But there will be search!  All comfirmed gametypes: 1. War 2. CTF 3. team deathmatch 4. FFA (aka battle) 5. S&D unconfirmed gametypes but they should return 1. Headquarters 2. domination


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