I find it truly funny how as CoD (Treyarch) tries to move away from the sub-genre it created, more and more devs try (are forced) to try to emulate it.
For Halo this simply doesnt work! List inc :
1. Loadouts, srslywtfguise - spawning with DMR (will get to that later) is just plain dumb, there is a reason why in all previous Halo games you were not allowed to spawn with p much any weapon you wanted, spawning with plasma nades too, no long explanations needed there. just wtf were you thinking 343!
I get that you probably wanted to give the players cool grenades with cool mechanics without having to work to get them in order to offer these new players more interesting things to keep them playing and interested in your game, but spawning with plasmas just adds another layer of imbalance and further hinders vehicles in this game.
2. the DMR, zero recoil, 4 body 1 head kill is strong enough as it is, but being able to hipshot spam someone from across the map and kill them within a few seconds is pathetic, every map, every player its the same story. Team-spawn in the middle of the map, step out from the rock and get DMR'd by 2 people in a matter of seconds.
This playstyle which everyone has seemed to adopt has ruined any pacing in this game. The fact that auto aim is ridiculously over-tuned adds to mindless spray across the map crap when you spawn on one side of ragnarok and the Coddies on the other side, the battle begins for the ultimate war for right trigger domination as auto aim decides who will headshot who first.
There's no CQC in halo 4 as you can just backpedal with a DMR holding down right trigger because auto aim aims for you and you slow down anyone who tries to sprint-melee-headshot you like you could in reach, topped off by extra bullet damage cqc is nerfed further.
3. Promethean vision, aka wallhackz0rz - wtf is this lol, i really do not know where to begin here, with thrusterpacks being a watered down (nerfed) version of the dodge armor ability from Reach, theres not much of a reason to not roll with P.vision in 90% of the maps. Combine this with DMR and you have people hiding behind walls, using the ability, and just popping you as you run past.
And yes I am aware of the phrase 'if you cant beat it, join it' but is that really the best way to counter this stupid, child pleasing mechanic? And another note for the thruster pack and how some people seem to defend it by saying you can use it to get behind cover, Hard Light Shield allows you to do the exact same thing only better, as you're made invulnerable from the front whilst using it as you move into cover.
4. Instant (cod) respawn - In NO previous Halo game was there an instant respawn option, and for good reason! You cant simply expect to attach a feature that works well in CoD in a game that plays so different from CoD to begin with and hope for it to work out well...
Big Team fights are just too much of a cluster F with no downtime, and with everyone content to just standing behind rocks spamming DMR's the chances of spawning > dying within seconds is near enough guaranteed.
I, like most people are p sick and tired of devs, or producers forcing devs, to throw things at the CoD wall and hope it sticks. Games are more commonly than not feeling more and more dumbed down as time passes, instead of helping these simple, casual CoD players (as they make up for 80% of the FPS gaming playerbase by now) adjust to your once fantastic game,
why do you try to give them the same game in hopes that it will bring you more money and more players? (I realised i just answered my own question there :p). Believe it or not it is possible to cater for casuals and not just for CoD players, there is a difference.
Go, pick this thread apart! Just pls try to hold back on the whole "if u dont like it go play cod" reply xD