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Call of Duty: World at War

Started by PVT PIG at 07-24-2008 4:36 AM. Topic has 313 replies.
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   07-24-2008, 4:36 AM
Re: *** COD: World at War - HIGHLY DETAILED ***
Hey CHEFS, any word on hardcore game modes?
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   07-24-2008, 1:18 PM
Re: *** COD: World at War - HIGHLY DETAILED ***

 PVT PIG wrote:
Hey CHEFS, any word on hardcore game modes?

Not sure.


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   07-25-2008, 4:00 AM
Re: *** COD: World at War - HIGHLY DETAILED ***
 x CHEFS x wrote:

 PVT PIG wrote:
Hey CHEFS, any word on hardcore game modes?

Not sure.

Liar Stick out tongue [:P]

"Happy Drinking"


"There are no innocent bystanders ... what are they doing there in the first place?"
-William S. Burroughs
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   07-25-2008, 7:54 PM
Re: *** COD: World at War - HIGHLY DETAILED ***
 x CHEFS x wrote:
 Stallion 343 wrote:
 x CHEFS x wrote:
 

I do however much prefer a well implemented class system in any MP FPS Game...

What do you mean by that?

Pre-selected kits that have different roles which promote teamplay to win, i.e.: Medic, Lieutenant, Engineer, etc.  All have different "special abilities" as well as limitations, but when the classes work together - the MP experience and ability to win increase exponentially.

 

Class systems work best (imo) in Objective Based Gametypes, this was implemented in Return to Castle Wolfenstein which pretty much set the bar, subsequent titles have now utilized that principle.

 

It was evident in Call of Duty 3, but they weren't balanced as well and Achievements got in the way - which is why it never really 100% took hold of teamplay.  Grey Matter Interactive developed RTCW, that team merged with Treyarch Studios and contributed to COD3 - which is where that aspect came from. 



Youve raised some good points here Chef.  This is a topic worthy of debate.

I'd love to see the classes managed in a way which promotes teamplay.  I'd also like to see MP achievements, statistics and leaderboards largely abandoned.  The overkill of stats in COD4 made player so selfish that teamplay, outside of a clan, virtually impossible.  Sometimes even people within your clan got a bit selfish when a challenge was pending.

Paul Mcilroy - Personal Trainer in Belfast
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   07-26-2008, 8:34 PM
Re: *** COD: World at War - HIGHLY DETAILED ***
 superledger wrote:
 x CHEFS x wrote:
 Stallion 343 wrote:
 x CHEFS x wrote:
 

I do however much prefer a well implemented class system in any MP FPS Game...

What do you mean by that?

Pre-selected kits that have different roles which promote teamplay to win, i.e.: Medic, Lieutenant, Engineer, etc.  All have different "special abilities" as well as limitations, but when the classes work together - the MP experience and ability to win increase exponentially.

 

Class systems work best (imo) in Objective Based Gametypes, this was implemented in Return to Castle Wolfenstein which pretty much set the bar, subsequent titles have now utilized that principle.

 

It was evident in Call of Duty 3, but they weren't balanced as well and Achievements got in the way - which is why it never really 100% took hold of teamplay.  Grey Matter Interactive developed RTCW, that team merged with Treyarch Studios and contributed to COD3 - which is where that aspect came from. 



Youve raised some good points here Chef.  This is a topic worthy of debate.

I'd love to see the classes managed in a way which promotes teamplay.  I'd also like to see MP achievements, statistics and leaderboards largely abandoned.  The overkill of stats in COD4 made player so selfish that teamplay, outside of a clan, virtually impossible.  Sometimes even people within your clan got a bit selfish when a challenge was pending.

Completely agree Yes [Y]

"Happy Drinking"


"There are no innocent bystanders ... what are they doing there in the first place?"
-William S. Burroughs
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   07-28-2008, 8:19 PM
Re: *** COD: World at War - HIGHLY DETAILED ***
Cheers.

I'm looking forward to playing with like-minded people such as your good self.

Cant wait for this one.

Paul Mcilroy - Personal Trainer in Belfast
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   07-28-2008, 9:14 PM
Re: *** COD: World at War - HIGHLY DETAILED ***

 superledger wrote:
Cheers.

I'm looking forward to playing with like-minded people such as your good self.

Cant wait for this one.

Yes [Y]Beer [B]

"Happy Drinking"


"There are no innocent bystanders ... what are they doing there in the first place?"
-William S. Burroughs
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   07-29-2008, 12:24 AM
Re: *** COD: World at War - HIGHLY DETAILED ***
lol
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   07-29-2008, 1:58 AM
Re: *** COD: World at War - HIGHLY DETAILED ***
To Chefs: I haven't looked around the forums a lot for answers or anything but my question to you is (if you know) what will the ranking system be like? EX. Levels, prestiges ect.? Or possibly true skill like call of duty 3(the good ol' days)?
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   07-29-2008, 2:03 AM
Re: *** COD: World at War - HIGHLY DETAILED ***

 AU Panzer IV wrote:
To Chefs: I haven't looked around the forums a lot for answers or anything but my question to you is (if you know) what will the ranking system be like? EX. Levels, prestiges ect.? Or possibly true skill like call of duty 3(the good ol' days)?

I think he said it will be similar to COD4's ranking system.


A Kinky Milkman | Left 4 Dead 2 comes Tuesday!
Bioshock Halloween Trailer
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   07-29-2008, 2:25 AM
Re: *** COD: World at War - HIGHLY DETAILED ***
 x MadCowD1sease wrote:

 AU Panzer IV wrote:
To Chefs: I haven't looked around the forums a lot for answers or anything but my question to you is (if you know) what will the ranking system be like? EX. Levels, prestiges ect.? Or possibly true skill like call of duty 3(the good ol' days)?

I think he said it will be similar to COD4's ranking system.



Well thanks for the answer.
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   07-29-2008, 2:40 AM
Re: *** COD: World at War - HIGHLY DETAILED ***
Yeah he said that the lobbies and ranking systems will be similar to Call of Duty 4 so you can expect prestieges, challenges ect.
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   07-29-2008, 2:36 PM
Re: *** COD: World at War - HIGHLY DETAILED ***

 AU Panzer IV wrote:
To Chefs: I haven't looked around the forums a lot for answers or anything but my question to you is (if you know) what will the ranking system be like? EX. Levels, prestiges ect.? Or possibly true skill like call of duty 3(the good ol' days)?

It will be more like COD4:MW.


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   07-31-2008, 3:54 AM
Re: *** COD: World at War - HIGHLY DETAILED ***
Will all of the game modes from Call of Duty 4: Modern Warfare carry over to Call of Duty: World at War?
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   07-31-2008, 4:08 AM
Re: *** COD: World at War - HIGHLY DETAILED ***
 PVT PIG wrote:
Will all of the game modes from Call of Duty 4: Modern Warfare carry over to Call of Duty: World at War?
I hope not Big Smile [:D]
WePlayCoD | @WePlayCoD
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   07-31-2008, 12:57 PM
Re: *** COD: World at War - HIGHLY DETAILED ***

One thing bugs me. Okay, maybe they did have aerial drones in WWII but wouldn't it have been more realistic to just send in a catalina plane or something instead of some UAV like device? The plane could still function like the UAV drone, updating enemy positions but this just seems to be a little over the top IMO.

Great job on the post info by the OP too. :D


I think that guy was on acid or flintstones vitamins.
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   07-31-2008, 1:41 PM
Re: *** COD: World at War - HIGHLY DETAILED ***

 PVT PIG wrote:
Will all of the game modes from Call of Duty 4: Modern Warfare carry over to Call of Duty: World at War?

No.


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   07-31-2008, 2:09 PM
Re: *** COD: World at War - HIGHLY DETAILED ***
 x CHEFS x wrote:

 PVT PIG wrote:
Will all of the game modes from Call of Duty 4: Modern Warfare carry over to Call of Duty: World at War?

No.

FFA, TDM, HQ, CTF, War, BA, and HC S&D are all I need for a party.  Sabotage can take a walk along with Domination for all I care.


WePlayCoD | @WePlayCoD
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   07-31-2008, 2:32 PM
Re: *** COD: World at War - HIGHLY DETAILED ***
They better have HQ in there. I love that game mode.
I think that guy was on acid or flintstones vitamins.
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   07-31-2008, 2:35 PM
Re: *** COD: World at War - HIGHLY DETAILED ***

 VastShadowz41 wrote:
They better have HQ in there. I love that game mode.

Roger that, no worries ;-)


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   07-31-2008, 2:50 PM
Re: *** COD: World at War - HIGHLY DETAILED ***
 x CHEFS x wrote:

 VastShadowz41 wrote:
They better have HQ in there. I love that game mode.

Roger that, no worries ;-)

w00t :D


I think that guy was on acid or flintstones vitamins.
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   07-31-2008, 11:29 PM
Re: *** COD: World at War - HIGHLY DETAILED ***
Only ones I care for are HCSnD, HCTDM, HQ are all I care for. what was war?
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   08-01-2008, 12:21 AM
Re: *** COD: World at War - HIGHLY DETAILED ***
thats because its using the COD4 engine
I Got Hacked | 11.10.09
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   08-01-2008, 2:09 AM
Re: *** COD: World at War - HIGHLY DETAILED ***

 PVT PIG wrote:
Only ones I care for are HCSnD, HCTDM, HQ are all I care for. what was war?

One of the best gametypes ever.  Theres another thread around where its explained.

"Happy Drinking"


"There are no innocent bystanders ... what are they doing there in the first place?"
-William S. Burroughs
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   08-01-2008, 10:48 AM
Re: *** COD: World at War - HIGHLY DETAILED ***
Will you be able to make your own room, like in CoD3? I'd love the ability to disable perks..
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   08-02-2008, 12:20 AM
Re: *** COD: World at War - HIGHLY DETAILED ***
 LOUISE CYPHRE wrote:
 superledger wrote:
 x CHEFS x wrote:
 Stallion 343 wrote:
 x CHEFS x wrote:
 

I do however much prefer a well implemented class system in any MP FPS Game...

What do you mean by that?

Pre-selected kits that have different roles which promote teamplay to win, i.e.: Medic, Lieutenant, Engineer, etc.  All have different "special abilities" as well as limitations, but when the classes work together - the MP experience and ability to win increase exponentially.

 

Class systems work best (imo) in Objective Based Gametypes, this was implemented in Return to Castle Wolfenstein which pretty much set the bar, subsequent titles have now utilized that principle.

 

It was evident in Call of Duty 3, but they weren't balanced as well and Achievements got in the way - which is why it never really 100% took hold of teamplay.  Grey Matter Interactive developed RTCW, that team merged with Treyarch Studios and contributed to COD3 - which is where that aspect came from. 



Youve raised some good points here Chef.  This is a topic worthy of debate.

I'd love to see the classes managed in a way which promotes teamplay.  I'd also like to see MP achievements, statistics and leaderboards largely abandoned.  The overkill of stats in COD4 made player so selfish that teamplay, outside of a clan, virtually impossible.  Sometimes even people within your clan got a bit selfish when a challenge was pending.

Completely agree Yes [Y]

"Happy Drinking"

I have to agree with Chef. The best thing about COD3 was the team play.  The imbalance actually added to the team play - one person relying on another.  It was this that created the best on-line community ever - COD3 - as well as the most fun on-line game ever.  The pre-set kits forced every one to use strategy and to improve their gaming skills.  It put an end to run-n-gun play; COD4 brought run-n-gun back and the community disbanded.  I am looking forward to CODWaW and I am hoping that the on-line difficulty level of COD3 will return in CODWaW.


I may just be the last thing you see before you re-spawn!
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   08-03-2008, 2:29 PM
Re: *** COD: World at War - HIGHLY DETAILED ***
Bump
WePlayCoD | @WePlayCoD
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   08-06-2008, 6:01 AM
Re: *** COD: World at War - HIGHLY DETAILED ***
I'm going to bump this. People keep asking the same questions about the game over and over, and this one thread has nearly every answer. Yes [Y]

I'm Zombie McJesus.
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   08-06-2008, 6:25 AM
Re: *** COD: World at War - HIGHLY DETAILED ***

hey chef, your the kinda guy who makes the xbox 360 so great, great post


1112 bolt action rifle kills
4760 kills overall
1.72 k/d ratio

Looking for a good Cod W@W clan, hit me up on gamebattles
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   08-06-2008, 6:33 AM
Re: *** COD: World at War - HIGHLY DETAILED ***
 elliot2dkillla wrote:

hey chef, your the kinda guy who makes the xbox 360 so great, great post

Chefs is definitely a valued member of the community. Beer [B]

I'm Zombie McJesus.
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