DRM Policies for Games on Demand titles.

    • Level   1

    There have been a lot of questions about how we will be handling DRM on our new Games on Demand service, so I am going to try to help clarify things a bit:

    SecuROM – Some of our titles (see below) will be using this DRM feature which allows for Five activations a month on any hardware.  The key is tied to your account, so as long as you are logging in on your account you can install this program up to 5 times in a month (not just 5 times total).

    Server Side Authentication – A feature introduced in Games for Windows – LIVE 3.0 which publishers can use at their own choice.  This feature will tie the LIVE Access Key to your Windows Live ID and the Gamertag associated to it. Games for Windows – LIVE Server Side Authentication only affects your ability to log into the LIVE service, and the LIVE Access Key for such titles can be re-used after several installations.

    Standard SecuROM® = 5 activations/month on any hardware.

    Fallout 3
    Resident Evil 5
    Street Fighter IV
    Battlestations Pacific
    Kane & Lynch
    Section 8
    Viva Pinata
    Juiced 2
    Batman: Arkham Asylum
    Mahjong Wisdom
    Where's Waldo
    Max Payne 2
    GTA San Andreas
    Championship Manager 2010
    LEGO Harry Potter
    LEGO Batman
    Tomb Raider: Underworld
    Max Payne
    Gears of War
    Universe at War
    Civilization IV


    Server Side Authentication (SSA) Titles:

    Section 8
    Dirt 2
    Mahjong Wisdom
    Where's Waldo
    Blacklight: Tango Down

    Fable 3

    Section 8 Prejudice

    Game Room

    Dark Void (GFWL Version)

    CarneyVale: Showtime

    F1 2010


    Tron Evolution

    Dirt 3





    Ubisoft titles will use their custom DRM, either TAGES for older titles, or Orbit for the newer ones.

    Football Manager 2010 uses Uniloc online activation.

    These lists are incomplete as of now, but I or another member of the LIVE team will be updating this list as more titles are added to our catalog. And we’re working on methods to make it more clear what the activation limits are.

    Thanks for your patience!