Make your own for sure. You can max out both Smithing and Enchanting pretty fast by buying/saving/making all the iron ingots and leather strips you can, then making iron daggers, then enchanting them. Took about 45 minutes total time at the forge/enchanter to reach 100 for both.
Plus you can make some serious cheddar in the process... I did it by enchanting iron daggers with the "Banish" enchantment, which is pretty rare, and using mostly just petty/lesser soul gems. The daggers are worth about 700 a piece at a speech level of 38 with the first speech perk (better haggling) bought 3 times. I have about 70 of them in storage, and have already sold about 150. Other good enchantments for profit are "Absorb Health" and "Paralyze".
Once you max out Enchanting you can put 2 enchantments on an item, so I'm rocking stuff I've made like a ring, gauntlet, and boots that have Fortify One Handed 38% AND Fortify Carry Weight +44... and a necklace that has Fortify One Handed +38% PLUS Health Points + 62.
To top that off I'm currently using a Legendary Ebony sword with a base damage of 126 that absorbs 15 points of health AND casts Soul Trap. So each of my 4 enchanted apparel items have fortify one hand 38% of 126... (47.88 + 47.88 +47.88 +47.88 = 191.52). Unless I am figuring the damage model wrong, I think the sword is doing about 317 damage per swing (191 + 126). Plus it gives me a free 15 points of health... to help resupply me when the opponent can actually get through my 500+ heavy armor rating.
And this is just the beginning. Up next I'm going to start working on leveling Alchemy and creating Fortify Enchantment/Smithing Potions. I haven't done hardly any Alchemy yet. My goal is to be able to one hit a common dragon head on and kill it. Right now it takes about 10 swings. Gonna have to shoot for a weapon that does about 3000 damage... not sure if it can be done but we'll see...