phyrian wrote:
zebatov wrote:
Yeah were not on a PC forum. So we weren't talking about PC's. Stop being so argumentative. Jesus *** Christ the people around here are such babies. Including that guy that I keep showing up in that other thread. And the word is spelled CONSOLES. Holy. Secondly, you don't need to be an artist to see only the imperfections in things you've made.
Why should they? Because a large group of their fanbase would like them to. If they lose more people than they gain, eventually they'll lose money. Either way, it was said before. Once an RPG/adventure style game that comes out that's identical to this series, but includes co-op, I'll hop right over to it and forget all this garbage and wasting my time hoping for something that'll never happen because the devs are too stupid and lazy to make it work.
And I don't know the answer to that. Why don't you ask one of your many American friends?
He was just pointing out that the concept of releasing an imperfect game and fixing it later is not a new one, just new to consoles. Instead, it used to be that games that were released had bugs and glitches, and there just wasn't any way to fix them. I'll agree that the ability to patch console games after release has increased the general glitchiness factor of many published games, but console games were never tested until they were perfect.
I'm not sure what the whole artist thing was about, because you're right. Anyone that produces anything is going to be very sensitive to imperfections in what they make, but you don't have to be a developer to find the problems with a program (be it a game or not).
And I agree with you about the concept of adding co-op, or any other feature really. If the question is "why should they add to a winning formula?" then the answer is simple. If you don't, then sooner or later someone else will, and they will end up stealing users. It isn't just co-op, it applies to any new idea. If a series can't incorporate new features then their games will grow stale, and will eventually be overtaken by a development company that is willing to improve on that winning formula. Now don't get me wrong, I'm not saying that co-op is definitely a must, but if some other company can produce a game that is competitive in every other way but also includes MP in one form or another, then they will end up taking fans away from TES.
I like people who can think open mindedly and see where I'm coming from when I say things. Rather than be stuck in their own biased ways and make hypocritical comments like "Since when is ignorance a point of view".
Yeah. Well I don't remember any serious glitches for a lot of games that have been released over the years. There are some, but none to the point of say ninja flipping on Gears of War.
Yes. You can look at yourself in the mirror and see hundreds of imperfections when others say you look fine.
If a series doesn't add new features to games, they'll end up turning out like Vegas 2. Which was literally 100% rehash with some new flashy effects.
I hope this series doesn't go down in flames over something so little that could be changed rather quickly if people put their minds to it. I do quite enjoy the whole story behind each new game and have almost just as much fun looking at the world maps and reading about the different cities.
That aside, spell combining effects would be cool. Maybe they could up the difficulty, but allow for more magicka. I'd love to make a new nuke spell. There just isn't near enough magicka in this game to do it. It was a custom spell I made in Morrowind that did 100 damage of fire, frost, poison, shock, and a bunch of others within 50 feet on target. Was a beast of a spell and I could fire it at my feet and clear an entire building.
No, Jahleed, I'm not C-Sec. We're not even on a boat!