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The Elder Scrolls® IV: Oblivion™

Started by Wastelander08 at 10-21-2009 4:26 PM. Topic has 231 replies.
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   10-21-2009, 4:26 PM
Re: What they NEED for the next The Elder Scrolls...
 Charon 711 wrote:
 Wastelander08 wrote:
I saw something earlier about some bethesda guy saying dont expect ESV anytime soon. That kinda implies they havent even started.So if this is true...WHY? TES is one of there best running series, and you would've thought they would have at least come up with some designs with a small team.
On the other hand if this is a tactic to "scare us off the trail", to bethesda i say ITS NOT CLEVER MAN!! NOT CLEVER! :'(


lol beth like to put a play on their words.... alot...... any time soon is obviously a play on them... when is soon? today? tomorrow? next week? next year?.... its all a play and since beth is also good about keeping their lips sealed untill they have a almost finished project that just adds to the antisipation..... like the song.... "antisipation... antisipayaytion"..... singing on a forum doesnt work as well as i thaught it would
If they have done ANYTHING... they could at least show us some concept art or even some low res designs. Just to show us they aren't wasting their time on the "lesser" games. (New, crap, you get the picture)
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   10-21-2009, 4:47 PM
Re: What they NEED for the next The Elder Scrolls...
 zebatov wrote:
 hehe shabutie wrote:
 zebatov wrote:


There wouldn't be any bugs if they were good at their job ;) Also, that's why they have testers. And if something gets by all those people, then all those people shouldn't be doing what they do.

Also, adding multiplayer to the game wouldn't be "fixing" it. So you can't use that statement there. It's not broken. But adding a system link multiplayer wouldn't be a bad thing to do to at all. There would be no latency since the games are connected together. And the lag would be the same as a single player scenario - almost none, since each game is running on a seperate Xbox. I'd hate to see splitscreen mp in TES.


Even if they are good at their jobs, there will still be bugs.  There will always be bugs.  No game is perfect on release day.  (That's what patches are for)

That statement is relevant.  Fine, let me reword it for you and only you.  Why change it if it's working for them (Same thing, learn to take things for other than their literal meaning please)



Haha! That's the lamest excuse I've ever heard! Ten years ago there were no such things as "patches" because consoles didn't connect to the internet. Now that they can, they just fire these games out without doing extensive testing and use us as free testers essentially. Garbage. Nice try.

That sounds better. But the game is not made for them. It's made for us. And if half their fan base, no matter how strong the side is, left, because they weren't getting what they wanted, they'd (Bethesda) lose even more money than going through that whole hiring of a new team procedure.


You must not be an artist*.  With a game as big as TES, nothing is going to be 100% perfect.  EVERY GAME HAS BUGS, simple as that.  Even before counsels were able to get patches, they still had bugs.  Not all bugs are huge and noticeable, but they're there, I can't stress that enough.

And ten years ago, there were such things as patches...  It's called PC gaming.  Counsels are only now catching up to what PC's have been doing for a really long time.

Of course the game isn't made for them.  They're making it for their client, who is us, the consumers.  But if they're fanbase is growing after every game, and they aren't using multiplayer, why should they?  They're still winning awards and selling plenty of copies.


*I say this because most artists look at something they made and see, not how good it may look, but instead, they see the flaws and how they could have made it better.  I know I do this at least.


Anyways, I'm done arguing with you.  Since when is ignorance a point of view?


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   10-21-2009, 6:25 PM
Re: What they NEED for the next The Elder Scrolls...
I think we should shift the subject on more ideas for ESV, the convo is getting a bit argumentative.
Perhaps a more sophisticated spell system? like for a novice you use regualr spells, then journey men can mix different elements (fire water etc) for different effects, the spells you use could get more powerful and complicated as you progress, rather than just buying spells which require being a certain level.
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   10-21-2009, 6:44 PM
Re: What they NEED for the next The Elder Scrolls...
 Wastelander08 wrote:
I think we should shift the subject on more ideas for ESV, the convo is getting a bit argumentative.
Perhaps a more sophisticated spell system? like for a novice you use regualr spells, then journey men can mix different elements (fire water etc) for different effects, the spells you use could get more powerful and complicated as you progress, rather than just buying spells which require being a certain level.

Only because zebatov decided to antagonize people disagreeing with him.

Hmm, that's a interesting idea. Combining a water spell and with a lightning spell would be a interesting idea. Though it seems like it could be somewhat overpowered, I imagine Healing all status effects and HP at the same time would be popular. Not to mention spells that paralyze and damage enemies at the same time. Though the suggested level requirement/progression you have would thankfully stop that from happening too early on.




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   10-21-2009, 6:46 PM
Re: What they NEED for the next The Elder Scrolls...
An argument I wasn't involved in? Call the effing media.
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   10-21-2009, 6:57 PM
Re: What they NEED for the next The Elder Scrolls...
 hehe shabutie wrote:
 zebatov wrote:
 hehe shabutie wrote:
 zebatov wrote:


There wouldn't be any bugs if they were good at their job ;) Also, that's why they have testers. And if something gets by all those people, then all those people shouldn't be doing what they do.

Also, adding multiplayer to the game wouldn't be "fixing" it. So you can't use that statement there. It's not broken. But adding a system link multiplayer wouldn't be a bad thing to do to at all. There would be no latency since the games are connected together. And the lag would be the same as a single player scenario - almost none, since each game is running on a seperate Xbox. I'd hate to see splitscreen mp in TES.


Even if they are good at their jobs, there will still be bugs.  There will always be bugs.  No game is perfect on release day.  (That's what patches are for)

That statement is relevant.  Fine, let me reword it for you and only you.  Why change it if it's working for them (Same thing, learn to take things for other than their literal meaning please)



Haha! That's the lamest excuse I've ever heard! Ten years ago there were no such things as "patches" because consoles didn't connect to the internet. Now that they can, they just fire these games out without doing extensive testing and use us as free testers essentially. Garbage. Nice try.

That sounds better. But the game is not made for them. It's made for us. And if half their fan base, no matter how strong the side is, left, because they weren't getting what they wanted, they'd (Bethesda) lose even more money than going through that whole hiring of a new team procedure.


You must not be an artist*.  With a game as big as TES, nothing is going to be 100% perfect.  EVERY GAME HAS BUGS, simple as that.  Even before counsels were able to get patches, they still had bugs.  Not all bugs are huge and noticeable, but they're there, I can't stress that enough.

And ten years ago, there were such things as patches...  It's called PC gaming.  Counsels are only now catching up to what PC's have been doing for a really long time.

Of course the game isn't made for them.  They're making it for their client, who is us, the consumers.  But if they're fanbase is growing after every game, and they aren't using multiplayer, why should they?  They're still winning awards and selling plenty of copies.


*I say this because most artists look at something they made and see, not how good it may look, but instead, they see the flaws and how they could have made it better.  I know I do this at least.


Anyways, I'm done arguing with you.  Since when is ignorance a point of view?



Yeah were not on a PC forum. So we weren't talking about PC's. Stop being so argumentative. Jesus *** Christ the people around here are such babies. Including that guy that I keep showing up in that other thread. And the word is spelled CONSOLES. Holy. Secondly, you don't need to be an artist to see only the imperfections in things you've made.

Why should they? Because a large group of their fanbase would like them to. If they lose more people than they gain, eventually they'll lose money. Either way, it was said before. Once an RPG/adventure style game that comes out that's identical to this series, but includes co-op, I'll hop right over to it and forget all this garbage and wasting my time hoping for something that'll never happen because the devs are too stupid and lazy to make it work.

And I don't know the answer to that. Why don't you ask one of your many American friends?
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   10-21-2009, 7:01 PM
Re: What they NEED for the next The Elder Scrolls...
 Taldarin wrote:
 Wastelander08 wrote:
I think we should shift the subject on more ideas for ESV, the convo is getting a bit argumentative.
Perhaps a more sophisticated spell system? like for a novice you use regualr spells, then journey men can mix different elements (fire water etc) for different effects, the spells you use could get more powerful and complicated as you progress, rather than just buying spells which require being a certain level.

Only because zebatov decided to antagonize people disagreeing with him.

Hmm, that's a interesting idea. Combining a water spell and with a lightning spell would be a interesting idea. Though it seems like it could be somewhat overpowered, I imagine Healing all status effects and HP at the same time would be popular. Not to mention spells that paralyze and damage enemies at the same time. Though the suggested level requirement/progression you have would thankfully stop that from happening too early on.





Are you *** high? I antogonized an argument by stating my point of view? You guys are a bunch of *** retarded mongoloids.

It's really easy to point your finger at someone else, isn't it?
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   10-21-2009, 7:05 PM
Re: What they NEED for the next The Elder Scrolls...
Just giving a fair warning, I reported both threads.

Drop the subject.

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   10-21-2009, 7:06 PM
Re: What they NEED for the next The Elder Scrolls...
 death knowz wrote:
Just giving a fair warning, I reported both threads.

Drop the subject.


I hope they both get closed.

Brown noser.

I'm also under the assumption you were talking to them.
No, Jahleed, I'm not C-Sec. We're not even on a boat!
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   10-21-2009, 7:09 PM
Re: What they NEED for the next The Elder Scrolls...
Best thing would just be to leave it the pair of you... Taldarin@ I see what u mean about the overpower (RAGE) but i guess there could be a system eg If u were a master :

4 slots avaliable for a spell, 2 for attack, and 2 for status effect (paralyse ect). The more powerful they are the more magika it would take up (obviously). But for a journey man you get 2 slots which can only use a certain "level?" of spell etc. btw zebatov who is this person you keep "showing up" on the other thread?
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   10-21-2009, 7:11 PM
Re: What they NEED for the next The Elder Scrolls...
 zebatov wrote:


Yeah were not on a PC forum. So we weren't talking about PC's. Stop being so argumentative. Jesus *** Christ the people around here are such babies. Including that guy that I keep showing up in that other thread. And the word is spelled CONSOLES. Holy. Secondly, you don't need to be an artist to see only the imperfections in things you've made.

Why should they? Because a large group of their fanbase would like them to. If they lose more people than they gain, eventually they'll lose money. Either way, it was said before. Once an RPG/adventure style game that comes out that's identical to this series, but includes co-op, I'll hop right over to it and forget all this garbage and wasting my time hoping for something that'll never happen because the devs are too stupid and lazy to make it work.

And I don't know the answer to that. Why don't you ask one of your many American friends?


He was just pointing out that the concept of releasing an imperfect game and fixing it later is not a new one, just new to consoles.  Instead, it used to be that games that were released had bugs and glitches, and there just wasn't any way to fix them.  I'll agree that the ability to patch console games after release has increased the general glitchiness factor of many published games, but console games were never tested until they were perfect.

I'm not sure what the whole artist thing was about, because you're right.  Anyone that produces anything is going to be very sensitive to imperfections in what they make, but you don't have to be a developer to find the problems with a program (be it a game or not).

And I agree with you about the concept of adding co-op, or any other feature really.  If the question is "why should they add to a winning formula?" then the answer is simple.  If you don't, then sooner or later someone else will, and they will end up stealing users.  It isn't just co-op, it applies to any new idea.  If a series can't incorporate new features then their games will grow stale, and will eventually be overtaken by a development company that is willing to improve on that winning formula.  Now don't get me wrong, I'm not saying that co-op is definitely a must, but if some other company can produce a game that is competitive in every other way but also includes MP in one form or another, then they will end up taking fans away from TES.
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   10-21-2009, 7:16 PM
Re: What they NEED for the next The Elder Scrolls...
 zebatov wrote:

I hope they both get closed.

Brown noser.

I'm also under the assumption you were talking to them.
How is reporting 2 threads where stupidity is running rampant, brown nosing? You're a moron. But you are also a pretty good troll, I'll give you that.

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   10-21-2009, 7:17 PM
Re: What they NEED for the next The Elder Scrolls...
 phyrian wrote:
 zebatov wrote:


Yeah were not on a PC forum. So we weren't talking about PC's. Stop being so argumentative. Jesus *** Christ the people around here are such babies. Including that guy that I keep showing up in that other thread. And the word is spelled CONSOLES. Holy. Secondly, you don't need to be an artist to see only the imperfections in things you've made.

Why should they? Because a large group of their fanbase would like them to. If they lose more people than they gain, eventually they'll lose money. Either way, it was said before. Once an RPG/adventure style game that comes out that's identical to this series, but includes co-op, I'll hop right over to it and forget all this garbage and wasting my time hoping for something that'll never happen because the devs are too stupid and lazy to make it work.

And I don't know the answer to that. Why don't you ask one of your many American friends?


He was just pointing out that the concept of releasing an imperfect game and fixing it later is not a new one, just new to consoles.  Instead, it used to be that games that were released had bugs and glitches, and there just wasn't any way to fix them.  I'll agree that the ability to patch console games after release has increased the general glitchiness factor of many published games, but console games were never tested until they were perfect.

I'm not sure what the whole artist thing was about, because you're right.  Anyone that produces anything is going to be very sensitive to imperfections in what they make, but you don't have to be a developer to find the problems with a program (be it a game or not).

And I agree with you about the concept of adding co-op, or any other feature really.  If the question is "why should they add to a winning formula?" then the answer is simple.  If you don't, then sooner or later someone else will, and they will end up stealing users.  It isn't just co-op, it applies to any new idea.  If a series can't incorporate new features then their games will grow stale, and will eventually be overtaken by a development company that is willing to improve on that winning formula.  Now don't get me wrong, I'm not saying that co-op is definitely a must, but if some other company can produce a game that is competitive in every other way but also includes MP in one form or another, then they will end up taking fans away from TES.


I like people who can think open mindedly and see where I'm coming from when I say things. Rather than be stuck in their own biased ways and make hypocritical comments like "Since when is ignorance a point of view".

Yeah. Well I don't remember any serious glitches for a lot of games that have been released over the years. There are some, but none to the point of say ninja flipping on Gears of War.

Yes. You can look at yourself in the mirror and see hundreds of imperfections when others say you look fine.

If a series doesn't add new features to games, they'll end up turning out like Vegas 2. Which was literally 100% rehash with some new flashy effects.

I hope this series doesn't go down in flames over something so little that could be changed rather quickly if people put their minds to it. I do quite enjoy the whole story behind each new game and have almost just as much fun looking at the world maps and reading about the different cities.

That aside, spell combining effects would be cool. Maybe they could up the difficulty, but allow for more magicka. I'd love to make a new nuke spell. There just isn't near enough magicka in this game to do it. It was a custom spell I made in Morrowind that did 100 damage of fire, frost, poison, shock, and a bunch of others within 50 feet on target. Was a beast of a spell and I could fire it at my feet and clear an entire building.
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   10-21-2009, 7:22 PM
Re: What they NEED for the next The Elder Scrolls...
 death knowz wrote:
 zebatov wrote:

I hope they both get closed.

Brown noser.

I'm also under the assumption you were talking to them.
How is reporting 2 threads where stupidity is running rampant, brown nosing? You're a moron. But you are also a pretty good troll, I'll give you that.


Calling someone a troll, is being a troll :) Ouch. Nobody likes a cop-out. That's how it's brown nosing. You're making yourself look better to the mods by helping them out: Brown nosing. Speaking of which. You should know better by now (since you obviously know when to report a thread) that instead of posting that in here, you should have sent me a PM.
No, Jahleed, I'm not C-Sec. We're not even on a boat!
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   10-21-2009, 7:23 PM
Re: What they NEED for the next The Elder Scrolls...
 phyrian wrote:

I'm not sure what the whole artist thing was about, because you're right.  Anyone that produces anything is going to be very sensitive to imperfections in what they make, but you don't have to be a developer to find the problems with a program (be it a game or not).



I mainly said it because a good artist isn't that sensitive about the imperfections they make (Well.. at least, when they're pointed out).   It's called criticism and it's not a bad thing.  If someone really doesn't like something you made, find out why and try to fix it.  I love getting criticism on my work as it helps me on future work and lets me know more of what my audience is looking for
.


Granted, there is bad criticism (For example, when someone says they don't like something, then doesn't explain why) and that's just annoying ^_^
.

(Oh, and lol at him going grammar police on me... Who cares if I spelled it wrong and you still know what I'm talking about? lol)


Light up the fire
Right on the power
Weapon... I have it all.
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   10-21-2009, 7:24 PM
Re: What they NEED for the next The Elder Scrolls...
 phyrian wrote:
 zebatov wrote:


Yeah were not on a PC forum. So we weren't talking about PC's. Stop being so argumentative. Jesus *** Christ the people around here are such babies. Including that guy that I keep showing up in that other thread. And the word is spelled CONSOLES. Holy. Secondly, you don't need to be an artist to see only the imperfections in things you've made.

Why should they? Because a large group of their fanbase would like them to. If they lose more people than they gain, eventually they'll lose money. Either way, it was said before. Once an RPG/adventure style game that comes out that's identical to this series, but includes co-op, I'll hop right over to it and forget all this garbage and wasting my time hoping for something that'll never happen because the devs are too stupid and lazy to make it work.

And I don't know the answer to that. Why don't you ask one of your many American friends?


He was just pointing out that the concept of releasing an imperfect game and fixing it later is not a new one, just new to consoles.  Instead, it used to be that games that were released had bugs and glitches, and there just wasn't any way to fix them.  I'll agree that the ability to patch console games after release has increased the general glitchiness factor of many published games, but console games were never tested until they were perfect.

I'm not sure what the whole artist thing was about, because you're right.  Anyone that produces anything is going to be very sensitive to imperfections in what they make, but you don't have to be a developer to find the problems with a program (be it a game or not).

And I agree with you about the concept of adding co-op, or any other feature really.  If the question is "why should they add to a winning formula?" then the answer is simple.  If you don't, then sooner or later someone else will, and they will end up stealing users.  It isn't just co-op, it applies to any new idea.  If a series can't incorporate new features then their games will grow stale, and will eventually be overtaken by a development company that is willing to improve on that winning formula.  Now don't get me wrong, I'm not saying that co-op is definitely a must, but if some other company can produce a game that is competitive in every other way but also includes MP in one form or another, then they will end up taking fans away from TES.
You've brought up some good points. Although, i shouldn't think the TES series would grow stale any time soon if no major new things were implemented. The arena, daggerfall, morrowind and oblivion both sold incredibly well. The fanbase is so huge we are discussing TESV as if it was announced, and there was concept art. Theres plenty of time to add new stuff, in this case ill mention co-op specifically. It wouldn't be any good because the technology to process two people in a huge game world. Or they could make it crap (cough*Fable 2 *cough)
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   10-21-2009, 7:26 PM
Re: What they NEED for the next The Elder Scrolls...
 hehe shabutie wrote:
 phyrian wrote:

I'm not sure what the whole artist thing was about, because you're right.  Anyone that produces anything is going to be very sensitive to imperfections in what they make, but you don't have to be a developer to find the problems with a program (be it a game or not).



I mainly said it because a good artist isn't that sensitive about the imperfections they make (Well.. at least, when they're pointed out).   It's called criticism and it's not a bad thing.  If someone really doesn't like something you made, find out why and try to fix it.  I love getting criticism on my work as it helps me on future work and lets me know more of what my audience is looking for
.


Granted, there is bad criticism (For example, when someone says they don't like something, then doesn't explain why) and that's just annoying ^_^
.

(Oh, and lol at him going grammar police on me... Who cares if I spelled it wrong and you still know what I'm talking about? lol)



Constructive criticism. Like when I pointed out your grammar mistake? Round and round we go! "I love getting criticism on my work as it helps me on future work and lets me know more of what my audience is looking for." One word: Cooperative.
No, Jahleed, I'm not C-Sec. We're not even on a boat!
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   10-21-2009, 7:26 PM
Re: What they NEED for the next The Elder Scrolls...
Call me what you like, I've got better things to do than argue with a soon-to-be-banned troll, in a thread that will hopefully be locked soon. ;)

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   10-21-2009, 7:29 PM
Re: What they NEED for the next The Elder Scrolls...
It looks like our back up convo is gunna get locked... theres gotta be some sot of irony here
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   10-21-2009, 7:35 PM
Re: What they NEED for the next The Elder Scrolls...
 Wastelander08 wrote:
 phyrian wrote:
 zebatov wrote:


Yeah were not on a PC forum. So we weren't talking about PC's. Stop being so argumentative. Jesus *** Christ the people around here are such babies. Including that guy that I keep showing up in that other thread. And the word is spelled CONSOLES. Holy. Secondly, you don't need to be an artist to see only the imperfections in things you've made.

Why should they? Because a large group of their fanbase would like them to. If they lose more people than they gain, eventually they'll lose money. Either way, it was said before. Once an RPG/adventure style game that comes out that's identical to this series, but includes co-op, I'll hop right over to it and forget all this garbage and wasting my time hoping for something that'll never happen because the devs are too stupid and lazy to make it work.

And I don't know the answer to that. Why don't you ask one of your many American friends?


He was just pointing out that the concept of releasing an imperfect game and fixing it later is not a new one, just new to consoles.  Instead, it used to be that games that were released had bugs and glitches, and there just wasn't any way to fix them.  I'll agree that the ability to patch console games after release has increased the general glitchiness factor of many published games, but console games were never tested until they were perfect.

I'm not sure what the whole artist thing was about, because you're right.  Anyone that produces anything is going to be very sensitive to imperfections in what they make, but you don't have to be a developer to find the problems with a program (be it a game or not).

And I agree with you about the concept of adding co-op, or any other feature really.  If the question is "why should they add to a winning formula?" then the answer is simple.  If you don't, then sooner or later someone else will, and they will end up stealing users.  It isn't just co-op, it applies to any new idea.  If a series can't incorporate new features then their games will grow stale, and will eventually be overtaken by a development company that is willing to improve on that winning formula.  Now don't get me wrong, I'm not saying that co-op is definitely a must, but if some other company can produce a game that is competitive in every other way but also includes MP in one form or another, then they will end up taking fans away from TES.
You've brought up some good points. Although, i shouldn't think the TES series would grow stale any time soon if no major new things were implemented. The arena, daggerfall, morrowind and oblivion both sold incredibly well. The fanbase is so huge we are discussing TESV as if it was announced, and there was concept art. Theres plenty of time to add new stuff, in this case ill mention co-op specifically. It wouldn't be any good because the technology to process two people in a huge game world. Or they could make it crap (cough*Fable 2 *cough)


I mentioned system link before. Two Xbox's running two different games without going through a modem or gateway would mean no latency. Would be the best option.
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   10-21-2009, 7:39 PM
Re: What they NEED for the next The Elder Scrolls...
I mentioned that earlier. Either this convo or ideas for elder scrols v2. But im unsure as to the actual linking code. If its complex then perhaps two 360's isnt enough, or perhaps it will work but at a much worser (is that a word?) rate.
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   10-21-2009, 7:44 PM
Re: What they NEED for the next The Elder Scrolls...
 death knowz wrote:
An argument I wasn't involved in? Call the effing media.

I know right?

I was amazed Mike never came around though. He would have made this one more interesting.

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