Ultimate Pure Mage

    • Level   4

    So I'm trying to make the best pure mage I can and I'm wondering what peoples opnions are on the stats I should improve as I level. At the moment im Level 23 with 100 Stamina 240 health and 260 Magicka. I'm wondering what people think my stats should be when I finish leveling.

    Should I dump it all into health and then use perks and equipment to allow me to spam spells for longer, do i dump it into Magicka so I have a huge pool or do I try balance it a bit better?? 

    If it moves shoot it. If it doesnt, shoot it til it does!
    • Level   8

    I would dump it mostly into magicka because nothing more annoying that running out of magicka while in a fight. Although you shouldn't neglect health. Maybe 2 magicka to 1 health although really it depends on what difficulty level you a using.

     

    • Level   5

    you can enchant gear up to -100% mana reduction, meaning casting spells costs nothing, people say its pretty cheap though. not played a mage yet.


    • Level   9

    CyberOddity

    So I'm trying to make the best pure mage I can and I'm wondering what peoples opnions are on the stats I should improve as I level. At the moment im Level 23 with 100 Stamina 240 health and 260 Magicka. I'm wondering what people think my stats should be when I finish leveling.

    Should I dump it all into health and then use perks and equipment to allow me to spam spells for longer, do i dump it into Magicka so I have a huge pool or do I try balance it a bit better?? 

    Gotta say there is not Ultimate mage build, but there are a few builds that will get you where you want to be. From how it sounds, you are putting most of your points into magicka which is good, but be sure to spend on restoration perks to balance out how weak you are. Also, you are going to want to have magicka boosting enchantments on your apparel for sure. Im a battlemage and with enchantments, my magicka bar will refill in less than 3 seconds. So, also spend on your enchanting ability. Dont feel obligated to use a staff, but rather have one to compliment your skillset. 

    • Level   6

    for a mage its like 80% magicka 20% to health, destruction, conj for pets,bows,swords if needed, alteration for mage armor( can do over 300 armor rating its nice), bow for distance and dragons,enchanting really thats abt it, do winterhold quests for gear

    • Level   5

    The only problem with a pure mage build is that by not increasing stamina you are not increasing your carrying capacity, which in turns damages your gold earning ability.

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    Becomes a greater problem later on if like me you like exploring, I've got loads of current quests and some of them require me to carry quest items which are adding up to about 50points in weight.

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    Might be worth finding out how to create Magicka  potions and investing a bit of time in alchemy so you can put a few points into stamina.

    • Level   7

    k0rruptiD

    you can enchant gear up to -100% mana reduction, meaning casting spells costs nothing, people say its pretty cheap though. not played a mage yet.

    Just curious, what do Mages enchant? Do they sell robes with nothing on them that you can enchant? Or do you just put the enchantment on Bracers/Boots? I do a lot of enchantment with my warrior, but I was curious if enchantments were worth while for a Mage.

    • Level   8

    My lv33 High Elf is pure offense. I have only just bothered to level up health (120), my Stamina is 139 (+39 from an enchantment), and Magicka is 683 (enchanted items included).

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    I only have light armor boots/gloves for defense. I have a Dragon Priest mask (Heavy Armor, 25 def) that I'm about to ditch because I just got 100 Enchantment and can make better. Only my jewelry has been upgraded, not armor. 333% Magicka regen and bound to go up soon.

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    Since I play on Master difficulty, with about a 52 Def Rating, and have Apprentice Stone (x2 Magicka regen but x2 dmg from magic), I can essentially be killed in 1-3 hits from most enemies, especially mages (damn ice spike).

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    It's a powerful offensive class but you will die often depending on the difficulty.

    • Level   8

    It's a waste no having clothing or armour enchanted.

    They sell robes and clothing with no enchantments on them. You can use them. If you have the steed stone blessing then you could wear heavy armour with zero penalties plus also have an extra 100 carrying capacity.

    That's good to use early on before you have the mage armour perks.

     

    • Level   4

    Some great info there guys appreciate it, I reckon from here on out ill dump it all into magica get maybe at least a 4:1 ratio or something along those lines. I'm putting a lot of time into enchanting so I can really make the most of the enchants too. Am I right in saying when I get  to the stage where my enchanting is really good I should drop the robs and try enchant armor with the same Magica enchants that I had on my Robs?

    If it moves shoot it. If it doesnt, shoot it til it does!
    • Level   9

    Enchanted armor is great option after your ability gets high enough.  The beauty of this game is that there's no single, perfect way to play as a mage.  It's all about doing what suits your playstyle.  I always end up being some combination of sneaky thief class and mage class.  I use high archery and alchemy to create devastating poisons, use the shadows a lot, and when things go south, I summon a high level atronach, then use the distraction to pelt enemies.  Some people might argue that a "pure" mage doesn't wear armor, only robes, that an armored mage is just a battlemage.  I say just roll with whatever you like.

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    • Level   4

    I got a Mage uses no armour, no weapons, no robes, (just undies) specialises in Destruction (dual wield for the win), alteration, conjuration and restoration.

     

    I've been going on a ratio of 5 Magic, 2 Health, 1 Stamina (still need something for stamina for when the best option is to bravely run away).