I'm glad I came across this thread, at 160 MS points I can see myself getting this downloadable content (dlc).
Why charge for the dlc though, I wondered?
It's a competitive gaming market place and judging by the pre-release developer videos on Youtube, the production team seemed concerned to:
1. ensure a wider audience for SoulCalibur V, and
2. secure its place as a profitable ongoing series for the foreseeable future, compared with other investments Namco could make.
1. Wider audience:
Along with streamlined gameplay and charging up poiwer bars, maybe that means catering for folks who expect dlc of a game. Of course for others it won't be on their shopping list or radar, even and won't necessarily be an essential purchase at all. It wasn't on my mind at all until I read this thread.
2. Profitable investment for Namco going forward
I agree, it's a pity the content wasn't included, but alas this trend does seem to be the way of the future judging by other game software, generally speaking. If Namco can't generate revenue from the SoulCalibur franchise in the same ways as other fighting games (or other games, perhaps) they may be reluctant to offer new instalments in the series as frequently, as lavishly or at all. The silver lining, as pointed out elsewhere in the thread is that we aren't too badly off compared with what is being paid for some other games' dlc.
It's a free market, so why worry?
Vote with your wallet and Adam Smith's "Invisible Hand" will resolve matters one way or the other whatever your stance, yea or nay. I assume Namco's accountants will look at disc sales and dlc sales, before adjusting the development budget and bottom line for SoulCalibur 6 accordingly. For my part, if it helps make the next SoulCalibur solidly and securely funded by Namco, I don't mind paying a few pounds more for dlc to make it seem as healthy as any other franchise with dlc on the market.
Fear is the mind-killer.