What was the business model behind this experiment?
And what should have happened (in five months?!) to make it a success?
Business wise it's better to make it a success, cause the development costs must have been pretty high.
1: take out the rendering part and put in a short time-log of what happened during a battle (for analysis).
2: add some ads to pay for the rendering part. I think we all understand that it's needed to keep it affordable.
Is there a chance on that? Microsoft can use the image boost.
Can you tell/show your boss that the game is a success for the players. Just find a way to make it affordable.