Galactic Reign: Frequently Asked Questions

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Galactic Reign

Galactic Reign: Frequently Asked Questions

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    XboxStaff
  •  Available for Windows 8 and Windows Phone 7/8!

    What is the game about?

    Galactic Reign is a turn-based head-to-head game of tactical expansion and conquest. You and your opponent colonize planets, design ships, and build fleets as you fight for domination of the galaxy. When opposing fleets meet, the battle is rendered on the cloud, showing the result in a stunning cinematic movie.

    In addition to player vs. player strategy, Galactic Reign features an extensive collection of single player missions that challenge you to use clever ship design to defeat enemy fleets.

     

    Galactic Reign is available on Windows 8 and Windows Phone, will I have to buy it multiple times to play on both devices?

    Buy once play anywhere. If you've already purchased Galactic Reign on another device, there is no need to purchase it again! You can download the trial and still have access to the additional content. Purchasing on other platforms will only unlock the ability to gain achievements on that platform.

    Do the effects of components stack?

    Yes. All special components stack, generally in simple mathematical ways. Two 25% damage amplifiers increase damage by 50%. Two 80%-evasive cloaking devices give a ship a 160% chance of evading incoming attacks (although there’s always a slight chance to hit). Some component stacking is not particularly useful, however.

    Examples: Double Defensive Warp will give a ship slightly more evasion and will jump back farther, but that is often not worth it. Double Target Hacking will make enemy ships prioritize the equipped ship even more than ships with one Target Hacking.

     

    What happens when enemy fleets try to move past each other?

    The fleet that is larger (after ships are built) ‘pins’ the smaller fleet in place, blocking its movement. Even if the smaller fleet wins the fight, its movement is still denied.

     

    How do ramming strikers work?

    Ramming works the same as any other attack, except that a successful attack also destroys the ramming ship. Ramming attacks are affected by damage boosts, evasion, and other factors the same as any other weapon.

     

    How was I attacked? I didn’t see a fleet there.

    A player can place a destroyed fleet and immediately build into it. This allows a player to ‘ambush’ an opponent by placing a fleet on a colony that they think will be attacked and building lots of ships.

     

    Do a Zorn factory ship’s special components affect the Drones it spawns?

    No. Zorn drones are not affected by Damage Boost or any other special component equipped on the factory ship.

     

    What determines how my ships act in battle?

    Ships choose a priority target based on their weapons and how much damage they expect to inflict. Ships with higher rates of fire will prefer smaller targets, for example. Also, because artillery and assault ships host more and have less health than other ships, they will usually be prioritized first. Ships move to their weapons range and fire, shooting anything else until their best target is in range. They will not, however, do fancy things like waiting for screening ships to be cleared or prioritize ships that present particular threats to them or other ships. They inflict as much damage as they can on the opposing fleet.

     

    This fleet is unstoppable! What do I do?

    Every fleet has a weakness. If there’s a composition that you can’t figure out, take a look through the Battle Academy. Most strategies are represented there. Failing that, ask on the forums.

     

    What does a rate-of-fire of 1.5 mean?

    Rate of fire ‘stacks’ between ships of the same design. If you have one ship with a rate of fire of 1.5 then you’re wasting that .5, but if you have 2 or more ships then the rate of fire multiplies as you might expect. 2 ships have an effective rate of fire of 3, etc. This is because a single ship cannot fire half a bullet, but a stack of identical ships will add all those halves up into full shots.

     

    Can a weapon’s damage be reduced below 1?

    Only by armor. Weapon Accelerators, for instance, never reduce a weapon’s damage below 1.

     

    Can armor completely negate damage?

    No. Armor has a minimal level of damage that it can reduce attacks to, which is .5 for ‘built in’ armor and .25 for Sundog armor components.

     

    How fast do Zorn Battleships and Dreadnaughts launch Drones?

    If you think of an individual weapon’s having a rate-of-fire of 1 as taking a unit of time to fire, Zorn factory battleships and dreadnaughts take 15 of those units to fully deploy their compliment of drones. That’s a long while, so it behooves the opponent to take these ships out long
    before they can launch all their drones.

     

    What happens to Zorn Drones at the end of a battle?

    They fizzle and shut down, no matter what. Drones launched during a battle never have any effect on subsequent battles. If a battle ends with only drones remaining, both fleets are lost. During the next battle with those factory ships, a new set of drones is launched.

     

    Are light strikers useful beyond the early stages of the game?

    Yes. Also, ‘Very.’ The smallest ship class remains important as a screening force against assault ships and due to their numbers and evasiveness, they are always an excellent response to late-game weapons with low rate of fire. There are many weapons in the game that completely dominate these ships, but if your opponent doesn’t build enough of those, a surprise attack with a massive striker swarm can be devastating.

     

    When are shields better than armor and vice-versa?

    Armor is ideal against high rate-of-fire, low damage weapons. Note that because armor has a minimum damage, there is a wide range of weapons for which it is equally effective. For instance, a fully armored Sundog Dreadnaught essentially negates the damage from any type of Zorn Drone, so Hunter Drones will prove as effective as Assault Drones against it.

    Shields, on the other hand, are equally good against everything, but exceptional against nothing. They provide a straight 15% health boost, so as long as the weapon hitting them isn’t enough to destroy them in one shot even with the shields, the shields will be doing something.

    If you’re trying to decide between shields and either armor or hardened shields, just figure out what percent of a weapons damage the armor will negate. For example, Hardened Shields will reduce an Alkari Thermal Beam from 2 damage to 1, a 50% decrease and much more efficient than the 15% shield effect.

     

    When are weapon accelerators useful?

    Anytime you want to destroy lots of smaller targets with a weapon that would otherwise waste damage against them. For instance, Alkari Cruiser Gauss Cannons are great against destroyers with their rate of fire of 1.5. But the same ship armed with a Corona Beam and two Weapon Accelerators has the same rate of fire and does more damage. Of course, this takes both component slots and as a result you can’t use fancy things like Defensive Warp. So there are pros and cons to both.

     

    How does evasiveness and to-hit chance work?

    Whenever a ship fires a weapon, it has somewhere between a 100-5% chance of hitting its target. If there are no interfering factors, the chance to hit is 100%. Evasion, Cloaking, Ghost Signalers, Defensive Warping, specific weapon modifiers, and Scanners all have effect on this. All of these things stack and effect each other in a purely additive way. For instance, two Cloaking Devices gives a ship 160% evasion, making any attack against it use the minimum chance to hit of 5%. If the attacking ship has three Scanners, it has a 150% bonus, making the chance to hit 90% (160 evasion – 150 accuracy bonus = 10% miss chance).

     

    How do multiple Dispersion Matrices work?

    Unlike Evasion, Dispersion Matrices are not additive. Damage passes through each one separately. So let’s walk through what happens when a Singularity Warhead (2000 damage) hits a cruiser with two Dispersion Matrices (each negating 90% of the damage over 100).

    The first Matrix lets through 100 damage (because they always do) and then negates 90% of the rest of the damage. In this case, we’re talking about 1900 damage, so the Dispersion Matrix cuts that down to 190. So the attack is now dealing 290 damage (100 that always gets through + 10% of the remaining damage).

    The attack hits the second Matrix and the same thing happens. 100 damage goes through. The remainder (190) is cut down by 90%, leaving it at 19. So the total amount of damage dealt by that Singularity Warhead is 119.

     

    What is a capital ship?

    Capital Ship is a general term that encompasses Battleships and Dreadnaughts.

     

    How is a weapon strong against ‘assault ships’? Shouldn’t it be equally good against other ships in that hull size?

    Assault ship weapons are always high damage, with a range of 10. They are also mounted on ships with relatively low health and high cost. Weapons that are good against assault ships are weapons with a range of 40 that deal enough damage to destroy these ships before they can get close enough to return fire.

    For instance, Alkari Thresher Flak Cannons have a higher rate of fire than Javelin Missiles and as a result will kill strikers at a much higher rate. But because the flak cannons have a range of 10, the ships that are using them will almost certainly get wiped out in return if those strikers are assault or ramming strikers. Javelin Missiles in comparison will kill fewer ships, but will kill them before they can close range. This Range-40 ‘keep them away’ approach is the defining characteristic of Javelin Missiles, Goliath Railguns, and Execution Beams.

     

    How does the ‘DO NOT RENDER VIDEOS’ option work?

    When a player selects this, the cloud will not render battles for him. This means that Battle Academy results will return immediately, though without any video data to analyze. If both players in a multiplayer game check this option, then their turns will resolve immediately without any battle videos being rendered.

  • Level: 7
    FAQontopicAmbLevel10
  • This is great news that I only have to buy it once and can play it on multiple devices. Also good to see that there is FINALLY a game that utilizes the ability to play between different modes of media. Thanks for the heads up, will direct others here in the future for questions!

    Catch me on Twitter @JudgeBergan

  • Level: 3
    ontopicAmbLevel10
  • Hey Judge! :) Fantastic game isn't it! Have you got it? We will have to have a head-to-head sometimes. Very cleverly made game and I too will keep an eye on this section or point others to this section if needed :)

  • Level: 1
  • It looks like my investment in both windows phone 8 and windows 8 has paid off. Thank you for making this game. Now I can literally carry on gaming while on the move. Awesome!!

  • Level: 7
    FAQontopicAmbLevel10
  • CloudStrife 900:

    Hey Judge! :) Fantastic game isn't it! Have you got it? We will have to have a head-to-head sometimes. Very cleverly made game and I too will keep an eye on this section or point others to this section if needed :)

    Was meant to pick it up last night but got busy. I'll be buying it tonight most likely, so I'd love to face off against you soon.

    Catch me on Twitter @JudgeBergan

  • Level: 2
  • What regions is it available in? For Windows Phone, no problems, I just hit download, but on my custom built Windows 8 PC and also on my brother's Surface RT, it states "Sorry, this app won't work on your device" Which is a case of, WTF?


    "Your days are numbered!" said the chronologist.

  • Level: 1
  • Great game!

    But what happens to those games I started but my opponent stopped playing because hes going to loose the game?

  • Level: 3
    ontopicAmbLevel10
  • After so long, the opponent is forced to concede the game and you get the win :)

  • Level: X
    XboxStaff
  • Hey Darth3pio,

    The game should run just fine on Surface RT and Win8 systems.  What video card are you using there? Also, you might want to try the troubleshooting steps outlined in this post regarding a similar issue.

  • Level: 1
  • Would love to see this buy once play anywhere feature brought over and emphasized for XBox as well. That way I can play on my TV as well as my phone and PC.

    This game is great, though would be really nice to have some way to ignore downloading the videos when not on WiFi when on phone. They could easily burn a data plan otherwise.

  • Level: X
    XboxStaff
  • Hi Runewake2,

    You should be able to disable rendering of battle videos in the Settings menu.  That way, you don't burn through your data usage downloading them, and turns can process faster.

  • Level: 1
  • The issue I have is that I like the video's and want them enabled about 95% of the time. But if I take my turn while I'm somewhere without wifi wouldn't it make sense to automate this?

  • Level: 1
  • When you hop into the game I think you can just tap the battles and tell them to skip to prevent the download.

  • Level: 1
  • I think the game automatically detects if you are on wifi or your mobile network.  On wifi it defaults to download, on mobile network it defaults to the pause button and then you manually press continue/skip to download or not download.

  • Level: 3
    ontopicAmbLevel10
  • I had 2 games come back at me today, were the other player had abandoned the game. I figured I would of got the 'win' point due to the other users inactivity, but I didn't. Is this normal? :)

  • Level: 1
  • Cloud, I think it depends on the number of moves already made.  I just don't know what the threshold is for it to be considered a win as opposed to a draw.

  • Level: 2
  • I figured it might be a regional thing, as it doesn't show in the Windows Store. This is the same for my brothers Surface RT, his desktop, and mine. Shows up just fine for both of our Windows Phones, my HTC Titan, and his Nokia Lumia 820.

    I'm running with an Asus GTX 570, and my brother is running an MSI GTS 450, but given the same result is reflected on the RT, I figured it might be regional. Again, doesn't show in the Windows Store, the only place it shows is in the XBox Games app as a highlight/spotlight, but within the Windows Games hub it once more, doesn't show.


    "Your days are numbered!" said the chronologist.

  • Level: X
    XboxStaff
    Level: 1
  • I can't see it in the Windows 8 store either, but I can see it if I open the Games app, however, I can't download Galactic Reign on my PC as it says that it doesn't work on my device. I'm rather annoyed by that... I like the game a lot, but not being able to download it on my PC is very frustrating...

    edit: I'm in Australia

    Umm, Who knew he could fly!?
  • Level: 2
  • Sorry for the late response, Australia.


    "Your days are numbered!" said the chronologist.

  • Level: X
    XboxStaff
  • For Australians still unable to access the game from the Windows 8 store - we're sorry! It will be available at some point. Galactic Reign is hitting different regions' stores at different times, and Australia seems to be taking a little while longer than others. We apologize for any inconvenience!

  • Level: 2
  • Thanks for the response Steve, I actually didn't expect to see you here, thought you might be busy with Age II.


    "Your days are numbered!" said the chronologist.

  • Level: X
    XboxStaff
    Level: X
    XboxStaff
    Level: 1
  • One thing that would be good is a chat feature, and add as friends options also.

  • Level: 1
  • Agree with Pointblank, also any plans to make available a more precise "time line" of battles, so I know better what actually happens and what shipped killed which ship. In the videos that is not always completely clear... The servers must generate that data anyways...

    And it would be great if we could save ship designs for later battles...

  • Level: X
    XboxStaff
  • All great ideas! If you've got any more thoughts, please feel free to post them in our Suggestions thread!

  • Level: 1
  • Looks like Dispersion Matrixes have been tweaked down to 70%, so the original FAQ should be modified accordingly. I've always wondered what is the speed of factory drones? Is it 20 or 30? Another thing is artillery and medium range weapon ships. Do they advance towards enemy at their speed even when have the enemy at their fireing range, or do they stop? It would be great if those would be added to the FAQ too..

  • Level: 1
  • Dispersion Matrices have different strengths by hull type. 70% is for dreadnaughts, but the example is using cruisers, which have 90%.

    From the FAQ: Ships move to their weapons range and fire, shooting anything else until their best target is in range.

    So ships stop moving once their best target is in range.

  • Level: 1
  • Oh. Silly me. 30+ games, and I have never noticed the percentage varies with the ship type :D Thanks for the clarifications.

  • Level: 1
  • Ha ha, no problem :) There are a lot of details floating around

  • Level: 1
    Level: 2
  • It seems, Galactic Reign (Win 8) is still not available on the Australian Windows Store.


    "Your days are numbered!" said the chronologist.

  • Level: X
    XboxStaff
  • Darth,

    We're still working on getting it out in Australia. See this thread for more details.

  • Level: 2
  • Cheers.


    "Your days are numbered!" said the chronologist.

  • Level: 1
  • There's a problem related to Microsoft's multiplatform aggregation. Yea, this is related to Galactic Reign. I'm getting messages (probably) related to the game through XBL, since everything goes through Live now. I can't read the messages and the system tells me that I can "use my Xbox" to read the messages. But I don't have an xbox and I never will. So it says if I upgrade to Gold.. I can read them online. I think maybe that's a little... insane? MS wants me to upgrade to Gold just so I can have access to messages Live players send me? Well that's not happening. If anyone has access to higher ups who can address this concern for non-Xbox gamers, I think it deserves their attention. Unless.. I'm missing something, which I hope I am.

  • Level: X
    XboxStaff
  • I think what you're probably seeing is players sending Live messages (which do require a Gold account) instead of forum private messages.  Since these forums are built for Xbox and Xbox Live, you can access your Live account and messages directly through the links at the top of the page.  The forums also have their own messaging system, which you can see in the links just a bit below that.

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